Sorcerer

Theodic's page

537 posts. Organized Play character for JASON RODARTE.


Race

Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

Gender

M

Size

M

Age

18

Alignment

LG

Occupation

Gladiator

Strength 15
Dexterity 12
Constitution 15
Intelligence 12
Wisdom 11
Charisma 14

About Theodic

Male human sorcerer 4
LG Medium humanoid (human)
Init +3; Senses Perception +7
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Defense
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AC 13, touch 12, flat-footed 12 (+1 deflection, +1 Dex, +1 natural)
hp 36 (4d6+18)
Fort +5, Ref +3, Will +5
Resist electricity 5
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Offense
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Speed 30 ft.
Melee +1 adamantine spear +5 (1d8+4/×3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks claws (2, 1d4, 5 rounds/day)
Sorcerer Spells Known (CL 4th; concentration +8)
2nd (4/day)— scorching ray
1st (7/day)— mage armor , magic missile , shocking grasp , true strike
0 (at will)— dancing lights , detect magic , disrupt undead , prestidigitation, ray of frost , read magic
Bloodline Draconic
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Statistics
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Str 15, Dex 12, Con 16, Int 12, Wis 11, Cha 14
Base Atk +2; CMB +4; CMD 16
Feats Arcane Strike, Combat Casting, Eschew Materials, Toughness
Traits focused mind, reactionary
Skills Intimidate +6, Knowledge (arcana) +8, Perception +7, Profession (gladiator) +7, Spellcraft +8, Use
Magic Device +6
Languages Common, Draconic
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear scroll of mage armor, mage armor (CL 6th) , scroll of magic missile, protection from evil,
shield, scroll of magic missile, protection from evil, shield , scroll of magic missile, protection from evil,
shield, wand of burning hands (CL 3rd, 4 charges) , wand of protection from evil (10 charges) , alchemist's
fire (2), caltrops, holy water (3); Other Gear +1 adamantine spear , light crossbow, bag of holding i , cloak
of resistance +1 , ring of protection +1 , backpack, bedroll, belt pouch, belt pouch, chalk, fishhook, flint and
steel, hemp rope (50 ft.), sack, sack, sack, scroll case, torch (4), 713 gp, 4 sp, 5 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as
magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Claws (5 rounds/day) (Su) 2 Claw atacks deal 1d4 damage
Combat Casting +4 to Concentration checks to cast while on the defensive.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.