Sovereign Dragon

Luke Spencer's page

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. Organized Play Member. 317 posts. No reviews. 1 list. No wishlists. 1 Organized Play character.


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Troodos wrote:
I've read through the whole thing, but I still dont know what the robot thing on the cover is?

From the Starfinder Wednesday I believe Joe Pasini said it was a Jinsul, though I agree the appearances don't really match up.


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Every time I see those cute Raxalites my heart breaks a little more. These PDFs can't ship fast enough!


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The All-Seeing Orb wrote:
Luke Spencer wrote:
Since the PDFs have so far eluded me, would anybody who does have access be able to give me some info about the Raxalite, Dromada, or Hanakan? I would also like to know about the Cephalume, are they an aqautic species?
** spoiler omitted **

Yep, as I suspected I am now even more excited for PDF access, thank you oh great and mighty orb!


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Since the PDFs have so far eluded me, would anybody who does have access be able to give me some info about the Raxalite, Dromada, or Hanakan? I would also like to know about the Cephalume, are they an aqautic species?


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David knott 242 wrote:

Did either of the first two Alien Archives provide that data? I am dubious that any Alien Archive will do that.

AA2 has the info for all playable races from the first two Archive books, it's in appendix 10 in the back.


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Ixal wrote:

I wonder how the starting equipment will work.

I doubt there will be any special rules for this in the AP, but it makes no sense that members of a military force are limited by both credits and level for the armor and weapon they are given.

I might've imagined this, but I believe it was said somewhere (on one of the Paizo Con panels I think) that the PCs or at least some of the people brought on to fight the Swarm are mercenaries. It would make sense that the PCs were hired as independent contractors in terms of explaining gear limits. I also remember hearing

AP Spoiler:
Your CO is a Vesk who moved to the planet because he wanted to keep fighting the swarm after the Veskarium and Pact Worlds repelled them.

which lends credibility to the idea that the PCs aren't necessarily 'proper' military. The planet where this AP takes place also isn't a member of the Pact Worlds so they likely don't have the same levels of military and technological access to equip their grunts with high-level tech. I believe the planet was described as 'space Australia' so I wouldn't expect it to be a tech powerhouse with an elite military.


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Hi all,
In the next month or so I'm going to be starting a sandbox campaign based around exploring and colonizing a planet in the Vast (Kingmaker style) and was wondering if any of you lovely folks had any experience, advice, or ideas to help make this thing awesome?

The current plan is to give the players a few different planet options during session zero and let them choose the one they like the sound of most, then I'll build the rest from there. I'm going to try and adapt Pathfinder's exploration rules for the sandbox stuff since that seems relatively straightforward. Beyond that I'm open to any and all suggestions from people who undoubtedly understand this game far better than I do.


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Hey guys, any news on whether the orders have started shipping yet?


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That's a pretty sweet cover!


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Hi there,

As the title states it seems my SFS adventures haven't spawned yet despite being available for purchase. Is this an error?


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UllarWarlord wrote:

Are salamanders playable? Regardless, what geniekin (or other playable race) is in this book, if any?

What's your favorite aspect of the Brass Bazaar?

Spoiler:
Salamanders aren't playable unfortunately, however we do get both Suli and Sylph instead.

I haven't finished reading the Brass Bazaar section just yet, but there is an Anacite-run shop which sells robotic toys that is quite entertaining.


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HTD wrote:
Has anyone received your subscriber PDFs yet?

I am fortunate enough to have my copy! I'll do what I can to answer questions but I haven't had much more than a skim through so far.


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HTD wrote:
Luke Spencer wrote:
HTD wrote:
Have any subscribers received their PDF copy yet?
I have mine!
What are the new monsters' type, subtype, size and CR? Are there any new playable races?

Spoiler:

Plague Ooze, CR 7 Large ooze
Shadow Giant, CR 13 large humanoid
Kayal (playable), CR 7 medium outsider
Mementor, CR 13 medium fey
Shodrav, CR 11 large outsider
Heretic Velstrac, CR 8 medium outsider
Vespers Hound, CR 10 medium outsider


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HTD wrote:
Have any subscribers received their PDF copy yet?

I have mine!


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Hopefully we'll see the geniekin as playable races in these books, makes sense with the general elemental theme. If the gazetteer is about a planet with ties to the plane of water maybe book one will have Undines?


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Is there a Twi'lek-esque creature in the background image, just underneath the main NPC's gun? Or is it just me?


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Not sure about anyone else but I still can't see the pictures that are supposed to be attached.


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HTD wrote:
Any info about the new monsters?

Spoiler:

Crate Fiend, CR 3 medium vermin
Gloomwing, CR 4 large outsider
Reklan, CR 7 small magical beast
Mining Robot, CR 9 large construct
Tenebrous Worm, CR 8 medium outsider
Cantor Velstrac, CR 9 small outsider
Void Ooze, CR 7 medium ooze


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Troodos wrote:
Which dinosaurs get the illustration(s)? Are they accurate?

The illustrations aren't of traditional dinosaurs so much. The dinosaur statblocks are for generic prehistoric creatures from any planet, so the illustrations are of alien dinosaurs instead of Earth/Golarion dinosaurs. It's similar to the herd animal and predator stat groups.


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David knott 242 wrote:
Luke Spencer wrote:
Brew Bird wrote:
Do any of the aliens in this book have player-race stats?
They do not I'm afraid.

But the previous volume was loaded with them. ;)

I have a feeling that was their philosophy, plus it came out at the same time as the new AA so I don't think players are starved for playable races at the moment!


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Brew Bird wrote:
Do any of the aliens in this book have player-race stats?

They do not I'm afraid.


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The Drunken Dragon wrote:
Are the Uplifted Bears quadrapeds or bipeds? Like, have they been anthropomorphized or are they literally intelligent bears?

It's implied that they can walk on all fours but their default state is bipedal, their front paws are modified to function like human hands.


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If you up the number of creatures in encounters it will make a big difference on the challenge level. Action economy is a powerful tool for GMs and it forces players to think more about how they handle combats. Sure they could nuke one enemy down in a round, but then the other enemy at full health gets essentially a free round of attacking, buffing, or to call even more reinforcements. If the players spread their damage they might end the fight quicker but they're more likely to use up extra resources. I know it doesn't seem like it makes much of a difference but it's much more effective than number boosting.

The other way to make things more difficult is to lean towards a more Tucker's Kobolds approach. Don't use the tactics in the book, make your creatures smart and mean. Have them set up traps and hit them with guerrilla attacks that chip away at your party's health and resources. Make things chaotic and don't allow the party too much breathing room.


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David knott 242 wrote:

Are any of the new aliens from the Veskarium?

Just one:

Spoiler:
The Pahtra are a race of cat people from Vesk-6, they look a bit like Khajiit


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Looks like I'm one of the lucky ones who got my pdf early! I'm still reading through but I'll try to answer any questions in a relatively spoiler-free way.


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I have to say, I've not entirely finished reading yet but so far it's a strong favourite! Absolutely love the feel of this one as well as all the juicy lore in the support articles.


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David knott 242 wrote:
Luke Spencer wrote:
David knott 242 wrote:
Luke Spencer wrote:
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?

There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.

Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?

Sorry, I will have to leave that one for someone else to answer. All I am really sure about is that they got a monster entry and not a PC race entry. Somebody else will have to figure out why.

No problem at all! I actually received the pdf within the last couple of hours so I'm currently digging through it myself.


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David knott 242 wrote:
Luke Spencer wrote:
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?

There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.

Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?


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Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?


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Had a look at the sanctioning document for AtAT and noticed it gives the names of two of the races in this book which just makes me more excited!

Race names:
The races are called the Brakim and the Stellifera!


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Marco Massoudi wrote:

Can somebody answer these questions:

-How much population has "Madelon's Landing"?
-What kinds of Atzlanti starships are in the article?

Thank you!

Population of Madelon's Landing:

Spoiler:
The colony has little over 100 people (108 to be exact)

Azlanti Ships:

Spoiler:

Klokworx Drone - Tiny racer
Sovereign Harrier - Tiny fighter
Vanguard Comet - Small shuttle
Sovereign Monitor - Medium Transport
Vanguard Sanctum - Large heavy freighter
Sovereign Sumpter - Large heavy freighter
Klokworx Nexus - Gargantuan Carrier
Sovereign Vindicator - Colossal Dreadnought

The starship section also has a few ship options that are mostly exclusive to Azlanti ships and the inside cover has the Vanguard Voidsweeper which is a medium explorer.


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LinkDead wrote:

A little bit of a complaint I guess?

It references Alien Archives 2 for a very minor part of the set up of the game, which isn't being released until the middle of October...

It'd also be pretty nice to have a picture of Cedona, who all of the players are assumed to of met, somewhere in the first module...

If you're going to be running this before the second book launches I recommend looking at the product page for book 2 as the android on the front cover is her!


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Would love to hear some thoughts about the first part of the story/details about the articles at the back and monsters when someone gets a pdf of this!


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Hi there! I'm a Starfinder Society subscriber and I've been trying to access #1-20 and #1-21 however an order does not seem to have been generated and I do not have pdf access, can someone give me more info on this?


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zergtitan wrote:
Subscriptions were supposed to start being sent out on Wednesday.... it is currently Friday and I haven't heard of anyone receiving a shipping email for this yet. I am now greatly concerned about this and am beginning to freak out.

No need to worry, it seems a few people (unfortunately not including myself) have received their shipping notices and got their pdfs, now it's just a waiting game!


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FormerFiend wrote:
Any word on whether the Alien Archive will include a new playable race or not?

Unlikely we'll find out for sure (unless a dev wants to be kind enough to give us some hints!) until someone gets hold of a copy but every AP volume except for the first has had at least one playable race so I'd say there's a good chance.


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Marco Massoudi wrote:

Could somebody spoiler how you can continue the campaign & what happens if you fail?

Thx!

Spoiler:
The book gives a few smaller examples of ways you can continue the campaign (investigating the Kishalee civilization or tracking more superweapons for example) and gives further details on two specific ways of continuing things. One involves facing an incredibly powerful atrocite who tries to turn the 12 suns system into a superweapon, the other involves tracking and facing a creature from Abaddon that was coincidentally freed by the destruction of the 12 suns demiplane and is now destroying the ecosystems of planets across the Vast. If you fail, either the corpse fleet or Cult of the Devourer get the weapon (depending on GM choice) and end up using it to cause untold destruction, it's also heavily suggested that further attempts to face the Corpse Fleet would involve facing off against the reanimated forms of fallen party members.

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Got my copy and I have to say I love this book! The feel of the whole adventure is great, and the support articles were a really cool read. Looking forward to seeing what great stuff you guys do in the next AP!


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Jason Keeley wrote:
To be frank, the woioko (from AP #2) should have been in #1, to go with the description of their planet in the first volume's Codex of Worlds. Similarly, we have a new planet in this volume's Codex of Worlds with a new playable race to go along with it!

This is mostly speculation on my part, but was the Woioko left out of the first book because you didn't want to include any new playable races right on release and/or were waiting for the Alien Archive to drop? That would make sense to me but I don't know the full story so thought I'd ask.


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Hi there, can you please cancel my campaign setting subscription?

Thanks in advance!


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JJCheatah wrote:
And now, to only hope that catfolk appear in one of these new books.... in an AP or the alien archive 2

I don't think it'll be this one as the description says it's 5 new species we've never seen before. That said, I'm open to being wrong! Not trying to derail the thread but I hope/expect we'll get a book dedicated to all the things (species, artifacts, etc.) carried over from Golarion some time in the future.

Speaking of the new races, don't suppose anybody has the book and has any info about them they would be willing to share?


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Big Lemon wrote:
Counter point: Assuming a person CAN make such a device (any method to do which musy be added and approved by the GM anyway), it stands that a character must be at least 16th level in order to have 16 ranks in mysticism, and 16th level characters of any class would be equally rare (all are presented as equals in the CRB)

I understand what you mean, but if we're just going by the crafting rules all level 16 weapons would require individuals with 16 ranks in engineering to produce. In the future economy of mass production, I'm sure they could create a machine capable of reproducing the effects without needing a 16th level caster to manually cast the spell into each device. The rules presented by the game don't really hold up to anything larger than PC scale so we have to use some creative license.


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Big Lemon wrote:

Are the Planes more easily travelled? It seems like there is a higher minimum PC level to cast plane shift (due to 6th level casting only)than in Pathfinder. A technomancer must be at minimum 16th level to cast the spell, as opposed to 13th for a wizard or 9th for a cleric. That spell, to my knowledge, is the only method we have for travelling to planes other than the Drift. What's more, spellcasters now have to have items or nav programs specifically tied to a plane in order to travel there as a part of the spell, which means just knowing the spell does not mean a caster is capable of going to a given plane, or that they ever will be.

I posit that the Outer Planes are far more mysterious than they once were. It's up for debate how common characters of 16th level or higher are in the galaxy, but there are certainly not many, and those with the desire or ability to document the layout of Hell will be few and far between. Most of what we have to go on would be difficult-to-verify anecdotal accounts or pre-Gap records, and the latter we know only applies so far.

A fair point, though I would argue that even in Pathfinder there were both natural and man-made portals to (at least some) other planes, so it seems likely that those still exist in some form. On top of this, the ability to mass produce technomagical products as well as the increase in actual explorable space likely means that more of these portals exist and are known of, which counteracts the higher difficulty of actually moving between planes. I imagine Kalo-Mahoi, for example, probably has some closer ties to the plane of water than most places and there are probably natural portals which can be exploited for travel and trade.


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Xenocrat wrote:

I don't know that the First World has changed that much. There are technological/robot cities mentioned in the PF First World book. I also think there have always been high tech societies scattered throughout the universe; there's no reason Androffans with high tech weren't visiting the outer planes when Golarion was in its age of darkness. I assume some sort of filter keeps people/races who are too dissimilar from running into each other. Axis might naturally shuffle high tech weird aberrations to a different location than low tech, rich magic humanoids, or maybe no mixing between galaxies.

Something should exist to keep any iron age knucklehead with Plane Shift from going to a planar city and spending 100 gp on a set of reference works from another galaxy that can jump start the industrial age.

I agree the First World as a whole probably hasn't changed much, but I'm curious about how the parts of it that are now accessible are different from what we could see on Golarion, are any of the Eldest we knew and loved still around somewhere and are there new players on the scene? I remember there being something about an Eldest who was fascinated by the Sun, it would be interesting to hear if she's more important now or if she's even still around. I imagine Axis is one of the planes that hasn't really changed at all, but some planes might have a more noticable, especially those areas linked to the Golarion system.


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Want to start this post by saying that I know there's little to no information on this just yet, so this thread is more for speculation than anything else. I was thinking about the setting and I realised that the differences between the galaxy now and before the Gap is pretty huge, and this made me wonder how the other planes were effected. I imagine the First World is pretty different considering it's affected by the will of its inhabitants who are now much more advanced, and the elemental planes are probably more widely travelled with the abundance of technologies that allow people to cope better with the extreme conditions. How would this change the way creatures from these planes interact with those from the material plane? How would the physical appearance of those planes be affected? What happens if you try to go to the part of the First World/Shadow Plane that makes up the space where Golarion stood? I assume all portals connecting Golarion to those places are closed (or maybe not) but have those versions of the planet also disappeared? Would love to hear other people's thoughts on this.


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Love the story from these, but I have to admit I get equally as excited if not moreso to see all the extra worldbuilding content in these books. The Starfinder universe has to be one of my favourites so far!


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Hi there, it seems neither my #1-10 nor #1-11 Starfinder scenarios have become available yet, they are still showing as pending on my subscriptions page and are not in my downloads.
Thanks
Luke


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While none of the playable races are as powerful as their non-playable counterparts for obvious reasons, I can confidently say that none of them are in my experience underpowered. Some race/class combinations are certainly MORE powerful than others but even combos that take racial penalties to their main stat can still be reasonably viable in a lot of cases.


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Metaphysician wrote:
Doesn't have CR either, which for an NPC would mean the same thing as level, functionally.

If you're referring to the named NPC's detailed in the world descriptions, they're left deliberately vague so that you can decide an appropriate CR to give them in your campaign.


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I can't claim to understand the underlying maths well enough to say whether the archetypes are mechanically 'worth it' but some of the archetypes have some potentially useful abilities. For example:

Spoiler:
The Star Knight 2nd level ability increases your armour proficiency by one step which saves a feat for solarians. Plus, if you already have heavy armour proficiency you get a 20% chance to convert crits into normal hits which stacks with similar effects.
The Arcanamirium Sage also gives you the ability to wear more magical or hybrid items and have them active simultaneously.

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