Divine Hunter 2
Divine bond with his longbow, firing off Deadeye's arrows of light and law
Taldane, Celestial, Draconic, Sylvan
Member of Silver Crusade, Tower Guard
Campaign: Pathfinder Society
Faction: Silver Crusade
Eye color: topaz
Current Residence: Ascendant Quarter, Absalom
Allies: Silver Crusade, Mendevian Crusade
Enemies: Khorramzadeh The Storm King, Denziens of the Worldwound
Skills: Diplomacy* (Cha)
Knowledge (nobility)* (Int)
Sense Motive (Wis)*
Knowledge (religion) (Int)^
Knowledge (planes) (Int)^
Profession: Tower Guard (Wis)^
Perception (Wis)^ +2
[*trained at CL1, ^additional ranks later]
FORCE FOR GOOD (Campaign Trait - PFS): Your good-aligned spells are especially powerful, and they function at +1 caster level. This trait makes your aura more powerful (one step higher), as outlined in the detect evil spell.
CHILD OF THE CRUSADES (Regional Trait - Mendev) ((ISP 13): Parents fought demons on the fronts of the Worldwound (+2 trait bonus on saves against fear)
Dreamspinning (Boon) - Each player gains this boon. This boon grants you the Dreamspinning skill as a free trained skill.
F E A T S:
[@CL1] (1st feat) NOBLE SCION (of War) (ISWG pg 288)
You are a member of a proud noble family, whether or not you remain in good standing with your family.
Prerequisites: Cha 13, must be taken at 1st level.
Benefit: You gain a +2 bonus on all Knowledge (nobility) checks, and that chosen Knowledge skill is always considered a class skill for you.
When you select this feat, choose one of the benefits listed below that matches the f lavor of your noble family.
Scion of War: You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier.
(@CL1) PRECISE SHOT (CL1): A divine hunter gains Precise Shot as a bonus feat at 1st level, even if she doesn't meet the prerequisites. This ability replaces her Heavy Armor Proficiency.
(@CL2) POINT BLANK SHOT: You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
(@CL3) EXTRA CHANNEL
You can channel divine energy more often.
Prerequisite: Channel energy class feature (Paladin 4).
Benefit: You can channel energy two additional times per day.
Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy.
(@CL5) BULLSEYE SHOT (Faiths of Purity pg 24)
You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.
Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.
Benefit: You can spend a move action to steady your shot. When you do, you gain a +4 bonus on the next ranged attack roll you make before the end of your turn.
(@CL7) WARRIOR PRIEST:
Your religion is both a shield and a weapon in battle.
Prerequisites: Ability to cast divine spells, domain or mystery class feature.
Benefit: You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while grappled.
more feats to be selected
UNBREAKABLE HEART (ISWG 296)
DIVINE ARROW (UC)
ARROW OF LAW (UC)
DAYBREAK ARROW, Pali 3 (UC))
Ability score breakdown:
STR 15 7p +2
DEX 12 0p +0 (+1 CL4, +1 CL8)
CON 10 0p +0
INT 14 5p +2
WIS 15 3p +2 (+2 racial)
CHA 17 5p +3 (+2 racial, +1 CL12)