| QuidEst |
| 1 person marked this as a favorite. |
Soooooo I just had a thought. I didn't really pay attention to the vigilante playtest, but could you use it tomodel a character who wasn't so wrapped up in a secret identity? Such as one Dr Jones perhaps? I know some stuff would be funky, but part of it feels like it would fit where the professor was one identity and the adventurer was another. Neither of them is really a secret... But most people in-universe know Indy as the former rather than the latter.
Works just fine. You lose out on a few perks, like the scrying protection, but there are no major drawbacks to doing things Indy style.
| djones |
I have a time machine...it's called "Subscription".
Without wanting to reopen a discussion that has been had umpteen times, subscriptions are just not practical for some folks, but I *do* understand the business reasons for the subscription model.
Here's the next blog!
This is so awesome!
| QuidEst |
Good news for strength-based Vigilantes, by the way. I don't know if it was brought up, but strength-based gets something just as cool. When you use Power Attack, you raise your AC by the penalty your attack, provided you actually take that penalty on at least one of your attacks. You have to be using strength for the attack roll, though.
Rysky
|
Good news for strength-based Vigilantes, by the way. I don't know if it was brought up, but strength-based gets something just as cool. When you use Power Attack, you raise your AC by the penalty your attack, provided you actually take that penalty on at least one of your attacks. You have to be using strength for the attack roll, though.
Strength based gets something good, dual wielding gets something good, throwing gets something good, Vital Strikers get something good.
Vigilante gets all kinds of nice :3
| Fourshadow |
| 5 people marked this as a favorite. |
Shouldn't the ENTIRE Dex vs Str debate be elsewhere?! It's pretty disappointing to see a debate going on instead of discussion of the product.
There is so much to love about this book. I showed my son the spell "Hidden Presence" and his eyes bugged out. This spell might help you pull off what Bilbo does with Smaug...though you might break the spell if you spoke to the dragon. Love that spell!
Deflect Blame? Fail a Bluff check, you can pass it off on someone else! An attack that didn't do much more than anger an opponent? "She did it!"
Now, I do have a question about the Entice Fey chain of spells...can these fey be banished? Isn't the Material Plane their home plane (other than the First World)? So would they be subject to banishment? I ask because these are Conjuration with the Calling subschool rather than Summoning...
| Gisher |
| 1 person marked this as a favorite. |
Shouldn't the ENTIRE Dex vs Str debate be elsewhere?! It's pretty disappointing to see a debate going on instead of discussion of the product.
There is so much to love about this book. I showed my son the spell "Hidden Presence" and his eyes bugged out. This spell might help you pull off what Bilbo does with Smaug...though you might break the spell if you spoke to the dragon. Love that spell!
Deflect Blame? Fail a Bluff check, you can pass it off on someone else! An attack that didn't do much more than anger an opponent? "She did it!"
Now, I do have a question about the Entice Fey chain of spells...can these fey be banished? Isn't the Material Plane their home plane (other than the First World)? So would they be subject to banishment? I ask because these are Conjuration with the Calling subschool rather than Summoning...
I know it doesn't have the same mechanics, but Deflect Blame makes me think of the Blame Thrower from Mystery Men. :)
| Slithery D |
| 2 people marked this as a favorite. |
But I also think options to bolster STR-based characters in ways other than damage would be awesome as well. Strength to Fort saves is a great and logical idea.
"Lifting" the Curse: You use force of will and brawn to remove curse effects. Make a Strength check against the Curse DC to remove it as the Remove Curse spell.
| QuidEst |
Mythraine wrote:"Lifting" the Curse: You use force of will and brawn to remove curse effects. Make a Strength check against the Curse DC to remove it as the Remove Curse spell.
But I also think options to bolster STR-based characters in ways other than damage would be awesome as well. Strength to Fort saves is a great and logical idea.
Forget stat arguments, make a TN Bro Cleric of Kurgess. "Bro, do you even lift curses?" "Check out my primitive firearms."
Rysky
|
The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
| Gisher |
The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
The Cipher sounds like fun! What sort of stuff do they give up?
| Pyromancer999 |
The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
These sound way too fantastic. I need to play a Cipher Investigator. Here's to hoping it's compatible with Empiricist.
Secret Broker sounds similarly fantastic.
Thank you for the information!
| Mark Seifter Designer |
The spell Codespeak was already in the Black Markets Player Companion, but there seems to be an updated text description and also it seems to no longer be an Inquisitor spell as it is in Black Markets.
Is this intentional or an accidental omission?
Basically, codespeak appeared in a 3.5 product, so we picked it up for Ultimate Intrigue because it was a perfect fit. Hardcovers take a long time to develop and print compared to the turnaround on softcovers, so some time later, Black Markets also picked up the same spell from the same 3.5 product for the same reason, independently. I would tend to use the UI text because they're very similar but the UI version explains more edge cases, but the Black Markets text is also good too!
| Fourshadow |
The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
If you've seen the Silence in Doctor Who, the Cipher's theme is similar to that--being forgotten very quickly and even ignored in battle. A lot is given up for it, though: I believe 5 talents between levels 3-11 are given up. Also all trap and poison related abilities.
| Mark Seifter Designer |
Rysky wrote:If you've seen the Silence in Doctor Who, the Cipher's theme is similar to that--being forgotten very quickly and even ignored in battle. A lot is given up for it, though: I believe 5 talents between levels 3-11 are given up. Also all trap and poison related abilities.The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
Yeah. For a character that matches the concept, it's definitely worth it for what you get and all the fun hijinks you can pull with it, but it's not a small archetype in terms of give and take.
Rysky
|
Rysky wrote:The Cipher sounds like fun! What sort of stuff do they give up?The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
Changes skills and inspiration, gives up everything involving traps and poisons, gives up swift alchemy, changes studied strike, and gives up 3rd, 5th, 7th, 9th, 11th talents.
Rysky
|
Rysky wrote:The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
These sound way too fantastic. I need to play a Cipher Investigator. Here's to hoping it's compatible with Empiricist.
Secret Broker sounds similarly fantastic.
Thank you for the information!
Np :3
And unfortunately no, it wouldn't stack with Empiricist.
| Gisher |
The Cipher comes close to equaling my favorite Investigator Archetype, the Lamplighter (Heroes of the Streets PC). Of course, they cannot stack...:(
There are already so many Investigator archetypes that I want to play: Empiricist, Psychic Detective, and Lamplighter. Now we have another one. Curse you, Paizo! Why are you giving me so many things that I want!
| Gisher |
Gisher wrote:Changes skills and inspiration, gives up everything involving traps and poisons, gives up swift alchemy, changes studied strike, and gives up 3rd, 5th, 7th, 9th, 11th talents.Rysky wrote:The Cipher sounds like fun! What sort of stuff do they give up?The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
Thanks for the details. Those lost talents... yikes! It still might be good for an infiltration build.
| Fourshadow |
Fourshadow wrote:The Cipher comes close to equaling my favorite Investigator Archetype, the Lamplighter (Heroes of the Streets PC). Of course, they cannot stack...:(There are already so many Investigator archetypes that I want to play: Empiricist, Psychic Detective, and Lamplighter. Now we have another one. Curse you, Paizo! Why are you giving me so many things that I want!
I know! Archetypes are a fantastic mechanic for those who want a little flair to the main chassis of the class. My Lamplighter often strikes 1st and hardest in my group. She is awesome.
The Cipher? Seems like enemies may not see him before or after they are hit. "What was that?!" I know, not quite THAT good, but it seems that way in my imagination.| Mark Seifter Designer |
Rysky wrote:Thanks for the details. Those lost talents... yikes! It still might be good for an infiltration build.Gisher wrote:Changes skills and inspiration, gives up everything involving traps and poisons, gives up swift alchemy, changes studied strike, and gives up 3rd, 5th, 7th, 9th, 11th talents.Rysky wrote:The Cipher sounds like fun! What sort of stuff do they give up?The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
Yup, it's really good for infiltration. The key is you get something cool that other investigators would probably like to take with a talent at each of those levels (evasion, the ability to studied strike non studied combat foes, hide in plain sight, constant nondetection at all times, and improved evasion!)
Deadmanwalking
|
On the Cipher: The inability to take Extra Investigator Talent, or indeed gain any Talent at all until 13th level really hurts, though. Quick Study is a considered a must for a lot of combat Investigators, for example.
Still, Studied Striking whoever you like might make up for that...I'm really gonna need to look at that one.
| Mark Seifter Designer |
On the Cipher: The inability to take Extra Investigator Talent, or indeed gain any Talent at all until 13th level really hurts, though. Quick Study is a considered a must for a lot of combat Investigators, for example.
Still, Studied Striking whoever you like might make up for that...I'm really gonna need to look at that one.
Indeed. You can't spam it on the same creature (first time each day for each creature), but it's still really nice. In fact, your shrewd analysis has hit on the reason the archetype can be stuffed with so many strong trades (inattention blindness especially is usually really good compared to trap and poison stuff, and a lot of the other abilities are also nice) and still wind up working out.
| Gisher |
Gisher wrote:Yup, it's really good for infiltration. The key is you get something cool that other investigators would probably like to take with a talent at each of those levels (evasion, the ability to studied strike non studied combat foes, hide in plain sight, constant nondetection at all times, and improved evasion!)Rysky wrote:Thanks for the details. Those lost talents... yikes! It still might be good for an infiltration build.Gisher wrote:Changes skills and inspiration, gives up everything involving traps and poisons, gives up swift alchemy, changes studied strike, and gives up 3rd, 5th, 7th, 9th, 11th talents.Rysky wrote:The Cipher sounds like fun! What sort of stuff do they give up?The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
Why, yes I would take those if they were available as Talents. :)
| Mark Seifter Designer |
| 2 people marked this as a favorite. |
Someone said up-thread that the Vox Mesmerist can hit multiple target's with their version of painful stare....can someone explain how that works ?
Imagine in your mind a smooth silky blend of mesmerist powers with sound striker bard-esque sonic attacks, and you'll get a good picture of it.
| Mark Seifter Designer |
Mark Seifter wrote:Gisher wrote:Yup, it's really good for infiltration. The key is you get something cool that other investigators would probably like to take with a talent at each of those levels (evasion, the ability to studied strike non studied combat foes, hide in plain sight, constant nondetection at all times, and improved evasion!)Rysky wrote:Thanks for the details. Those lost talents... yikes! It still might be good for an infiltration build.Gisher wrote:Changes skills and inspiration, gives up everything involving traps and poisons, gives up swift alchemy, changes studied strike, and gives up 3rd, 5th, 7th, 9th, 11th talents.Rysky wrote:The Cipher sounds like fun! What sort of stuff do they give up?The Cipher basically becomes more of an unperson, can use inspiration without spending uses on stealth and perceptions, harder to detect with magic, others have to make perception checks to even acknowledge they exist, evasion and improved evasion, and hide in plain sight.
Occultist has the Ancestral Aspirant, which deal with your noble family and enchantments, and Secret Broker, which can trade and steal memories and secrets.
Why, yes I would take those if they were available as Talents. :)
I figured you might ;)
| nighttree |
nighttree wrote:Imagine in your mind a smooth silky blend of mesmerist powers with sound striker bard-esque sonic attacks, and you'll get a good picture of it.Someone said up-thread that the Vox Mesmerist can hit multiple target's with their version of painful stare....can someone explain how that works ?
This is sounding perfect for my "Dark Speech" speaking cultist....awesome!
| Fourshadow |
nighttree wrote:Imagine in your mind a smooth silky blend of mesmerist powers with sound striker bard-esque sonic attacks, and you'll get a good picture of it.Someone said up-thread that the Vox Mesmerist can hit multiple target's with their version of painful stare....can someone explain how that works ?
Careful there, Mark! You just stepped on my favorite class/archetype's licks! The Sound Striker would love to have scaling damage...but it's just straight 4d6...sniffle. :( However, they can add Cha mod to their Weirdwords... :)
It is a cool Mesmerist archetype, though.
| Mark Seifter Designer |
Mark Seifter wrote:nighttree wrote:Imagine in your mind a smooth silky blend of mesmerist powers with sound striker bard-esque sonic attacks, and you'll get a good picture of it.Someone said up-thread that the Vox Mesmerist can hit multiple target's with their version of painful stare....can someone explain how that works ?
Careful there, Mark! You just stepped on my favorite class/archetype's licks! The Sound Striker would love to have scaling damage...but it's just straight 4d6...sniffle. :( However, they can add Cha mod to their Weirdwords... :)
It is a cool Mesmerist archetype, though.
This is 1d6+mes level, so it'll be a while before it beats 4d6+Cha modifier, though by the level we're talking about to get that AoE, you can combo it with compelling voice for some extra damage to a single target (though by then the soundstriker has multiple words).
| Mark Seifter Designer |
Any "stand out's" in the spells added to the Vox's spell list ?
Depends on what stands out to you. Ear-piercing scream, disrupt silence, and echolocation are all spells that I've seen be particularly popular for other characters (or help vox out a lot but are new so just not popular yet, for disrupt silence).
| nighttree |
| 3 people marked this as a favorite. |
Depends on what stands out to you. Ear-piercing scream, disrupt silence, and echolocation are all spells that I've seen be particularly popular for other characters (or help vox out a lot but are new so just not popular yet, for disrupt silence).
My inspiration for the Character was the Bene Gesserit (Dune)....but most of this is covered by Charm, suggestion, command, etc....
I'm also adding elements of the 3.5 Dark Speech feats, and the "Black Tounge" form LOTR.....
| Barachiel Shina |
The Liberating special weapon ability in this book shares the same name as the Liberating property in Weapon Master's Handbook.
They both do very different things, but I'd be more careful on duplicating names. It can cause confusion. Especially when applying both abilities to the same weapon. Although writing down +2 Liberating Liberating Greataxe would be worth the comedy.
| Gisher |
| 2 people marked this as a favorite. |
The Liberating special weapon ability in this book shares the same name as the Liberating property in Weapon Master's Handbook.
They both do very different things, but I'd be more careful on duplicating names. It can cause confusion. Especially when applying both abilities to the same weapon. Although writing down +2 Liberating Liberating Greataxe would be worth the comedy.
And what could be better for a costumed defender-of-freedom than a Liberating^2 weapon?
(Except maybe an Anarchic Liberating^2 weapon.)