Pathfinder Module: We Be Goblins Too! (PFRPG)

4.60/5 (based on 12 ratings)
GameMastery Module D0: Hollow's Last Hope (OGL)
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The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.

The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.

The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.

The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.

The worse news is that lately Birdcruncher chieftains have had really short lifespans—they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.

Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

"We Be Goblins Too!" is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to "We Be Goblins," Paizo's popular 2011 Free RPG Day adventure!

Written by Richard Pett.
Cover Art by Jorge Fares.

This special 16-page Pathfinder Module will initially made available for Free RPG Day on June 15, 2013. Print editions will be available for sale on paizo.com beginning July 1; the PDF edition will be available for free at that time.

We Be Goblins Too! is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (254 KB zip/PDF). Pregenerated characters are available here (938 KB zip/PDF).

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:

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Lovely goblins too

5/5

Pretty similar to We be Goblins, but even better than the part 1.

The first part is goblins' tasks, the four cute little fluffy again :)

The second part is fighting against an ogre druid and his animals, not simply combats but also many ways to use the map, hit and run again! And I think the TPK potential is lesser than part 1, the BBEG has some annoying abilities but not killing little guys such easily.

Altough it's part 2 of the goblin line, but play them seperately, or you would think them too similar and lose some charm.


5/5

A worthy follow-up to "We be Goblins". We all had a great laugh playing this module.

My suggestions to players:
- don't play the two modules back to back. The second one has a similar structure (but with the sessions I played being weeks apart, that was no problem)
- only play with people who love a bit of mayhem, funny voices and setting fire to almost everything. The roleplay this module provides is just too funny for words.

We be Goblins, you be food! *tries to set fire to her own review*


A tale of (three and one) exploding goblins

5/5

We played We Be Goblins a while back, and because there were 7 of us, we figured out how to make level 1 goblins.

Now we continued with those characters and after examining the pregens they seemed to have about 3k gold, which we used to update our We Be Goblins goblins.

As with the previous one we had a load of fun.

tests:

The first test was won by a large margin by my gun scavenger who took a lead in the first round by using her pistol with the scatter property. Some hilarity ensued as I accidently shot one of the other player goblins, one of the player goblins shot the goblin dog of yet another player, who then attacked the player who shot him.
The second test was another bout of hilarity, with my gunscavenger getting 2 stirges on her, getting 5 con damage, one of the player goblins running off with a stirge with the words: "If one survives no-one wins test!"
Then the third test. This ended very very badly. My gunslinger had her black powder safely in powder horns. Her 20 cartridges however were not. After initiative was rolled, my gunslinger was first up. Fail fort save (rolled a 1), so take fire damage. Then all my cartridges took fire damage and started going off. Working with the GM we went with giving them a save, however I rolled really bad, starting a chain reaction. End result: 40 damage with a reflex save for half which caused three goblins to die (my gunslinger was one of them) and the pie to be blown up. One of the items the others got in the loot was a scroll of reincarnate, so one of the dead goblins got reincarnated into a half-orc and the other two picked new characters.

Then we finally went on the real adventure.
adventure:

Things went fairly smoothly, killing the charging boar before it did too much damage, then finding the farmstead and burning the words.
One of us snuck into the overturned barge, and used coup de grace to kill the boar sleeping there, however that woke up Squeely Nord who started to make a lot of noise waking up the house.
Now to the second exploding goblin (again, mine). As the pregen alchemist I claimed the necklace of fireballs and the bead of force. After Poog failed to damage the ogre (but set fire to the house) I tossed the bead of force at the ogre, injuring him, but he managed to save against the resilient sphere effect. Next up he tosses a flaming sphere at me. Once again failing my reflex save, I have now a fully charged necklace of fireballs also needing a save, which ofcourse also failed. 31 damage from the fireballs and 14 damage from the flaming sphere later, another exploded goblind. This time however only 1 other goblin was in range and that one barely survived (0 hp left) who then got healed back up to continu the fight, which we eventually won.

All in all a very enjoyable afternoon


Fun

4/5

This module is a whole ton of fun and short to boot. I think the only reason this one gets a four is the comparison to We Be Goblins which is just amazing.


An excellent second installment

5/5

My perspective on this scenario is as a player and a GM. Be warned, spoilers may follow!

Story
The story is the continuation of the first We Be Goblins! The characters have become heroes of their village, but its dire fate put them out of a home and a tribe - time to get a new one! The trials are indeed reminiscent of the ones from the first installment, but with interesting new settings. I actually preferred the ones from WBG2 to those of the first one (except maybe riding Squealy Nord). The rest of the story would straightforward... if the characters weren't goblins! Honestly, I don't expect two run-throughs of this module to be alike, since the 'goblin factor' comes in and makes the story become unpredictable! It's what I love about these modules, along with roleplay of course.
Story score: 5/5

Roleplay
Roleplay opportunities are amazing here, and as for the first one, the best opportunities lie with the relationships among the characters themselves. This is a huge boon to the module. NPCs (especially a certain pig) are exceptionally fun too!
Roleplay score: 5/5

Encounters
The fights in this module will force the goblins to cooperate, but still allow them to do crazy actions and still succeed (which is the point of playing a goblin... except for the success part). I loved the last encounter because it's set in different phases that the GM can alter, making the environment really react to the little green terrors' actions. What will make them truly unforgettable are the tools the goblins will have at their disposal.
Encounters score: 4/5

Mechanics
The mechanics of the trials are alright and keep the game light on rules while preserving fun. That's what we want when we play goblins!
Mechanics score: 4/5

This module is simply one every Pathfinder player should experience, along with the first installment. Get them and let your inner goblin out!
Total: 5/5


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Grand Lodge

Guffy's stat block is just stuff specific to her. You have to reference the base stats for a creature of her type in the Bestiary 2 on page 204.

Liberty's Edge

It still looks like a major typo.

Please post an errata sheet with the rest of her stats.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

It's not a typo - it's a deliberate decision. It might not be one you agree with, but it's not something likely to be errata-ed.

Modules, etc., don't reprint stat blocks for monsters that are found in the 'core' bestiaries (originally just bestiary 1, but now widened to include other volumes). This means the limited page count can be used for new material relevant to the adventure, not on reprinting material available elsewhere.

One could argue that a Free RPG Day module should be less dependent on other source books, but where do you draw the line? You still need the core rulebook.

One final note - you'll probably find full stat blocks, etc., in the Shared GM prep area fairly soon.

Grand Lodge

casiel wrote:

It still looks like a major typo.

Please post an errata sheet with the rest of her stats.

If you want an errata sheet just click on the link I provided above.

Liberty's Edge

Don Walker wrote:
casiel wrote:

It still looks like a major typo.

Please post an errata sheet with the rest of her stats.

If you want an errata sheet just click on the link I provided above.

Thanks Don and JohnF. Incidentally, I'm not the only GM who thought it was a typo. Three other Free RPG Day GMs felt the same way. It's one thing to list a Bestiary (or other book) page reference. It's another thing to list half an NPC's stats and simply omit the rest.

Paizo Employee Chief Technical Officer

Enlight_Bystand wrote:
Annoyed that I couldn't get this on the day as some bright spark thought that 24 packs would be sufficient for the entire UK, so my local store didn't get one.

I'm confused... stores that order the kit from freerpgday.com before the deadline should get them regardless of location, as far as I'm aware.

Enlight_Bystand wrote:
On the other hand, I'm going to Paizocon this year - is it likely that you'll have print copies of it around?

Very!

Paizo Employee Chief Technical Officer

casiel wrote:
It's one thing to list a Bestiary (or other book) page reference. It's another thing to list half an NPC's stats and simply omit the rest.

It lists the things that have changed from the base stats due to her gear. This is how we've been doing things for *ages*...

Grand Lodge

They didn't list "half an NPC's stats." The information listed is specific to that creature. It is the standard way Paizo has been formatting their modules for years. You have to reference the base creature from the original source and then modify it based on the information presented in the module.

Spoiler:
The base creature uses a shortspear. The creature in this module uses a morningstar instead.

The base creature has an AC of 14. The creature in this module has a Chain shirt and an AC of 18.

The Tactics are specific to this creature in this module.

The Statistics only list her gear which is different than the base creature.

About the only thing that is listed in the module for the creature that is the same as the base creature is the XP, name & type, and hit points. And those three lines are always listed in order to identify what creature you are dealing with.

Would it be nice if every creature in every module was listed with full stats? Yes, of course, but as mentioned above that would mean a lot less text to devote to the adventure. Consider that Paizo puts all the game rules (including every creature in their Bestiaries online for free) and publishes a free 16 page high quality, full-color module every year for free. Paizo didn't get the artwork for free. Paizo still had to pay the author, editors and layout team.

You do raise a good point though, considering that this product is also a marketing tool that many gamers unfamiliar with Paizo may see and hopefully be drawn into the fold. Perhaps a sidebar would be a useful addition to help newcomers understand the format and how to get the most out of the adventure by using the online resources available. I mean, it is on the credits page, but perhaps it needs to be within the body of the adventure so people won't miss it.


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So... did anyone not have this end up with a house getting blown up?

Grand Lodge

When I ran it Poog blasted the house and drew everything out at once. At first I thought it was going to get them all killed, but they had enough firepower to handle it.

Grand Lodge

All the tables I ran.. 3 of them.. got the house blown up as they went up to it. :D

Got ALL the encounters at once on all of em :)

Scarab Sages

Will print copies be for sale in July (like it did last year) or is it just the PDF?

Webstore Gninja Minion

davrion wrote:
Will print copies be for sale in July (like it did last year) or is it just the PDF?

Both print and PDF will be on sale on July 1st, but it will be limited quantities of the print edition.

Grand Lodge RPG Superstar 2012 Top 32

2 people marked this as a favorite.
The Golux wrote:
So... did anyone not have this end up with a house getting blown up?

I have yet to witness, experience, or hear about a session that doesn't involve blowing the house up. When you give goblin pregens that many explosion-inducing consumables, you're just begging for it! :D

Paizo Employee Chief Technical Officer

Liz Courts wrote:
davrion wrote:
Will print copies be for sale in July (like it did last year) or is it just the PDF?
Both print and PDF will be on sale on July 1st, but it will be limited quantities of the print edition.

Don't worry—it's not so limited that you need to pound the servers the moment they go on sale. I anticipate that our inventory will last many months.

Sovereign Court

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

Yep my goblins blew up the house, and had a great time doing it!


Wish there was an FLGS around here. Eagerly awaiting to get this, and so is my group. Our first ever game together was with the first one. It was also all of my players' (other than my wife) first time playing Pathfinder. Will be fun for them to get to play as the gobbos again.

Grand Lodge

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My Goblins took the terrified, paranoid, sneaky approach.
They managed to creep into the upper floor window quietly and performed a group gourd munching as a walk up call.
It was very funny and terribly effective, but the building remained intact...


Did anyone create alternate/additional adventures for this premise / these characters?

Would love to do a short campaign with these protagonists


We had five people, so I made a Summoner (since I was the most experienced player). I used the elite array or whatever it's called for stats (15-14-13-12-10-8) and kind of went basic with the eidolon (quadruped claws energy attacks pounce). Still ended up being kind of overpowered though...


Has anyone updated the quasi-official pregens Stumpbiter & Buggy from WBG1 ?


Being evil is more fun when you get to annoy good, not more evil.
My inner goblin would rather set fire to elven forests, steal a gnomes chickens,and throw caltrops under human cavalry.

Adventure as it stands is a fair romp

Shadow Lodge

Recently, I've thought of another goblin song I've been meaning to try out:
Burn the horses, kill them too!
Boil their hooves and bones to glue!

Cut their manes off, pull their tails!
Bring the spikes for quick impales!

See a longshanks with a horse?
Chop them! Show them no remorse!

Though the Gorge of Gluttons probably won't make a return in this module, and I won't mind if its use doesn't even come up.

Shadow Lodge

Hmm, after reading it over, no, it doesn't.

But yikes. This one seemed much less goofy and much more... horrific instead. Still, as much as I like Poog and Mogmurch, I'd atually rather try this with a group of non-pre-gen goblins. I know someone who wants one of those goblin barbarians from the Advanced Race Guide who bites everything, and it'd be the perfect excuse to make up Goesh of the Norgorber Corps, Goblin Wizard.


Spoiler:
So, Pa Munchmeat is dead...the Birdcrunchers are free, and the PCs have been inagurated as new leaders of the tribe.

So, where to next? Invade Sandpoint? Unite the Goblin tribes and dominate Golarion, and then all of the Planes?


2 people marked this as a favorite.
Gideon Black wrote:
Has there been any thought on making beginner box versions of we be goblins and we be goblins too? Figure that might bring in more new players.

Sorry for the thread necromancy, but I put together some BB-style sheets for the WBG pregens for a game this weekend, and polished them up a bit with free fonts and Community Use License-friendly assets to post.

I used EdOWar's class conversions document to help re-stat the alchemist. With the Beginner Box combat rules, I found the party worked well in WBG despite the slight nerfing that came with the rebuild.

Grand Lodge

I also have to do some thread necromancy. Did no one make it so that players could have their own individual character sheets? Having two characters on three sheets isn't really all that great a plan. I know you can share, but that only works so well.

Marketing & Media Manager

This product is now available in Print on Demand.

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