Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

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Last Updated - 7/22/2015

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A Great (if errata-filled) Book for Players

4/5

This book has gotten a lot of flack for two reasons: (1) A number of people were upset by the large amount of errata posted after the book came out. (2) A number of people were upset by the perceived power-creep that this book carried with it, especially in the archetype section.

Both of these are reasonable complaints that I largely agree with.

That said, this book also contains a cornucopia of player options that are great fun. A number of the classes it introduced are now mainstream: it’s hard to imagine playing the game without options like the Brawler, the Investigator, the Slayer, the Bloodrager, the Hunter, or the Warpriest. Or to play without archetypes like the Bolt Ace (Gunslinger), Mutation Warrior or Martial Master (Fighter).

Moreover, the book introduced a number of feats that improve on the available build options available to most players (Extra Hex! Slashing Grace!). Likewise, although the spells in this book seem to have flown under the radar, there are a lot of nice and interesting spells are introduced in this book (Glue Seal, Communal Align Weapon, Wall of Blindness/Deafness, Wall of Nausea, Anti-Incorporeal Shell, Adjustable Disguise, Adjustable Polymorph, Investigative Mind, etc).

Easily 5 stars worth of good material here. Given the unusually large amount of errata, I feel compelled to deduct a star. But all that said, it’s hard to imagine playing Pathfinder without this book -- after the Core Rulebook and Advanced Players Guide, it’s probably the best book for players to pick up.


Unbalanced, uninspired and rushed.

1/5

This book still sticks out as one of Paizo's biggest missteps. It was extremely rushed and it shows.

At least half of the new classes don't even need to exist as anything other than archetypes. Even among the ones that actually work, most feel very uninspired.

There are a few good things in it, but not really enough to justify buying it. It's not worth your money and it's best not to encourage sloppy work.

Hopefully Paizo learns from this and prioritizes quality over quantity and speed from now on.


A continuing disappointment

1/5

The ACG had problems. Many problems. And it continues to have problems.

From concept ("Let's make ten classes as complicated and broken as the magus, or more so!"), to out-of-whack game design, to simply poor editing, the ACG is a mess. The book's philosophy seems to be "create a new utterly unbalanced mechanic, and proliferate it as far as possible." The (quickly issued) errata pulled some of it a bit more into line, but it just doesn't come close to correcting it.

Even something as simple as alchemical items are way out there. Holy Weapon Balm costs 5gp more than holy water, and does 1400% more damage. And that doesn't even include increasing damage to incorporeal creatures.

Even two years after it was released, I continue to be impressed with the complete disregard for balance and sense in this book. If power creep had happened this much every year, we'd be looking at 9999 damage caps by now. The ACG stands out for its insanity.

Perhaps pulping it for the cover error would have been the better move.


The first real dud in my Pathfinder collection

1/5

I am extremely disappointed in this product, and glad I only purchased the PDF version. As other reviewers have pointed out, the new classes are poorly balanced when compared to the preexisting ones, and would be a better fit for a book like Unchained, much like Unearthed Arcana's gestalt characters.

There's far too many feats and toys dedicated to these new classes, which drastically lessens this book's universal appeal, and even though some contrivances are provided to make some of said feats accessible to other classes, it ends up painting the book's title as a misnomer - it isn't an "advanced class guide" any more than it is a guide mostly about ten new classes, that are "advanced" only in the sense that they're more powerful than the others.

It's my fault for not properly researching the book before buying it, so buyer beware if you're expecting to find a literal advanced class guide, as opposed to a lengthy introduction to ten new ones.


Overall disappointing

2/5

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


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Shadow Lodge

Here's another question for those who have the ACG already, does the base hunter or any of the hunter archetypes qualify for Monstrous Mount?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Xen wrote:
So I read the Swashbuckler. Then came here to confirm the most baffling thing I found. Yep, no dex to damage for the most iconic weapon of a swashbuckler. Closest I can get is a feat tax and using a cutlass. The whole reason I bought this book was because of this class and a promise in a blog post for dex to damage. For the first time, I honestly feel a little cheated by Paizo.

Well, we'll see if the developers will address this, either here or at GenCon. I hope that they don't try to ignore this matter.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Brybry wrote:
Xen wrote:
So I read the Swashbuckler. Then came here to confirm the most baffling thing I found. Yep, no dex to damage for the most iconic weapon of a swashbuckler. Closest I can get is a feat tax and using a cutlass. The whole reason I bought this book was because of this class and a promise in a blog post for dex to damage. For the first time, I honestly feel a little cheated by Paizo.
What's stopping you from house-ruling it into a class feature or feat?

The fact that many GM's and all of PFS don't roll with house rules?

Not to mention that giving Bastard Swords and Dwarven Waraxes dex-to-damage and not Rapiers is absurd.


I need to step out for a bit so that's everything from me for now - if you leave questions I'll do my best to find answers when I'm back. :)

Shadow Lodge

5 people marked this as a favorite.

I'd like to comment here about a number of promises that I believe Paizo made that are supposed to fulfilled in this book.

First, this book was supposed to bring the troops back from the Worldwound on an aggressive timetable, so they could all be home with their families in time for the fall harvest festival.

Second, Habe's Sanatorium in Varisia was supposed to be closed down.

Third, as a basic human right, we were supposed to get free access to remove disease, remove curse and other condition removing scrolls, even if we aren't active Pathfinders going on adventures.

Wait...

Silver Crusade

2 people marked this as a favorite.
Brybry wrote:
Xen wrote:
So I read the Swashbuckler. Then came here to confirm the most baffling thing I found. Yep, no dex to damage for the most iconic weapon of a swashbuckler. Closest I can get is a feat tax and using a cutlass. The whole reason I bought this book was because of this class and a promise in a blog post for dex to damage. For the first time, I honestly feel a little cheated by Paizo.
What's stopping you from house-ruling it into a class feature or feat?

Because our PFS Brothers and Sisters deserve justice!

Also what Magnuskn said.


FREE BEER
(tomorrow)

Grand Lodge

1 person marked this as a favorite.
Brybry wrote:
What's stopping you from house-ruling it into a class feature or feat?

I was actually looking forward to playing this class in PFS, so I won't be able to house rule it. Also, my home group isn't a fan of house rules.

Grand Lodge

Is there any support for ranger traps, skirmisher ranger tricks, bardic masterpieces, or new traits?

Grand Lodge

Also could someone shed more light on the spontaneous magus?

Shadow Lodge

4 people marked this as a favorite.

For the folks who continue to express concern about swashbucklers and rapier damage, I encourage you all to take the rapier-only swashbuckler archetype through a DPR spreadsheet and really be certain it's lacking on the damage output compared to a swashbuckler wielding a battleaxe... at least before venting a sixth or seventh time.

There is a swashbuckler archetype that focuses exclusively on the rapier which has a number of goodies like getting an extra feat at 1st level (hey, free Weapon Focus on top of finesse) and who's weapon training damage is an advancement step ahead of the regular weapon training damage advancement.

This is the same one with the bigger panache pool that gets to add Intelligence to attack rolls. It also gets the ability to spend a point of panache to automatically threaten a critical hit and an improved critical range ability that stacks with keen and improved critical. That's right. Stacks!

I suspect if you took the rapier swashbuckler at level 1, 5, 8, 12 and 20 - you might fight not only does it do just as much damage, it does even more.

I suspect this is why the designers/developers are quiet here as well, since they've already gone through this exercise.

There is also an obscene amount of swashbuckler magic gear in this book, from capes to rapiers to sleeves to hat plumes. Swashbuckler looks very strong.

Dark Archive

Cool. We have a swashbuckler who guarantees critically with his magic floppy hat and couture clothing. I'm in.

What about the Bloodrager archetypes? I gather there are loads!


I forgot about the PFS. I'm not a PFS member, and I definitely house rule in my games to make if more flexible to our gameplay style. I am surprised that GMs don't house rule. It's even encouraged in the GM guide. Dex-to-damage is something I definitely don't like, but I see it making sense for a scimitar or something similar, not a dwarven axe. But I guess it depends on how you flavor your description of your attacks in combat. You should house rule dex-damage for piercing weapons into your own games or discuss the possibility with your groups GM if people are really passionate about dex-to-damage


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
wakedown wrote:

For the folks who continue to express concern about swashbucklers and rapier damage, I encourage you all to take the rapier-only swashbuckler archetype through a DPR spreadsheet and really be certain it's lacking on the damage output compared to a swashbuckler wielding a battleaxe... at least before venting a sixth or seventh time.

There is a swashbuckler archetype that focuses exclusively on the rapier which has a number of goodies like getting an extra feat at 1st level (hey, free Weapon Focus on top of finesse) and who's weapon training damage is an advancement step ahead of the regular weapon training damage advancement.

This is the same one with the bigger panache pool that gets to add Intelligence to attack rolls. It also gets the ability to spend a point of panache to automatically threaten a critical hit and an improved critical range ability that stacks with keen and improved critical. That's right. Stacks!

I suspect if you took the rapier swashbuckler at level 1, 5, 8, 12 and 20 - you might fight not only does it do just as much damage, it does even more.

I suspect this is why the designers/developers are quiet here as well, since they've already gone through this exercise.

There is also an obscene amount of swashbuckler magic gear in this book, from capes to rapiers to sleeves to hat plumes. Swashbuckler looks very strong.

First off, I am playing a Swashbuckler at level 14 in a RotRL campaign at this time. I can't imagine that my GM is letting me rebuild the character completely to accomodate an archetype which obviously is built with another attribute spread focus than a normal Swashbuckler would be.

Secondly, this still does not address at all the utter absurdity of bastard swords and dwarven waraxes getting dex-to-damage, while rapiers (and all other one-handed/light piercing weapons, mind you) do not.

Grand Lodge

wakedown wrote:

For the folks who continue to express concern about swashbucklers and rapier damage, I encourage you all to take the rapier-only swashbuckler archetype through a DPR spreadsheet and really be certain it's lacking on the damage output compared to a swashbuckler wielding a battleaxe... at least before venting a sixth or seventh time.

There is a swashbuckler archetype that focuses exclusively on the rapier which has a number of goodies like getting an extra feat at 1st level (hey, free Weapon Focus on top of finesse) and who's weapon training damage is an advancement step ahead of the regular weapon training damage advancement.

This is the same one with the bigger panache pool that gets to add Intelligence to attack rolls. It also gets the ability to spend a point of panache to automatically threaten a critical hit and an improved critical range ability that stacks with keen and improved critical. That's right. Stacks!

I suspect if you took the rapier swashbuckler at level 1, 5, 8, 12 and 20 - you might fight not only does it do just as much damage, it does even more.

I suspect this is why the designers/developers are quiet here as well, since they've already gone through this exercise.

There is also an obscene amount of swashbuckler magic gear in this book, from capes to rapiers to sleeves to hat plumes. Swashbuckler looks very strong.

Any chance you could post some more info on that archetype? I agree, I wish people would relax about the rapier thing ATM perhaps there is a trait which let's you use a 1h piercing weapon as slashing? Or you just take a scimitar and say, look at how beautiful my "rapier" is...


3 people marked this as a favorite.

I am getting funny pictures in my head of axe wielding dwarven swashbucklers :)

Scarab Sages

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Captain K. wrote:

Cool. We have a swashbuckler who guarantees critically with his magic floppy hat and couture clothing. I'm in.

What about the Bloodrager archetypes? I gather there are loads!

Blood Conduit: A magical groper.

Bloodrider: Gains a feral companion to ride.
Crossblooded Rager: 2 Bloodlines to cherry pick abilities.
Greenrager: Woodland Stride and Summon Nature's Ally.
Metamagic Rager: Burn Rage Rounds to power MM level increases.
Primalist: Can take 2 barbarian rage powers instead of a bloodline power.
Rageshaper: Bumps natural attacks.
Spelleater: Fast healing and use spell slots to heal self.
Steelblood: Heavy Armor fun.
Untouchable Rager: No spells, lotsa SR.


1 person marked this as a favorite.
wakedown wrote:

For the folks who continue to express concern about swashbucklers and rapier damage, I encourage you all to take the rapier-only swashbuckler archetype through a DPR spreadsheet and really be certain it's lacking on the damage output compared to a swashbuckler wielding a battleaxe... at least before venting a sixth or seventh time.

There is a swashbuckler archetype that focuses exclusively on the rapier which has a number of goodies like getting an extra feat at 1st level (hey, free Weapon Focus on top of finesse) and who's weapon training damage is an advancement step ahead of the regular weapon training damage advancement.

This is the same one with the bigger panache pool that gets to add Intelligence to attack rolls. It also gets the ability to spend a point of panache to automatically threaten a critical hit and an improved critical range ability that stacks with keen and improved critical. That's right. Stacks!

I suspect if you took the rapier swashbuckler at level 1, 5, 8, 12 and 20 - you might fight not only does it do just as much damage, it does even more.

I suspect this is why the designers/developers are quiet here as well, since they've already gone through this exercise.

There is also an obscene amount of swashbuckler magic gear in this book, from capes to rapiers to sleeves to hat plumes. Swashbuckler looks very strong.

This sounds awesome, I am very excited about this aaaand I cannot wait to have my book shipped and at my door in probably a few weeks. A rapier focused archetype is exactly what I wanted

Shadow Lodge

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Speaking of traits for swashbucklers, how about a favored class bonus teaser? I don't know if this will garner "that's awesome" or "I hate swaxe-bucklers even more!" responses, probably a bit of both.

I apologize to the PDT in advance for posting this one verbatim, but it is just a FCB, and I imagine if not posted this way, it would be even more contentious!

Dwarf Swashbuckler Favored Class Bonus:
Add 1/4 to the swashbuckler’s effective class level to determine the extra damage she deals because of the precise strike deed when wielding a light pick or a heavy pick. If the swashbuckler has the Slashing Grace feat or another similar effect, she can treat the battleaxe or handaxe as a one-handed piercing melee weapon, and she gains this benefit when wielding the appropriate weapon for the feat as well.

Scarab Sages

Any more info on the Inquisitor archetype that gets slayer combat styles? I am VERY interested in this as I was contemplating a dip into an inquisitor for the spells and inquisition or a ranger for the combat style.

Having both would be awesome.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
wakedown wrote:
Speaking of traits for swashbucklers, how about a favored class bonus teaser? I don't know if this will garner "that's awesome" or "I hate swaxe-bucklers even more!" responses, probably a bit of both.

It's not that I suddenly hate the idea of axe-wielding dwarven swashbucklers. I am pretty agnostic on the whole concept.

It is just bizarre to me that they get preference over rapier wielding swashbucklers. Why?!?

Silver Crusade

magnuskn wrote:
Xen wrote:
So I read the Swashbuckler. Then came here to confirm the most baffling thing I found. Yep, no dex to damage for the most iconic weapon of a swashbuckler. Closest I can get is a feat tax and using a cutlass. The whole reason I bought this book was because of this class and a promise in a blog post for dex to damage. For the first time, I honestly feel a little cheated by Paizo.
Well, we'll see if the developers will address this, either here or at GenCon. I hope that they don't try to ignore this matter.

Relevant:

Mark Seifter wrote:
I'm afraid it's actually official policy not to wade full throttle into the pre-release question threads triggered by the early PDFs, when many people received information secondhand or possibly missed a line of text in their excitement (not saying that happened here, since there was a cut and paste).

So no need to worry that the designers ignoring the discussion here. They're just not speaking up yet. I imagine we'll hear a lot more from them after GenCon, perhaps with a bit of a delay to let the forums work on the new book and identify potential problems / areas of concern. (The forums are great at gathering that data, after all. Lots of folks working on it, and folks who haven't seen the text a thousand times and so can look with fresh eyes.)

:-)

Scarab Sages

wakedown wrote:

Speaking of traits for swashbucklers, how about a favored class bonus teaser? I don't know if this will garner "that's awesome" or "I hate swaxe-bucklers even more!" responses, probably a bit of both.

I apologize to the PDT in advance for posting this one verbatim, but it is just a FCB, and I imagine if not posted this way, it would be even more contentious!

** spoiler omitted **

Wait, what?

"If the swashbuckler has the Slashing Grace feat or another similar effect, she can treat the battleaxe or handaxe as a one-handed piercing melee weapon"

Why is this text there? Slashing Grace already lets you treat the Battle Axe as a one-handed piercing weapon.

However, the handaxe is a light weapon. if you can use one light weapon with slashing grace, does it apply to other light weapons?

Grand Lodge RPG Superstar 2012 Top 32

Imbicatus wrote:
wakedown wrote:

Speaking of traits for swashbucklers, how about a favored class bonus teaser? I don't know if this will garner "that's awesome" or "I hate swaxe-bucklers even more!" responses, probably a bit of both.

I apologize to the PDT in advance for posting this one verbatim, but it is just a FCB, and I imagine if not posted this way, it would be even more contentious!

** spoiler omitted **

Wait, what?

"If the swashbuckler has the Slashing Grace feat or another similar effect, she can treat the battleaxe or handaxe as a one-handed piercing melee weapon"

Why is this text there? Slashing Grace already lets you treat the Battle Axe as a one-handed piercing weapon.

However, the handaxe is a light weapon. if you can use one light weapon with slashing grace, does it apply to other light weapons?

"or another similar effect"

Shadow Lodge

3 people marked this as a favorite.
magnuskn wrote:
It is just bizarre to me that they get preference over rapier wielding swashbucklers. Why?!?

Allow yourself to get your hands on the full book. There is much rapier love in the book.

The "swashbuckler's rapier" is a +1 rapier costing a mere 7,320gp.

What does it do you ask?

Why, if you're holding it and spend a point of panache, you can give it the bane property for 1 round against any humanoid subtype.

There are many swashbuckler only (essentially) weapon enchants.

I'm not the developers, but there's just so much rapier love, maybe it didn't need the Dex to damage. Or maybe that ability has been cherry picked to appear in Advanced Class Origins.

I think we need to trust the developers here, who I'm certain will chime in on exactly what their process was when they can. I see no reason to get too fired up at this point since there is really so, so, so much love for rapier-wielders in the book, that it's at least clear to me that many many, many (if not most) swashbucklers will be carrying them.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Joe M. wrote:
So no need to worry that the designers ignoring the discussion here. They're just not speaking up yet. I imagine we'll hear a lot more from them after GenCon, perhaps with a bit of a delay to let the forums work on the new book and identify potential problems / areas of concern. (The forums are great at gathering that data, after all. Lots of folks working on it, and folks who haven't seen the text a thousand times and so can look with fresh eyes.):-)

Given that this discussion cannot have escaped their eyes (although I'd easily understand that they just have gotten into the office over in Seattle) and that they have written the book, they could then at least give us a heads-up that there is some non-absurd reasoning for this or that we simply have missed something so far.

Shadow Lodge

Imbicatus wrote:
wakedown wrote:

Speaking of traits for swashbucklers, how about a favored class bonus teaser? I don't know if this will garner "that's awesome" or "I hate swaxe-bucklers even more!" responses, probably a bit of both.

I apologize to the PDT in advance for posting this one verbatim, but it is just a FCB, and I imagine if not posted this way, it would be even more contentious!

** spoiler omitted **

Wait, what?

"If the swashbuckler has the Slashing Grace feat or another similar effect, she can treat the battleaxe or handaxe as a one-handed piercing melee weapon"

Why is this text there? Slashing Grace already lets you treat the Battle Axe as a one-handed piercing weapon.

However, the handaxe is a light weapon. if you can use one light weapon with slashing grace, does it apply to other light weapons?

Maybe because they are expecting the dwarf to take slashing grace (dwarven waraxe)'


8 people marked this as a favorite.
wakedown wrote:
I think we need to trust the developers here

Given Magnus's comments regarding the developers in other areas (*coughMythiccough*) I think there's about as much chance of him just trusting them as there is him spontaneously combusting and instantly reincarnating like a phoenix.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
wakedown wrote:
magnuskn wrote:
It is just bizarre to me that they get preference over rapier wielding swashbucklers. Why?!?

Allow yourself to get your hands on the full book. There is much rapier love in the book.

The "swashbuckler's rapier" is a +1 rapier costing a mere 7,320gp.

What does it do you ask?

Why, if you're holding it and spend a point of panache, you can give it the bane property for 1 round against any humanoid subtype.

There are many swashbuckler only (essentially) weapon enchants.

I'm not the developers, but there's just so much rapier love, maybe it didn't need the Dex to damage. Or maybe that ability has been cherry picked to appear in Advanced Class Origins.

I think we need to trust the developers here, who I'm certain will chime in on exactly what their process was when they can. I see no reason to get too fired up at this point since there is really so, so, so much love for rapier-wielders in the book, that it's at least clear to me that many many, many (if not most) swashbucklers will be carrying them.

See, goodies for the new class are nice to have. My problem here is still another thing, though.

Big unwieldy one-handed slashing weapons like bastard swords = totally fine to use dex-to-damage!

Rapiers and other traditionally dexterity-associated piercing weapons = nope.

Is there anybody who thinks that this makes sense?


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Orthos wrote:
wakedown wrote:
I think we need to trust the developers here
Given Magnus's comments regarding the developers in other areas (*coughMythiccough*) I think there's about as much chance of him just trusting them as there is him spontaneously combusting and instantly reincarnating like a phoenix.

Yeah, by this point it's kinda like buying repeatedly from Griftah over in Shattrah.


I'll ask again; can someone tell me if Warpriests choose to take Domains and/or maybe even Inquisitions instead of Blessings?


Are there any spells that let you change into fey or other creatures that do not have a polymorph version?


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wakedown is continually making sense
wakedown do you see what happens now when you try to make sense on these forums

Dark Archive

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Could just be a typo/braino, in which the writer meant to put 'Light' and put 'One Handed' instead, or meant to put 'One Handed (Finessable)' or something and the parenthetical got dropped. That would explicitly allow for rapiers and whips to be counted, but not battle axes or bastard swords.

Silver Crusade

1 person marked this as a favorite.
magnuskn wrote:
Given that this discussion cannot have escaped their eyes [...] and that they have written the book, they could then at least give us a heads-up that there is some non-absurd reasoning for this or that we simply have missed something so far.

It hasn't escaped them. Mark's mentioned it a couple times in his thread, though he hasn't addressed it. Plus, it seems ... unlikely that they won't be carefully watching the product thread discussing their big new rulebook.

The policy seems like a good one to me, though it does lead to these small frustrations in the meantime.

Patience.

:-)


4 people marked this as a favorite.
magnuskn wrote:
Given that this discussion cannot have escaped their eyes (although I'd easily understand that they just have gotten into the office over in Seattle) and that they have written the book, they could then at least give us a heads-up that there is some non-absurd reasoning for this or that we simply have missed something so far.

Jason Bulmahn asked for patience earlier in this thread, explaning that GenCon prep takes up a LOT of time for everyone at Paizo. If the designers have anything to say about the game mechanics involved, it'll happen after GenCon. So, patience. :)

Shadow Lodge

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Lamontius wrote:
wakedown is continually making sense. wakedown do you see what happens now when you try to make sense on these forums

I've learned to try not to make sense here by now. I'm trolling for people to click 'favorite' on my posts now.

I've learned my techniques from the best.

I've learned them from the most electrifying forums poster in the world.

In case that doesn't work. Ranger archetype. With swashbuckler panache. That gets to target touch attack AC with bows. That is all.

The Exchange RPG Superstar 2010 Top 16, Contributor

Ashram wrote:
So, people with the book, how does the Blade Adept archetype for arcanist hold up to the Bladebound archetype for the magus?

I don't have the final copy, but it was built off the black blade archetype ability so should be quite close. I'd love to know more about how this archetype looks in it's final form as well.


wakedown wrote:
Lamontius wrote:
wakedown is continually making sense. wakedown do you see what happens now when you try to make sense on these forums

I've learned to try not to make sense here by now. I'm trolling for people to click 'favorite' on my posts now.

I've learned my techniques from the best.

I've learned them from the most electrifying forums poster in the world.

In case that doesn't work. Ranger archetype. With swashbuckler panache. That gets to target touch attack AC with bows. That is all.

you stop it

I am blushing right down to my bones


magnuskn wrote:
wakedown wrote:
Speaking of traits for swashbucklers, how about a favored class bonus teaser? I don't know if this will garner "that's awesome" or "I hate swaxe-bucklers even more!" responses, probably a bit of both.

It's not that I suddenly hate the idea of axe-wielding dwarven swashbucklers. I am pretty agnostic on the whole concept.

It is just bizarre to me that they get preference over rapier wielding swashbucklers. Why?!?

Look, it's also cutlass wielders getting preference over spiked shield, heavy pickaxe, trident, morningstar, and short spear users. Yes, rapier is iconic. So is cutlass. There will be silly things either way. They have provided an archetype for the rapier wielders, and house ruling remains as viable as it ever does.

My operating theory will be that they wanted to give River Tam access to Dex-to-damage when dual-wielding hand axes because waif-fu is cooler with axes. That, or they chose to go with piratical swashbucklers and give the others archetypes.

I, however am upset at not getting Dex-to-damage on two-handed bludgeoning weapons like the iconic comedically-oversized mallet.

Spelleater, Untouchable, and Metarager look pretty cool! I'm really looking forward to Bloodrager.


2 people marked this as a favorite.

Even though I'm baffled too by no rapier and dex damage could we take that discussion elsewhere? This is not the rapier thread.

Also, as Set pointed out there might be an explanation for this.

Anybody noticed an earlier post saying the hunter has lost its cantrips? that information was wrong and based on a misunderstanding! .

Let it go or take the raper/dex - damage elsewhere. Please

More info on the investigator?

Contributor

I knew about the ranger archetype. Tell me about the spontaneous casting magus instead.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Joe M. wrote:
magnuskn wrote:
Given that this discussion cannot have escaped their eyes [...] and that they have written the book, they could then at least give us a heads-up that there is some non-absurd reasoning for this or that we simply have missed something so far.

It hasn't escaped them. Mark's mentioned it a couple times in his thread, though he hasn't addressed it. Plus, it seems ... unlikely that they won't be carefully watching the product thread discussing their big new rulebook.

The policy seems like a good one to me, though it does lead to these small frustrations in the meantime.

Patience.

:-)

It literally would take them one minute of their time to write down a reassurance that they are going to discuss the topic later. I can understand that time is tight at this moment due to GenCon, but at least they should come down here and give some reassurance themselves that they are going to address this.

Yeah, I am a bit short on trust right now. Sorry. :-/

RPG Superstar 2008 Top 32

6 people marked this as a favorite.
magnuskn wrote:
Given that this discussion cannot have escaped their eyes (although I'd easily understand that they just have gotten into the office over in Seattle) and that they have written the book, they could then at least give us a heads-up that there is some non-absurd reasoning for this or that we simply have missed something so far.

Somehow I think Gen Con prep trumps answering your questions, no matter how important you think your question is.

Seriously, the book has been in a handful of people's hands for less than 24 hours. Chill out. Imagine the dark ages before the Internet when you might have to wait months, if ever, to see a mention in Dragon.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Zark wrote:

Even though I'm baffled too by no rapier and dex damage could we take that discussion elsewhere? This is not the rapier thread.

Also, as Set pointed out there might be an explanation for this.

Let it go or take the raper/dex - damage elsewhere. Please

This is the product thread for the book containing the swashbuckler class and the Slashing Grace feat. There really is no more appropiate thread at this time, because the book hasn't released yet.

Shadow Lodge

Lamontius wrote:
you stop it I am blushing right down to my bones

Truth! And you bastard, you were immediately favorited by Jim Groves. Perhaps karma though after he tried to kill your favorite PC with silent lightning.

Dennis Baker wrote:
I'd love to know more about how this archetype looks in it's final form as well.

You!!! Evil man!!! Stop trying to kill all my PFS characters!!!

Wait, I mean of course, so I can murd-- appropriately challenge Lamontius's PFS characters!

Grand Lodge

I can't wait to play my Dhampir Swashbuckler who uses bastard swords and now I have a new character idea for a Dwarf Swashbuckler who uses axes.

I'm going to have to donate blood and/or live off ramen but I am getting this book as soon as it drops.

Can anyone give me more info on the Slayer? Is there a "tunnel rat" archetype?

What sort of goodies does the Investigator get?

SM

RPG Superstar 2008 Top 32

11 people marked this as a favorite.
magnuskn wrote:
There really is no more appropiate thread at this time, because the book hasn't released yet.

There is this thing labelled "Add New Thread" that you can use to create a more appropriate thread. It's like magic!


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
QuidEst wrote:
Look, it's also cutlass wielders getting preference over spiked shield, heavy pickaxe, trident, morningstar, and short spear users. Yes, rapier is iconic. So is cutlass. There will be silly things either way. They have provided an archetype for the rapier wielders, and house ruling remains as viable as it ever does.

Yet their iconic swashbuckler uses a rapier. I mean, I know that PF iconics are supposed to be pretty horrible mechanically...


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ross Byers wrote:

Somehow I think Gen Con prep trumps answering your questions, no matter how important you think your question is.

Seriously, the book has been in a handful of people's hands for less than 24 hours. Chill out. Imagine the dark ages before the Internet when you might have to wait months, if ever, to see a mention in Dragon.

Yeah, I know, I know. It's still frustrating as hell.

Ross Byers wrote:
There is this thing labelled "Add New Thread" that you can use to create a more appropriate thread. It's like magic!

And yet, adding a new thread about a topic which has not been 100% confirmed, as pointed out by many, seems more wasteful than containing this discussion in the thread which already has most of it. Magic!

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