Adventure Path Charter Subscriber
We're starting Return next month, having completed Shattered Star last month. I have a small problem: Xin successfully cast mage's disjunction on the Sihedron in the final battle of Shattered Star, rolled under 20%, the PC failed the saving throw, and the artifact was destroyed. So, how can the Sihedron that was irrevocably destroyed in the last AP appear in this one? Any ideas?
Adventure Path Charter Subscriber
Purple Dragon Knight wrote:
He's on the next episode, airing Wednesday, November 4. Watch the trailer.
Adventure Path Charter Subscriber
Paizo's Critical Hit card deck includes a number of more-or-less permanent injuries as possible outcomes. I think it does a fairly good job - they are possible, but are fairly rare, there's usually a save to avoid them (albeit typically a very hard save), and the more common ones aren't necessarily debilitating. So far, the warpriest lost most of an ear, and the bloodrager lost a finger. The paladin has almost lost an eye several times, but that result only lasts as long as the ability drain lasts. In my experience, it can matter for NPCs - the warpriest of Iomedae got in a duel with his evil demon worshiping magus father, and was getting smacked around. Then he critically hit, and cut off one of dad's hands. Suddenly having only one hand makes life tough on a magus. He lost. (Upside, a flunky was able to carry the hand off. I'm sure that won't be relevant later in the campaign...)
Adventure Path Charter Subscriber
James Jacobs wrote:
Clearly, "othagu" must be either the Munavri or the Aklo word for the alghollthu.
Adventure Path Charter Subscriber
Note there appears to be precedent that says you won't have a chaotic evil good lawful aura on one entity. The only canonical redeemed succubus that I know of loses the evil subtype as soon as she stops being evil. PS: I'd say he's an ex-paladin, at least until he seeks redemption and atonement. I wouldn't make it too hard, though - I'd even let an atonement re-paladinize him, conditional on getting either the succubus restored to life, or gaining the forgiveness of Sarenrae for ending the life of a living miracle.
Adventure Path Charter Subscriber
DM_aka_Dudemeister wrote:
Assuming the NPC in question is Rexus, make them siblings - the NPC and a PC are brothers/brother & sister? You'd have to alter his backstory a little to account for a sibling, but maybe the PC was estranged/away at school/kidnapped as a youth/thought killed in a war/shipwreck, and has only just returned. Then it works as written. The Child of Kintargo campaign trait fits easily with that, or even Ex-Asmodean (as a reason for estrangement - came to Asmodeus as teenager, went off to worship, disillusioned, came home to visit, oops - parents!, now you're really done with the devil).
Adventure Path Charter Subscriber
All my Paizo books are on my iPad, in Goodreader. That's what I use to GM. The Paizo iCrit and iFumble apps can be handy. I also have an app with the PRD rules - it can be faster to find a monster in that than to open a Bestiary file and go the right page. I use Evernote for most of my GMing notes now, and Dropbox for a lot of other stuff. All the players post character sheets to a shared Dropbox folder, for example.
Adventure Path Charter Subscriber
James, did you work out any of Arueshalae's mortal background? She has some of her memories, thanks to Desna, so I was wondering who she was as a mortal, particularly where and when she lived. I suspect some PC will ask if I don't know. Also, how long ago was her encounter with Desna? Thanks!
Adventure Path Charter Subscriber
The shaman PC in my Wrath of the Righteous game went with Hierophant. He could dual path into Archmage to pick up the hex abilities, maybe. But a quick check shows that there seem to only be two, though. Maybe just replace one or two hierophant path abilities with Coupled Arcana and/or Mythic Hexes. Inverted Spontaneous Casting, Mythic Wild Shape, and Pack Wild Shape all seem like friendly choices to dump.
Adventure Path Charter Subscriber
Change the age at which they mature. I don't think the current numbers make sense for elves or drow. Let them be culturally considered as "youths" until 100 or whatever, but be physically and mentally mature about the same time as humans or half-elves. Basically, I think D&D 5e nailed it.
Adventure Path Charter Subscriber
Hey, quick question: in my authorization email, my Pathfinder Battles Dungeons Deep case is listed as $80 more than the last case was (for Lost Coast), yet the price listed online is the same. Why the difference? Same price, same subscription discount, yet a different final amount? Thanks, -Bob
Adventure Path Charter Subscriber
You're playing in Golarion, right? As I understand it, typically no soul can be returned to life except by powerful spells (i.e., true resurrection or the like) once it has been judged by Pharasma. There is no defined time it takes for that to happen; the convention is that for PCs, it doesn't happen fast. But for an NPC? Yeah, you could just say that Pharasma judged Sosiel already, and he has gone to join Shelyn. (Edit: maybe not even true resurrection will work; see James Jacobs post here.)
Adventure Path Charter Subscriber
The Monstrous Companion feat has confused me. If I am a druid, I can have an animal companion as normal, then take Leadership at 7th level, and get a cohort whose type is up to me and the GM (it can totally be a magical beast), and whose level will be as high as my total level-2. Monostrous Companion allows me to take a magical beast as companion instead of an animal, and is not compatible with Leadership. In effect, it replaces both the cohort and the animal companion (and the followers!) with one magical beast. Except the maximum effective level of that magical beast starts out at druid level -3, and ends at druid level-8 - so it's got fewer levels than a cohort (character level-6 to -3) and fewer HD than an animal companion (16 HD at level 20), despite somehow being a replacement for both. Worse, it only gets animal companion abilities if its base effective level is low enough to allow it to take levels. So a 20th level druid that wants a unicorn for an animal companion can have a unicorn with 4 levels of ranger, and only link, share spells, and evasion animal companion abilities. That's 8 whole hit dice of companion, at 20th level. If the same druid took leadership, his unicorn pal could have 6-9 levels of ranger, for 10-13 HD total. His animal companion would have 16 HD. This seems like a terrible deal - it's not just worse than taking Leadership to get a magical beast cohort, it's in many ways worse than just having a regular animal companion. Combining a feat with animal companion shouldn't give worse results than just the feat or just the animal companion. Am I missing something? Are the effective cohort levels supposed to be in addition to animal companion stuff?
Adventure Path Charter Subscriber
chbgraphicarts wrote:
Quivering Palm is straight out of the Destroyer, IIRC. Poison resistance, too, I believe. But it's been a long time since I've read any of those books, and I only read a few.
Adventure Path Charter Subscriber
Insain Dragoon wrote: So does the Unchained Monk lose any features, or is it just straight the boost they needed? They haven't got quite the willpower their chained brethren have. (They have poor Will save progression.) Many of their special abilities (diamond body, diamond soul, etc) are now ki power options, not automatic abilities.
Adventure Path Charter Subscriber
Presuming our 20th level fighter is in fact a regular fighter, then all he needs to do is pick up a shield - any shield - to get DR 5/-. That won't save him entirely, but it will help (especially versus the Warrior 1 in his gear). Hmm, are there rules for improvised shields? There should be.
Adventure Path Charter Subscriber
I wanted to buy some stuff from the Great Golem sale to ship with my October shipment, but the website was slow or down when I tried last week, then I was busy. So I got my October shipment email, and then finally remembered & was able to make my order. So will the sidecart order (#3295392) ship with the October shipment (#3289114)? Thanks,
Adventure Path Charter Subscriber
Rakshaka wrote:
Yes, there is a map. None of them appear to be in Ustalav. Jolanera is on the Isle of Terror, in Lake Encarthan, and Imaloka Ghalmont-Neverhome is in the Worldwound. That's as close as any get.
Adventure Path Charter Subscriber
My Wrath of the Righteous game just wrapped up book 1, so I have been reading Ultimate Battle in preparation to use it in book 2. I hit the new army size rules, and I wanted to make sure I'm understanding correctly. In Sword of Valor, the PCs get an army of 100 4th level, CR 3 paladins. Under the basic Ultimate Campaign rules, that makes it a Medium army with ACR 3. But under Ultimate Battle, the army becomes a battalion with ACR 9, meaning its OM, hp, etc. are much higher. Is that correct? OM +14, 49 hp, rather than 16 & +8. Thanks.
Adventure Path Charter Subscriber
Perhaps that "or" is supposed to be "and"? "If a swashbuckler wearing the cloak of feinting performs the superior feint deed and uses this cape’s ability, the opponent is also dazed until the start of the swashbuckler’s next turn." That would be nice, but not crazy.
Adventure Path Charter Subscriber
justmebd wrote:
Same here. Of course, some of my players will see "Giant" in the AP's name, and make up nothing but dwarves anyways. Well, maybe a gnome, if one player finally makes that mounted PC he's always talking about.
Adventure Path Charter Subscriber
Deadmanwalking wrote: Agreed, I'm probably using House Rules to make Charmed Life actually really good to make them more viable. What were you going to do with charmed life? I think it needs to change, but I am not sure how (more uses? No action to use, rather than immediate action? Replace with flat "add Charisma bonus to saves"?).
Adventure Path Charter Subscriber
Duraxis wrote: I'd house rule that you start with repeating crossbow proficiency (edit: possibly even hand crossbow proficiency, so they can use one something one handed) instead of firearms, and rapid reload instead of gunsmith, That's what I was going to do, basically. I might just make it "all crossbows".
Adventure Path Charter Subscriber
Zark wrote:
I see the same thing, FWIW. The class tables aren't scaling to match screen size, so that the right-hand portions are off the edge of the screen and unviewable. I have a Samsung Galaxy S4, and am using Chrome to view the site. The rest of the pages seem fine -- it's just tables don't scale. I can rotate the device to landscape, and see a bit more, but the whole table still isn't viewable.
Adventure Path Charter Subscriber
Roelandt wrote:
Screw the hex thing, the spell lets you plant a fog cloud that the caster can see through. Play an arcane trickster, drop a barrow haze, and begin sneak attacking. Neutralize a bunch of enemy archers, while still being able to nail them with your spells (or arrows, should you be an arcane archer). Also, the spirit whisperer is a wizard archetype that gets hexes.
|