Amwyr Yuseifah

Sadistic GM's page

Organized Play Member. 22 posts. No reviews. No lists. No wishlists. 1 alias.


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Ladis wrote:
Sadistic GM wrote:
Ladis wrote:
Now that shippings has started my F5 key is going to be on fire XD
IIRC they don't open until 10:00am PDT :( Another 7 hours until shipping resumes.
Yep, looks like F5 will have some rest until 19:00 Spanish hour. At least the idea of playing the AP#1 next week with my friends while in vacations seems feasible.

On one hand: I live in Alaska, so they are only an hour ahead. On the other hand, I work the night shift, so I'm normally asleep when they open and wake up right when they close.

Hopefully, it'll be there right when I wake up!


Ladis wrote:
Now that shippings has started my F5 key is going to be on fire XD

IIRC they don't open until 10:00am PDT :( Another 7 hours until shipping resumes.


Alfray Stryke wrote:
Distant Scholar wrote:
It's after midnight for me here, so I'll be stopping for now.
Just woke up here, and have read your teasers, thanks very much.

Same here! I'm really hoping I get my shipment tomorrow :D


captain yesterday wrote:
Their hours are 10 a.m. to 5 p.m. Pacific standard time. :-)

Only 4.5 hours until they open :D


Yrtalien wrote:
Is it too early to begin hitting refresh....

Sadly yes... Hopefully we get ours shipping out Monday Morning!


captain yesterday wrote:
I've found myself looking at my pending order in anticipation from time to time.

Seconded... All weekend!


Sedoriku wrote:
Woo, my card was charged! But shipping was almost the price of the book again! I don't think I can keep this subscription going.

what shipping speed did you pick?


Derfmancher wrote:
Still waiting patiently to do my preorder before GenCon.. Just checked and pickup isnt a listed option yet.
Sara Marie wrote:
To pick up your August subscription order you must have this option selected by July 26th!

Looks like you missed the deadline.


David knott 242 wrote:
Sadistic GM wrote:
David knott 242 wrote:
Captain The Hoff wrote:
Does anyone have their copy yet.

Anyone who does is under an NDA.

The earliest anyone can possibly get their subscriber PDFs is a week from today.

How did you get to that day? I'm asking for a friend...

See this thread.

Thank you!


David knott 242 wrote:
Captain The Hoff wrote:
Does anyone have their copy yet.

Anyone who does is under an NDA.

The earliest anyone can possibly get their subscriber PDFs is a week from today.

How did you get to that day? I'm asking for a friend...


JRutterbush wrote:
Steven "Troll" O'Neal wrote:
plus one that targets kac.
Can we please, please all agree to call them EC and KC, just right from the start? I know how gamers are with acronyms, and I do not relish the thought of having a rowdy group of players shouting about their KAC at the table all night.

Seconded


Avadriel wrote:

The sleight of hand skill allows you to conceal a weapon on your body.

The skill specifies there is a bonus for loose or baggy clothing, but there are no penalties or restrictions listed for not wearing clothing.
does getting strip searched automatically allow searchers to find concealed weapons?

Conceal Held Item: [Snip] You can only attempt the check if you have a piece of clothing, another held item, or body part large enough to hide the item behind, such as a cloak. [snip]


Eltacolibre wrote:

So just made my first quick monster today ...alright the quicken monster creation from Unchained is my favorite one so far. I still need to read the book more in details but as a DM...fun and quick way to make the monster that I want is basically one of the thing that I always wanted.

I've got some lined up for my next session... I'm pumped to throw new stuff at my players


This book is everything I was hoping for.


I'm actually hopeful... the show started strong, but went out with a whimper.


1 person marked this as a favorite.

I'll be keeping a tab on this for my own game. Thanks


Odraude wrote:

So I've been quiet for a while, slowly brewing an idea for a Pathfinder game in space. One thing I haven't been able to settle on is whether I want superluminal (Faster-Than-Light) travel or wormhole travel. Both would definitely change the setting in various ways between each other. So I had some questions regarding the two. Admittedly they are kind of more involved than my usual questions, so I do apologize.

1. Which technology would be discovered first; FTL drive or wormhole drive? Or would you see them as parallel technologies that do the same thing but in different ways?

2. How would varying advancements in FTL travel look like and progress? Kind of like how we've come from the Wright Brother's plane to jets, how would FTL advance? Same question, but with wormhole technology.

3. What are some things that would inhibit FTL travel? Same question with Wormholes.

4. Would wormhole technology obsolete FTL travel? Or could the two coexist?

Thanks for any answers.

Another idea you might want to look is the difference between Jump Drive Vs. Warp Drive.

With a jump drive you put in a heading and a distance, and with the required power you poof. It means less travel time, but longer distances would require some recharging where they would be open to attacks.

now if you go Light speed, you can have things ambush them in FTL travel.

now that being said, I really like the way Babylon 5 did it, where they have gates for smaller ships to access FTL travel, but if a ship was big enough it was able to punch through itself.

That would make it easier to keep your players under control until they got a hold on the setting and how the game was played.

but that's just my $0.02


I'd buy the hardcover book the moment it came out. That being said, I wouldn't change my group over unless it was still openly available online for my players to use. In my group we have the GM (me) +4 others and I own all the core books (no setting guides yet) and one of my players (who has his own game) also has copies of most of the hardcover books (I think he is missing some of the smaller ones like Monster codex and NPC Codex) and 2 of the remaining players now own core books (after being in my game for 1-2 years) however, when we started, I was the only person who owned books, and until I made a few player changes (let the other GM in) none of my players owned books.

my biggest problem with D&D is the fact that it's not available online for my players. We played about 2 sessions of 5th ed when it came out before going back to pathfinder. Character creation was a nightmare, filled with "can you pass the book back?".

As long as the content remains open for my players to access online, I will be giving it a run for it's money.


1 person marked this as a favorite.

After watching this trailer, I requested 12/18 off at work so I can watch it at the midnight launch.


I'm a little afraid that this will just be a re-skinned Battle Field. I enjoyed the offline play and the lack of custom characters. I like having set load outs and not requiring online play... but with the new gen... I think I'm going to be disappointed.


Oh, when I end up getting my own house... I'll be building something like this for the TV room


Generic Villain wrote:

I think we may have already had a stealth preview of the new summoner. Specifically, the spiritualist from Occult Adventures Playtest. If they follow that same format, a summoner's eidolon will be chosen from a number of pre-made forms - maybe like dragon, devil, alien, etc. Then it progresses in a specific manner, like a druid's animal companion.

If that's the case, I'd wonder what becomes of evolution points. Spiritualists do not have them. Yet a lot of spells, feats, and class features augment the evolution point class feature.

Well, hopefully that'll be answered with a blog preview today!