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Zaister wrote:I don't know a specific book of the top of my head, but James Jacobs, the creative director of the original setting, has repeatedly confirmed that Undead are always Evil in the universe of Golarion barring few exceptions.KingOfAnything wrote:@Zaister, it is setting text, not rules text that affirms undead are evil on Golarion.But where does it actually say that? Maybe we're just inferring that.
"Barring few exceptions" means undead aren't always evil.
Let's say one in a million undead aren't evil. (Not canon, just an example.) We haven't presented one million undead stat blocks anywhere in Pathfinder, so if there's even a single non-evil undead that ratio is supported.
Eox is a planet of undead. It has entire cities of undead. Let's say it's population is only 1% of Earth's. (Not canon, just an example.) That'd be 74 million undead.
So 74 of them wouldn't be evil. (Not canon, just an example).
And if they have a support club, the PCs might easily run into 20-30 of them all at once.
Or since there could easily be 40 B million earth-like planets in the Starfinder galaxy (Not canon, just an example), if even 1 in 1,000 was full of undead (which is much higher than the Pact Worlds ratio, and given what happens if a wight gets loose may be way low--not canon, just an example), that's be 40 million undead worlds. So if one in a million of those was primarily undead who aren't evil (say, a ghost world where the ghosts did nothing wrong but their sun went out, and they are all tied to the sadness of their world freezing to death), there could be an adventure where all the undead encountered are non-evil.
So even with the same kind of assumptions as Pathfinder, Starfinder can reasonably want to make sure we don't tell people that in our game (a different game, with different rules), not all undead are automatically evil.
...
Though most are.

Vexies |

Interesting, so what im curious about, is Eox generally viewed as a unpleasant / mostly evil place that the pact worlds tolerate because the benefits of having them in the pact outweighs the general atrocities of the society then? If MOST undead are evil and the planet is mostly undead then isnt it by default then a mostly evil world / society?

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Regarding Ambassador Nor:
** spoiler omitted **
All that says to me is that Player's Guide would have been really handy to explain Pathfinder player fundamental flavor differences between Pathfinder and Starfinder :P Pathfinder has hammered in our heads that "undead always evil, weird exceptions are just weird exception, necromancy is illegal everywhere unlike other way stated"
(necromancy being illegal isn't from creative director btw, its from undead slayer's handbook, it has rules for judging how generic settlement would react to it)

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I do think though that there is an important difference in not being able to objectively confirm with a spell that a being is "evil".
It doesn't change what they are, where they draw their power from, what they do, how they think or act, nor perhaps what is thought or written about their ethics by many outside priests and philosophers.
But Pathfinder still operates on an objective evil "PING" test. Cast Spell = PING. "Yup, they are evil. Says so right here. Now we know for sure." You don't have to sort out the moral quandaries anymore. A Ping test tells you whether you are right or wrong in your belief.
Starfinder doesn't have that objective confirmation. Nothing else may have changed, but your certainty of their "evil" is now one of subjective belief, not objective certainty.
That changes nothing; and yet, everything. You can now have debates about it and draw distinctions that suit your purposes, whereas before you could not.

Rysky the Dark Solarion |

Rysky the Dark Solarion wrote:Zaister wrote:I don't know a specific book of the top of my head, but James Jacobs, the creative director of the original setting, has repeatedly confirmed that Undead are always Evil in the universe of Golarion barring few exceptions.KingOfAnything wrote:@Zaister, it is setting text, not rules text that affirms undead are evil on Golarion.But where does it actually say that? Maybe we're just inferring that."Barring few exceptions" means undead aren't always evil.
Let's say one in a million undead aren't evil. (Not canon, just an example.) We haven't presented one million undead stat blocks anywhere in Pathfinder, so if there's even a single non-evil undead that ratio is supported.
Eox is a planet of undead. It has entire cities of undead. Let's say it's population is only 1% of Earth's. (Not canon, just an example.) That'd be 74 million undead.
So 74 of them wouldn't be evil. (Not canon, just an example).
And if they have a support club, the PCs might easily run into 20-30 of them all at once.
Or since there could easily be 40 B million earth-like planets in the Starfinder galaxy (Not canon, just an example), if even 1 in 1,000 was full of undead (which is much higher than the Pact Worlds ratio, and given what happens if a wight gets loose may be way low--not canon, just an example), that's be 40 million undead worlds. So if one in a million of those was primarily undead who aren't evil (say, a ghost world where the ghosts did nothing wrong but their sun went out, and they are all tied to the sadness of their world freezing to death), there could be an adventure where all the undead encountered are non-evil.
So even with the same kind of assumptions as Pathfinder, Starfinder can reasonably want to make sure we don't tell people that in our game (a different game, with different rules), not all undead are automatically evil.
...
Though most are.
74 out of 74,000,000 pretty much means Undead are almost always Evil, that's 0.000001% that aren't Evil. So you can't really say "most" with that low of a number and give the impression that you are going to meet non-Evil Undead every now and then, when meeting one may as well be a miracle.

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Look, if Paizo says that undead aren't evil, their customer service number will be swamped by calls from Coalition of Concerned Parents about the fact that walking corpses which were denied the grace of God are not called out as something fundamentally bad and not okay. There's a fine line around a trigger area for many American religious people there. It's the same problem as with nipples and kids in danger, apparently.

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Owen K. C. Stephens wrote:74 out of 74,000,000...Rysky the Dark Solarion wrote:Zaister wrote:I don't know a specific book of the top of my head, but James Jacobs, the creative director of the original setting, has repeatedly confirmed that Undead are always Evil in the universe of Golarion barring few exceptions.KingOfAnything wrote:@Zaister, it is setting text, not rules text that affirms undead are evil on Golarion.But where does it actually say that? Maybe we're just inferring that."Barring few exceptions" means undead aren't always evil.
Let's say one in a million undead aren't evil. (Not canon, just an example.) We haven't presented one million undead stat blocks anywhere in Pathfinder, so if there's even a single non-evil undead that ratio is supported.
Eox is a planet of undead. It has entire cities of undead. Let's say it's population is only 1% of Earth's. (Not canon, just an example.) That'd be 74 million undead.
So 74 of them wouldn't be evil. (Not canon, just an example).
And if they have a support club, the PCs might easily run into 20-30 of them all at once.
Or since there could easily be 40 B million earth-like planets in the Starfinder galaxy (Not canon, just an example), if even 1 in 1,000 was full of undead (which is much higher than the Pact Worlds ratio, and given what happens if a wight gets loose may be way low--not canon, just an example), that's be 40 million undead worlds. So if one in a million of those was primarily undead who aren't evil (say, a ghost world where the ghosts did nothing wrong but their sun went out, and they are all tied to the sadness of their world freezing to death), there could be an adventure where all the undead encountered are non-evil.
So even with the same kind of assumptions as Pathfinder, Starfinder can reasonably want to make sure we don't tell people that in our game (a different game, with different rules), not all undead are automatically evil.
...
Though most are.
And either way, that is weird argument in AP were undead Corpse Fleet is one of two bad guy groups <_< Like, ok, they presence is okay by law, but even in first book all of named eoxian npcs are evil. Like even if you assume that "hey they might not be evil", its kind of irrelevant if they are evil anyway.
Though yeah, as steel_wind said since Starfinder doesn't have detect evil, it does make alignments more interesting since there is no objective way for character to know the alignment :D

Steve Geddes |

Luna Protege |

Hmm... In absence of any kind of objective measure... I think there's one question that determines whether a given Eoxian is "trustworthy".
"Do you, or have you ever endorsed the use of the Eoxian Super Weapon?"
If they answer that they currently do... You should not associate with them.
If they say they once did, but no longer do, then at the very least, they're pragmatic. You can probably trust them as far as you can throw them, but not much further.
If they didn't endorse it, and don't endorse it... Assuming they're not lying, then they're probably fine, they at least SEEM okay. That said, remain sceptical, and remember to keep quizzing them on it every few levels.
There is... Some room for nuance to this question though. If their answer is along the lines of "only in retaliation", that's fine; mutually assured destruction tends to prevent even the greatest conquerors from deciding war is worth it.
The key is not to imply that's a viable answer though. You know... So its easier to screen "may be lying" from "sounds legit".

John Kretzer |

Look, if Paizo says that undead aren't evil, their customer service number will be swamped by calls from Coalition of Concerned Parents about the fact that walking corpses which were denied the grace of God are not called out as something fundamentally bad and not okay. There's a fine line around a trigger area for many American religious people there. It's the same problem as with nipples and kids in danger, apparently.
Can you be any less condescending?
Most undead are evil because they either feed of other sentient life (vampires) or had to do irrevocable evil acts to become undead (liches).
It has nothing to with American views on undead which as far as I know are no different than those held by Europeans.

Zaister |
Getting back to the actual product for a moment: is there a reason Clara-247 doesn't have an XP value listed in her statblock? Note that the question is not "what is her XP value?" – I know what that should be.

James Sutter Creative Director, Starfinder Team |
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Just dropping in to add fuel to this particular fire...
Yes, undead are almost always evil in Pathfinder. James Jacobs is the Creative Director of Pathfinder, and he likes it that way.
Starfinder is a different game, with a different Creative Director. And while I totally respect James's opinion and see where he's coming from, I've always wanted to play more with undead that aren't necessarily evil. So in Starfinder there have been some fundamental shifts to make that more feasible. (Exactly what prompted those shifts in-world hasn't been addressed in print yet, but a lot can happen in thousands of years.)
If you want Eox's undead population to be 100% all-bad, all the time... cool, go for it, there's certainly plenty of support for that. But if you want to play a more ambiguous game where undead Eoxians aren't necessarily evil, that's where I'm interested in heading. I want Eox to be the Cheliax of Starfinder—yeah, folks generally understand that their government is pretty twisted, but they're a big economic power and generally law-abiding, so it's in everybody's interest to play nice. As in the real world, good and evil matters way less to the Pact Worlds legal system than whether you obey the rules and honor your contracts, and the Bone Sages are both smart enough and smooth enough to convince everyone that they can all just get along.
Does Pharasma's church like that? Hell no! But just as you and I aren't allowed to go around being murderous vigilantes every time we object to someone's morality or religion, neither can citizens of the Pact Worlds (at least not when there are witnesses). Does that mean that there are Pharasmin terrorists conducting guerrilla strikes on Eox, publicly condemned by all the Pact Worlds even if some of them quietly approve? I hope so! To me, that's way more interesting.
Again, your mileage may vary, and I encourage you to tweak the setting to your heart's content. But for me, the more moral quandaries and shades of gray we can pack into the game, the better!

Rysky the Dark Solarion |

Okay, but there is in fact an in-universe reason for why more Undead are able to be Non-Evil though, correct? Cause while Starfinder may be a different game it still takes place in the same universe as Pathfinder.
But just as you and I aren't allowed to go around being murderous vigilantes every time we object to someone's morality or religion, neither can citizens of the Pact Worlds
It's not about their alignment or religions (which is kinda a bad example since the church of the Devourer are some of the main antagonists for this AP), but that they're monsters most likely actively involved in something Evil.

Rysky the Dark Solarion |

Rysky the Dark Solarion wrote:They're monsters most likely actively involved in something Evil.What makes them a monster? Existing? Being highly suspicious is not a just cause for murder. You still need evidence of wrongdoing to condemn someone.
Yep. Undead are indeed monsters.
And I did say "most likely" involved in something actively Evil.

Luke Spencer |

So in Starfinder there have been some fundamental shifts to make that more feasible. (Exactly what prompted those shifts in-world hasn't been addressed in print yet, but a lot can happen in thousands of years.)
Well there we have it, something happened in-univers to change the way things work but nobody (except some sneaky devs) knows what. Hopefully that answers some concerns.

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This might be a little OT, but the discussion about undeath and necromancy and alignment has me waving my hands.
If I had to come up with a non-canonical, knee-jerk explanation as to why necromancy to create undead isn't inherently evil anymore, I'd go with this:
The void at the heart of the negative energy plane, the essence that birthed nightwalkers and creatures like the oblivion from B6, was destroyed. This may well be reflected in the loss or restructuring of the cosmic fire (Occult Adventures) at the heart of the Positive Energy Plane as well.
Now, of course, if nightwalkers are in Starfinder that goes right out the window. But so far they don't appear to be canonically referenced, so maybe there's something to be said about a "purification" of the Positive and Negative energy planes of moral extremism.
If there's balance in the universe this also means that manasaputra (Bestiary 5) are also gone. This may also be something that happened during the Gap. The destruction of the cosmic fire could backlash through the Akashic Record (Occult Adventures), which might even explain the memory loss of the Gap.
That's my tinfoil hat hand-waving exercise for the day. Enjoy yourselves some Dead Suns :D

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Okay, but there is in fact an in-universe reason for why more Undead are able to be Non-Evil though, correct? Cause while Starfinder may be a different game it still takes place in the same universe as Pathfinder.
Sort of. One of the (real-world) reasons the Gap exists is to make the two settings different. There are certainly elements of the Pathfinder campaign setting that serve as inspiration for the Starfinder campaign setting, but they are not the same setting.
Canonically, I think of Starfinder as a space-fantasy reboot of Pathfinder. The core underpinnings of the setting are the same, but there are differences between them. Any changes made in Starfinder don't affect Pathfinder, just like anything we do in Pathfinder may or may not be reflected in Starfinder.
I mean, I love the original Battlestar Galactica, and I don't think I'd really change much about it. But I also love the 2004 reboot, different as it is. An expansion or change to the canon of one doesn't impact the other, but they're both still Battlestar.

Rysky the Dark Solarion |

Rysky the Dark Solarion wrote:Okay, but there is in fact an in-universe reason for why more Undead are able to be Non-Evil though, correct? Cause while Starfinder may be a different game it still takes place in the same universe as Pathfinder.Sort of. One of the (real-world) reasons the Gap exists is to make the two settings different. There are certainly elements of the Pathfinder campaign setting that serve as inspiration for the Starfinder campaign setting, but they are not the same setting.
Canonically, I think of Starfinder as a space-fantasy reboot of Pathfinder. The core underpinnings of the setting are the same, but there are differences between them. Any changes made in Starfinder don't affect Pathfinder, just like anything we do in Pathfinder may or may not be reflected in Starfinder.
I mean, I love the original Battlestar Galactica, and I don't think I'd really change much about it. But I also love the 2004 reboot, different as it is. An expansion or change to the canon of one doesn't impact the other, but they're both still Battlestar.
So Starfinder isn't an alternate future to Pathfinder, it's an alternate future to an alternate Pathfinder?

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Mark Moreland wrote:>_>Rysky the Dark Solarion wrote:So Starfinder isn't an alternate future to Pathfinder, it's an alternate future to an alternate Pathfinder?If that helps you grok that they're different games with different continuity, then sure.
It's a fuzzy line. We just have to learn to be happy with the fuzziness. I assume you are a practiced snuggler?

Rysky the Dark Solarion |

Rysky the Dark Solarion wrote:It's a fuzzy line. We just have to learn to be happy with the fuzziness. I assume you are a practiced snuggler?Mark Moreland wrote:>_>Rysky the Dark Solarion wrote:So Starfinder isn't an alternate future to Pathfinder, it's an alternate future to an alternate Pathfinder?If that helps you grok that they're different games with different continuity, then sure.
Yes I am, but that's beside the point.

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BTW, I wasn't trying to be snarky, but I can see how my last post could come across that way. At first, I really struggled with meshing the two games' continuities in my own head, and I'm the in-house continuity wonk. Eventually, I was able to get over small (and some larger) differences between the two by recognizing that they're different games. There's Pathfinder continuity and Starfinder continuity, and while some elements are the same in both, they're a Venn diagram, not a continuum.

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BTW, I wasn't trying to be snarky, but I can see how my last post could come across that way. At first, I really struggled with meshing the two games' continuities in my own head, and I'm the in-house continuity wonk. Eventually, I was able to get over small (and some larger) differences between the two by recognizing that they're different games. There's Pathfinder continuity and Starfinder continuity, and while some elements are the same in both, they're a Venn diagram, not a continuum.
I always saw Starfinder as a parallel universe, but maybe I'm too much into comics.

Ventnor |
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Mark Moreland wrote:BTW, I wasn't trying to be snarky, but I can see how my last post could come across that way. At first, I really struggled with meshing the two games' continuities in my own head, and I'm the in-house continuity wonk. Eventually, I was able to get over small (and some larger) differences between the two by recognizing that they're different games. There's Pathfinder continuity and Starfinder continuity, and while some elements are the same in both, they're a Venn diagram, not a continuum.I always saw Starfinder as a parallel universe, but maybe I'm too much into comics.
I believe the technical term is "Elseworlds."

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Starfinder is a different game, with a different Creative Director. And while I totally respect James's opinion and see where he's coming from, I've always wanted to play more with undead that aren't necessarily evil. So in Starfinder there have been some fundamental shifts to make that more feasible. (Exactly what prompted those shifts in-world hasn't been addressed in print yet, but a lot can happen in thousands of years.)
LIES! If there were a different Creative Director, there would be more Grippli (possibly with a name change like the ratfolk got) wouldn't there be! I contend that you are actually James Jacobs in disguise!

Luna Protege |
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Okay, but there is in fact an in-universe reason for why more Undead are able to be Non-Evil though, correct? Cause while Starfinder may be a different game it still takes place in the same universe as Pathfinder.
James Sutter wrote:But just as you and I aren't allowed to go around being murderous vigilantes every time we object to someone's morality or religion, neither can citizens of the Pact WorldsIt's not about their alignment or religions (which is kinda a bad example since the church of the Devourer are some of the main antagonists for this AP), but that they're monsters most likely actively involved in something Evil.
This suddenly reminds me of how a certain D&D verse handled why evil wasn't purged in an inquisition: basically, being evil doesn't mean it has to be actively harmful, it just has to prioritize you and yours over everyone else.
Said verse gave an example not unlike that of a loan shark, sure they'll call the guards to arrest you if you fail payments, and quite frequently they'll jack up the payments whenever they can, but they're performing a legit business, and aren't doing anything wrong... But yeah, they're evil.
Another example, is that Lex Luthor is "a monster"; but in most incarnations he's typically spending most of his time pondering what's best for Earth, mostly because of the simple fact he lives there. He's supportive of heroes at times, and antagonistic at others.
One example of his behaviour in one cartoon is that he kidnaped a guy, cut off his arm, and cloned him for a spy; but when the original came looking for him, wanting revenge for the losing an arm part, he handed the guy a briefcase containing a high tech military grade prosthesis with inbuilt weapons, by every measure even BETTER than the arm he had. His next statement is priceless.
What do you really want? Revenge? Or Satisfaction?
In that way I find Lex Luthor probably one of the most relatable villains ever; partly because I have a brother who's similar in a way, and just as pragmatic.

lowfyr01 |
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It's not about their alignment or religions (which is kinda a bad example since the church of the Devourer are some of the main antagonists for this AP), but that they're monsters most likely actively involved in something Evil.
Shooting someone, because they most likely are involved in something evil, is never a good reason not even in Pathfinder with a more black and white look. Whats coming next, he looked evil?

Rysky the Dark Solarion |

Rysky the Dark Solarion wrote:It's not about their alignment or religions (which is kinda a bad example since the church of the Devourer are some of the main antagonists for this AP), but that they're monsters most likely actively involved in something Evil.Shooting someone, because they most likely are involved in something evil, is never a good reason not even in Pathfinder with a more black and white look. Whats coming next, he looked evil?
Uh, yeah it is. There's several parts of APs where you are retaliating/preemptively going after Evil groups. This is the whole point of book 2 of Rise of the Runelords, going after the Skinsaw Cult.

Rysky the Dark Solarion |

BTW, I wasn't trying to be snarky, but I can see how my last post could come across that way. At first, I really struggled with meshing the two games' continuities in my own head, and I'm the in-house continuity wonk. Eventually, I was able to get over small (and some larger) differences between the two by recognizing that they're different games. There's Pathfinder continuity and Starfinder continuity, and while some elements are the same in both, they're a Venn diagram, not a continuum.
Okay, so alternate future to alternate past.
That has so many implications...

lowfyr01 |
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Uh, yeah it is. There's several parts of APs where you are retaliating/preemptively going after Evil groups. This is the whole point of book 2 of Rise of the Runelords, going after the Skinsaw Cult.
The Skinsaw Cult is a bad example for "most likely doing something evil", because you know they do bad stuff. Your example would be more like "met an undead today on the street, destroyed him, because he is most likley planning evil stuff"

Rysky the Dark Solarion |

Rysky the Dark Solarion wrote:Uh, yeah it is. There's several parts of APs where you are retaliating/preemptively going after Evil groups. This is the whole point of book 2 of Rise of the Runelords, going after the Skinsaw Cult.The Skinsaw Cult is a bad example for "most likely doing something evil", because you know they do bad stuff. Your example would be more like "met an undead today on the street, destroyed him, because he is most likley planning evil stuff"
Well until we get some examples or write ups of Undead not doing that, its a very safe bet.

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Well until we get some examples or write ups of Undead not doing that, its a very safe bet.
Safe bets don't hold up well in a court of law.
This "problem," such as it is, isn't unique to Starfinder. Ever have a paladin go to Geb?
The problem here is that "it's evil, I smite it," is the easy way out. It doesn't take any thought. But Good isn't about taking the easy path. It's about taking the hard one. You can fiercely oppose the efforts of a law-abiding evil... but if you want to keep your paladin-hood, you have to do so lawfully yourself. (Or get proof that they aren't actually law-abiding. That works too.) Just smiting them for existing, though, is an effective way to fall. Not necessarily by committing an evil act, but by having your alignment shift to NG or even CG.

David knott 242 |
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The timeline of the setting is important for judging the undead Eoxians.
41 AG: Absalom Pact is signed. At this point, the Eoxians become allied with all other races in their solar system.
291 AG: The Swarm attack both the Pact Worlds and the Veskarium. The Vesk (hostile since 36 AG) become allied with the Pact Worlds.
317 AG: Present day.
So the Eoxians have been reliable allies of the non-evil Pact Worlds races for over two (nearly three) centuries, while the Vesk have been allies for only a quarter century or so -- but nobody is talking about attacking Vesk on sight, even though there are probably more people in setting who are willing to do that than there are people who would smite Eoxians on sight.
As a point of comparison, I cannot think of any real world nations who have been allies for as long as the Eoxians and the other Pact Worlds planets have been.

Rysky the Dark Solarion |
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Rysky the Dark Solarion wrote:Well until we get some examples or write ups of Undead not doing that, its a very safe bet.Safe bets don't hold up well in a court of law.
This "problem," such as it is, isn't unique to Starfinder. Ever have a paladin go to Geb?
The problem here is that "it's evil, I smite it," is the easy way out. It doesn't take any thought. But Good isn't about taking the easy path. It's about taking the hard one. You can fiercely oppose the efforts of a law-abiding evil... but if you want to keep your paladin-hood, you have to do so lawfully yourself. (Or get proof that they aren't actually law-abiding. That works too.) Just smiting them for existing, though, is an effective way to fall. Not necessarily by committing an evil act, but by having your alignment shift to NG or even CG.
I haven't mentioned anything about Paladins, or Good for that matter.
I don't have a problem with Eoxians cause they're Evil, I have a problem with them cause they're Monsters.
And you don't have to abide an Evil nation's laws to stay a Paladin, there's multiple mentions in lore of Paladin strike teams going to Geb to slay Undead. A Paladin would not fall for slaying an Undead in Geb just because it happens to be illegal in Geb. A Paladin follows legitimate authority, not whatever authority or laws of the land they find themselves in.