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66 posts. Alias of Shadow_Charlatan.


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does anyone know if there's any canon, that covers possible cults or other kind of devoted who worship the Wardstones around the Worldwound ?

Possibly with the belief that prayers will reinforce it or that they'd bestow them power to fight the demons ?


best way to build a "Bearer of The Darkness" (comics)

was hoping void kineticist but most of the talents don't fit, unless the different shadow spells were homebrewed to the talent/burn system


The mythic feat eschew materials allows using 2 mythic points for 100gp per tier, you wouldn't have a level 9 spell limit but it would be closer to the rules.


Certain magic spells cast on the material plane block access on the ethereal plane, what should those effects look like on the ethereal plane ? such as a Forbiddance spell or a force effect

Planar Refuge requires a "solid body of matter", would any of these cross-planar effects be valid targets to be able to use this spell on the Ethereal plane ?

Also for areas such as the Worldwound or other heavily planar corrupted areas, would you have it influence other transitive planes like the ethereal ?
(the Shadow Plane makes mention that it can mirror certain features)


Is there a list of names for each of the mythic abilities ?

Thank you


Jonas Seaborn wrote:

For Kineticist talent Elemental Exile, would it be appropriate that kineticists with the Aether/Void/Wood would transport to Ethereal/Negative Energy Plane/The First World ?

Also would a Parasite (Familiar Archetype) Sage (Familiar Archetype) familiar be a viable option for a kineticist with the Elemental Whispers talent ?

A Parasite Familiar seems to be off the table, so no worries.


QuidEst wrote:
Jonas Seaborn wrote:


Also would a Parasite (Familiar Archetype) Sage (Familiar Archetype) familiar be a viable option for a kineticist with the Elemental Whispers talent ?
Elemental Whispers familiars can't take Parasite because they don't have Speak With Animals of its Kind to trade away. (Plus, needing to spend a standard action every turn to allow it to stay inside somebody would be difficult.)

Forgot that part, that sucks, but thanks.


For Kineticist talent Elemental Exile, would it be appropriate that kineticists with the Aether/Void/Wood would transport to Ethereal/Negative Energy Plane/The First World ?

Also would a Parasite (Familiar Archetype) Sage (Familiar Archetype) familiar be a viable option for a kineticist with the Elemental Whispers talent ?


For Kineticist talent Elemental Exile, would it be appropriate that kineticists with the Aether/Void/Wood would transport to Ethereal/Negative Energy Plane/The First World ?

Also would a Parasite (Familiar Archetype) Sage (Familiar Archetype) familiar be a viable option for a kineticist with the Elemental Whispers talent ?


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If a Queen of a country marries an Emperor and the Queen's country remains ruled solely by the Queen and the queen is granted no authority over the empire, would she be referred to as Queen or Empress consort ?


Any update on status ?


avr wrote:
There's Pushing Infusion, Grappling Infusion & Draining Infusion. And yes, since aether isn't a substance it could be hard for the writers to come up with substance infusions.

Isn't Grappling infusion restricted to specific form infusions that have a duration?


Just make sure all subjects succeed at their DC 15 Fortitude check to survive returning to flesh..


Golem Turrets


Can a magic Living Steel shield have the Undead Controlling shield quality ?


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The Planar Traveler (Story) feat from Player's Companion - Quests and Campaigns is better, once it's required are fulfilled you always arrive on target whether you used spells or items as well as see on the other side of portals.

Though it would be nice to have additional options other than feats for builds that are feat starved.

It's surprising there isn't some sort of beacon spell/item that you can set up so when you return to that plane it's not some random location.


Other than the Restoration spell and the specialized Healer's Satchel, what other options are available for healing ability drain?


How about Kinetic Golems that are created using kinetic talents instead of spells


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GM_Beernorg wrote:
goblins WITH lasers....I mean....what more do we need...?

A level 20 Goblin with lasers :-)


Looking for different products that focuses on followers gained from the Leadership feat, other than Ultimate Charisma by Everyman games, does anyone have some recommendations ?


JDLPF wrote:

Correct me if I'm wrong, but are there in fact any magic items you can create with just the feat Kinetic Crafting?

I don't see the feat saying it duplicates any of the other item creation feats, so unless the magic item in question doesn't have an item creation feat prerequisite, isn't it useless on its own?

As far as I can tell, you still need a feat like Craft Wondrous Item or Craft Magical Arms and Armor. Kinetic Crafting just gives you a caster level.

Using just the Kinetic Crafting feat was in regards to creating without taking +5 DCs for not having a prerequisite spell or having another caster to complete an item, not the Item creation feats.


Has anyone compiled a list of potential magic items that could be created using just the feat Kinetic Crafting based on what elements the kineticist has ?

I'm particularly looking for options for Wood, Void and Aether.


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Any chance Gom-Gom is secretly a Poppet ?


What would be a general estimate for what a basic artificer's (as well as Masterwork) lab be ? (magic item creation)

The Advanced Race Guide has a Portable Artificer's Lab for removing some of the penalties for crafting while travelling, which is 300gp and weighs 40lbs.

The ARG also has an Arcane Family Workbook (300gp 3lbs) which debatably could be considered a masterwork tool in regards to magic item creation.

Another source for potential pricing is Ultimate Campaign, under Chapter 2 Downtime for buildings it has an Exotic Artisan building that references being used for a creator of magic items, the only room possibly covering that aspect would be the Artisan's Workshop which has a cost of 360gp, the only problem with this room being that it states it only covers one Craft skill.


Does the Adventurer's Guide have any kineticist compatible prestige classes and are any worth taking ?


QuidEst wrote:
Jonas Seaborn wrote:
Any material for kineticists ?
"Kinetic" doesn't show up anywhere in the document.

thank you for quick response


Any material for kineticists ?


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jedi8187 wrote:

Oh I'm on board for the shifter. If it has some spell casting that's cool, but I assume it won't which is fine cause shape sifting is awesome.

The list of classes getting Archetypes looks good, a nice mix.

I love fey so I'm happy to see them around, but agree that some elemental stuff (especially that might tie into some under developed Kineticist elements, hint) is present.

Will we finally get Basic Phytokinesis?

zergtitan wrote:

Really excited for the Shifter Class! can't wait to see the playtest!

Also quick question for Mark, Since the Wood kineticist is still missing it's Basic Phytokinesis talent, will we be seeing that element released properly in this book?

Was going to ask this myself.


What would a reasonable cost for a ring that acts either like the Archmage path ability - Component Freedom (Material components/focus):ignore focus or material component if total value is less than 100gp x your tier
or
that functions like as if you had the Eschew Materials (Mythic) feat
Benefit: You can cast any spell with a material
component costing 10 gp per tier or less without providing
that component. If you expend one use of mythic power
while casting a spell that requires a material component
costing 50 gp per tier or less, you can cast it without
providing that component. Expending two uses of mythic
power instead allows you to cast a spell that requires a
material component costing 100 gp per tier or less without
providing that component.

The ring if meant to work for a mythic kineticist and would require the Mythic Crafter (Mythic) feat.


More Occult options here we come...


What are some good bloodlines to temporarily have using an Ampoule of False Blood and Eldritch Heritage ?

The Impossible bloodline would be good for periodically crafting during downtime.


Can an Aether kineticist use telekinetic blast to throw a bead from a necklace of fireballs ?

Possibly even the Many Throw talent to throw multiple beads at one time ?


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Innovative human racial trait, is it worth it ? or is it better to take skill points ?


dot


Two questions;

For the terms of wielding for rods, does it have to be in hand or simply need to be on the person?

For the Suzerain Scepter it says the wielder can attract double the normal of followers, and notes that if it leaves the wielder's possession for more than a week extra followers will leave.
It seems unlikely that you'd have to hold the rod constantly to gain all the different effects.

For items that have magic storage properties, would storing in an item like an Endless Bandolier's pockets be considered leaving the possession of the character ?

Rod of Spellsight.

Suzerain Scepter.

Endless Bandolier.


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Imperial Army Greathelm 29,000gp +3 (unnamed bonus) to leadership score , plus other bonuses to followers (Inner Sea Combat)

Diadem of Inspiring Rule 4,500gp +3 competence to leadership score (Quests and Campaigns)

Crown of Conquest 24,600gp +1 (unnamed bonus)to leadership score, plus other bonuses (Ultimate Equipment)

Ring of the Ecclesiarch 28,500gp double number of followers (Ultimate Equipment)

Suzerain Scepter 20,000gp double number of followers, other bonuses as well (Ultimate Equipment)

Noble Scion feat - Scion of Highhelm - use Con mod instead of Cha for purpose of leadership score (Heroes of the High Court)

Noble Scion feat - Scion of Kyonin - use Dex mod instead of Cha for purpose of leadership score (Heroes of the High Court)


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Any new material for Occult Classes (hoping kineticists too)


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How's the artwork for this book ?


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Isabelle Lee wrote:
Jonas Seaborn wrote:
Would it be compatible with Omnikinesis for switching out talents ?
Personal opinion: I'd allow it as long as you had the feat. If you were accessing it via race or subtype, same applies, except that you couldn't go outside your element. This is based on the line in omnikinesis about meeting other prerequisites of the talents (i.e., having the feat or racial qualification).

Thanks Isabelle for the reply

Mark has said that for getting talents from Elemental Saturation with Omnikinesis would require doing the necessary trial/s first before being able to switch out, so something similar would probably work here too.


Verzen wrote:
You take the feat and it opens up the ability to take certain spells as utility talents costing 1 burn for most. But some cost 0 burn.

So it takes a feat and then a talent slot per spell ?

Would it be compatible with Omnikinesis for switching out talents ?


how do Kinetic Invocations work ?

Do you just take the feat then spend burn to use spells ? or do you have to take the feat and something else ?


Seeking to make an Element Infused[Air,Fire] (source Planes of Power, not GRR - Advanced Bestiary) Pureblooded Azlanti

I'm looking for suggestions on descriptions for what he'd look like to implement the element infused aspect

Ability scores before class are
STR 12
DEX 18
CON 17
INT 16
WIS 19
CHA 19

Abilities gained from template
Type;
type changes to Outsider (native) gains air and fire subtypes

Defensive Abilities;
Damage Reduction (Any)(x2) - Damage Reduction 5/-
Evasion (Air) - same as rogue class ability
Fortification (Any) - 50% chance negate critical hit/sneak attacks

Speed;
Flight (Air) - Average man. 60ft
Improved Quickness (Su,Fire) - 3/day extra move action
Quickness (Fire) - increases speed to 60 ft, +5 initiative

Special Attacks;
Breath Weapon (Ex Air) - cone of electricity 1/min
Gusting Strike (Ex, Air) - 1/round creature hit by melee hit can be subject to bull rush as free action


what would be required to create an area where Winterwolves can turn into humans like Redtooth and the Howlings within Whitethrone ?


Any hints what aether architect does ?


Thurston Hillman wrote:
Jonas Seaborn wrote:
Any chance of more contributions of magic items for kineticists ?

Believe it or not, I'm actually a huge fan of the kineticist class and adding to the repertoire of items it has available. In fact, you might have found this thread as a result of my reply to Mark Seifter, in his AMA thread, where I apologized for not future-proofing the diadem >.>

Maybe.. just maybe ;)

Future products i'll have to keep an eye for.


Any chance of more contributions of magic items for kineticists ?


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(Chaokineticist) Would a negative energy blast have any effect on inanimate vegetation such as trees and bushes?

The Create Demiplane set of spells states etherealness as a way to enter the demiplane, how would this be accomplished ?

When using the Astral Projection spell to create a new body on another plane can you choose the location it's created ? Also can that body still use spells like teleport ?


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the ability to send your familiar to enter and possess an enemy

vampire of the void - ability to drain the energy from unintelligent undead to heal or negate burn

corpse explosion - fill corpse with negative energy which bursts if disturbed

Kinetic Runes - as per Glyph of Warning but damage based on kineticist elements


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Will we see any new scalable magic items like in Pathfinder Unchained ?

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