Welcome to The Sinking, Campaign Serial. ... Animation, written by Tom Ganz, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events....
Welcome to The Sinking Campaign Serial! ... The Plumb Line, written by Tito Leati is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events....
Welcome to The Sinking, Campaign Serial. ... Bear Hunting, written by Mario Barbati, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future...
A Pathfinder Roleplaying Game adventure for 4-6 characters of level 3. ... Shipwrecked on an island though not because of bad weather or a hostile sea but because something massive came out of it and smashed the ship to pieces. ... What on earth was that thing, and what’s so important about this...
A Pathfinder Roleplaying Game adventure for 4-6 characters of level 3. ... Roco P’loma is hiring guards at generous fees for the last leg of his journey back to the palace of his mentor, the Magnificent Crimson Khan, in the desert city of Cathreay. ... It’s a five week long trek across plains,...
The Sinnar Coast comes alive with this close-up look at its core territories. The Sundered Kingdoms have had shifting borders for centuries in a near endless series of invasions, civil wars, and petty conquests. But could the truth behind this ceaseless strife lie in the thirteen evil cults that...
Four amazing authors, four fantastic adventures! ... Four of the RPG Industry's brightest stars have each written an adventure compatible with the Gaming Paper Adventures: Mega Dungeon 1. Ed Greenwood's “Lost Coins and Flying Bones”: Many years ago a group of merchant traders met a very sticky...
A Treacherous Wilderness Chase! ... Adventurers become entangled in a murderous plot and must pursue the villains into the wild woods outside Turnberry Castle. The dangerous trek over land and sea eventually leads to a secret base and a cut-throat group of assassins and thieves. ... Can the PCs...
O Living Who Are on Earth Who Pass by This Tomb Pour For Me Some Water ... What awaits the just and unjust when they walk beyond Death’s Curtain? What happens when the proper rules of building a tomb are not followed? How long will raiders and adventurers seek a treasure that is long gone or...
What lies beyond the western shores of Midgard, past the boundaries of civilization and into uncharted waters? If you believe the old sea legends, brave explorers will find mysterious islands full of beauty and horror, and rich treasure guarded by unknown gods. Some say that out there among the...
The Midgard Tales hardcover collects 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the lost library of House Stross. These are adventures to be remembered, adventures to shake the foundations of complacency...
The Ms. Grey that hired you for this job didn't give a lot of details, but the place you're headed to has been off the proverbial map for over a century now, a patch of forsaken wilderness called Centralia. Reading over the details of what you're after again, you hear something distinctly...
Ancient evils awaken in this 3rd-level Pathfinder adventure! ... When a heretical priestess met execution at the hands of conspirators, her immortal consort vowed to carry out her dying curse. Now, after centuries of plotting and waiting, the sky and stars have aligned perfectly to finally...
To Catch a Thief! ... Lord Mayor Wolfe of Port Fairglade has discovered that someone hired the notorious thieves' guild, the Elverin Skulk, to steal a valuable statue from his private museum. The nobleman wants to know who the guild's client is, but the only person who knows the secret is the...
When a high-ranking member of the Dominion asks for you to come and meet him, one does not make him wait. What he wants you to do appears quite simple but may require much more than a straightforward trip to Gavea. Short trips sometimes make for a long journey. Revised and Updated from the 3.5...
The summons was clear and simple: you were needed for a simple task of exploration in dangerous territory. Large payment was mentioned, with possibility of even more. It seems your employer's letter only let out a few important details. A Pathfinder adventure for 3rd-level characters. ... In...
Things are brewing along the Abaddon River. The armed forces of the Arman Protectorate are preparing something. Across the river, the Janus Horde is on the move and their raids are growing more and more frequent. A powerful Imperial senator needs to know what is going on and, with any luck, stop...
At the request of a priest of the Sanguine Covenant, the PCs travel to a small border village in the Caneus Empire besieged by a tribe of calibans. Aggressive, barbaric, cannibalistic, and dangerous, the calibans are a threat to civilized people everywhere. More is afoot than initially believed....
You Are Invited to a Little Mayhem ... The Master of Demon Mountain is notorious for his strange customs—and his vast wealth and power, concentrated in a fabled keep perched on a mountain overlooking the Rothenian plain. The problem? The wine merchant Korsav's finest bottle of wine was stolen by...
Chapter 2: The Sixfold Trial ... by Richard Pett ... The Play's the Thing ... To banish the monstrous shadows that stalk Westcrown by night, the PCs go undercover, joining the city’s chaotic theatrical community in an elaborate plot to infiltrate the estate of the decadent lord-mayor. Yet theater...
The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin heroes—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored,...
The deserts of Osirion—land of pharaohs and ancient tombs—hide not just untold wonders, but also unspeakable dangers. When the vast sand dunes part to reveal the ancient pyramid of the legendary Pharaoh of Sphinxes, glory seekers from across many nations race toward it, each fighting to be the...
An adventure for 3rd-level Pathfinder Roleplaying Game characters. ... Cult of Personality ... Razmir the Living God used his power to conquer an entire country; now he and his mask-wearing priests enforce peace and generosity—though some say their tools are intimidation and fear. His worshipers...
An adventure for 3rd-level characters ... For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are...
Unleash Your Fury! ... When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and...
Gerald Scribbleboom lost his reputation, and most of his clientele, in an experiment that failed with exceptionally explosive results. Now he seeks to make amends, but the people of Hearthridge view the reckless gnome alchemist as a terrible threat. Brave souls are in need to gather the items...
A Pathfinder Roleplaying Game compatible adventure for three to five 3rd level PCs. ... Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. A new threat lurks throughout the region, however, a cave beast...
A Pathfinder Roleplaying Game/3.5 Compatible Adventure for 4-6 PCs of levels 3-5 ... The first adventure in Adventureaweek.com's Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game. ... C1 is an extremely challenging,...
Cloak and Ballot Trilogy (1 of 3) ... A Pathfinder/3.5 Compatible Adventure for four level 3 PCs ... The people think they live in a town where they are free but the people are just prisoners in a tyranny of greed. ... When the order of monks known as the United Voice liberated the city of Rogail...
A Pathfinder compatible adventure module designed for four to five PCs of 3rd-4th level. ... In the second module of the Dracoprimia Adventure Path, the party travels across the plains of the Klavek Kingdom to reach woodlands with a very strange means to travel beneath the surface. Stepping into...
By Kevin Mickelson ... Cover and interior art by Amanda Mickelson ... AaW Basic Iconic art by Tim Tyler ... A Pathfinder Roleplaying Game compatible adventure for beginner players and game masters, 4 PCs of level 3 ... This adventure can be run to completion in 3-6 hours. ... The long cold is...
FOR FANTASY GROUNDS VIRTUAL TABLETOP For 4 Characters Level 3The PCs may have used the services of a local half-elven pawnbroker, Latricus. known to be stern, cold but fair in his dealings. Now they find his store open, none of his assistants present, and the door to his basement office...
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP For 3-4 Characters of Levels 3-4Recently, the homeless of the city have begun to disappear. Few seem to care, and many are actually happy to see them gone. The local magistrate is not however, and wants these disappearances looked into. Rumors have...
For 4 Characters Level 3rd ... The PCs may have used the services of a local half-elven pawnbroker, Latricus. known to be stern, cold but fair in his dealings. Now they find his store open, none of his assistants present, and the door to his basement office (where serious transactions took place)...
For 3-4 Characters of Levels 3-4 ... Recently, the homeless of the city have begun to disappear. Few seem to care, and many are actually happy to see them gone. The local magistrate is not however, and wants these disappearances looked into. Rumors have circulated that under the cover of night...
Written by Luis Loza ... A Pathfinder Roleplaying Game adventure for four to five level 3 PCs. ... An ancient fort lost to time has reappeared, prompting murmurs of lost kingdoms and mystical artifacts. When the PCs investigate they find themselves flung outside of time, reliving the life of the...
A free Snow White mini-adventure! ... Designed for three to four PCs of levels 3-4 ... Fitcher Lintu practices undead-focused magic, avant-garde taxidermy, and is one of the most intelligent, successful, and evil people in Morsain. Outwardly helpful about undead, he's a psychotic serial killer...
A Pathfinder Compatible Adventure for 4-6 Level 3 PCs ... A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural...
This third in a series of mission usable with Comic Book Adventures, these low level mission and adventure are feared towards 3rd to 5th level heroes and meant to continue your fun solo games. The mission book is packed full of new missions and adventures and builds on the story and plot line...
In the dark winter months near the hamlet of Baruth, a menace is growing. Locals have been kidnapped and sold into slavery in the mines to the north. Recently liberated from a cold and calculating dictator, the town seeks heroes to mount a rescue. Far beneath the foreboding Mountains of Dorden,...
The animals of Ossindrillon are slowly being poisoned. A local druid has found some of the poisoned beasts, but cannot find the source of the poison. Who would want to destroy this beautiful place and its magical inhabitants? Is the poison merely a natural occurance or is this some foul ploy of...
Three-room dungeons are a great resource for GMs who are crunched for time or whose players have moved in a direction their carefully laid plans did not account for. In either case the dungeon is small enough to implement quickly, but has enough content to entertain the players with combat and...
While most human cities grow with life, the great city of Thetos arose from a devotion to the study of death. Over the centuries, necromancers from around the world (and perhaps other worlds) have been drawn to the secret wisdom hidden within her walls. It is said that even the great necromancer...
While scholars of necromancy debate the very existence of Rils, none of them doubt that there are numerous tombs, sanctums and dungeons that are allegedly his handiwork. ... The scholars who accept that Rils existed believe that because of his devotion to knowledge, he created numerous...
The Way of the Hoof is the third book (of seven) in The Uncommon Commoners campaign series. In this semi-epic campaign, the uncommon commoners will fulfill their destiny. Or die trying. Or both—if their destiny is to die trying. ... Centuries ago a faraway land was ravaged by endless war. Heeding...
A boy is missing. A desecrated temple outside of town was the last place anyone wanted to look. Now, the boy's father and the people of Varatolo have scrounged up enough money to hire an adventuring party to search for the boy. Dark and forbidding, the ancient temple has fallen to ruin. Do you...
This adventure is intended for a party of third or fourth-level characters. ... Continue the quest to learn of the Dark Totem and its secrets! Adventure awaits, as your PCs delve into the Westgaard Mine to challenge Verbrennung the skeletal dragon! ... Also includes printer-friendly PDF with no...
Presented in this volume are seven adventure scenarios designed for Pathfinder Roleplaying Game characters of level 1-10. The excitement includes a daring escape from a Karuan prison, a race to stop the assassination of a foreign prince-in-hiding, a simple inspection job that uncovers a sinister...
In this old school dungeon crawl, the players (suitable to scale for 4-6 PCs of 3rd to 7th level) stumble upon the forgotten cairn of a long dead butcher of ages past. Caragthax's malignance in life has not kept him well in death, and both he and his former companions hungrily await retribution...
Created for fans by fans, this issue of the ENnie Award-winning Wayfinder fanzine heads to the hot deserts of Golarion — to Katapesh and Qadira! This free fanzine includes dozens of articles, including original fiction, new monsters, adventures, classes and options, magic items, and even a...
Every year for the past six years, Giblet Turkey Farms and Slaughterhouse has suffered some great tragedy on the eve of Turkey Day. Gunter and Drumstick Giblet have hired the party to protect their prestigious institution and get to the bottom of these mysterious matters. Through the night the...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... When a thief arrives at the Pathfinder Lodge in Almas bearing stolen artifacts and writings pointing the way to a lost dwarven gallery, you are sent into the rugged Aspodell Mountains to find...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... Reports from Andoran's Darkmoon Vale indicate that a new plague is causing the deaths of untold fey. The Pathfinder Society sends you there to aid the nymph queen in stopping the plague and...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7). ... Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land....
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7). ... The Shadow Lodge’s assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7). ... The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed—a mysterious figure known only as The Spider. Your journey to discover the traitor’s whereabouts and...
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's...
A Pathfinder Society Scenario designed for Levels 3–7. ... Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from...
A Pathfinder Society Scenario designed for Levels 3–7. ... When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end...
A Pathfinder Society Scenario designed for Levels 3–7. ... The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of...
A Pathfinder Society Scenario designed for levels 3–7. ... The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what...
A Pathfinder Society Scenario designed for levels 3–7. ... Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access...
A Pathfinder Society Special designed for levels 3-7. ... An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while...
A Pathfinder Society Scenario designed for levels 3–7. ... In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to...
A Pathfinder Society Scenario designed for levels 3–7. ... The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission...
A Pathfinder Society Scenario designed for levels 3–7. ... The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on...
A Pathfinder Society Scenario designed for levels 3–7. ... Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long...
A Pathfinder Society Scenario designed for levels 3–7. ... On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans to change that. In order to secure the...
A Pathfinder Society Scenario designed for levels 3–7. ... The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis...
A Pathfinder Society Scenario designed for levels 3–7 (Tier 3–7; Subtiers 3–4 and 6–7). ... The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism...
A Pathfinder Society Special designed for levels 3-7. ... A group of Pathfinders recently delved into the ruins of Bonekeep, a siege fortress destroyed centuries ago. There they discovered not only terrifying threats but also extraordinary treasures. Warded by the magic of a senior Pathfinder,...
A Pathfinder Society Scenario for characters of 3rd to 7th level (Tier 3–7). ... All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region...
A Pathfinder Society Scenario designed for levels 3–7. ... As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy,...
A Pathfinder Society Scenario designed for levels 3–7. ... During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive....
A Pathfinder Society Scenario designed for levels 3–7 (Tier 3–7; Subtiers 3–4 and 6–7). ... The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism...
A Pathfinder Society Scenario designed for levels 3–7. ... Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’...
A Pathfinder Society Scenario designed for levels 3–7. ... The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society’s nemeses have rallied the fiends of...
A Pathfinder Society Scenario designed for levels 3-7. ... The failure of Mendev's wardstones set in motion not only a new crusade but also catalyzed a change in the Pathfinder Society's various factions. As the Pathfinders prepare to march on the Sky Citadel Jormurdun, members of the various...
A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinders have reached the lost Sky Citadel Jormurdun only to find it already occupied by fiends and subterranean foes. The Society must mount an epic offense to explore the immense subterranean city while...
A Pathfinder Society Scenario designed for levels 3-7. ... The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its stolen property. When they request the help of...
A Pathfinder Society Scenario designed for levels 3–7. ... For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into...
A Pathfinder Society Scenario designed for levels 3–7. ... An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the...
A Pathfinder Society Scenario designed for levels 3–7. ... The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that...
A Pathfinder Society Scenario designed for levels 1-11. ... The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the...
A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location's past into the present, allowing Society agents to peruse books from destroyed...
A Pathfinder Society Scenario designed for levels 3–7. ... A strange confluence of circumstances leaves the researchers of Uringen understaffed and in need of able-bodied assistants. Conveniently, recent Pathfinder Society experiments call for a rare reagent found only in that area, and the two...
A Pathfinder Society Scenario designed for levels 3–7. ... When a samsaran dies, he is reborn again with few memories of his past lives. The cycle continues until he has earned a righteous place in the afterlife. After years of service and lifetimes of accomplishment, Venture-Captain Bakten nears...
A Pathfinder Society Scenario designed for levels 3–7. ... Venture-Captain Bakten's past lives and the history of northern Tian Xia are interwoven, and with the PCs' assistance he has uncovered a troubling legacy secreted within the mountains of Zi Ha. It is up to the Pathfinders to ascend into...
A Pathfinder Society Scenario designed for levels 3-7. ... When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and...
A Pathfinder Society Scenario designed for levels 3–7. ... Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have...
A Pathfinder Society Scenario designed for levels 3–7. ... Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to...
A Pathfinder Society Special designed for levels 1–11. ... Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of...
A Pathfinder Society Scenario designed for levels 3–7. ... The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind...
A Pathfinder Society Scenario designed for levels 3–7. ... When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away....
A Pathfinder Society Scenario designed for levels 3-7. ... The Society's investigations have borne fruit, but they've also awakened a terrible foe. To avert disaster, the PCs embark for the lawless frontier harbor of Port Eclipse, where one of the Society's allies disappeared while seeking a...
A Pathfinder Society Scenario designed for levels 3-7. ... The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk...
A Pathfinder Society Scenario designed for levels 3-7. ... One of Master of Spells Sorrina Westyr's former adventuring companions vanished to the Plane of Earth and was presumed dead. She has recently resurfaced along an old road between the Plane of Earth and the Plane of Fire—one that...
A Pathfinder Society Scenario designed for levels 3-7. ... When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It's since become apparent that the officials didn't leave; they were abducted, and the captors'...
A Pathfinder Society Scenario designed for levels 3-7. ... Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has...
A Pathfinder Society Scenario designed for levels 3–7. ... The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors...
A Pathfinder Society Scenario designed for levels 3–7. ... The Aspis Consortium has poached relics from the Mwangi Expanse for decades, but the organization has recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this...
A Pathfinder Society Scenario designed for levels 3-7. ... Two old allies-turned-enemies have taken shelter in a nigh-unassailable sanctum, yet the Pathfinder Society is committed to capturing them in Absalom's name. Rather than risk Pathfinders' lives in a reckless assault, the Society has...
A Pathfinder Society Scenario designed for levels 3-7. ... The sole survivor of an ill-fated Society expedition into the Mwangi expanse barely managed to return home years ago, bringing little to show but an unpleasant affliction and haunting memories, neither of which they could shake. While the...
A Pathfinder Society Scenario designed for levels 3-7. ... Something ominous is afoot around Magnimar's famous monuments. The mayor hired an official investigator to get to the bottom of the situation, but the latter's methods have overlooked key evidence. Unable to secure the investigator's...
The Six Griffons Lodge, an exclusive club for gentlemen-warriors, is experiencing strange noises and curious apparitions. The manor’s small staff is at wits’ end chasing phantoms. Tomorrow at noon, the lodge is hosting an elegant luncheon, and the hauntings must be stopped before that exclusive...
In ages past, a tiefling witch sequestered herself within a trap-laden tomb in order to acquire immortality for herself and her daughter. The witch must have failed, for her tomb has been sealed behind a serpent-shaped lock since that day. A clever hero found a way into the tomb centuries ago,...
A simple scribe vanishes from his shop during a suspicious fire, leaving the heroes—the only people he can trust—hints as to his whereabouts. The heroes must collect clues, unmask spies, and infiltrate an exclusive party to find the missing scribe. These clues reveal a murderous plot stretching...
An enterprising gnome merchant seeks to reopen the long-abandoned underground road between his town and a dwarven settlement several days distant. The road has been untraveled for centuries, so he needs a group of brave explorers to venture forth along the abandoned route. More than monsters and...
Who, what, where, why, or how?Welcome to the latest issue of Adventure Quarterly, where some of the fundamental questions of an adventure are put on shifting and shakey ground. Fresh faces and grizzled veterans take their turns at twisting familiar tropes into something new, all...
Beware the mournful tones of the bell. ... The great bell of the Kinogasa-Taisha shrine has a history almost as colorful as the village in which it dwells. The villagers believe it is the ringing of the bell, during the annual rice planting festival, which brings them such a bountiful harvest...
The Adventure Quarterly Relaunch! Welcome to the latest issue of Adventure Quarterly, now with new hand drawn cartography by Tommi Salama and all original art to help create encounters and stories you want to be a part of. Where creative designers cut their teeth, or continue to sink...
A Ponyfinder Campaign for a group of 3rd level adventurers with all party sizes from 3 to 7 supported. This module contains enough material for a good number of normal length adventuring sessions and will allow your players to gain two levels as they play through it. ... The Gem Gnoll War...