
Cheapy |

Ok, I have to ask. Divine Protection peaked my interest earlier when it was mentioned as a good option for a paladin. Then PFS banned it for organized play (1 of 4 feats in this book, one being evolved companion). What sort of crazy stuff does Divine Protection do?
It, for some reason, adds your Charisma modifier to all saves.

Ross Byers RPG Superstar 2008 Top 32 |

Ross Byers wrote:I'm surprised no one has said anything about the unlettered arcanist.Still waiting for the book, but is this the witch spell list on an Arcanist chassis? If so that seems incredibly awesome.
Even if it does not explicitly have a patron, does it still make sense, as for the witch, to treat it as having a pact or communion with some outside source? In other words, would it make sense to have an unlettered arcanist as e.g. an Old Cults priestess in the same way as a standard witch can be seen like that?
It wouldn't gain any mechanical benefit from such a patronage (like spell list changes), but you could pair it with the Occultist archetype to play up getting aid from outside sources.

Tels |

Tels wrote:I don't remember the exact wording, but it specifically says if you are a paladin you just get a +1 instead.
[cheese] Technically, Paladins don't add Charisma to saved; they get a bonus equal to their charisma to saves, so they would get to double-dip Charisma to saves.[/cheese]
Ah! Ok, specific limitation in the feat then. That's cool. Otherwise, I was kind of worried about a Paladin with Divine Grace that also regularly uses the Bestow Grace spell. Triple-Dip Charisma to saves!

Necromancer |

I guess I'll post the question one last time.
What does the Spell Warrior archetype for Skald do? Between the Totemic Skald's beast shaping, the Fated Champion's foresight, and the herald of the horn's amazing Nordic vibes, I must know the last of the four!
I've been dumping a bit of info here and answered your first question on the third page.

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Can we get a rundown on the Blade Adept ?
Gains a weapon as a bonded item at 1st level, it grows intelligence at 3rd level as Blade Bound Magus' black blade. Deliver touch spells through the blade. Other abilities that revolve around that along with some exploits it can take. The most notable being one which allows the blade to progress based on caster level so the arcanist can switch to eldritch knight.

Battle Cupcake |

Battle Cupcake wrote:I've been dumping a bit of info here and answered your first question on the third page.I guess I'll post the question one last time.
What does the Spell Warrior archetype for Skald do? Between the Totemic Skald's beast shaping, the Fated Champion's foresight, and the herald of the horn's amazing Nordic vibes, I must know the last of the four!
Thank you!
EDIT: A counterspell Skald? Yes. Beautiful.

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nighttree wrote:Gains a weapon as a bonded item at 1st level, it grows intelligence at 3rd level as Blade Bound Magus' black blade. Deliver touch spells through the blade. Other abilities that revolve around that along with some exploits it can take. The most notable being one which allows the blade to progress based on caster level so the arcanist can switch to eldritch knight.Can we get a rundown on the Blade Adept ?
That sounds cool. Man they need to hurrry and send my stuff!

donato Contributor |

You attacks are augmented by the strength of your and your deity’s shared alignment.
Prerequisites: Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity’s.
Benefit: All of your attacks are treated as having whatever alignment components you and your deity share for the purpose of overcoming damage reduction.
Special: If you grossly violate the code of conduct required by your deity or no longer worship your deity, you lose access to this feat.
You can regain it once you atone for your misdeeds to your deity (see the atonement spell on page 245 of the Core Rulebook).

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It's neither actually nor does it actually replace your wisdom. Grants an insight bonus equal to charisma mod vs 'mind-affecting' basically. So probably better and worse in ways than what has been said thus far.
Ah, thanks again.
Now to decide whether my Bard wants Steadfast Personality or Additional Traits to get Irrepressible plus one other. Decisions, decisions.

Necromancer |

equinoxmaster wrote:do arcanists use spellbooksYes they use spellbooks
The unlettered archetype lets the arcanist grab a familiar and store spells (from the witch list) inside it. It doesn't gain any patron access, but it's still a nice option for those that hate dealing with spellbooks. Not to mention having a really cool way to (through mechanics alone) roleplay an arcanist who's never seen the inside of a library.

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Does anyone know when this is expected to go up on the PRD? I assume there's some lag to encourage PDF and Hardcopy purchase, but when can we expect to see the digital version posted?
Artemis Moonstar wrote:I've seen no one reference this yet (using the search function)...
When can we expect to see this on the SRD or PRD?!
I MUST KNOW EVERY FINAL DETAIL ABOUT MY ARCANIST AND MY BRAWLER!
Answer HERE:
Chris Lambertz wrote:The Advanced Class Guide will hit the PRD sometime in September.:-)

David knott 242 |

TriOmegaZero wrote:It's actually not as good for paladins, since it only gives a +1 if you already add your Cha to saves.Just take an archetype taht replace divine grace and then recover it via a sngle feat.
Assuming that you do not engage in SLA shenanigans, that would mean that you would be doing without Divine Grace through level 6, since level 7 is the earliest level at which you can get 2nd level paladin spells. But this feat does make paladin archetypes that replace Divine Grace not totally out ot the question.

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Nicos wrote:TriOmegaZero wrote:It's actually not as good for paladins, since it only gives a +1 if you already add your Cha to saves.Just take an archetype taht replace divine grace and then recover it via a sngle feat.Assuming that you do not engage in SLA shenanigans, that would mean that you would be doing without Divine Grace through level 6, since level 7 is the earliest level at which you can get 2nd level paladin spells. But this feat does make paladin archetypes that replace Divine Grace not totally out ot the question.
Empyreal Knight loses Dvinie Grace and is one of the main reasons I have not played one yet but with being able to get this new feat it makes that paladin much better.

Alexander Augunas Contributor |

I thought I saw someone mention a feat called amateur swashbuckler. If it exists, could someone post a brief description?
Open Ultimate Combat. Flip to the Amateur Gunslinger feat. Replaces "Wisdom" with "Charisma." Replace "gunslinger" with "swashbuckler." Replaces "grit" with "panache."
That's Amateur Swashbuckler.

Necromancer |

Can any of the new unarmed feats be taken as Monk bonus feats?
None of the feats have it spelled out that they're bonus feats and only combat bonus feats are mentioned in the first part of the chapter.
Those sound really cool, do you mind talking a bit about what they can do and how they work?
Befuddling Strike confuses an opponent with unarmed strike with a WIS-based DC.
Counterpunch has steep requirements, but provokes an AoO on an opponent if they miss all their unarmed attacks.
Dazing fist dazes an an opponent with unarmed strike with a WIS-based DC.
Draining strike causes fatigue/exhaustion with unarmed strike with a WIS-based DC.
Paralyzing strike paralyzes with unarmed strike with a WIS-based DC.
Staggering fist staggers with unarmed strike with a WIS-based DC.
Then there's trees for grabbing, jabbing, and pummeling styles with monk/brawler requirements.

Necromancer |

Necromancer wrote:-flurry of blows-Is there a cap on all these punches? Number of uses per day, one per round, etc.? If a limit, does each one come with its own "pool" so that you can pounce on somebody with a magical painbow of different conditions, each on a different strike?
Yeah, the limit's once per day for every four character levels and no more than once a round. This is per feat, so there's not an overarching limit on how many separate conditions a monk can attempt. Also, the target doesn't get immunity for the day on a successful save.

QuidEst |
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QuidEst wrote:...magical painbow...That's gold right there.
Painbows are one of the harshmallows you find in Lucky Harms. They're tragically malicious!
QuidEst wrote:Yeah, the limit's once per day for every four character levels and no more than once a round. This is per feat, so there's not an overarching limit on how many separate conditions a monk can attempt. Also, the target doesn't get immunity for the day on a successful save.Necromancer wrote:-flurry of blows-Is there a cap on all these punches? Number of uses per day, one per round, etc.? If a limit, does each one come with its own "pool" so that you can pounce on somebody with a magical painbow of different conditions, each on a different strike?
Cool! That seems like a fun build right there.
Oh goodness… it doesn't even have to be a build. Brawler can pick them up for free during the day whenever he needs.
Tels |

QuidEst wrote:Yeah, the limit's once per day for every four character levels and no more than once a round. This is per feat, so there's not an overarching limit on how many separate conditions a monk can attempt. Also, the target doesn't get immunity for the day on a successful save.Necromancer wrote:-flurry of blows-Is there a cap on all these punches? Number of uses per day, one per round, etc.? If a limit, does each one come with its own "pool" so that you can pounce on somebody with a magical painbow of different conditions, each on a different strike?
Do Monks get that special text which allows them to use them once per Monk level, or is it just once per 4 levels, regardless of class?

Necromancer |

Necromancer wrote:Do Monks get that special text which allows them to use them once per Monk level, or is it just once per 4 levels, regardless of class?QuidEst wrote:Yeah, the limit's once per day for every four character levels and no more than once a round. This is per feat, so there's not an overarching limit on how many separate conditions a monk can attempt. Also, the target doesn't get immunity for the day on a successful save.Necromancer wrote:-flurry of blows-Is there a cap on all these punches? Number of uses per day, one per round, etc.? If a limit, does each one come with its own "pool" so that you can pounce on somebody with a magical painbow of different conditions, each on a different strike?
No class limit, that's why I italicized "character". rereads question
No special treatment, just 1/day per every four character levels.

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QuidEst wrote:Yeah, the limit's once per day for every four character levels and no more than once a round. This is per feat, so there's not an overarching limit on how many separate conditions a monk can attempt. Also, the target doesn't get immunity for the day on a successful save.Necromancer wrote:-flurry of blows-Is there a cap on all these punches? Number of uses per day, one per round, etc.? If a limit, does each one come with its own "pool" so that you can pounce on somebody with a magical painbow of different conditions, each on a different strike?
Do they have the same kind of special line that stunning fist/elemental fist/punishing kick/touch of serenity/perfect strike have? Those are all one per day per four levels or once per monk level.

Necromancer |

Necromancer wrote:Do they have the same kind of special line that stunning fist/elemental fist/punishing kick/touch of serenity/perfect strike have? Those are all one per day per four levels or once per monk level.QuidEst wrote:Yeah, the limit's once per day for every four character levels and no more than once a round. This is per feat, so there's not an overarching limit on how many separate conditions a monk can attempt. Also, the target doesn't get immunity for the day on a successful save.Necromancer wrote:-flurry of blows-Is there a cap on all these punches? Number of uses per day, one per round, etc.? If a limit, does each one come with its own "pool" so that you can pounce on somebody with a magical painbow of different conditions, each on a different strike?
The daily limit's the same, but there's no monk-can-take-this-without-prerequisites or "A monk may attempt a [feat name] attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk."

Necromancer |

By the way, thanks Necromancer for all the answers you've been giving. Really appreciate it! Would you mind giving us some of the juicy details on Primal Companion Hunter?
Animal companion gets an evolution point pool and can take on the evolutions as if it were an eidolon for a short time. If the companion dies, the hunter can take the evolutions in the same way.