Whether from the dark depths of the ocean or azure tropical seas, heroes rise from beneath the waves. Pathfinder Player Companion: Blood of the Sea explores the mystical paths and strange abilities of sea-born adventurers. Discover the secrets of aquatic elves, gillmen, merfolk, tritons, and more. New magic items and spells aid aquatic characters and land-dwelling characters alike. A host of new archetypes, feats, and other options allow you to infuse your character with the power of the sea. Dive into Blood of the Sea and discover oceans of possibility!
Inside this book you'll find:
Archetypes for a variety of classes, such as the coral witch and the kraken slayer paladin, as well as a new cavalier order and bardic masterpieces, useful for characters in aquatic campaigns.
Rules for playing nonstandard races like cecaelias, locathahs, and tritons, along with a collection of gear both magical and mundane that can help your heroes in the world beneath the waves.
Advice on what to consider when your land-dwelling character must explore the depths, and tips on how aquatic characters can overcome the daunting challenges of adventuring on land.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be incorporated into any fantasy world.
ISBN-13: 978-1-60125-955-4
Other Resources: This product is also available on the following platforms:
If you are going to be in a game with a decent portion of it being underwater, especially combat, pick this up, there are some good options. Otherwise, your not missing much.
This comes out the month of my birthday. The perfect gift for me would be a selkie or selkie-like player race ;)
Happy preemptive Birthday, Slothsy!
Paizo, give Slothsy a Selkie, she deserves nice things!
+1 the preemptive Happy Birthday, Slothsy.
Spoiler:
If there ain't a selkie or selkie-like race in this book, I'll write up a skinwalker variant for you. (I was gonna do one anyways, so now I have an excuse.)
Well since gnomes are from that crazy first world then strange variants, including aquatic, make sense.
Halflings have been found with humans for many years, you would think that at least some had been made into aquatic versions by some culture, wizrd, alchemist, or something.
I find the idea of creating aquatic versions of every race....distasteful for some reason. It's like cookie cutting all the races. Don't get me wrong, if that's your thing have at it...but I would probably never use them in game.
I wonder if there'll be info on other aquatic races, like aquatic hobgoblins, locathah or undines, or some sort of 'aquatic half-elf' racial option that swaps out something like multi-talented for a swim speed and water breathing (or just long-term breath holding, like a cetacean...).
Between aquatic ogres, trolls, gargoyles, purple worms, etc. there's a grand tradition of having aquatic versions of standard races and monsters, but I'm pretty sure that I *don't* want there to be aquatic gnomes, dwarves, orcs, halflings, etc...
some sort of 'aquatic half-elf' racial option that swaps out something like multi-talented for a swim speed and water breathing (or just long-term breath holding, like a cetacean...).
If this book does not have alchemical Vigilante Shark Repellant or a spell that convinces dolphins to take one for the team and blow themselves up, I will be disappointed. Sorely disappointed, I tell you.
Porpoise Detonation(Druid 1, sorcerer/wizard 4, Witch 4, vigilante 1)
Casting time: Full round
Components: V, M (a bit of salmon)
Effect: one dolphin
Range: Close (25' +5'/ level)
Duration: One round per level
Save: Will, Spell Resistance: No
You convince a conveniently near by dolphin to sacrifice itself to save a bunch of underserving people. The GM may increase the DC if the caster uses really good salmon. Using smoked salmon will lower the DC by 2.
So shark repellent was the old Batman TV show. Were exploding dolphins on there too?
At one point in Batman the movie, Batman and Robin are trapped on a magnetic buoy by the villains who then fire a torpedo at them. They survive only because a heroic porpoise throws itself in the way of the torpedo at the last minute.
Said porpoise was never seen on screen, of course. It was the '60s.
I think alternate racial traits would probably be the best way, if there are such entities I would rather they be completely new races ala the gillmen...and undine can probably fill in for aquatic versions of almost anything, really. So, I'm up for an alternate racial trait for half-orcs who are half orc, half gillman rather than vanilla humans, half-elves that are either half elf and half gillman or half aquatic elf and half human, that sort of thing. Perhaps some alternate racial traits for undines or deep one hybrids to reflect mixing with other races than humans?
I'm definitely hoping to see an aquatic bloodline bloodrager here, though.
The only thing that kept the batman series from jumping the shark right from the movie (roughly a full decade before that was even a thing, mind you) was the bat-shark repellent. (as well as every episode that followed)
Naiads would be cool, but they're more associated with ponds and rivers than the sea, so not sure if they'll make the cut. On the other hand, deep old one hybrids, gillmen, and merfolk seem likely.
...unrelatedly, an aboleth bloodline would be kind of fun.
As someone playing a Vigilante in PFS, I *demand* to have shark repellent to add to my utility belt.
Hmm, a vigilante talent to have a utility belt that acts like a traveler's any-tool that you automatically keep stocked, with a secondary talent to have an alchemical creation for one particular creature type/subtype (for humanoids and outsiders) you choose when taking the talent you can use once a day or so could be amusing.
wait. rules for playing the cecaelia. rules to play the race of half octopus people... Now all i need to do is make a sea witch named Ursula, and be in a party with a mermaid with a crab familiar/animal companion...
and then a little mermaid themed party could spawn.
Indeed. I require Isabelle-like intel to figure out if I need to buy this book now (read: if this kraken slayer archetype stacks with shining knight archetype...)
Aquatic elves, cecaelias, gillmen, locathahs, merfolks and tritons. Even though I was looking forward for playing as a sahuagin, the cecaelias as a pc race is a great surprise!