Lord Glorio Arkona

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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. 26 posts. 58 reviews. No lists. No wishlists.



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Good Details for RP

****( )

This book is pretty good. Nice art, lots of flavor. If you are running a game in Nidal or just a horror themed game, there are some solid ideas in the book.


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****( )


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Good flavor, wonky mechanics

****( )

This book has some good flavor to inspire and provides unique locales for the next time PCs need a place to get a drink. The Elven Aeylinth Vineyard in particular is very well done, beautiful artwork too.

The new inebriation and bar fighting mechanics in the back third of the book seem a bit off, shoe horning in yet another sub system of rules.

If you want some cool ideas for bars and taverns, this book is a solid purchase.


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Pretty good, spread out

****( )

Good flavor text, solid art, and a lot of little cool things.

An Archtype for Oracle, Ranger, Monk (works with vinalla and unchained), Occultist, Warpriest, Ninja, Spiritualist, Skald, Samurai, and Medium.

Arcanist exploits, Bardic masterpieces, a Warpriest blessing, Investigator talents, Magus arcana, Occult rituals, a cavalier Order, a psychic discipline, a few new Variant channels, some Vigilante talents, some cool new spells, and a few Magic items.

Like most companion books, there are a few gems, several non optimal (but interesting) options, and a few clunkers that are laughably bad. Overall I like this book. 4 out of 5 stars.


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Mixed bag.

***( )( )

Lots of flavor. Lots of geography. Not much substance. If you are running a game in Taldor, it's probably a good idea to get this book.

The bestiary in the back feels out of place. IMO use that space to talk about the specifics of Taldor nobility.

There are no mechanics in this book (save the bestiary), which makes it feel out of place IMO. A lot of Campaign Setting books have mechanics in them these days.

Bit of an odd duck. 3 out of 5 stars.


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