
Kairos Dawnfury |
20 people marked this as a favorite. |

For the Designers who are reading, but not commenting on this thread, I was really taken back by the archetypes in the book. There are so many different concepts people have clamored for on the forum that I saw solutions presented for.
It really renewed my appreciation for the dedication you all have for your craft. Thank you guys for all your hard work!

![]() |

Imbicatus wrote:Can anyone spoil some more specifics of Pummeling Style? Prerequisites, the third feat in the chain, that kind of thing.Pummeling Style (Combat, Style)
Prerequisites: Improved Unarmed Strike, BAB +6, (brawler’s flurry, or flurry of blows).
Idea: You collect all your power into a single vicious and
debilitating punch/kick.//******
Third one in the chain is called Pummeling Mastery.
So a Brawler x/Master of Many Styles Monk 2 becomes even better...

RHMG Animator |

hmmm, anyone know if the Mutagenic Mauler's (presumed) mutagen ability stacks with alchemist levels?
I'm thinking Mutagenic Mauler/Beastmorph Vivisectionist/Master Chymist, lol
Answer
At 1st level, a mutagenic mauler discovers how to create a mutagen that she can imbibe in order to heighten her physical prowess, though at the cost of her personality.
This functions as an alchemist’s mutagen and uses the brawler’s class level as her alchemist level for this ability (alchemist levels stack with brawler levels for determining the effect of this ability).
A mutagenic mauler counts as an alchemist for the purpose of imbibing a mutagen prepared by someone else.
..........
Juicy modifications
..........

![]() |

Prerequisites: Improved Unarmed Strike, BAB +6, (brawler’s flurry, or flurry of blows).
*scratches head*
Something seems off about those prereqs. If you absolutely have to have one of the flurries, why the IUS prereq, since that's a given once you have flurry? Are we sure we've got those prereqs parsed right? Was that a copy-paste?
RHMG Animator |

RHMG Animator wrote:Prerequisites: Improved Unarmed Strike, BAB +6, (brawler’s flurry, or flurry of blows).*scratches head*
Something seems off about those prereqs. If you absolutely have to have one of the flurries, why the IUS prereq, since that's a given once you have flurry? Are we sure we've got those prereqs parsed right? Was that a copy-paste?
An Archetype or two give up the Unarmed strike for something else, that's why.

RHMG Animator |

RHMG Animator wrote:(alchemist levels stack with brawler levels for determining the effect of this ability).cool, that would let you add alchemist, brawler, and master chymist levels together to qualify for mutagen discoveries I think (most DMS would probably allow it anyway)
thanks
Correction, the Brawler does NOT count as Alchemist for Discoveries,
ONLY the mutagen.
Kudaku |
1 person marked this as a favorite. |

I think RHMG had a typing mistake in there, the copy/paste requirements for Pummeling Style are:
Prerequisites: Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.
Anyone with brawler's flurry or flurry of blows can take it at level 1, anyone else would have to wait for BAB +6. I'm also not quite sure where he found Pummeling Mastery, did a word search and I can't see that anywhere in the book.
Pummeling Style is an interesting style. Unlike most other styles, it's not a strict feat chain - you can take Pummeling Style and Pummeling Charge, and skip Pummeling Bully entirely if you so choose.

RHMG Animator |

What do humans get for a favored class bonus? Guessing they just get extra spells?
How about dwarves? Extra rage?
And elves?
And halflings?
And half orcs?
Assuming Bloodrager here since you asked about the class's FCB before.
Dwarves: Rage rounds (1/1)
Elves: Landspeed (1/5)
Gnome: Effective Bloodline level (power, not powers) (1/4)
Half-elves: Increased Saves (1/4)
Halflings: +AC verse medium and up (1/4)
Half-Orc: Rage rounds (1/1)
Humans: Rage rounds (1/1)

RHMG Animator |

I think RHMG had a typing mistake in there, the copy/paste requirements for Pummeling Style are:
Prerequisites: Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.Anyone with brawler's flurry or flurry of blows can take it at level 1, anyone else would have to wait for BAB +6. I'm also not quite sure where he found Pummeling Mastery, did a word search and I can't see that anywhere in the book.
Pummeling Style is an interesting style. Unlike most other styles, it's not a strict feat chain - you can take Pummeling Style and Pummeling Charge, and skip Pummeling Bully entirely if you so choose.
I mixed up the names of the final Pummeling feat with the final Jabbing Feat.
The final Pummeling feat is Pummeling Charge
![]() |

I think RHMG had a typing mistake in there, the copy/paste requirements for Pummeling Style are:
Prerequisites: Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.
Ooooh, sneaky little semicolon!
Pummeling Style is an interesting style. Unlike most other styles, it's not a strict feat chain - you can take Pummeling Style and Pummeling Charge, and skip Pummeling Bully entirely if you so choose.
Huh, that's interesting.

Kudaku |

I mixed up the names of the final Pummeling feat with the final Jabbing Feat.
The final Pummeling feat is Pummeling Charge
Ah, that makes more sense. :)
Quote:Pummeling Style is an interesting style. Unlike most other styles, it's not a strict feat chain - you can take Pummeling Style and Pummeling Charge, and skip Pummeling Bully entirely if you so choose.Huh, that's interesting.
It makes a lot of sense when you see the prerequisites for Pummeling Bully. It's an interesting feat, but unless you're buying into one of the less common combat maneuvers you're probably better off skipping it.

![]() |

First off, kudos to the designers, my mind is whirling with character concepts.
Couple of quick questions:
1) Does Shaman use Summon Monster or Summon Nature's Ally?
2) Are there any summoning-archtypes for the Shaman?
3) Does a Nature Spirit still grant Nature's Whispers (use WIS instead of DEX)? Does this mean a Monk can dip 1 level in Shaman and get WIS (replaces DEX) + WIS (monk) to AC?

RHMG Animator |

RHMG Animator wrote:not in a PFS game I'm sure, but in a homebrew game it seems logical to allow levels to stack to qualify for grand/greater mutagen discoveries, that's just my opinion though, lolCorrection, the Brawler does NOT count as Alchemist for Discoveries,
ONLY the mutagen.
Mutagenic Mauler gets greater mutagen at 12th level, and the more you go into Mutagenic Mauler, the more powerful the mutagen gets

![]() |

First off, kudos to the designers, my mind is whirling with character concepts.
Couple of quick questions:
1) Does Shaman use Summon Monster or Summon Nature's Ally?2) Are there any summoning-archtypes for the Shaman?
3) Does a Nature Spirit still grant Nature's Whispers (use WIS instead of DEX)? Does this mean a Monk can dip 1 level in Shaman and get WIS (replaces DEX) + WIS (monk) to AC?
1) Unless I'm missing something, the answer is no. Just summon swarm.
2) No.
3) Don't see it on the list.

Kudaku |
1 person marked this as a favorite. |

Is there no "or Monk level X" caveat for the Pummel feats? If so that's terrible, a Monk wouldn't be able to pick up charge until 16th level. MoMS 2/Brawler X would be the only build that could get a use out of the feats.
All three style chains (grab, jab and pummel) in the ACG have early-access baked in for monks and brawlers.

RHMG Animator |

RHMG Animator wrote:Mutagenic Mauler gets greater mutagen at 12th level, and the more you go into Mutagenic Mauler, the more powerful the mutagen getsthere ya go...same as alchemist ;>
Not quite the same;
Alchemist gets to choose when he gets it,Mutagenic Mauler is given it at 12th level.
Note: you could ask the DM to change the Master Chymist requirements so a 8th level Mutagenic Mauler is the same as a 8th level Alchemist,
the Extracts per day would just be Master Chymist then along with the bombs.

![]() |

Sammy T wrote:First off, kudos to the designers, my mind is whirling with character concepts.
Couple of quick questions:
1) Does Shaman use Summon Monster or Summon Nature's Ally?2) Are there any summoning-archtypes for the Shaman?
3) Does a Nature Spirit still grant Nature's Whispers (use WIS instead of DEX)? Does this mean a Monk can dip 1 level in Shaman and get WIS (replaces DEX) + WIS (monk) to AC?
1) Unless I'm missing something, the answer is no. Just summon swarm.
2) No.
3) Don't see it on the list.
Thank you, Exocrat. No summon spells whatsoever? Sadface :(

![]() |

Arachnofiend wrote:...Are there any good options like this that /aren't/ specifically awesome for divine casters?You want martials to have nice things?
Martial characters get plenty of nice things from the book, don't worry. Starting with: Bloodrager, Brawler, Hunter, Slayer, Swashbuckler. Even if some of those aren't quite your style (or if you don't count Bloodrager as "martial"), that's still a lot of toys to play with once you start cross-classing (4/5 are full-BAB, so you won't be losing that). Add in feats and the huge number of new archetypes, I think folks will find a lot to like.
Of course, some haters gonna hate regardless, but unless you're one of those that insists on being sour, I think you'll enjoy the book.
(NB, this does not deny that there may be legitimate concerns about any given *specific* feature in the book. But a few disappointments are surely outweighed by all the fun new things you'll find.)

![]() |

Is there no "or Monk level X" caveat for the Pummel feats? If so that's terrible, a Monk wouldn't be able to pick up charge until 16th level. MoMS 2/Brawler X would be the only build that could get a use out of the feats.
There is, I glossed over it. Level 5 for the 2nd feat and level 8 for the 3rd.

JBurz |

Sammy T wrote:First off, kudos to the designers, my mind is whirling with character concepts.
Couple of quick questions:
1) Does Shaman use Summon Monster or Summon Nature's Ally?2) Are there any summoning-archtypes for the Shaman?
3) Does a Nature Spirit still grant Nature's Whispers (use WIS instead of DEX)? Does this mean a Monk can dip 1 level in Shaman and get WIS (replaces DEX) + WIS (monk) to AC?
1) Unless I'm missing something, the answer is no. Just summon swarm.
2) No.
3) Don't see it on the list.
#3 alarms me - can you tell me in vague terms what the Nature spirit grants now?

Jinjifra |
Arachnofiend wrote:Is there no "or Monk level X" caveat for the Pummel feats? If so that's terrible, a Monk wouldn't be able to pick up charge until 16th level. MoMS 2/Brawler X would be the only build that could get a use out of the feats.All three style chains (grab, jab and pummel) in the ACG have early-access baked in for monks and brawlers.
So I'm guessing you get charge at level 10 for brawler and monk? That seems to be the level where pounce comes online, unless you are a druid.

![]() |

Exocrat wrote:#3 alarms me - can you tell me in vague terms what the Nature spirit grants now?Sammy T wrote:First off, kudos to the designers, my mind is whirling with character concepts.
Couple of quick questions:
1) Does Shaman use Summon Monster or Summon Nature's Ally?2) Are there any summoning-archtypes for the Shaman?
3) Does a Nature Spirit still grant Nature's Whispers (use WIS instead of DEX)? Does this mean a Monk can dip 1 level in Shaman and get WIS (replaces DEX) + WIS (monk) to AC?
1) Unless I'm missing something, the answer is no. Just summon swarm.
2) No.
3) Don't see it on the list.
You can make it rain over someone's head, then get fast healing when you're knocked out, then your spirit animal turns into an animal companion, then you get to coccoon for 8 hours to change creature type and cleanse conditions.
Notably, there's one nature hex that says you can spontaneously cast SNA spells, but it doesn't say you add those spells to your spell list. This is probably an error.

Arachnofiend |

Justin Sane wrote:Arachnofiend wrote:...Are there any good options like this that /aren't/ specifically awesome for divine casters?You want martials to have nice things?Martial characters get plenty of nice things from the book, don't worry. Starting with: Bloodrager, Brawler, Hunter, Slayer, Swashbuckler. Even if some of those aren't quite your style (or if you don't count Bloodrager as "martial"), that's still a lot of toys to play with once you start cross-classing (4/5 are full-BAB, so you won't be losing that). Add in feats and the huge number of new archetypes, I think folks will find a lot to like.
Of course, some haters gonna hate regardless, but unless you're one of those that insists on being sour, I think you'll enjoy the book.
(NB, this does not deny that there may be legitimate concerns about any given *specific* feature in the book. But a few disappointments are surely outweighed by all the fun new things you'll find.)
From what I've heard so far my list of reasons to buy the book has been reduced down to the Slayer and the Bloodrager... Which still ends with me buying it because the Slayer is IMO one of the best things to happen to this game, but a lot of the new information is just serving to dull my excitement...

JBurz |

JBurz wrote:Exocrat wrote:#3 alarms me - can you tell me in vague terms what the Nature spirit grants now?Sammy T wrote:First off, kudos to the designers, my mind is whirling with character concepts.
Couple of quick questions:
1) Does Shaman use Summon Monster or Summon Nature's Ally?2) Are there any summoning-archtypes for the Shaman?
3) Does a Nature Spirit still grant Nature's Whispers (use WIS instead of DEX)? Does this mean a Monk can dip 1 level in Shaman and get WIS (replaces DEX) + WIS (monk) to AC?
1) Unless I'm missing something, the answer is no. Just summon swarm.
2) No.
3) Don't see it on the list.
You can make it rain over someone's head, then get fast healing when you're knocked out, then your spirit animal turns into an animal companion, then you get to coccoon for 8 hours to change creature type and cleanse conditions.
Notably, there's one nature hex that says you can spontaneously cast SNA spells, but it doesn't say you add those spells to your spell list. This is probably an error.
Seems like they really don't want shaman entering melee without a dip elsewhere, though I understand that the old Nature spirit made shaman a very attractive one-level dip for other classes.
Is the Life Link Hex still part of the Life options?

RHMG Animator |

Xen wrote:So I read the Swashbuckler. Then came here to confirm the most baffling thing I found. Yep, no dex to damage for the most iconic weapon of a swashbuckler. Closest I can get is a feat tax and using a cutlass. The whole reason I bought this book was because of this class and a promise in a blog post for dex to damage. For the first time, I honestly feel a little cheated by Paizo.Seriously, this is exactly how i feel too.
The Player Companion that goes with the ACG has a feat for the rapier, it was posted BY Lead Designer, Jason Bulmahn.
If you wish to debate it, take it to another thread

JBurz |

JBurz wrote:Yes. It only works on allies with below -5 hit points and transfers 5hp/round, so it can't bring them back to concious. Don't know if that's different from the playtest or not.
Is the Life Link Hex still part of the Life options?
The playtest version worked this way:
"if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and she takes 5 hit points of damage."
It's the same phrasing as the Oracle version - so not when PCs are dying, but if they have five or more HP missing below their maximum HP (eg. 37 current HP with a max of 42).
Is the wording different now from above?