FORCE FOR GOOD (Campaign Trait - PFS): Your good-aligned spells are especially powerful, and they function at +1 caster level. This trait makes your aura more powerful (one step higher), as outlined in the detect evil spell.
CHILD OF THE CRUSADES (Regional Trait - Mendev) ((ISP 13): Parents fought demons on the fronts of the Worldwound (+2 trait bonus on saves against fear)
Dreamspinning (Boon) - Each player gains this boon. This boon grants you the Dreamspinning skill as a free trained skill.
F E A T S:
[@CL1] (1st feat) NOBLE SCION (of War) (ISWG pg 288)
You are a member of a proud noble family, whether or not you remain in good standing with your family.
Prerequisites: Cha 13, must be taken at 1st level.
Benefit: You gain a +2 bonus on all Knowledge (nobility) checks, and that chosen Knowledge skill is always considered a class skill for you.
When you select this feat, choose one of the benefits listed below that matches the f lavor of your noble family.
Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.
(@CL1) PRECISE SHOT (CL1): A divine hunter gains Precise Shot as a bonus feat at 1st level, even if she doesn't meet the prerequisites. This ability replaces her Heavy Armor Proficiency.
(@CL2) POINT BLANK SHOT: You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
(@CL3) UNSANCTIONED KNOWLEDGE: You have searched though forbidden texts and are privy to powerful but proscribed magic.
Prerequisites: Int 13, ability to cast 1st-level paladin spells.
Benefit: Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add these spells to your paladin spell list as paladin spells of the appropriate level. Once chosen, these spells cannot be changed.
(@CL5) EXTRA CHANNEL
You can channel divine energy more often.
Prerequisite: Channel energy class feature (Paladin 4).
Benefit: You can channel energy two additional times per day.
Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy.
(@CL7) BULLSEYE SHOT (Faiths of Purity pg 24)
You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.
Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.
Benefit: You can spend a move action to steady your shot. When you do, you gain a +4 bonus on the next ranged attack roll you make before the end of your turn.
(@CL9) WARRIOR PRIEST:
Your religion is both a shield and a weapon in battle.
Prerequisites: Ability to cast divine spells, domain or mystery class feature.
Benefit: You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while grappled.
more feats to be selected
SHIELD OF THE DAWNFLOWER (ISWG 296)
UNBREAKABLE HEART (ISWG 296)
DIVINE ARROW (UC)
ARROW OF LAW (UC)
Ability score breakdown:
STR 15 7p +2
DEX 12 0p +0 (+1 CL4, +1 CL8)
CON 10 0p +0
INT 14 5p +2
WIS 15 3p +2 (+2 racial)
CHA 17 5p +3 (+2 racial, +1 CL12)