Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • ... and much, much more!

ISBN-13: 978-1-60125-671-3

Errata
Last Updated - 7/22/2015

Other Resources: This product is also available on the following platforms:

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A Great (if errata-filled) Book for Players

4/5

This book has gotten a lot of flack for two reasons: (1) A number of people were upset by the large amount of errata posted after the book came out. (2) A number of people were upset by the perceived power-creep that this book carried with it, especially in the archetype section.

Both of these are reasonable complaints that I largely agree with.

That said, this book also contains a cornucopia of player options that are great fun. A number of the classes it introduced are now mainstream: it’s hard to imagine playing the game without options like the Brawler, the Investigator, the Slayer, the Bloodrager, the Hunter, or the Warpriest. Or to play without archetypes like the Bolt Ace (Gunslinger), Mutation Warrior or Martial Master (Fighter).

Moreover, the book introduced a number of feats that improve on the available build options available to most players (Extra Hex! Slashing Grace!). Likewise, although the spells in this book seem to have flown under the radar, there are a lot of nice and interesting spells are introduced in this book (Glue Seal, Communal Align Weapon, Wall of Blindness/Deafness, Wall of Nausea, Anti-Incorporeal Shell, Adjustable Disguise, Adjustable Polymorph, Investigative Mind, etc).

Easily 5 stars worth of good material here. Given the unusually large amount of errata, I feel compelled to deduct a star. But all that said, it’s hard to imagine playing Pathfinder without this book -- after the Core Rulebook and Advanced Players Guide, it’s probably the best book for players to pick up.


Unbalanced, uninspired and rushed.

1/5

This book still sticks out as one of Paizo's biggest missteps. It was extremely rushed and it shows.

At least half of the new classes don't even need to exist as anything other than archetypes. Even among the ones that actually work, most feel very uninspired.

There are a few good things in it, but not really enough to justify buying it. It's not worth your money and it's best not to encourage sloppy work.

Hopefully Paizo learns from this and prioritizes quality over quantity and speed from now on.


A continuing disappointment

1/5

The ACG had problems. Many problems. And it continues to have problems.

From concept ("Let's make ten classes as complicated and broken as the magus, or more so!"), to out-of-whack game design, to simply poor editing, the ACG is a mess. The book's philosophy seems to be "create a new utterly unbalanced mechanic, and proliferate it as far as possible." The (quickly issued) errata pulled some of it a bit more into line, but it just doesn't come close to correcting it.

Even something as simple as alchemical items are way out there. Holy Weapon Balm costs 5gp more than holy water, and does 1400% more damage. And that doesn't even include increasing damage to incorporeal creatures.

Even two years after it was released, I continue to be impressed with the complete disregard for balance and sense in this book. If power creep had happened this much every year, we'd be looking at 9999 damage caps by now. The ACG stands out for its insanity.

Perhaps pulping it for the cover error would have been the better move.


The first real dud in my Pathfinder collection

1/5

I am extremely disappointed in this product, and glad I only purchased the PDF version. As other reviewers have pointed out, the new classes are poorly balanced when compared to the preexisting ones, and would be a better fit for a book like Unchained, much like Unearthed Arcana's gestalt characters.

There's far too many feats and toys dedicated to these new classes, which drastically lessens this book's universal appeal, and even though some contrivances are provided to make some of said feats accessible to other classes, it ends up painting the book's title as a misnomer - it isn't an "advanced class guide" any more than it is a guide mostly about ten new classes, that are "advanced" only in the sense that they're more powerful than the others.

It's my fault for not properly researching the book before buying it, so buyer beware if you're expecting to find a literal advanced class guide, as opposed to a lengthy introduction to ten new ones.


Overall disappointing

2/5

Okay, there's a lot here that's just terribly rushed and it shows, like the editing here is painful at points. The classes themselves range wildly in value, and there's a lot of examples of Paizo's classic retro nerfing of things to help make options here look better. This was an obvious rush to gencon book, and it shows. While not everything in it is bad, and there's some salvageable content, you could easily continue to play the game without this book and miss out on absolutely nohthing.


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Designer

christos gurd wrote:
DeciusNero wrote:
Mark Seifter wrote:
DeciusNero wrote:


Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.
Good to hear! I'm trying to keep an open mind about the classes until I see them in full.
me too, i keep thinking they are keeping the hunter blog for last so they a can blow our minds with the big reveal.

I would consider the thing I'm talking about to be subtle but very interesting, so maybe not as much a big reveal but more like the appreciation of a fine wine?

OK, that was the last hint, I swear!


Mark Seifter wrote:
christos gurd wrote:
DeciusNero wrote:
Mark Seifter wrote:
DeciusNero wrote:


Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.
Good to hear! I'm trying to keep an open mind about the classes until I see them in full.
me too, i keep thinking they are keeping the hunter blog for last so they a can blow our minds with the big reveal.

I would consider the thing I'm talking about to be subtle but very interesting, so maybe not as much a big reveal but more like the appreciation of a fine wine?

OK, that was the last hint, I swear!

LOL, any bards with high diplomacy in the house? I think we drag a bit more out of this good man.

Silver Crusade

Mark Seifter wrote:
christos gurd wrote:
DeciusNero wrote:
Mark Seifter wrote:
DeciusNero wrote:


Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.
Good to hear! I'm trying to keep an open mind about the classes until I see them in full.
me too, i keep thinking they are keeping the hunter blog for last so they a can blow our minds with the big reveal.

I would consider the thing I'm talking about to be subtle but very interesting, so maybe not as much a big reveal but more like the appreciation of a fine wine?

OK, that was the last hint, I swear!

Tease. I've been trying to organize my thoughts (as best as I can without the final book) about which ACG classes I want to play first, and the Hunter's been a wildcard. In theory I can see myself enjoying a partial caster with a pet focus and teamwork feats ... but I just never latched onto the class in the playtest. I'm curious to see how it shakes out.


So I'm confuzzled. I decided to subscribe for the first time for this book. When is it going to ship for those of us not going to Gencon? We get the PDF when it ships, right?

Silver Crusade

Yes, when it ships. Which could be any time August 4th (hooray!) to August 22nd (the horror!). See THIS thread.


Kairos Dawnfury wrote:
So I'm confuzzled. I decided to subscribe for the first time for this book. When is it going to ship for those of us not going to Gencon? We get the PDF when it ships, right?

We get the PDF when our physical copy ships, yes.

As for when your copy ships, subscription shipments should start next week, I think, and it usually takes a couple of weeks for them to finish shipping out subscription packages. Of course, with GenCon being next month, that might cause the shipment to take a bit longer.

I'd suggest looking in the Customer Service section of the message boards. Customer Service guru Sara Marie always creates a thread for a given month, listing all relevant information (such as authorizations, when shipping starts and ends, and which products will be shipped to subscribers that month). You can find the thread for August HERE.

EDIT: Also, majorly ninja'd by Joe M.!

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Kairos Dawnfury wrote:
So I'm confuzzled. I decided to subscribe for the first time for this book. When is it going to ship for those of us not going to Gencon? We get the PDF when it ships, right?

It's also worth noting that you will get an email towards the end of this week. It'll start 'In the next few days...'

This is not your shipment email. It is the authorisation email. It lets you know that they will be taking money soon, so you can get your ducks in a row. It will also involve them checking with your bank that your card/account is still valid.

Sometime you will get another email. This is when your shipping label spits out of the warehouse printer. At this point, your order is final (although will probably not be in the actual box). You will be charged, but you will also have access to your PDFs. Your package may take a bit to get packed, picked up & into the shipping network, but it will be making it's way along that pathway.


Well I do hope that the Hunter got stronger :) If I may ask one thing, who designed this mystery class feature so I know who the thank for theoretically rescuing the Hunter?


Thanks for the help guys!

I was hoping I may get it on the 1st for my Aug 2nd game, heh.

The Exchange

What is the ETA for the shelf at my FLGS?

Webstore Gninja Minion

Ken 418 wrote:
What is the ETA for the shelf at my FLGS?

Retail release date for all of our August releases is August 14th.

The Exchange

Hi Liz, I guess I knew that but I'm starting to get antsy :)


christos gurd wrote:
DeciusNero wrote:
Mark Seifter wrote:
DeciusNero wrote:


Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.
Good to hear! I'm trying to keep an open mind about the classes until I see them in full.
me too, i keep thinking they are keeping the hunter blog for last so they a can blow our minds with the big reveal.

so shaman premiered this week, so...Called It!

Grand Lodge

I saw the end shipping date is the 22nd, that means that we'll get the PDF after the 14th?

Webstore Gninja Minion

Manuelexar wrote:
I saw the end shipping date is the 22nd, that means that we'll get the PDF after the 14th?

Subscribers will get their PDF when their order ships (as normal). Normally, our retail release date for products (which is also the release date for PDFs) is the last Wednesday of the month, but since GenCon is our retail release this month, the release date is the 14th. While we hope to have subscription shipments done before the 14th (because our warehouse rocks), the 22nd is the listed end shipping date as a margin in case there are any issues.

Grand Lodge

Liz Courts wrote:
Manuelexar wrote:
I saw the end shipping date is the 22nd, that means that we'll get the PDF after the 14th?
Subscribers will get their PDF when their order ships (as normal). Normally, our retail release date for products (which is also the release date for PDFs) is the last Wednesday of the month, but since GenCon is our retail release this month, the release date is the 14th. While we hope to have subscription shipments done before the 14th (because our warehouse rocks), the 22nd is the listed end shipping date as a margin in case there are any issues.

Thank you very much!! :)

Silver Crusade

4 people marked this as a favorite.
Liz Courts wrote:
While we hope to have subscription shipments done before the 14th (because our warehouse rocks), the 22nd is the listed end shipping date as a margin in case there are any issues.

Go warehouse team, go! :)


Really want a peek at the variant class abilities - custom archetypes?


3 people marked this as a favorite.

2-page excerpt from the Advanced Class Guide showcasing Ranger and Rogue archetypes.

[Edit] The Underground Chemist looks like a fun archetype for the Rogue. Add Int mod to alchemical item damage, and you can sneak attack with alchemical splash weapons. Bonus, you can take a limited selection of Alchemist discoveries in place of Rogue talents!

Liberty's Edge

I'm a big fan of how those archetypes are designed, all seeming to be explicitly made to give the Class they're for some other Classes toys to play with. The Rogue Archetypes are a bit weak...but heck, what'd we expect?

Also, the Hooded Champion (official Robin Hood Archetype is go) is terrifying at 11th level or higher. Signature Deed (assuming they can still get this or the equivalent) + the Dead Aim Deed = Touch Attacks on all your attacks forever (at least within the first range increment). Losing +2 each to-hit and damage hurts, and you get slightly MAD...but damn, that's just absurd on an Archery Ranger. Unless I'm reading something wrong, of course.

The Exchange RPG Superstar 2010 Top 16, Contributor

2 people marked this as a favorite.

Nice to see these sneak out :D

Super excited with how the rogue archetypes turned out!!!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Deadmanwalking wrote:

I'm a big fan of how those archetypes are designed, all seeming to be explicitly made to give the Class they're for some other Classes toys to play with. The Rogue Archetypes are a bit weak...but heck, what'd we expect?

Also, the Hooded Champion (official Robin Hood Archetype is go) is terrifying at 11th level or higher. Signature Deed (assuming they can still get this or the equivalent) + the Dead Aim Deed = Touch Attacks on all your attacks forever (at least within the first range increment). Losing +2 each to-hit and damage hurts, and you get slightly MAD...but damn, that's just absurd on an Archery Ranger. Unless I'm reading something wrong, of course.

I think you are limited to one attack per round with the touch attack.


magnuskn wrote:
Deadmanwalking wrote:

I'm a big fan of how those archetypes are designed, all seeming to be explicitly made to give the Class they're for some other Classes toys to play with. The Rogue Archetypes are a bit weak...but heck, what'd we expect?

Also, the Hooded Champion (official Robin Hood Archetype is go) is terrifying at 11th level or higher. Signature Deed (assuming they can still get this or the equivalent) + the Dead Aim Deed = Touch Attacks on all your attacks forever (at least within the first range increment). Losing +2 each to-hit and damage hurts, and you get slightly MAD...but damn, that's just absurd on an Archery Ranger. Unless I'm reading something wrong, of course.

I think you are limited to one attack per round with the touch attack.

Yeah, it says when you make a single attack, you can spend a panache point to make a range touch attack with your bow. So if you make multiple attacks, you won't be able to use it.

Contributor

I'm not digging the underground chemist. Its a little bit vague. Specifically, it doesn't mention if your sneak attack damage is only applied to the target of a direct hit from your splash weapons or against all targets of the weapon that are flat-footed. Finally, without a way to better sneak attack with ranged weapons, the archetype isn't going to be very useful except during a surprise round or until you get Shatter Defenses.

From the ranger, I really like the hooded champion (clearly a Robin Hood archetype, right down to the fact that you still use your Charisma modifier for the ranger's panache). I also like the divine ranger; choosing warpriest domains was not something that I expected, but it turned out being very cool. Especially the free proficiency with the ranger's deity. Adds a lot of credence to the deific combat styles from Inner Sea Combat.


I'm a bit uneasy about Divine Ranger reading that they pick Domains and get the Warpriest Blessings based off of the Domains, I'm kinda getting the feeling that Warpriests will be stuck with Blessings instead of being able to pick Domains or Inquisitions.


I'm a little lost on the counterfeit mage's 6th level ability to use Dexterity in place of Charisma for UMD checks. Apparently instead of forcing himself on the wand to make it work, he... waves it around more dexterously?


7 people marked this as a favorite.

It's all in how you rub, stroke, and caress your wand, baby. {lights a candy cigarette}


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber

Swish and Flick, it's all in the wrist. I think of it more as Somatically manipulating it into working as opposed to Verbally commanding it to function.

Liberty's Edge

Ashram wrote:
I'm a little lost on the counterfeit mage's 6th level ability to use Dexterity in place of Charisma for UMD checks. Apparently instead of forcing himself on the wand to make it work, he... waves it around more dexterously?

I'm a little lost at the idea of questioning this ability, it works because it works. We are talking about a ability that has no correlation to the real world. Why is Charisma so much more realistic than Dexterity? Or am I misinterpreting your statement?


Deadmanwalking wrote:

I'm a big fan of how those archetypes are designed, all seeming to be explicitly made to give the Class they're for some other Classes toys to play with. The Rogue Archetypes are a bit weak...but heck, what'd we expect?

Also, the Hooded Champion (official Robin Hood Archetype is go) is terrifying at 11th level or higher. Signature Deed (assuming they can still get this or the equivalent) + the Dead Aim Deed = Touch Attacks on all your attacks forever (at least within the first range increment). Losing +2 each to-hit and damage hurts, and you get slightly MAD...but damn, that's just absurd on an Archery Ranger. Unless I'm reading something wrong, of course.

Thanks for the sneak previews.

Two questions:
1) Is there a Dex to damage feat (that all can pick)?
1a) If, no: Any way to easily get it by multiclassing?
2) Are you pleased with the shaman spell list?

Four more if you are up to it.
3) Do Investigator and slayer still get access to trapfinding?
4) Any feat or trait that grant trap finding?
5) Any Skald Archetype that get Inspire Courage?
6) Any cool Bard or Skald magic toys

Silver Crusade

Please tell me your taking lots of this book to GenCon. I won't get there till Saturday.


1 person marked this as a favorite.
Robert Jordan wrote:
Swish and Flick, it's all in the wrist. I think of it more as Somatically manipulating it into working as opposed to Verbally commanding it to function.

We need a Strength based ability like this now, so we can make that cool "Fonzie" character who smacks it and makes it work. :D

(Kidding aside, I think it's an interesting twist on an ability.)

The Exchange RPG Superstar 2010 Top 16, Contributor

3 people marked this as a favorite.
Cthulhudrew wrote:
Robert Jordan wrote:
Swish and Flick, it's all in the wrist. I think of it more as Somatically manipulating it into working as opposed to Verbally commanding it to function.

We need a Strength based ability like this now, so we can make that cool "Fonzie" character who smacks it and makes it work. :D

(Kidding aside, I think it's an interesting twist on an ability.)

Fonzie is obviously powered purely based on Charisma. If anything, he'd have a special ability that allowed him to use Charisma in place of Dexterity or Strength in certain situations.

Liberty's Edge

Zark wrote:

Thanks for the sneak previews.

Two questions:
1) Is there a Dex to damage feat (that all can pick)?
1a) If, no: Any way to easily get it by multiclassing?
2) Are you pleased with the shaman spell list?

No idea. I'm just going based on the linked two-page spread, not any inside knowledge.

Zark wrote:

Four more if you are up to it.

3) Do Investigator and slayer still get access to trapfinding?

I presume so, since someone almost certainly would've noted otherwise in the Investigator preview post if they'd lost it..

Zark wrote:
4) Any feat or trait that grant trap finding?

No clue.

Zark wrote:
5) Any Skald Archetype that get Inspire Courage?

I doubt it. How would that be different from a Bard?

Zark wrote:
6) Any cool Bard or Skald magic toys

Probably. No real idea, though.

Scarab Sages Modules Overlord

Danubus wrote:
Please tell me your taking lots of this book to GenCon. I won't get there till Saturday.

[shamelessplug] If you want to guarantee you get one, you can always be top bidder on my ENnie dream date. Winner hangs out with me during the cocktail event beforehand, sits with me during the awards, AND gets copies of the Pathfinder RPG Core Rulebook and Advanced Class Guide signed by Paizo staff. And the funds help support the ENnies![/shamelessplug]


Owen K. C. Stephens wrote:
Danubus wrote:
Please tell me your taking lots of this book to GenCon. I won't get there till Saturday.
[shamelessplug] If you want to guarantee you get one, you can always be top bidder on my ENnie dream date. Winner hangs out with me during the cocktail event beforehand, sits with me during the awards, AND gets copies of the Pathfinder RPG Core Rulebook and Advanced Class Guide signed by Paizo staff. And the funds help support the ENnies![/shamelessplug]

Can you make mine out to "ebay"?

Scarab Sages Modules Overlord

Kairos Dawnfury wrote:
Owen K. C. Stephens wrote:
Danubus wrote:
Please tell me your taking lots of this book to GenCon. I won't get there till Saturday.
[shamelessplug] If you want to guarantee you get one, you can always be top bidder on my ENnie dream date. Winner hangs out with me during the cocktail event beforehand, sits with me during the awards, AND gets copies of the Pathfinder RPG Core Rulebook and Advanced Class Guide signed by Paizo staff. And the funds help support the ENnies![/shamelessplug]
Can you make mine out to "ebay"?

Sure! If you win I can make it out "To whom it may concern" :)


Owen K. C. Stephens wrote:
Kairos Dawnfury wrote:
Owen K. C. Stephens wrote:
Danubus wrote:
Please tell me your taking lots of this book to GenCon. I won't get there till Saturday.
[shamelessplug] If you want to guarantee you get one, you can always be top bidder on my ENnie dream date. Winner hangs out with me during the cocktail event beforehand, sits with me during the awards, AND gets copies of the Pathfinder RPG Core Rulebook and Advanced Class Guide signed by Paizo staff. And the funds help support the ENnies![/shamelessplug]
Can you make mine out to "ebay"?
Sure! If you win I can make it out "To whom it may concern" :)

if it were me, id go with this


I predict an uptick in Warpriests of Asmodeus and Infernal Bloodragers in WoTW once this book comes out.


Deadmanwalking wrote:
stuff

Lol. I thought you got the pdf already. Sorry my bad.


One build I love to play is Fighter/Wizard/Eldritch Knight. Needless to say, I can't wait to build a Fighter/Arcanist/Eldritch Knight. =D


Owen K. C. Stephens wrote:
Kairos Dawnfury wrote:
Owen K. C. Stephens wrote:
Danubus wrote:
Please tell me your taking lots of this book to GenCon. I won't get there till Saturday.
[shamelessplug] If you want to guarantee you get one, you can always be top bidder on my ENnie dream date. Winner hangs out with me during the cocktail event beforehand, sits with me during the awards, AND gets copies of the Pathfinder RPG Core Rulebook and Advanced Class Guide signed by Paizo staff. And the funds help support the ENnies![/shamelessplug]
Can you make mine out to "ebay"?
Sure! If you win I can make it out "To whom it may concern" :)

Just like my adventures, Paizo does my jokes better.


Pathfinder Adventure Path, Rulebook Subscriber

Y'know...it seems to me, one could take the "divine hunter" ranger archetype and use it to make the d10/full attack "paladin of any alignment" people were wanting the warpriest to be. Neat.


Mark Seifter wrote:
christos gurd wrote:
DeciusNero wrote:
Mark Seifter wrote:
DeciusNero wrote:


Same here, along with the Brawler - though a few of the mentioned archetypes have turned my head the other way.

I'm hoping the Hunter feels a bit more distinct in the final product.

I have to admit--as a playtester before working here, I wasn't feeling the hunter as much as some of the others. I will just say that the hunter got something in the final that changed the way I thought about the class and that I plan to share it when the hunter class blog post goes up. Other than tantalizing you like that, I'm afraid you'll have to wait for the preview.
Good to hear! I'm trying to keep an open mind about the classes until I see them in full.
me too, i keep thinking they are keeping the hunter blog for last so they a can blow our minds with the big reveal.

I would consider the thing I'm talking about to be subtle but very interesting, so maybe not as much a big reveal but more like the appreciation of a fine wine?

OK, that was the last hint, I swear!

my guess is you guys made animal focus worthy of a primary class ability.


3 people marked this as a favorite.

Last night I had trouble falling asleep after an unusually harrowing evening shift, so I bought a Paizo PDF and started reading in bed on my tablet. I found myself completely engrossed in the book and wound staying up into the early hours of the morning, and didn't fall asleep till about 4 AM.

When my annoyingly chipper alarm clock rang four hours later, I woke up to an E-mail icon on my phone. Groggily, I opened my E-mail app - it was from Paizo. I was elated to see that the shipping confirmation for my Pathfinder Roleplaying Game subscription had been sent out and my product was was available for download immediately! I shouted in joy and ran out of the bedroom (waking both the girlfriend and both dogs in the process)! A Christmas morning atmosphere had instantly settled on our home and both my dogs were infected by my excitement, barking merrily as they raced after me down the stairs.

I booted up my computer and immediately logged in to Paizo.com to download the Advanced Class Guide...

Spoiler:
Turns out the E-mail I got was (of course) the confirmation email for the PDF I bought last night, and my sleep-addled mind misread the product title. It conveniently also forgot that the ACG's only start shipping on the 4th of August.

I started my day off with four hours of sleep, a rather disgruntled girlfriend and two dogs literally baying for food and a long walk. At 7.30 in the morning on a Sunday.


Kudaku wrote:
Half-dreams of Advanced Class Guides dancing in his head, and the harsh disappointment of reality

Yeah, I'd blame Cosmo for that.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Yeah subscribers won't be getting their shipping notification until tomorrow at the earliest.


Ambrosia Slaad wrote:
Kudaku wrote:
Half-dreams of Advanced Class Guides dancing in his head, and the harsh disappointment of reality
Yeah, I'd blame Cosmo for that.

Tempting, but I'm saving that for when I get my real shipping notification. On the 22nd of August.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

But it reaches the streets on the 14th. *points to pdf release date! which is also the street date*

If yours is shipped on the 22nd then I believe someone has lied to you.


zergtitan wrote:

But it reaches the streets on the 14th. *points to pdf release date! which is also the street date*

If yours is shipped on the 22nd then I believe someone has lied to you.

I'm fairly new to Pathfinder subscriptions, but I think you don't get access to the PDF until your credit card has been charged and your order shipped?

Sara Marie stated that ACG shipping will start August 4th 6th-7th and end on August 22nd here.

So in a strictly a worst-case scenario I think a pre-order PDF could become delayed till August 22nd?

Edit: Oops, just re-read the post I linked to and it looks like they won't start shipping until August 6th-7th.

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