Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.
This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!
Inside this book, you'll find:
All of the rules you need to play or run a game of Starfinder.
Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
Character species both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.
Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.
Complete rules for starships, including customization and starship combat.
Rules and tips on using Pathfinder RPG content with Starfinder.
I've been playing this set of rules for 2 years now and I will state that it is fantastic!
Be warned that this fantasy setting has both magic and technology. It builds completely on the fantasy genre and adds technology to the mix.
For those looking for hard science-fiction, I'd recommend looking elsewhere. It's hard to run that type of campaign with this ruleset without having to make a ton of changes.
This is currently my favorite futuristic game and I highly recommend it!
Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on.
A well designed system for an underserved sci-fan market.
It's the real deal, this book fulfills the definition of "core" to perfection.
First the only couple of "bad" things: 1) the monsters are missing, and that is surely due to the fact that it's already a huge book, so it's understandable. Besides, you can download "First Contact" for free and use those to start you off, or you can adapt Pathfinder monsters very easily with the guidelines provided in this book.
2) A few corrections were done to the part about starship combat, for which you will have to look-up the errata page online and mark down the modifications (mostly to DCs of actions in space). But to be honest, that doesn't bother me.
Apart from that, this book does a fantastic job explaining the game and quickly teaching you how to play it with lots of examples and pre-made combinations of choices for characters to guide you, should you need it. They managed to cram so much in this book that it's in itself a notable feat, but more than that, every topic is presented with enough depth to not leave you wanting too much.
The section on starships is both bold in scope and very welcome!
The value for your money alone would warrant 5 stars, let alone the fantastic layout, illustration, narration and convincing world-building.
Oh, I almost forgot about the game itself, how shall I put it... it's extraordinarily good! Exciting, fun, easy to play, sufficiently original without being weird, a bold start to a cosmic saga that continues the enormous lore of Pathfinder and opens it up to stellar proportions.
My new favorite tabletop rpg!
I am sad that Paizo didn't deicide to murder the sacred cow of alignment interacting with rules. Oh well, I guess we'll still have "how many castings of death knell on dying space-chickes do I need to break bad?" threads after all.
Amen brother. My fondest hope is that one day, Alignment will be taken out, burned and then the ashes scattered to the wind, with the sole exception of spiritual beings such as angels and demons.
I am sad that Paizo didn't deicide to murder the sacred cow of alignment interacting with rules. Oh well, I guess we'll still have "how many castings of death knell on dying space-chickes do I need to break bad?" threads after all.
Amen brother. My fondest hope is that one day, Alignment will be taken out, burned and then the ashes scattered to the wind, with the sole exception of spiritual beings such as angels and demons.
But why?
In Pathfinder (and I think this applies to Starfinder as well) alignment is quantifyable. You have detect spells, alignment auras, protection from spells, and items.
These things have to interact with other rules.
It took us long enough from getting a vague "casting spells with the [evil]-descriptor is an evil act and might change your alignment (check with your GM)" ruling to a less vague "if you are neutral and cast 3 [evil] spells in a short period of time (check with your GM), your alignment should change to evil"
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Ah, interesting. I'll have to look that up. I would still argue, though, that it should depend on the spell. There should be a difference between casting protection from good and casting, for example, wracking ray. But that doesn't really belong in this thread.
Ah, interesting. I'll have to look that up. I would still argue, though, that it should depend on the spell. There should be a difference between casting protection from good and casting, for example, wracking ray. But that doesn't really belong in this thread.
Oh I agree, but that wasn't really feasible to do in that book for every spell unfortunately :3
In Pathfinder (and I think this applies to Starfinder as well) alignment is quantifyable. You have detect spells, alignment auras, protection from spells, and items.
These things have to interact with other rules.
It took us long enough from getting a vague "casting spells with the [evil]-descriptor is an evil act and might change your alignment (check with your GM)" ruling to a less vague "if you are neutral and cast 3 [evil] spells in a short period of time (check with your GM), your alignment should change to evil"
Please keep the product discussion threads focused. Discussion of your expectations for the system as a whole would be better placed in the Starfinder General Discussion forum.
This goes for discussion of specific rules or systems (such as alignment) as well. Thanks.
At first, I wasn't sure about Starfinder (for while yes, it is a stand-alone game in it's own right). But, after seeing that it is a spiritual sequel to Pathfinder, I'm quite interested in getting it. The envoy would be the class for me with the android being my choice of race.
Indeed, I'm starting to think up some homebrews that take place AFTER Starfinder (they would basically be Pathfinder homebrews still, but story wise keep all of the events and features of Starfinder) where Golarion has been mysteriously returned and a new deity named Omnia has made it's presence known (I actually attempted to make this deity already, check out the General Discussion thread in Pathfinder, look for Jurassic Bard).
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Skeld wrote:
David knott 242 wrote:
Captain The Hoff wrote:
Does anyone have their copy yet.
Anyone who does is under an NDA.
The earliest anyone can possibly get their subscriber PDFs is a week from today.
I thought PDFs weren't getting unlocked until the 17th, regardless?
-Skeld
There hasn't been anything saying that - There was some early speculation that there might be that restriction, given that we had the same restriction on the Pathfinder CRB, but nothing official from Paizo.
The earliest anyone can possibly get their subscriber PDFs is a week from today.
I thought PDFs weren't getting unlocked until the 17th, regardless?
-Skeld
Nope, subscriber shipping starts normally on july 31st (including all Starfinder products) and i bet that you will be among the first to be able to download the pdfs, as usual. ;-)
Thx again for all the time you spend informing us non-subscribers of what to expect. :-)
The earliest anyone can possibly get their subscriber PDFs is a week from today.
I thought PDFs weren't getting unlocked until the 17th, regardless?
-Skeld
Nope, subscriber shipping starts normally on july 31st (including all Starfinder products) and i bet that you will be among the first to be able to download the pdfs, as usual. ;-)
Thx again for all the time you spend informing us non-subscribers of what to expect. :-)
That'd be nice. Since they bin up the subs/orders for efficiency, we don't know what the addition of new subs will do to the workflow. I might end on the tail end of things.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Soon! Shipping starts on the 31st (I'm not going to Gen Con). I guess we'll see if PDF is delayed until Gen Con or not. I'm probably not going to be first due to having unrelated items in sidecart, so I'll be counting on you Skeld! ;)
If you didn't choose the one where they deliver it last year you did not choose the right one. Always got to click that time travel option. sure it charges more but boy is it worth it.
Still waiting patiently to do my preorder before GenCon.. Just checked and pickup isn't a listed option yet.
Just to make sure you are aware, pre-order and subscription are not the same. Only subscription orders can be picked up at Gen-Con.
Welp, either way, looks like "waiting for the July releases" led me to wait too long, and ill be picking it up the hard way at Gencon.
Have we heard if they will be doing a "one copy per person" rule? I have two buddies that aren't going to Gencon that would like me to pick up a copy for them.