Sovereign Dragon

Luke Spencer's page

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber. Organized Play Member. 299 posts. No reviews. 1 list. No wishlists. 1 Organized Play character.


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Troodos wrote:
Which dinosaurs get the illustration(s)? Are they accurate?

The illustrations aren't of traditional dinosaurs so much. The dinosaur statblocks are for generic prehistoric creatures from any planet, so the illustrations are of alien dinosaurs instead of Earth/Golarion dinosaurs. It's similar to the herd animal and predator stat groups.


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David knott 242 wrote:
Luke Spencer wrote:
Brew Bird wrote:
Do any of the aliens in this book have player-race stats?
They do not I'm afraid.

But the previous volume was loaded with them. ;)

I have a feeling that was their philosophy, plus it came out at the same time as the new AA so I don't think players are starved for playable races at the moment!


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Brew Bird wrote:
Do any of the aliens in this book have player-race stats?

They do not I'm afraid.


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The Drunken Dragon wrote:
Are the Uplifted Bears quadrapeds or bipeds? Like, have they been anthropomorphized or are they literally intelligent bears?

It's implied that they can walk on all fours but their default state is bipedal, their front paws are modified to function like human hands.


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If you up the number of creatures in encounters it will make a big difference on the challenge level. Action economy is a powerful tool for GMs and it forces players to think more about how they handle combats. Sure they could nuke one enemy down in a round, but then the other enemy at full health gets essentially a free round of attacking, buffing, or to call even more reinforcements. If the players spread their damage they might end the fight quicker but they're more likely to use up extra resources. I know it doesn't seem like it makes much of a difference but it's much more effective than number boosting.

The other way to make things more difficult is to lean towards a more Tucker's Kobolds approach. Don't use the tactics in the book, make your creatures smart and mean. Have them set up traps and hit them with guerrilla attacks that chip away at your party's health and resources. Make things chaotic and don't allow the party too much breathing room.


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David knott 242 wrote:

Are any of the new aliens from the Veskarium?

Just one:

Spoiler:
The Pahtra are a race of cat people from Vesk-6, they look a bit like Khajiit


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Looks like I'm one of the lucky ones who got my pdf early! I'm still reading through but I'll try to answer any questions in a relatively spoiler-free way.


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I have to say, I've not entirely finished reading yet but so far it's a strong favourite! Absolutely love the feel of this one as well as all the juicy lore in the support articles.


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David knott 242 wrote:
Luke Spencer wrote:
David knott 242 wrote:
Luke Spencer wrote:
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?

There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.

Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?

Sorry, I will have to leave that one for someone else to answer. All I am really sure about is that they got a monster entry and not a PC race entry. Somebody else will have to figure out why.

No problem at all! I actually received the pdf within the last couple of hours so I'm currently digging through it myself.


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David knott 242 wrote:
Luke Spencer wrote:
Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?

There is a single page that lists all of the conquered species, with a short paragraph for each. Elsewhere, there are a couple of pages enumerating the planets of the empire, with very brief mentions of their inhabitants. Seven of these races get single page spreads later -- one as a monster and six as PC races.

Sweet, thanks! Follow up question, is there any canon reason Iztheptars aren't statted as a player race or is it just due to some kind of out-of-game reasoning?


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Man I hope today is my day to get this, got a couple of long travel days and would love to have a PDF to sink my teeth into. I'm curious if you could tell me how the conquered species section is organised and laid out? How much info do we get on each species?


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Had a look at the sanctioning document for AtAT and noticed it gives the names of two of the races in this book which just makes me more excited!

Race names:
The races are called the Brakim and the Stellifera!


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Marco Massoudi wrote:

Can somebody answer these questions:

-How much population has "Madelon's Landing"?
-What kinds of Atzlanti starships are in the article?

Thank you!

Population of Madelon's Landing:

Spoiler:
The colony has little over 100 people (108 to be exact)

Azlanti Ships:

Spoiler:

Klokworx Drone - Tiny racer
Sovereign Harrier - Tiny fighter
Vanguard Comet - Small shuttle
Sovereign Monitor - Medium Transport
Vanguard Sanctum - Large heavy freighter
Sovereign Sumpter - Large heavy freighter
Klokworx Nexus - Gargantuan Carrier
Sovereign Vindicator - Colossal Dreadnought

The starship section also has a few ship options that are mostly exclusive to Azlanti ships and the inside cover has the Vanguard Voidsweeper which is a medium explorer.


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LinkDead wrote:

A little bit of a complaint I guess?

It references Alien Archives 2 for a very minor part of the set up of the game, which isn't being released until the middle of October...

It'd also be pretty nice to have a picture of Cedona, who all of the players are assumed to of met, somewhere in the first module...

If you're going to be running this before the second book launches I recommend looking at the product page for book 2 as the android on the front cover is her!


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Would love to hear some thoughts about the first part of the story/details about the articles at the back and monsters when someone gets a pdf of this!


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Hi there! I'm a Starfinder Society subscriber and I've been trying to access #1-20 and #1-21 however an order does not seem to have been generated and I do not have pdf access, can someone give me more info on this?


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zergtitan wrote:
Subscriptions were supposed to start being sent out on Wednesday.... it is currently Friday and I haven't heard of anyone receiving a shipping email for this yet. I am now greatly concerned about this and am beginning to freak out.

No need to worry, it seems a few people (unfortunately not including myself) have received their shipping notices and got their pdfs, now it's just a waiting game!


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FormerFiend wrote:
Any word on whether the Alien Archive will include a new playable race or not?

Unlikely we'll find out for sure (unless a dev wants to be kind enough to give us some hints!) until someone gets hold of a copy but every AP volume except for the first has had at least one playable race so I'd say there's a good chance.


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Marco Massoudi wrote:

Could somebody spoiler how you can continue the campaign & what happens if you fail?

Thx!

Spoiler:
The book gives a few smaller examples of ways you can continue the campaign (investigating the Kishalee civilization or tracking more superweapons for example) and gives further details on two specific ways of continuing things. One involves facing an incredibly powerful atrocite who tries to turn the 12 suns system into a superweapon, the other involves tracking and facing a creature from Abaddon that was coincidentally freed by the destruction of the 12 suns demiplane and is now destroying the ecosystems of planets across the Vast. If you fail, either the corpse fleet or Cult of the Devourer get the weapon (depending on GM choice) and end up using it to cause untold destruction, it's also heavily suggested that further attempts to face the Corpse Fleet would involve facing off against the reanimated forms of fallen party members.

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Got my copy and I have to say I love this book! The feel of the whole adventure is great, and the support articles were a really cool read. Looking forward to seeing what great stuff you guys do in the next AP!


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Jason Keeley wrote:
To be frank, the woioko (from AP #2) should have been in #1, to go with the description of their planet in the first volume's Codex of Worlds. Similarly, we have a new planet in this volume's Codex of Worlds with a new playable race to go along with it!

This is mostly speculation on my part, but was the Woioko left out of the first book because you didn't want to include any new playable races right on release and/or were waiting for the Alien Archive to drop? That would make sense to me but I don't know the full story so thought I'd ask.


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Hi there, can you please cancel my campaign setting subscription?

Thanks in advance!


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JJCheatah wrote:
And now, to only hope that catfolk appear in one of these new books.... in an AP or the alien archive 2

I don't think it'll be this one as the description says it's 5 new species we've never seen before. That said, I'm open to being wrong! Not trying to derail the thread but I hope/expect we'll get a book dedicated to all the things (species, artifacts, etc.) carried over from Golarion some time in the future.

Speaking of the new races, don't suppose anybody has the book and has any info about them they would be willing to share?


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Big Lemon wrote:
Counter point: Assuming a person CAN make such a device (any method to do which musy be added and approved by the GM anyway), it stands that a character must be at least 16th level in order to have 16 ranks in mysticism, and 16th level characters of any class would be equally rare (all are presented as equals in the CRB)

I understand what you mean, but if we're just going by the crafting rules all level 16 weapons would require individuals with 16 ranks in engineering to produce. In the future economy of mass production, I'm sure they could create a machine capable of reproducing the effects without needing a 16th level caster to manually cast the spell into each device. The rules presented by the game don't really hold up to anything larger than PC scale so we have to use some creative license.


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Big Lemon wrote:

Are the Planes more easily travelled? It seems like there is a higher minimum PC level to cast plane shift (due to 6th level casting only)than in Pathfinder. A technomancer must be at minimum 16th level to cast the spell, as opposed to 13th for a wizard or 9th for a cleric. That spell, to my knowledge, is the only method we have for travelling to planes other than the Drift. What's more, spellcasters now have to have items or nav programs specifically tied to a plane in order to travel there as a part of the spell, which means just knowing the spell does not mean a caster is capable of going to a given plane, or that they ever will be.

I posit that the Outer Planes are far more mysterious than they once were. It's up for debate how common characters of 16th level or higher are in the galaxy, but there are certainly not many, and those with the desire or ability to document the layout of Hell will be few and far between. Most of what we have to go on would be difficult-to-verify anecdotal accounts or pre-Gap records, and the latter we know only applies so far.

A fair point, though I would argue that even in Pathfinder there were both natural and man-made portals to (at least some) other planes, so it seems likely that those still exist in some form. On top of this, the ability to mass produce technomagical products as well as the increase in actual explorable space likely means that more of these portals exist and are known of, which counteracts the higher difficulty of actually moving between planes. I imagine Kalo-Mahoi, for example, probably has some closer ties to the plane of water than most places and there are probably natural portals which can be exploited for travel and trade.


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Xenocrat wrote:

I don't know that the First World has changed that much. There are technological/robot cities mentioned in the PF First World book. I also think there have always been high tech societies scattered throughout the universe; there's no reason Androffans with high tech weren't visiting the outer planes when Golarion was in its age of darkness. I assume some sort of filter keeps people/races who are too dissimilar from running into each other. Axis might naturally shuffle high tech weird aberrations to a different location than low tech, rich magic humanoids, or maybe no mixing between galaxies.

Something should exist to keep any iron age knucklehead with Plane Shift from going to a planar city and spending 100 gp on a set of reference works from another galaxy that can jump start the industrial age.

I agree the First World as a whole probably hasn't changed much, but I'm curious about how the parts of it that are now accessible are different from what we could see on Golarion, are any of the Eldest we knew and loved still around somewhere and are there new players on the scene? I remember there being something about an Eldest who was fascinated by the Sun, it would be interesting to hear if she's more important now or if she's even still around. I imagine Axis is one of the planes that hasn't really changed at all, but some planes might have a more noticable, especially those areas linked to the Golarion system.


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Want to start this post by saying that I know there's little to no information on this just yet, so this thread is more for speculation than anything else. I was thinking about the setting and I realised that the differences between the galaxy now and before the Gap is pretty huge, and this made me wonder how the other planes were effected. I imagine the First World is pretty different considering it's affected by the will of its inhabitants who are now much more advanced, and the elemental planes are probably more widely travelled with the abundance of technologies that allow people to cope better with the extreme conditions. How would this change the way creatures from these planes interact with those from the material plane? How would the physical appearance of those planes be affected? What happens if you try to go to the part of the First World/Shadow Plane that makes up the space where Golarion stood? I assume all portals connecting Golarion to those places are closed (or maybe not) but have those versions of the planet also disappeared? Would love to hear other people's thoughts on this.


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Love the story from these, but I have to admit I get equally as excited if not moreso to see all the extra worldbuilding content in these books. The Starfinder universe has to be one of my favourites so far!


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Hi there, it seems neither my #1-10 nor #1-11 Starfinder scenarios have become available yet, they are still showing as pending on my subscriptions page and are not in my downloads.
Thanks
Luke


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While none of the playable races are as powerful as their non-playable counterparts for obvious reasons, I can confidently say that none of them are in my experience underpowered. Some race/class combinations are certainly MORE powerful than others but even combos that take racial penalties to their main stat can still be reasonably viable in a lot of cases.


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Metaphysician wrote:
Doesn't have CR either, which for an NPC would mean the same thing as level, functionally.

If you're referring to the named NPC's detailed in the world descriptions, they're left deliberately vague so that you can decide an appropriate CR to give them in your campaign.


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I can't claim to understand the underlying maths well enough to say whether the archetypes are mechanically 'worth it' but some of the archetypes have some potentially useful abilities. For example:

Spoiler:
The Star Knight 2nd level ability increases your armour proficiency by one step which saves a feat for solarians. Plus, if you already have heavy armour proficiency you get a 20% chance to convert crits into normal hits which stacks with similar effects.
The Arcanamirium Sage also gives you the ability to wear more magical or hybrid items and have them active simultaneously.


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David knott 242 wrote:

Do Strix still hate humans?

Spoiler:
Not as they did in PF. They're pretty isolationist and refuse to share information about their home, but they generally have a generous disposition due to the communal nature of their society.

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AmbassadoroftheDominion wrote:

What planets are the Races from?

What is your favorite Planet based on what you've read so far?(for everyone who has the PDF)

Spoiler:
Astrazoans - No known homeworld but mostly found on Absalom Station, Castrovel, and Verces.

Bantrids - From Hibb, a shepherd moon of Liavara
Borais - Undead forms of other species so wherever that creature is from.
Khizars - Castrovel, but some are found in the polar regions of Aballon.
SROs - Wherever they're built, but mostly Aballon.
Strix - Originally from Golarion, but now come from a spire in the sun-facing part of Verces.

All of the planets are pretty cool for their own reasons, but I'm personally a big fan of Bretheda.


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Paladinosaur wrote:
How do the Castrovel, Eox and Absalom Station chapters compare to the A P articles?

I did a quick comparison and from what I can tell they're pretty much the same> There might be some small differences but the key locations presented in both books are the same.


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Are there any new revelations or other class options in the book?


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If anyone wouldn't mind, could you give me a rough description of the new races? On top of this, are there any monster stats in the book or is it purely sentient NPCs that get statblocks?


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One day I'm gonna be one of the ones to get this book really early, that day is not today! Super excited for this one, would love to hear if/when anyone gets it.


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Man the wait for this book is killing me, really hoping my copy is one of the earlier ones to ship so I can get my hands on some pact worlds goodness!!


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Rolling Bantrids?? Consider my curiosity Piqued! I can finally make my Sonic OC in space!!


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pithica42 wrote:

Well, since AA dropped in Dec and the CRB in Aug I was hoping they'd keep the pattern and give us a Advanced PG in Aug/Sep and a proper bestiary (AA2?) in Nov/Dec. Then follow that up with a Veskarium or ASE setting book in Mar/April 19 (to complement the Pact Worlds book) and a Magic focused book around wherever the Armory falls in 18, so May/Jun 19.

But that's just how I'd do it if I were in charge. hint to any developers that are reading this. ;-)

AA came out in Oct and I believe I heard/read that AA is gonna be an annual book. I imagine the current release pattern is what to expect for the immediate releases at least (that is, hardcovers at the beginning and middle of the year with an AA around the end)


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Zaister wrote:

A bit more on the contents:

The ship on the inside cover is a tier 6 Klokworx Prism, an Azlanti Star Empire ship, and it is used in the adventure.

The additional articles come with maps for Istamak and Alluvion, the holy city of Triune in the drift. The Istamak article also has some new kish weapons and armor, and a pageful of magic and hybrid items.

The Alien Archives have the following creatures:

  • Acrochor, CR 8 Medium animal – a kind of serpent
  • Atrocite, CR 10 Medium outsider – agents of the Devourer
  • Eohi, CR 6 Small animal - looks monkeyish
  • Kish, CR 4 Medium humanoid – descendants of an ancient civilzation
  • Living Hologram, CR 8 Medium incorporeal(!) construct
  • Rebuilt, CR 7 Medium aberration – including a template graft
  • Writher swarm, CR 9 Fine plant swarm

Are the Kish statted as playable? They seem like a potentially interesting option and they also look cool as hell!


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Zaister wrote:
I have it. :)

Nice! What are your general thoughts on it so far?


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Anybody got their hands on this bad boy yet? The suspense is killing me!


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Azalah wrote:
I can certainly see something like that happening. Warhammer 40,000 has some good examples of stuff like that, where planets got "lost" for some reason or other, and had whole civilizations that reverted back to Medieval times for most of society, while some nobles or rulers had very old laser guns and such.

There's an example of it in book 4 of the Dead Suns AP and I think something similar happens in one of the worlds described in the CRB as well. I imagine the Gap probably contributes to this effect as well, with the mass amnesia and all. I feel like the character concept has potential but I don't necessarily know how you'd best implement it with the game as it stands (you could just have it be a soldier that never uses guns but I feel like it's neglecting a lot of the class with no real benefit to balance it out).


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I just think it'd be more interesting to see new classes other than the futuristic 9th level caster that comes up every few weeks (I feel completely indifferent towards this by the way, whether there are ever 9th level casters in SF or not doesn't bother me). I was just thinking about what kinds of classes could work with Starfinder and this was the first thing I came up with.


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Azalah wrote:
Wouldn't that basically just be bringing in a Legacy Barbarian? Maybe some time travel jumbo dumps a Barb onto Absalom Station, and everyone wants to "question" him for what he may know about pre-Gap Golarion?

Functionally yes, but my image would be giving a flat bonus for using certain types of equipment (such as archaic or unpowered weapons) rather than using a rage mechanic. Also while time travel is interesting I don't think it needs to be so complicated. There are plenty of civilisations in the galaxy which haven't developed advanced technology or have regressed for one reason or another that could fit the concept. Maybe a colony of humans that crash-landed on a planet on the vast and slowly became more primal as they were cut off from civilisation? I definitely feel like the class would be similar in a way to a barbarian but with the underlying mechanics changed to feel more 'Starfinder-y' as it were.


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I was going through some of the books in my spare time and had an idea for something I thought would be interesting to see in a book down the line. I think the classes we have now fill a good range of concepts, but something I think would be interesting that is currently quite difficult to create is a kind of 'primitive' class (or maybe archetype/subtype of soldier). They could take relatively large penalties to using complex technology like computers and ranged weapons without the archaic quality, but in exchange get to ignore the archaic quality on all weapons and gain bonuses to hit or extra damage dice while using unpowered melee weapons. They could also have skills/abilities for getting around their lack of tech skills such as 'hacking' a computer by punching a hole in it and pulling out wires. I imagine this being a barbarian equivalent class who represent the more primal side of the galaxy and are useful mainly because they're so physically powerful despite being undisciplined.

Of course the concept is far from perfect, I'm not claiming otherwise, but I think it could be an interesting idea. It would need a lot of fine tuning to balance, for example the concept makes any character difficult to slot into ship combat. I just thought I'd put it out there as it's been stewing in my brain for a little while and I thought it could potentially be an interesting discussion point about new classes.


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Jason Keeley wrote:
Luke Spencer wrote:
Thurston Hillman wrote:
The Masked Ferret wrote:
Luke Spencer wrote:

I can only think of two races it could be.

** spoiler omitted **

** spoiler omitted **

... why not both? :)
I mean it definitely could be both and I'd be pretty happy with whatever we get! But the way Jason phrased it implied there was only one race from the SFS content so I'm working under that assumption right now. Whatever we get you guys have created some great content both within and outside of SFS so keep it up!

Thanks Luke!

It will indeed be only one of those two races. I believe Thursty was saying "why not both.gif" to the Masked Ferret's post.

Well that makes more sense... This is what you get for haunting forums on a minimal amount of sleep!


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Thurston Hillman wrote:
The Masked Ferret wrote:
Luke Spencer wrote:

I can only think of two races it could be.

** spoiler omitted **

** spoiler omitted **

... why not both? :)

I mean it definitely could be both and I'd be pretty happy with whatever we get! But the way Jason phrased it implied there was only one race from the SFS content so I'm working under that assumption right now. Whatever we get you guys have created some great content both within and outside of SFS so keep it up!

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