Sorry to Necro this thread, but I thought it better than starting a new one. I was looking at this trait for a character I had in mind, but I couldn't find much in the way of clarification anywhere.
Mediator Trait (Champions of Purity) : You receive a +1 trait bonus to the DC of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.
Peacemaker Feat (from same source) : The DC to resist spells you cast to ensure peace or force aggressive creatures to become peaceful increases by +2. This affects spells that dissuade creatures from aggressive actions without exerting long-term or absolute control over them, and without leaving them defenseless. These spells include, but are not limited to, calm animals, calm emotions, command, compassionate ally, enthrall, euphoric tranquility, sanctuary, and serenity.
Ongoing Control: Since some of the suggestions listed are ongoing, I'm assuming control is the kicker here, and it looks like making someone do something is considered control, whereas making them not do anything isn't? So sleep isn't control since it causes inaction, charm person isn't control because it just makes someone friendly (and specifically states isn't control, whereas Dominate Person does), does that mean Daze, Fascinite, Forbid, and Hold Person isn't controll since they just stand there?
Peaceful Action: A peaceful action is one that doesn't result in harm or violence right? From the examples that also seems to include effects thsat result in inaction as well.
Level | Spells/Effect | Ongoing Control | Peaceful Act
0th Daze? 1 round inaction
1st Charm Person? 1 hour/level make friendly
1st Command? 1 round non-violent
1st Forbid? 1 round inaction
(Su) Fascinate? bard performance inaction
1st Sleep 1 min/level inaction
2nd Calm Emotions 1 round/level non-violent
2nd Enthral? 1 hour make friendly
2nd Hold Person? 1 round/level inaction
2nd Suggestion 1 hour/level non-violent