Pathfinder Roleplaying Game: Ultimate Wilderness

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Pathfinder Roleplaying Game: Ultimate Wilderness
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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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3.00/5 (based on 59 ratings)

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Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


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Oh I'm on board for the shifter. If it has some spell casting that's cool, but I assume it won't which is fine cause shape sifting is awesome.

The list of classes getting Archetypes looks good, a nice mix.

I love fey so I'm happy to see them around, but agree that some elemental stuff (especially that might tie into some under developed Kineticist elements, hint) is present.

Will we finally get Basic Phytokinesis?


5 people marked this as a favorite.

Can we get confirmation that the Shifter is full BAB? Even if it isn't there's a lot for me to be interested in for this book but a full BAB wildshaper has been my #1 desire for a very long time.


3 people marked this as a favorite.

Will there be a playtest for the Shifter?

Silver Crusade

Mark Seifter wrote:

Glad to see you guys are excited!

To expand very vaguely on this bit from the product description: "New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, kineticists, mesmerists, paladins, rangers, rogues, slayers, and more!" I'll mention that brawlers (who haven't had an archetype in quite a while) are one of the other classes among the "and more".

Although excited I am slightly saddened that Barbarian has been relegated to the "and more" part :3

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

my wallet. . . is not ready for this. :D

Silver Crusade

3 people marked this as a favorite.
Bardess wrote:

Please

Please
PLEASE
tell me that she can't change into animals only!
Tell me that she will be as versatile as hell!
Pleaseeeeeeee

That's right, because we have the right to Bear Arms!

Seriously though, any chance that we can get a Vigilante style play test for the Shifter, maybe with a PFS play test chronicle?


2 people marked this as a favorite.
GM Hands of Fate wrote:
Wilderness Survival Guide was the last 1st ed &D book published, in 1986.

I read that book over and over.


7 people marked this as a favorite.
Amanda Plageman wrote:

Hmmmm....

I thought Paizo had said the Vigilante was going to be the last class for awhile. Color me... intrigued.

Maybe now the other iconics will stop referring to me as the "new guy".


I'm actually far more excited about the information regarding the Fey than I am the Shifter class. I hope I'm proven wrong, but it sounds pretty munchkin-y to me.

Designer

4 people marked this as a favorite.
Rysky wrote:
Mark Seifter wrote:

Glad to see you guys are excited!

To expand very vaguely on this bit from the product description: "New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, kineticists, mesmerists, paladins, rangers, rogues, slayers, and more!" I'll mention that brawlers (who haven't had an archetype in quite a while) are one of the other classes among the "and more".

Although excited I am slightly saddened that Barbarian has been relegated to the "and more" part :3

Just going to say: the "and more" part of the announcement doesn't mean that the class is just in the "other class archetypes and class features" section of the book. For example, brawlers have their own section, and other classes do too (will barbarian be one of them? you'll have to find out!)

Silver Crusade

Mark Seifter wrote:
Rysky wrote:
Mark Seifter wrote:

Glad to see you guys are excited!

To expand very vaguely on this bit from the product description: "New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, kineticists, mesmerists, paladins, rangers, rogues, slayers, and more!" I'll mention that brawlers (who haven't had an archetype in quite a while) are one of the other classes among the "and more".

Although excited I am slightly saddened that Barbarian has been relegated to the "and more" part :3
Just going to say: the "and more" part of the announcement doesn't mean that the class is just in the "other class archetypes and class features" section of the book. For example, brawlers have their own section, and other classes do too (will barbarian be one of them? you'll have to find out!)

Yay! Okies!

Thankies Mark ^w^

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
Lucus Palosaari wrote:
I wonder if any part of this was "salvaged" from the announced and planned Encounter Codex, that was shelved etc. for reasons?

Nope. We're working on finding a different home for that material.

Scarab Sages

6 people marked this as a favorite.

I hope its a martial class and not a caster.

Related, holy crap, there are a lot of hardcovers coming out this calendar year. #walletiscrying

Dark Archive

A proper Shifter?! Woooooot! This is what I was hoping for from the Mooncursed Barbarian which sadly, whilst incredibly cool, was just a terrible option for several reason.

Dark Archive

Pathfinder Adventure Path Subscriber

Shifter?! Yes please!

Paizo Employee Publisher, Chief Creative Officer

22 people marked this as a favorite.
archmagi1 wrote:

I hope its a martial class and not a caster.

Related, holy crap, there are a lot of hardcovers coming out this calendar year. #walletiscrying

Well, people were worried that Starfinder was going to mean less Pathfinder, and we can't be leaving folks with a faulty impression like that! :)

Grand Lodge

Brew Bird wrote:
A martial shapeshifting class. I'm soooo ready for this. Will the Shifter have a play test?

I would really love that. I really enjoyed testing the kineticist and vigilante when they were first released.

All I'm hoping is that they're more than just an animorph or feral hunter archetype (hunter).


1 person marked this as a favorite.

Disappointed about the Fey stuff being more Golarion content, but otherwise looking forward to this book as hopefully the first world info will only be as invasive as the Boneyard stuff in Occult Adventures.


1 person marked this as a favorite.

Highly doubt it's a Caster class. For two reasons.

1) We have too many caster classes

2) We already have a casting, shapeshifting class (Druid).


5 people marked this as a favorite.

Although it's too early to predict what it can and can't do, If the shifter can only shift into animals, vermins and plants (wilderness related creature types), I'm sure there are going to be archetypes for changing into celestials, fiends, dragons and elemental in no time. ;)

I'm also really happy to see a new system for weather hazards. It's going to be really useful in my homebrew draconic realm.


3 people marked this as a favorite.

I am excited for this book...maybe we will see Ultimate City book?

Scarab Sages

Wow!! August and October are gearing up to be my favorite months this year! Starfinder in August and now Ultimate Wilderness in October! I am really excited for the shifter class and hope there is a playtest for the class (if not, I understand and still want to play one regardless)!


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
John Kretzer wrote:

I am excited for this book...maybe we will see Ultimate City book?

I'm trying hard not to get my hopes up about future broad environment Ultimate series books, but this would be soooo awesome.


1 person marked this as a favorite.

Ultimate Suburban?

Well... I suppose Ultimate Urban has to come first....

John Kretzer wrote:

I am excited for this book...maybe we will see Ultimate City book?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I hope the archetypes for other classes aren't mostly just a mix of the shifter class with the base class. I get bored of those really quickly.

Liberty's Edge

Man, I have been asking for an Ultimate Environments book for years, so this seems very promising to me.


I am hoping that content from Player Companion's 'Alchemy Manual' & 'Heroes of the Wild' are both incorporated into Ultimate Wilderness.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Really excited for the Shifter Class! can't wait to see the playtest!

Also quick question for Mark, Since the Wood kineticist is still missing it's Basic Phytokinesis talent, will we be seeing that element released properly in this book?


This looks really neat!


Lemartes wrote:
Davic The Grey wrote:
Brew Bird wrote:
A martial shapeshifting class. I'm soooo ready for this. Will the Shifter have a play test?
Are you assuming Shifter will be martial focused based on something? I don't see anything to suggest they will be other than the overlap with druids and hunters. I'm hoping for a 1/1 BAB martial class but...
Yeah I don't see where it is a martial either. I mean it may be but it might not be.

True, nothing says it's going to be martial, but spell-based shapeshifting is already so well supported, I thought it would be unlikely a whole new class would retread that same territory.

I love characters that have a humanoid "social" form and a monstrous "combat" form. (The Hulk, The Abomination from Darkest Dungeon, Lycanthropes in Skyrim, Krieg from Borderlands 2, The Gangrel from VTMB, The Shadow Walk power as well as The Crown Killer from Dishonored 2, etc.) Bonus points if the monstrous form has a mind of its own and is at odds with the humanoid form.

So far, the Master Chymist is the closest I've been able to get to that, but you can't do that until 8th level. The Brute Vigilante almost hit the mark... but was pretty lackluster combat wise.

The Lycanthrope template works, but there's no alignment change, and I'm not a big fan of the animal shapeshifting angle.

I guess what I really want is something that has the Master Chymist's mutate from level 1.

I'm really hoping something in this book can scratch that itch.


Will the Shifter be multiclass friendly?


1 person marked this as a favorite.
jedi8187 wrote:

Oh I'm on board for the shifter. If it has some spell casting that's cool, but I assume it won't which is fine cause shape sifting is awesome.

The list of classes getting Archetypes looks good, a nice mix.

I love fey so I'm happy to see them around, but agree that some elemental stuff (especially that might tie into some under developed Kineticist elements, hint) is present.

Will we finally get Basic Phytokinesis?

zergtitan wrote:

Really excited for the Shifter Class! can't wait to see the playtest!

Also quick question for Mark, Since the Wood kineticist is still missing it's Basic Phytokinesis talent, will we be seeing that element released properly in this book?

Was going to ask this myself.


Wow, I missed a lot today for being at work.

SHIFTER CLASS, AWESOME!

first world stuff, awesome!

Finally Brawler archetypes, awesome!

Other archetypes, meh.

Everything else, awesome!

Designer

2 people marked this as a favorite.
Jonas Seaborn wrote:
jedi8187 wrote:

Oh I'm on board for the shifter. If it has some spell casting that's cool, but I assume it won't which is fine cause shape sifting is awesome.

The list of classes getting Archetypes looks good, a nice mix.

I love fey so I'm happy to see them around, but agree that some elemental stuff (especially that might tie into some under developed Kineticist elements, hint) is present.

Will we finally get Basic Phytokinesis?

zergtitan wrote:

Really excited for the Shifter Class! can't wait to see the playtest!

Also quick question for Mark, Since the Wood kineticist is still missing it's Basic Phytokinesis talent, will we be seeing that element released properly in this book?

Was going to ask this myself.

If we include the wood element in any new book, it will be certain to have basic phytokinesis, as well as positive blast, verdant blast, etc. However, I'm not confirming wood as being in this book (though kineticist content is confirmed in the product description). You'll have to find out in November! (or sooner with blog previews)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just thought I would mention that several years ago Kobold Quarterly did a spelless shfter druid class for PRPG rules and I am very excited to see how this Shifter class is both similar and different and how they compliment each other!

Grand Lodge

Brinebeast wrote:
Just thought I would mention that several years ago Kobold Quarterly did a spelless shfter druid class for PRPG rules and I am very excited to see how this Shifter class is both similar and different and how they compliment each other!

Did they? I completely bypassed that. I only remember the spell-less ranger.


I'm sold already!


Ultimate City would rock for the fact I'd love to use that in Curse of the Crimson Throne. ;)

But this! This looks great for Giantslayer or even Kingmaker! :)


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

My favorite shifter is Everyman Gaming's shapeshifter from Paranormal Adventures, personally, but I certainly can't play that in Pathfinder Society. I'm definitely curious as to how Paizo will approach it. I'm hoping for a full BAB non-spellcaster myself with the ability to assume at least some forms indefinitely, or at least 10 minutes/level if not 1 hour/level. I think it might be better if possible to move away from the polymorph spells, granting a wider array of smaller bonuses that can be selected, talent-like, allowing you to customize your shifter in various ways. But who knows? I'm a big fan of shapeshifting, so I'm interested to see what the final product is like regardless of whether or not it meets my current mental concept.


Pathfinder Adventure Path Subscriber
JoelF847 wrote:
I hope the archetypes for other classes aren't mostly just a mix of the shifter class with the base class. I get bored of those really quickly.

I mean, the last book that had a class in it, Ultimate Intrigue, there really was only like one or two archetypes that were grafting Vigilante onto another class.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
kevin_video wrote:
Brinebeast wrote:
Just thought I would mention that several years ago Kobold Quarterly did a spelless shfter druid class for PRPG rules and I am very excited to see how this Shifter class is both similar and different and how they compliment each other!
Did they? I completely bypassed that. I only remember the spell-less ranger.

Kobold Quarterly issue 15 has 3 alternate versions of the Druid class.


Will Huston wrote:
JoelF847 wrote:
I hope the archetypes for other classes aren't mostly just a mix of the shifter class with the base class. I get bored of those really quickly.
I mean, the last book that had a class in it, Ultimate Intrigue, there really was only like one or two archetypes that were grafting Vigilante onto another class.

To be fair, a lot of vigilante archetypes are basically grafting the wizard/inquisitor/gunslinger/etc. to the vigilante.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Stop. Just stop. You had me at "shifter."

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Ventnor wrote:
Will Huston wrote:
JoelF847 wrote:
I hope the archetypes for other classes aren't mostly just a mix of the shifter class with the base class. I get bored of those really quickly.
I mean, the last book that had a class in it, Ultimate Intrigue, there really was only like one or two archetypes that were grafting Vigilante onto another class.
To be fair, a lot of vigilante archetypes are basically grafting the wizard/inquisitor/gunslinger/etc. to the vigilante.

True, there weren't as many in Ultimate Intrigue, but as Ventnor points out the actual Vigilante ones were mainly other classes onto vigilante. But Occult Adventures and Advanced Class Guide seemed almost entirely of adding the classes from those books to other classes.

Scarab Sages

5 people marked this as a favorite.
Cthulhusquatch wrote:

Ultimate Suburban?

Well... I suppose Ultimate Urban has to come first....

John Kretzer wrote:

I am excited for this book...maybe we will see Ultimate City book?

Ultimate Dungeon?


1 person marked this as a favorite.
BMovieMonster wrote:
Cthulhusquatch wrote:

Ultimate Suburban?

Well... I suppose Ultimate Urban has to come first....

John Kretzer wrote:

I am excited for this book...maybe we will see Ultimate City book?

Ultimate Dungeon?

I would totally support ultimate dungeons if it came with tips for building them, options to "dress" them, systems to implement adventures in them, treasures and traps, some monsters and a new class based on crafting constructs or dungeoneering.

But if had to suggest a new Ultimate after this one I would suggest Ultimate Dra-

Ok... Never happening... T-T


BMovieMonster wrote:
Cthulhusquatch wrote:

Ultimate Suburban?

Well... I suppose Ultimate Urban has to come first....

John Kretzer wrote:

I am excited for this book...maybe we will see Ultimate City book?

Ultimate Dungeon?

That would also be a great idea.

Silver Crusade Contributor

8 people marked this as a favorite.

Sovereign, you might want to check out the late-3.5 product Dungeonscape - it does almost everything you're asking for, and it's pretty much all either general enough to be system-neutral or easily used in Pathfinder games with minimal alteration.

Of course, if Paizo decides to take their own stab at the topic, I strongly support this endeavor. ^_^


Kalindlara wrote:

Sovereign, you might want to check out the late-3.5 product Dungeonscape - it does almost everything you're asking for, and it's pretty much all either general enough to be system-neutral or easily used in Pathfinder games with minimal alteration.

Of course, if Paizo decides to take their own stab at the topic, I strongly support this endeavor. ^_^

Thanks Kalindlara! ;)

I will give it a look, for it will certainly be helpful. Although, as you said, I would also like to see Paizo's approach.

Liberty's Edge

The Gold Sovereign wrote:

Although it's too early to predict what it can and can't do, If the shifter can only shift into animals, vermins and plants (wilderness related creature types), I'm sure there are going to be archetypes for changing into celestials, fiends, dragons and elemental in no time. ;)

I'm also really happy to see a new system for weather hazards. It's going to be really useful in my homebrew draconic realm.

I was thinking this as well. Its awesome to wildshape a la beast shape, elemental body, form of the dragon, etc. But I'd REALLY like to see some love for transforming into celestials, infernals, lawful,and chaotic outsiders. Think the Eidolon subtypes from unchained Summoner, but maybe encompassing even more outsiders that didn't get any love in Pathfinder Unchained, like kami, kytons, qlippoth, etc. In fact, why not introduce these eidolon subtypes in the hardcover as well?

Also, does anyone else think of the Harmonixer class from the Shaodw Hearts series when they think of the shifter?

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