Ezren

Kinnith's page

19 posts. Alias of caps.


Full Name

Kinnith

Classes/Levels

- INACTIVE - (GM abandoned game)

Size

Medium

Age

Older

About Kinnith

Kinnith
Male human (Northlander) dual-style, spell-less ranger 1
N Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13 (1d10 + 2 CON + 1 favored)
Fort +4, Ref +4, Will +1
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Offense
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Speed 30 ft.

Melee greatsword +5 (2d6+6/19-20) or
. . cold iron longspear +5 (1d8+6/×3) or
. . spiked gauntlet +5 (1d4+6)

Ranged longbow +4 (1d8/×3)

Special Attacks favored enemy (humans +2)
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Statistics
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Str 18
Dex 15
Con 14
Int 8
Wis 12
Cha 8

Base Atk +1; CMB +5; CMD 17

Feats
Power Attack
Weapon Focus (longbow)

Traits
highlander (hills or mountains, +1 stealth, increases to +2 in hilly or rocky areas)
nomadic (bas'o, +1 geography and survival)

Skills
+4 Knowledge, geography (1 rank + 3 class - 1 INT + 1 nomadic)
+3 Knowledge, nature (1 rank + 3 class - 1 INT)
+5 Perception (1 rank + 3 class + 1 WIS)
+9 Stealth (1 rank + 3 class + 2 DEX + + 2 race + 1 trait)
+10 Stealth in hilly or rocky areas (+2 trait)
+8 Survival (1 rank + 3 class + 1 WIS + 2 race + 1 trait)

Racial Modifiers +2 Stealth, +2 Survival, highlander (hills or mountains)

Languages Northern Tongue, Trade Tongue

SQ
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Status: 3 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Other Gear
studded leather
arrows (20)
cold iron longspear
greatsword
longbow
spiked gauntlet
backpack
bedroll
belt pouch
flint and steel
hemp rope (50 ft.)
mess kit[UE]
pot
torch (10)
trail rations (5)
waterskin

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Scraggly graying beard, hair a mix of white, gray, and dark. Sometimes it is tied back, but never very well, so that many strands are loose. Teeth are in okay condition but are rather crooked. Piercing gray/blue eyes. Face craggy and wrinkled. Deep scratchy voice.
Consummate Woodsman
Viking-ish
Loner
Generally at least a little dirty
Somewhat superstitious
Doesn't revere a particular god, but believes strongly in the power and capriciousness of the gods
Carries Greatsword wrapped in blankets, strapped to his back. It is a weapon of war, and he is not at war, so he has no need of it at present. But he has fought in enough wars not to give it up. He uses his Longspear and Longbow for hunting.
Greatsword was a gift from a warlord that Kinnith served under
Longbow has been in family for several generations

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

Kinnith is mostly looking to survive the harsh winters of the north lands without angering the gods, his neighbors, or the land and its creatures. He sees himself as part of a larger whole; he would never say or think anything of "balance" in a yin-yang sense, but he has learned that there is a natural rhythm to nature and he would seek to stop those who would disrupt that rhythm. His desire to avoid angering the gods also sometimes becomes a drive to actively please them. He is not generally a driven or goal-oriented man, however.
As a player, my goal for him is to try something new (I almost always play LG or NG characters with a strong moral compass that are frequently also devout) from a role play perspective.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.

Kinnith has been married three times; he was widowed once, divorced once, and cuckolded once. He is still legally married to his last wife, but has not seen her in several years. He believes he has no heir.
He does in fact have an heir.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

His second wife hated him because of his outdoorsy habits. His third wife still likes him but is upset at him for leaving.
He has good relations with a noble/warlord that dwells not too far from Kinnith's home forest in the north. Most of the people he fought alongside value and trust him as well.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

He doesn't keep himself very clean.
He is very superstitious.
He doesn't like to sit in chairs or lay on beds. He prefers to squat or sit on the ground and likewise prefers to sleep on the floor.