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Come to think of it -- I think those two Hellknight prestige classes get special abilities from their orders. Will there be appropriate notes for the Order of the Torrent to cover them for the existing prestige classes?
For the Hellknight prestige class, yes. Nothing special for signifer.

donato Contributor |

So being a first time subscriber, I wanted to know how the PDF would show up. Will I get an email and it will just be in my downloads, or will I need to follow a link, just curious?
When it ships, you'll get a notification email. At that point, you'll have access to your PDF in your downloads.

donato Contributor |
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Avians CR Varies
This entry details three new birds: giant raven (CR 1), impaler shrike (CR 1), and Yolubilis heron (CR 6). Each bird has animal companion stats.
Gambling Devil CR 4
A devil that is very keen on games of chance. It is able to create coins from its seemingly gold body and has an aura that makes other creatures take more risks.
Scrivenite CR 4
An outsider made of what appears to be living paper. It generally seeks knowledge and can retract its body into the shape of a book. Creatures it deals Int damage to have part of their memories formed into a soul tome.
Slithering Pit CR 2
An ooze created when it consumes residual planar energy from a bag of holding or portable hole. Able to form itself into a hole and consume creatures.

FallenDabus |
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- Three different types of large birds: Giant Crow (Medium, CR 1), Impaler Shrike (Large, CR 3), Yolubilis Heron (Huge, CR 6). All three come with Companion Stats.
- Gambling Devil CR 4 - Able to pull coins out of its body, make other's take risks, and take penalties on d20 rolls to give it a bigger bonus on later rolls. I think this is a great candidate to make into a PC race if you are looking at a planer campaign.
- Scrivenite CR 4 Axis's literary equivalent to Axiomites. Able to drain your intelligence and manifest that as a soul tome where it can read all of your secrets. Listed as N, but I'm assuming that is a typo and should be LN.
- Slithering Pit CR 2 An ooze that can trap you in its extra dimensional hole in the ground.
All in all, lots of Planescape goodness for me!!!!

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The map for the protest is noted to have an area outlined showing where the crowd is placed. However, looking at the PDF map, it doesn't seem to have that marked. What is the approximate size of the area so I can note that for my home game?
We decided to not clutter the map with additional tags, but alas, didn't adjust the text properly. The exact size of the crown can be adjusted as you wish, but I"d suggest putting in at least three dozen protestors, if not more. Fill up the plaza and the street to either side if you can, but don't use up EVERY square.

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Having been thoroughly miffed by Giantslayer, I am happy to say this campaign looks freaking awesome.
Giantslayer had very few opportunities for roleplay which i did not like too, i´ll probably only GM the first two parts.
Could you outline the things the PCs can do in this first part a bit?Thx Gorbacz.

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Well, the PCs get to
take part in a riot,
contact the local dissidents,
start up a rebel operation,
engage in espionage and counter-espionage,
receive a mysterious bouquet of roses,
meet several recurring villains,
sabotage stuff,
kick some loyalist royalist diabolist booty while at all of the above.
It's a very much different AP from Giantslayer. And I love that!

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Crystal Frasier wrote:I guess you could say Barzilai is... confection-wary
:D
Huh. I'd have thought him a big fan of devil's food cake.
I'll just show myself out.
He may be... it's more about denying OTHERS the luxury and comfort of mint and the like. He's not doing it out of hate. He's doing it out of spite.
I also have it on GOOD AUTHORITY that he kicked some of your pets.

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James Jacobs wrote:He's doing it out of spite.Out of spite, or out of spice?
If only he'd tell us what he wants. What he really, really wants.
I could tell you what he wants, what he really, really wants.
He really, really, really wants to Zig Zagyg.

Axial |
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I was looking at the faction list in the player's guide and one of the factions described just screams "low level mooks".
Chelish Citizens’ Group: Not all of Kintargo’s citizens seethe under martial law. A small subset have formed this group to support Barzillai Thrune, and have been empowered as a militia to augment the city’s guards.
So, do you get to stomp on any of these guys?

donato Contributor |
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I was looking at the faction list in the player's guide and one of the factions described just screams "low level mooks".
Hell's Rebels Player's Guide wrote:Chelish Citizens’ Group: Not all of Kintargo’s citizens seethe under martial law. A small subset have formed this group to support Barzillai Thrune, and have been empowered as a militia to augment the city’s guards.So, do you get to stomp on any of these guys?
Yes! Very early on, in fact.

Fabian Benavente |

Axial wrote:Yes! Very early on, in fact.I was looking at the faction list in the player's guide and one of the factions described just screams "low level mooks".
Hell's Rebels Player's Guide wrote:Chelish Citizens’ Group: Not all of Kintargo’s citizens seethe under martial law. A small subset have formed this group to support Barzillai Thrune, and have been empowered as a militia to augment the city’s guards.So, do you get to stomp on any of these guys?
On that note, can someone post a timeline of recent events (i.e., martial law, arrival of Thrune poster-boy to the city, etc.)
Thanks!

David knott 242 |

Here are some tips for rebels against Cheliax:
If you live in Pezzack, hang in there -- you will be liberated when Kintargo is.
If you live in Isger -- grow a spine and follow the example of Kintargo. Every map of the Inner Sea region shows Isger as a separate country from Cheliax. You have the help of the Glorious Reclamation, so you should be able to win your freedom.
If you live in Nidal -- get out of there. I have nothing to say to Kuthonites.
If you live in Sargava -- Cheliax has bigger worries closer to home. They aren't going after you any time soon.
If you live in Cheliax anywhere south of the Menador Mountains -- you are probably in for a rough time, as House Thrune has seriously inhibited our intelligence gathering activities. The only hopeful bit of information we have picked up is that House Thrune is now employing openly chaotic evil agents, a move that should definitely alienate the many lawful neutral nobles who had pledged their allegiance to them.

Nate Z |

the download is not going to the correct place.
I found mine under "Paizo Inc.: Cheliax (2) "
Instead of under "Paizo Inc.: Pathfinder Adventure Path #97–102: Hell's Rebels (PFRPG) " (which is where the players guide is located).
Ah-ha! Thanks for posting this. I thought something went wrong with my order.

Urath DM |

Grumpus wrote:Ah-ha! Thanks for posting this. I thought something went wrong with my order.the download is not going to the correct place.
I found mine under "Paizo Inc.: Cheliax (2) "
Instead of under "Paizo Inc.: Pathfinder Adventure Path #97–102: Hell's Rebels (PFRPG) " (which is where the players guide is located).
I find it easiest to sort the list by "Date Added to My Downloads" so that new stuff is always at the top. If you want to do this, click on the titles of the columns to sort by them.

Kcinlive |

the download is not going to the correct place.
I found mine under "Paizo Inc.: Cheliax (2) "
Instead of under "Paizo Inc.: Pathfinder Adventure Path #97–102: Hell's Rebels (PFRPG) " (which is where the players guide is located).
Thank you! I'd received my email but couldn't find the pdf. I thought it was a mistake. I found it now thanks to you!

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"The proclamation the First" makes me think of Chairman Mao's crusade against sparrows: https://en.wikipedia.org/wiki/Four_Pests_Campaign
The rationale was that the sparrows were eating seeds and that killing them would increase crop yields. "By April 1960, Chinese leaders realized that sparrows ate a large amount of insects, as well as grains.[3][2] Rather than being increased, rice yields after the campaign were substantially decreased."

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THIS ADVENTURE! By gum, this is the sandboxiest city, and Crystal Frasier has done a great job here.
My alterations to this would be slight indeed, and I'm struggling because I think it would be more effective if the NPC ally's story was actually a PC's story but I really like that ally so I'm struggling to find a way to make both fit.

coyote6 |
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My alterations to this would be slight indeed, and I'm struggling because I think it would be more effective if the NPC ally's story was actually a PC's story but I really like that ally so I'm struggling to find a way to make both fit.
Assuming the NPC in question is Rexus, make them siblings - the NPC and a PC are brothers/brother & sister? You'd have to alter his backstory a little to account for a sibling, but maybe the PC was estranged/away at school/kidnapped as a youth/thought killed in a war/shipwreck, and has only just returned. Then it works as written.
The Child of Kintargo campaign trait fits easily with that, or even Ex-Asmodean (as a reason for estrangement - came to Asmodeus as teenager, went off to worship, disillusioned, came home to visit, oops - parents!, now you're really done with the devil).

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DM_aka_Dudemeister wrote:
My alterations to this would be slight indeed, and I'm struggling because I think it would be more effective if the NPC ally's story was actually a PC's story but I really like that ally so I'm struggling to find a way to make both fit.
Assuming the NPC in question is Rexus, make them siblings - the NPC and a PC are brothers/brother & sister? You'd have to alter his backstory a little to account for a sibling, but maybe the PC was estranged/away at school/kidnapped as a youth/thought killed in a war/shipwreck, and has only just returned. Then it works as written.
The Child of Kintargo campaign trait fits easily with that, or even Ex-Asmodean (as a reason for estrangement - came to Asmodeus as teenager, went off to worship, disillusioned, came home to visit, oops - parents!, now you're really done with the devil).
That's a pretty great idea.

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nighttree wrote:Is there any mention of the state of affairs in regards to the population being armed ? Have they disarmed the common folk ?bump???
The common folk of Kintargo aren't really known for being "armed" to begin with. That said, the city IS under martial law now and that does affect the city's stat block. But the mass disarming of the city isn't a tactic that Barzillai takes at first.
From a game-play element, disarming the city would significantly impact a lot of the story we wanted to tell, and would negatively impact far too many character concepts, so it's not an element that I felt was beneficial to the overall storyline.

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I don't know if this is the right place to put this, but.
Should that actually read:

TRDG |

Could anyone give us a heads up on the location types of maps one might need (flip, map packs) and and anything one might find on a Google search as I may be running this on Roll20 as well sometime soon.
I won't get this first book til Sep 2 when it hits the hobby store so any advanced prep I can do would help me out quite a bit.
I get this is a urban city Adventure but I am betting there will be more than a few specific and not some generic (city) areas in this, LOL
Thanks
:)