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Pathfinder Adventure Path #63: The Asylum Stone (Shattered Star 3 of 6)
Paizo Inc.
   
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Chapter 3: "The Asylum Stone"
by James L. Sutter
The search for the Shattered Star leads the PCs to Kaer Maga, the legendary cliff-top city of criminals, refugees, and anyone else seeking to vanish into its cluttered streets. Enlisted to rescue a troll prophet from a mad artificer’s hanging mansion, the PCs soon find themselves delving into the notorious Undercity. Here they must battle their way through a lost runelord laboratory before finally entering the mysterious cavern realm of the Dark Forest, where an ancient evil has guarded a lost shard for millennia. Can the PCs recover the shard from its unholy guardians and continue their quest, or will they simply be the latest souls lost to the City of Strangers?
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
- “The Asylum Stone,” a Pathfinder RPG adventure for 8th-level characters, by James L. Sutter
- An overview of several prominent gangs in Kaer Maga, and how they can expand the adventure, by James L. Sutter
- New missions and adventure hooks for PCs spending time in Magnimar, by Jim Groves
- Pirates and wererats in the Pathfinder’s Journal, by Bill Ward
- Four new monsters, by Shaun Hocking, Jason Klimchok, and James L. Sutter
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-469-6
The Asylum Stone is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
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Pathfinder Adventure Path #64: Beyond the Doomsday Door (Shattered Star 4 of 6)
Paizo Inc.
   
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Chapter 4 "Beyond the Doomsday Door" by Tito Leati
The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the abbey. But when the PCs arrive, they find the monastery in ruins and held by savage giants and twisted fey! An ancient terror has returned home, and now dwells within the levels beneath the monastery—a terror who hopes to open the dread doomsday door within!
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
- “Beyond the Doomsday Door,” a Pathfinder RPG adventure for 10th-level characters, by Tito Leati.
- Delve into the horrors of the Abyssal monstrosities known as qlippoth, by James Jacobs.
- Learn about the faith of Groetus, God of the End Times, and the madness of his tortured clergy, by Sean K Reynolds.
- The perils of being a junkie in Riddleport in the Pathfinder’s Journal, by Bill Ward.
- Five new monsters, by James Jacobs, Sean K Reynolds, F. Wesley Schneider, and Jerome Virnich.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-474-0
Beyond the Doomsday Door is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
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Archives of Nethys
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Pathfinder Adventure Path #65: Into the Nightmare Rift (Shattered Star 5 of 6)
Paizo Inc.
   
(based on 5 ratings)
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Chapter 5: "Into the Nightmare Rift"
by Richard Pett
With five shards of the Shattered Star secure, visions point the PCs toward one of Varisia’s most remote corners as the site protecting the sixth fragment of the powerful artifact. Yet the heroes are not the first to search for this shard—upon arriving at the ancient ruin known as Guiltspur, they find a small army of giants excavating the site on the order of a blue dragon. Even this is not the entirety of the danger, however, for as the heroes soon learn, there are other forces searching for the final shards as well—some hailing from the Darklands below, and some from beyond reality in the nightmare realm of Leng!
This volume of Pathfinder Adventure Path continues the Shattered Star Adventure Path and includes:
- "Into the Nightmare Rift," a Pathfinder RPG adventure for 13th-level characters, by Richard Pett.
- Previously unknown secrets about H. P. Lovecraft’s famous Plateau of Leng in a special gazetteer of this strange realm of dreams and horrors, by Greg A. Vaughan.
- The lost and ancient secrets behind the forgotten faith of Lissala, goddess of runes, fate, duty, and obedience, by Sean K Reynolds.
- Alchemists and wererats in the Pathfinder’s Journal, by Bill Ward.
- Four new monsters, including Lovecraftian horrors and Lissala’s herald, by James Jacobs and Sean K Reynolds.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-487-0
Into the Nightmare Rift is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
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Pathfinder Adventure Path #66: The Dead Heart of Xin (Shattered Star 6 of 6) (PFRPG)
Paizo Inc.
   
(based on 6 ratings)
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Chapter 6: "The Dead Heart of Xin"
by Brandon Hodge
The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years. But a lot can change in that amount of time, and as the ritual to reforge the artifact finishes, ancient contingencies rumble to life, and as the dead heart of Thassilon begins to beat again, all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stance against this risen evil—but will the aid of an ancient artifact be enough to save them all?
This volume of Pathfinder Adventure Path concludes the Shattered Star Adventure Path and includes:
- “The Dead Heart of Xin,” a Pathfinder RPG adventure for 15th-level characters, by Brandon Hodge.
- Explorations of lost cities and confrontations with ancient evils to continue your Shattered Star campaign, by Adam Daigle.
- A survey of the ancient rulers of Thassilon—all seven runelords detailed in one place, by Rob McCreary.
- The madness-inducing conclusion of “Light of a Distant Star” in the Pathfinder’s Journal, by Bill Ward.
- Four new monsters, by Dennis Baker, Adam Daigle, and Brandon Hodge.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-491-7
The Dead Heart of Xin is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (512 KB zip/PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
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Other Resources: This product is also available on the following platforms:
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Pathfinder Module: We Be Goblins! (PFRPG)
Paizo Inc.
   
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A most unusual adventure for 1st-level goblin characters.
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path.
Written by Richard Pett.
This special 16-page Pathfinder Module was initially made available for Free RPG Day on June 18, 2011.
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.
We Be Goblins! is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (232 KB zip/PDF). Pregenerated characters are available here (803 KB zip/PDF).
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
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Other Resources: This product is also available on the following platforms:
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Pathfinder Module: Dawn of the Scarlet Sun (PFRPG)
Paizo Inc.
   
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An adventure for six 5th-level characters.
The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?
Dawn of the Scarlet Sun is a Pathfinder RPG adventure for six 5th-level characters—such as the six iconic heroes provided. In addition, this adventure can be integrated into the Shattered Star Pathfinder Adventure Path, and uses the villains featured in the Pathfinder Battles Champions of Evil Encounter Pack.
Written by James Jacobs.
This special 16-page Pathfinder Module was initially made available for Free RPG Day on June 16, 2012.
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.
Dawn of the Scarlet Sun is sanctioned for use in Pathfinder Society Organized Play. The Chronicle Sheet for this module is a free download (123 KB zip/PDF). Pregenerated characters are available here (1.9 MB zip/PDF).
Other Resources: This product is also available on the following platforms:
Archives of Nethys
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Pathfinder Module: We Be Goblins Too! (PFRPG)
Paizo Inc.
   
(based on 12 ratings)
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The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.
The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.
The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.
The worse news is that lately Birdcruncher chieftains have had really short lifespans—they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.
Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?
"We Be Goblins Too!" is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to "We Be Goblins," Paizo's popular 2011 Free RPG Day adventure!
Written by Richard Pett.
Cover Art by Jorge Fares.
This special 16-page Pathfinder Module will initially made available for Free RPG Day on June 15, 2013. Print editions will be available for sale on paizo.com beginning July 1; the PDF edition will be available for free at that time.
We Be Goblins Too! is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (254 KB zip/PDF). Pregenerated characters are available here (938 KB zip/PDF).
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.
DriveThruRPG: This product is available as print-on-demand from DriveThruRPG:
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Other Resources: This product is also available on the following platforms:
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Pathfinder Module: The Godsmouth Heresy (PFRPG)
Paizo Inc.
   
(based on 22 ratings)
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An urban and dungeon adventure for 1st-level characters.
Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.
The Godsmouth Heresy is an adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It takes place beneath the cliff-top city of Kaer Maga, an ancient prison colony turned den of thieves and refugees, fully detailed in Pathfinder Campaign Setting: City of Strangers. In addition to the adventure, which features ancient tombs, horrifying sin magic, and a crazed alchemist, this module also contains statistics for the new rune guardian constructs and a map and overview of the Godsmouth Cathedral, the city’s primary temple devoted to the Lady of Graves. Though this adventure is set in the frontier region of Varisia in the Pathfinder campaign setting, it can easily be adapted for any game world.
Written by Rob McCreary
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!
ISBN 13: 978-1-60125-280-7
The Godsmouth Heresy is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (236 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
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Pathfinder Module: Academy of Secrets (PFRPG)
Paizo Inc.
   
(based on 8 ratings)
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A dungeon adventure for 13th-level characters
Every year the Acadamae—Korvosa’s prestigious school of the arcane arts—opens its gates to the city to host the Breaching Festival, where the most skilled infiltrators are invited to enter the magically guarded Hall of Wards or die trying. Testing their luck against the university’s strongest defenses, the competitors pull out all the stops as they vie for a chance at a fortune in gold and magical treasure. This year, the school’s headmaster has invited the heroes to participate, against the contest’s longstanding traditions. While the Breaching Festival has not seen a champion in over a century and a half, this year’s festival promises to be the deadliest trial the school has ever known. Should the heroes reign victorious, the secrets they may uncover promise more than gold and glory—they may rock the very foundation of the Acadamae, and even the entire city!
Academy of Secrets is an adventure for 13th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It features a massive magical university, compatible with GameMastery Map Pack: Magic Academy and teeming with sorcerous traps, weird puzzles, diabolical monsters, and countless students and professors trapped in a web of arcane deceit. Also within, you’ll find a brand-new monster and details on one of Golarion’s most famous schools of magic, as mentioned in Pathfinder Campaign Setting: Guide to Korvosa and the Curse of the Crimson Throne Adventure Path. While Academy of Secrets takes place in the metropolitan city of Korvosa, the magic academy within is suitable for use in any fantasy campaign setting.
Written by Brian Cortijo
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!
ISBN-13: 978-1-60125-343-9
Academy of Secrets is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (232 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
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Pathfinder Module: Feast of Ravenmoor (PFRPG)
Paizo Inc.
   
(based on 19 ratings)
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An adventure for 3rd-level characters
For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Did he really make off with the taxes for himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?
Feast of Ravenmoor is an adventure for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It features a terrifying adventure set in a rural village in the frontier realm of Varisia, and a brand-new monster eager to torment and frighten unsuspecting adventurers.
Written by Brandon Hodge
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set.
ISBN-13: 978-1-60125-367-5
Feast of Ravenmoor is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
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Pathfinder Module: Murder's Mark (PFRPG)
Paizo Inc.
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An urban mystery adventure for 1st-level characters.
Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members
of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity
for entertainment?
Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. Hidden within Ilsurian, a guild of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder—leaving the strangers from the circus to take the blame. With tensions mounting between locals and performers, and the body count rising on both sides, it’s up to the PCs to uncover what’s really going on and clear the circus’s name before the entire town erupts in a firestorm of ethnic violence.
Murder’s Mark is an adventure of mystery, illusion, and mob justice for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This volume also contains a gazetteer of the traveling Umbra Carnival and a brand-new monster pulled from history and mythology, all of which can easily be adapted for use in any campaign setting.
Written by Jim Groves
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!
Murder's Mark is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (94 KB zip/PDF).
ISBN-13: 978-1-60125-447-4
Other Resources: This product is also available on the following platforms:
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Archives of Nethys
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Pathfinder Module: The House on Hook Street (PFRPG)
Paizo Inc.
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Dreams Turn Deadly!
In Old Korvosa, nightmare-spawned horrors begin stalking the district's shiver addicts, sparking a manhunt to bring those responsible to justice. What role does the strange cult known as the Brotherhood of the Spider play in the mysterious deaths, and why is the veil between the dreaming and waking worlds so thin? To solve these mysteries and others, the heroes must walk the unseen paths of Bridgefront's occult underworld, and even enter the Dimension of Dreams itself to unravel the web of intrigue concealing the cult's deadly machinations. But what will happen when the heroes' own dreams turn against them, and what becomes of those who uncover esoteric secrets too terrible to know? Beset by dangers from their own minds, the heroes must race against time to save Korvosa—and their sanity.
Designed for use with Pathfinder Roleplaying Game Occult Adventures, this adventure is packed with terrifying thrills! Written by fan-favorite author Brandon Hodge, The House on Hook Street is a deluxe adventure for 6th-level characters, and includes 64 action-packed pages of engaging combat, urban investigation, and a new monstrous foe, plus a gorgeous double-sided poster map featuring an overview of Korvosa's Bridgefront neighborhood and a miniatures-scale battlemap.
Players can expect to reach 9th level upon completion of this adventure—if they can survive the nightmares of a menacing dreamscape!
ISBN-13: 978-1-60125-790-1
Other Resources: This product is also available on the following platforms:
Archives of Nethys
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Wayfinder #5 (PFRPG) PDF
Paizo Fans United
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Created for fans by fans, this issue of the Wayfinder fanzine includes dozens of articles designed to expand the Pathfinder Roleplaying Game and the world of Golarion. Inside you will find original fiction, new races, monsters, recipes, poetry and this is just a small portion of what awaits you!
Contributing Authors: Ryan Costello, Jr., Liz “Lilith” Courts, Paris Crenshaw, Darrick “Drack530” Dahl, Adam Daigle, Blake “Nethys” Davis, Jess Door, Jeffrey Erwin, J. Russell “Soricel Minoi Mousefeet” Estes, Charles Evans, Robert “Snorter” Feather, Dawn “DarkSasha” Fischer, Christoph “RuyanVe” Gimmler, Robert Gresham, Jesper “Kajehase” Haglund, Eric “Boxhead” Hindley, Michael “Kurgon” Kelley, Michael “Ask a Shoanti” Kortes, Michael Lane, Thomas LeBlanc, Jeffrey “Shadowborn” Lee, Tom “Majuba” McQueen, Kevin Andrew Murphy, Tom “Tom Qadim” Phillips, Dane Pitchford, Marc Radle, John C. “ValmarTheMad” Rock, Carl “Tokoz” Rossi, Joseph “Guy Humual” Scott, K. Neil “Scribbling Rambler” Shackleton, Justin “Black Fang” Sluder, Neil Spicer, David ‘Hill Giant’ Schwartz, Ian “Set” Turner, Brandon “KrVnk” Waldenberg, Mike “taig” Welham.
Contributing Artists: Russell Akred, Joshua Benet, Tyler Clark, William Dodds, Jess Door, Chad A. Dulac, Carolina Eade, Tanya-Sang “Yuikami” Feddicini, Danille Gauvin, Silvia Gonzalez, Chris “QuestingRaven” H., Mauricio Herrera, Danny “Gworeth” Krog, Dave “The Eldritch Mr. Shiny” Mallon, Kate Neve, Drew Pocza, Marc Radle, Jon Roberts, Isaac Royo, Jon Salazar, Ashton “N’wah” Sperry, Matthew “The Twitching King” Stinson, Carlos “Celurian” Torreblanca, Todd Westcot, Glenn Zimmerman.
Cover art by Crystal Frasier.
Wayfinder is a 79-page full-color PDF suitable for printing or viewing on your computer. It is released under the Paizo Publishing, LLC Community Use Policy.
This fanzine uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This fanzine is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
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Wayfinder #7 (PFRPG) PDF
Paizo Fans United
   
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Created for fans by fans, this issue of the Wayfinder fanzine delves into the regions first introduced in Year 1 of Pathfinder! New content featuring additional information about Darkmoon Vale, Korvosa, and Varisia and points between will give you new material for any game set in the "wild west" of Golarion! This free fanzine includes dozens of articles, including original fiction, new monsters, adventures, maps, treasure, poetry—this is just a small portion of what awaits you!
Contributing Authors: Thomas Baumbach, John “John Benbo” Bennett, Morgan “Oceanshieldwolf” Boehringer, Clinton J. Boomer, Dylan “SteelDraco” Brooks, Jess “Lunalynx PFC” Carson, James B. Cline, Will Cooper, Ryan Costello, Jr., Sarah “Ambrosia Slaad” Counts, Paris E. Crenshaw III, Rich “Rebis Ouroboros” Crotty, Ewan “Otyugh Overlord” Cummins, Matt “Ashe Ravenheart” Drozdowski, Robert “Snorter” Feather, Dawn “Dark Sasha” Fischer, Guy “ulgulanoth” Fox, Caleb T. Gordan, Robert “malikjoker” Gresham, Wojciech “Drejk” Gruchala, Eric “Boxhead” Hindley, Scott “Curaigh” Janke, Michael “Ask a Shoanti” Kortes, Michael “michaelane” Lane, Thomas “Kilrex” LeBlanc, Jeff “Shadowborn” Lee, Gary McBride, Will “Cheapy” McCardell, Kevin Andrew Murphy, Dustin James Nelson, Joseph “Delthos” Prozinski, Matt “Enderrin” Rupprecht, Joseph “Guy Humual” Scott, Liz “HerosBackpack” Smith, Neil Spicer, Russ Taylor, and Margherita “Bardess” Tramontano
Contributing Artists: Russell Akred, Darran Caldemeyer, Tyler Clark, Angela Conant, Paige Connelly, Liz Courts, William Dodds, Jessica Door, Peter Fairfax, Crystal Frasier, Danille Gauvin, Silvia Gonzalez, Chris Hagner, Charles Hernandez, Frank Hessefort, James Keegan, Chris Leaper, Alberto Ortiz León, Elizabeth Lindhag, Dave Mallon, Stephen McAndrews, Alex Moore, Dustin James Nelson, Katey Neve, Wade K. Nolen, Karla Yanin Salas Orozco, Cody Ragsdale, Ron Reyes, Nickolas Russell, Tanyaporn Sangsnit, Frédéric Simons, Hugo Solis, Ashton Sperry, Matthew Stinson, Remi Thorense, Carlos Torreblanca, and Todd Westcot
Cover art by Frank Hessefort.
Wayfinder is an 94-page full-color PDF suitable for printing or viewing on your computer. It is released under the Paizo Publishing, LLC Community Use Policy.
This fanzine uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This fanzine is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
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Wayfinder #9 (PFRPG) PDF
Paizo Fans United
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Created for fans by fans, this issue of the Wayfinder fanzine heads to the darkest depths of Golarion's interior with this Darklands-focused issue! This free fanzine includes dozens of articles, including original fiction, new monsters, adventures, maps, treasure, poetry—this is just a small portion of what awaits you!
Contributing Authors: Scott “Aberzombie” Abercrombie, Anthony “Template Fu/Map Fu” Adam, Liam “TwoDee” Allman, Elaine “Phouka” Betts, Morgan Boehringer, Robert “Lucent” Brookes, Jess Carson, Kalyna “Lightsprite” Conrad, Will Cooper, Ryan Costello Jr., Chris “Ravenovf” Crowe, Nick “Phloid” Floyd, Jason “Mikaze” Garrett, Mark Garringer, Christoph “RuyanVe” Gimmler, Frank “GM_Solspiral” Gori, Robert “Malikjoker” Gresham, Wojciech “Drejk” Gruchala, Taylor “CalebTGordon” Hubler, Derek “Curn Bounder” Johnson, Jeff “Shadowborn” Lee, Andrew “Locke1520” Marlowe, Gary McBride, Nicholas “Lavachild” Milasich, Yanick “Methvezem” Moreau, Fraser “Friend” Nelund, Alex “Daviot” Putnam, John C. “ValmarTheMad” Rock, Christopher “Nezzeraj” Rowe, Matt “Enderrin” Rupprecht, David “Hill Giant” Schwartz, Liz “HerosBackpack” Smith, Neil Spicer, Robert “Hunter1828” Thomson, Margherita “Bardess” Tramontano, Sean “Reggie” Venning, Mike “SnakeoilSage” Wallace, Mike “taig” Welham, James “Iconoclassisist” Wylie.
Contributing Artists: Becky “Corvidimus” Barnes, Darren “Haunted Jester” Caldemeyer, Tyler Clark, Elizabeth “Lilith” Courts, Barry Currey, Andrew DeFelice, William Dodds, Jess Door, Peter Fairfax, Nick “Phloid” Floyd, Silvia “crescentmoon” Gonzalez, Frank “Ruloc” Hessefort, Michael Jaecks, James M. Keegan, Chris L. Kimball, Jason Kirckof, Danny Hedager “Gworeth” Krog, Mike Lowe, Dave “TheEldritchMrShiny” Mallon, Alex “Canada Guy” Moore, Katey “Jyu1ch1” Neve, Tanagorn “Dex” Prateepsukjit, Stephen Prescott, Tanyaporn“ YuikamiTheFool” Sangsnit, Hugo “Butterfrog” Solis, Carlos “Celurian” Torreblanca, Todd Westcot, Stephen Wood.
Cover art by Frank "Ruloc" Hessefort.
Wayfinder is an 115-page full-color PDF suitable for printing or viewing on your computer. It is released under the Paizo Publishing, LLC Community Use Policy.
This fanzine uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This fanzine is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
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Pathfinder Society Scenario #44: Echoes of the Everwar—Part III: Terror at Whistledown (PFRPG) PDF
Paizo Inc.
   
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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this sudden surge of vile activity is linked to the rumors of a hidden tomb near Whistledown that holds the body of a famed Osirion concubine. Can you save the town of Whistledown from certain doom and find the lost tomb of the ancient concubine?
Terror at Whistledown is part 3 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 4, Pathfinder Society Scenario #53: The Faithless Dead, in June 2010.
Written by Hank Woon
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #51: The City of Strangers—Part I: The Shadow Gambit (PFRPG) PDF
Paizo Inc.
   
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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder.
The Shadow Gambit is the first scenario in the two-part The City of Strangers campaign arc. Pathfinder Society Scenario #52: The City of Strangers—Part II: The Twofold Demise is the sequel.
Written by Joshua J. Frost
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #2-14: The Chasm of Screams (PFRPG) PDF
Paizo Inc.
   
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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).
When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the players soon find themselves deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can the brave adventurers survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will their cries of pain join the chorus of tormented voices that already echoes from the Chasm of Screams?
Written by Tim Hitchcock
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #3–26: Portal of the Sacred Rune (PFRPG) PDF
Paizo Inc.
   
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A Pathfinder Society Scenario designed for levels 7–11.
The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use by Pathfinders for years to come. The PCs are selected as the best chance the Decemvirate has of claiming the portal for their own.
Written by Sean McGowan.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Special: Race for the Runecarved Key (PFRPG) PDF
Paizo Inc.
   
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A Pathfinder Society Special designed for levels 1-12+
An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders' efforts, and call in favors from those in the Society's debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.
Written by Kyle Baird and Tim Hitchcock.
Note: Race for the Runecarved Key is designed for play in the Pathfinder Society Roleplaying Guild. It may be run anywhere by anyone, as long as there are 4 tables playing the scenario simultaneously and are in contact with each other. To inquire about access to this scenario, refer to the Organized Play Convention Support Policy.
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Pathfinder Society Scenario #4–01: Rise of the Goblin Guild (PFRPG) PDF
Paizo Inc.
   
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A Pathfinder Society Scenario designed for levels 1–5.
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.
Written by Matthew Goodall.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–02: In Wrath’s Shadow (PFRPG) PDF
Paizo Inc.
   
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A Pathfinder Society Scenario designed for levels 3–7.
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
Written by Mike Shel.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–03: The Golemworks Incident (PFRPG) PDF
Paizo Inc.
   
(based on 20 ratings)
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A Pathfinder Society Scenario designed for levels 5–9.
When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.
Written by Larry Wilhelm.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–04: King of the Storval Stairs (PFRPG) PDF
Paizo Inc.
   
(based on 10 ratings)
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A Pathfinder Society Scenario designed for levels 7–11.
The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.
Written by Dennis Baker.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–05: The Sanos Abduction (PFRPG) PDF
Paizo Inc.
   
(based on 21 ratings)
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A Pathfinder Society Scenario designed for levels 3–7.
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.
Written by Jerome Virnich.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–06: The Green Market (PFRPG) PDF
Paizo Inc.
   
(based on 14 ratings)
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A Pathfinder Society Scenario designed for levels 5–9.
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
Written by Jim Groves.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–07: Severing Ties (PFRPG) PDF
Paizo Inc.
   
(based on 40 ratings)
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A Pathfinder Society Scenario designed for levels 1–5.
The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.
Written by Ron Lundeen.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–08: The Cultist's Kiss (PFRPG) PDF
Paizo Inc.
   
(based on 18 ratings)
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A Pathfinder Society Scenario designed for levels 7–11.
An active cell of the cult of Lissala—ancient goddess of runes and obedience—has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its current practice, a team of Pathfinders travels to the industrial seaside settlement to uncover the secret coven and infiltrate its services in the guise of prospective converts. Will the Pathfinders discover the knowledge they seek, or will the evil cult subvert them with its vile and seductive faith?
Written by Sam Zeitlin.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–10: Feast of Sigils (PFRPG) PDF
Paizo Inc.
   
(based on 11 ratings)
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A Pathfinder Society Scenario designed for levels 7–11.
In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase their own power. To what end do they conduct the ancient Feast of Sigils ritual, and can the Pathfinders stop them before their evil plans come to fruition?
Written by Dennis Baker.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–12: The Refuge of Time (PFRPG) PDF
Paizo Inc.
   
(based on 17 ratings)
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A Pathfinder Society Scenario designed for levels 7–11.
In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
Written by Steve Miller, RPG Superstar 2012 finalist.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–13: Fortress of the Nail (PFRPG) PDF
Paizo Inc.
   
(based on 19 ratings)
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A Pathfinder Society Scenario designed for levels 5–9.
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
Written by Amanda Hamon.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–14: My Enemy's Enemy (PFRPG) PDF
Paizo Inc.
   
(based on 10 ratings)
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A Pathfinder Society Scenario designed for levels 3–7.
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
Written by James Olchak, RPG Superstar 2012 finalist.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–15: The Cyphermage Dilemma (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
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A Pathfinder Society Scenario designed for levels 1–5.
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.
"The Cyphermage Dilemma" was originally an exclusive adventure, run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year, but has been revised and updated for public release.
Written by Patrick Renie.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Note: This scenario has been updated from its exclusive version for public release. Purchasers have access to both the exclusive version released as Pathfinder Society Scenario #3–EX and Pathfinder Society Scenario #4–15, but as of February 28, 2013, only the latter is legal for Pathfinder Society Organized Play. Except for minor editorial changes, both versions of the scenario are the same; only the legal version of the scenario contains a Chronicle sheet.
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Pathfinder Society Scenario #4–17: Tower of the Ironwood Watch (PFRPG) PDF
Paizo Inc.
   
(based on 5 ratings)
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A Pathfinder Society Scenario designed for levels 5–9.
On the edge of Varisia's Mierani Forest stand the ruins of an ancient guardtower that once served as the native elves' first line of defense against the threat of invasion from the bordering Thassilonian realm of Envy. Just as the elves fled Golarion to avoid the destruction of Earthfall, so too did they leave behind the Tower of the Ironwood Watch, which the Pathfinder Society now hopes to explore—a task that could prove more dangerous than anyone anticipates.
Written by Sam Polak.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–18: The Veteran's Vault (PFRPG) PDF
Paizo Inc.
   
(based on 27 ratings)
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A Pathfinder Society Scenario designed for levels 1–5.
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
Written by Savannah Broadway.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
Paizo Inc.
   
(based on 43 ratings)
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A Pathfinder Society Scenario designed for levels 1–5.
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
Written by Michael Kortes.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–20: Words of the Ancients (PFRPG) PDF
Paizo Inc.
   
(based on 11 ratings)
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A Pathfinder Society Scenario designed for levels 7–11.
After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala to this ancient Thassilonian ruin, the Pathfinders must do whatever it takes to ensure they and not the evil cultists acquire the power within. But the arcane components are not unguarded, and even after 10,000 years, the cost of ensuring the safety of the region could be higher than the veteran adventurers are prepared or willing to pay.
Written by John Compton.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–22: Glories of the Past—Part I: Halls of Dwarven Lore (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
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A Pathfinder Society Scenario designed for levels 5–9.
The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren't the end of the Pathfinders' journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory.
Written by Tork Shaw.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–23: Rivalry's End (PFRPG) PDF
Paizo Inc.
   
(based on 24 ratings)
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A Pathfinder Society Scenario designed for levels 3–7.
The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis Consortium still has a few tricks up its sleeves, including several powerful agents from the Pathfinders' past who could prove too challenging an obstacle to surmount. Can the PCs end the ongoing struggle for control of the flow of ancient Thassilonian artifacts out of Varisia's ports, or will the Aspis Consortium succeed in keeping the Pathfinder Society ever in its shadow as it profits on the exploitation of the millennia?
Written by Ron Lundeen.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–24: Glories of the Past—Part II: The Price of Friendship (PFRPG) PDF
Paizo Inc.
   
(based on 16 ratings)
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A Pathfinder Society Scenario designed for levels 5–9.
The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn't mind seeing them dead, or will the orcs' Second Home be the site of their final mission?
Written by Christina Stiles.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF
Paizo Inc.
   
(based on 29 ratings)
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A Pathfinder Society Scenario designed for levels 7–11.
After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper time for his return. Thanks to the efforts of the sinister cult of Lissala, that time is now. In a desperate attempt to defeat this ancient evil once and for all, the Decemvirate sends its best agents, armed with relics found throughout ancient Thassilon, to foil the cult's last-ditch efforts to usher in a new era of tyranny and strife. Will the party succeed in preventing Krune's return to Golarion, or will the Pathfinder Society serve simply as a speed-bump in the runelord's path to domination over the entire region?
Written by Tim Hitchcock.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #5–18: The Stranger Within (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
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A Pathfinder Society Scenario designed for levels 5–9.
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril’s little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts in order to save one of the Society’s most reliable spymasters.
Content in "The Stranger Within" also contributes directly to the ongoing storylines of the Andoran, Qadira, and Sczarni factions.
Written by Sam Polak.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #8-01: Portent's Peril (PFRPG) PDF
Paizo Inc.
   
(based on 20 ratings)
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A Pathfinder Society Scenario designed for levels 1–5.
Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.
This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Written by Scott Sharplin.
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Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition (PFRPG)
Paizo Inc.
   
(based on 26 ratings)
In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey...
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Pathfinder Adventure Path: Rise of the Runelords Deluxe Collector's Edition (PFRPG) Hardcover
Paizo Inc.
   
(based on 13 ratings)
Celebrate 10 years of Paizo Publishing and 5 years of the Pathfinder Adventure Path with the Rise of the Runelords Deluxe Collector's Edition, a stunning presentation of the very first Adventure Path campaign unlike anything you've seen before! This amazing paizo.com-exclusive edition has been...
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Pathfinder Adventure Path #49: The Brinewall Legacy (Jade Regent 1 of 6) (PFRPG)
Paizo Inc.
   
(based on 15 ratings)
Chapter 1: The Brinewall Legacy ... by James Jacobs ... When a trove of fireworks falls into the hands of the goblins of Brinestump Marsh, the people of Sandpoint fear an explosive invasion. But there’s more afoot in the soggy wilderness than goblin hijinks and dangerous pyrotechnics. An...
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Pathfinder Adventure Path #61: Shards of Sin (Shattered Star 1 of 6) (PFRPG)
Paizo Inc.
   
(based on 14 ratings)
Chapter 1: Shards of Sin ... by Greg A. Vaughan ... The Shattered Star Adventure Path begins with a thrilling new adventure from fan-favorite author Greg A. Vaughan! In Varisia’s bustling frontier city of Magnimar, the Pathfinder Society’s newest lodge recruits a team of rookie Pathfinders to...
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Pathfinder Adventure Path #62: Curse of the Lady's Light (Shattered Star 2 of 6) (PFRPG)
Paizo Inc.
   
(based on 14 ratings)
Chapter 2: Curse of the Lady's Light ... by Mike Shel ... Varisia’s newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon—yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of...
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Pathfinder Adventure Path #63: The Asylum Stone (Shattered Star 3 of 6)
Paizo Inc.
   
(based on 7 ratings)
Chapter 3: The Asylum Stone ... by James L. Sutter ... The search for the Shattered Star leads the PCs to Kaer Maga, the legendary cliff-top city of criminals, refugees, and anyone else seeking to vanish into its cluttered streets. Enlisted to rescue a troll prophet from a mad artificer’s hanging...
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Pathfinder Adventure Path #64: Beyond the Doomsday Door (Shattered Star 4 of 6)
Paizo Inc.
   
(based on 6 ratings)
Chapter 4 Beyond the Doomsday Door ... by Tito Leati ... The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the...
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Pathfinder Adventure Path #65: Into the Nightmare Rift (Shattered Star 5 of 6)
Paizo Inc.
   
(based on 5 ratings)
Chapter 5: Into the Nightmare Rift ... by Richard Pett ... With five shards of the Shattered Star secure, visions point the PCs toward one of Varisia’s most remote corners as the site protecting the sixth fragment of the powerful artifact. Yet the heroes are not the first to search for this...
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Pathfinder Adventure Path #66: The Dead Heart of Xin (Shattered Star 6 of 6) (PFRPG)
Paizo Inc.
   
(based on 6 ratings)
Chapter 6: The Dead Heart of Xin ... by Brandon Hodge ... The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the...
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Pathfinder Module: We Be Goblins! (PFRPG)
Paizo Inc.
   
(based on 52 ratings)
A most unusual adventure for 1st-level goblin characters. ... The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every...
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Pathfinder Module: Dawn of the Scarlet Sun (PFRPG)
Paizo Inc.
   
(based on 29 ratings)
An adventure for six 5th-level characters. ... The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is...
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Pathfinder Module: We Be Goblins Too! (PFRPG)
Paizo Inc.
   
(based on 12 ratings)
The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin heroes—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored,...
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Pathfinder Module: The Godsmouth Heresy (PFRPG)
Paizo Inc.
   
(based on 22 ratings)
An urban and dungeon adventure for 1st-level characters. ... Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts...
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Pathfinder Module: Academy of Secrets (PFRPG)
Paizo Inc.
   
(based on 8 ratings)
A dungeon adventure for 13th-level characters ... Every year the Acadamae—Korvosa’s prestigious school of the arcane arts—opens its gates to the city to host the Breaching Festival, where the most skilled infiltrators are invited to enter the magically guarded Hall of Wards or die trying. Testing...
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Pathfinder Module: Feast of Ravenmoor (PFRPG)
Paizo Inc.
   
(based on 19 ratings)
An adventure for 3rd-level characters ... For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are...
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Pathfinder Module: Murder's Mark (PFRPG)
Paizo Inc.
   
(based on 7 ratings)
An urban mystery adventure for 1st-level characters. ... Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances,...
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Pathfinder Module: The House on Hook Street (PFRPG)
Paizo Inc.
   
(based on 6 ratings)
Dreams Turn Deadly! ... In Old Korvosa, nightmare-spawned horrors begin stalking the district's shiver addicts, sparking a manhunt to bring those responsible to justice. What role does the strange cult known as the Brotherhood of the Spider play in the mysterious deaths, and why is the veil...
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Wayfinder #5 (PFRPG) PDF
Paizo Fans United
   
(based on 1 rating)
Created for fans by fans, this issue of the Wayfinder fanzine includes dozens of articles designed to expand the Pathfinder Roleplaying Game and the world of Golarion. Inside you will find original fiction, new races, monsters, recipes, poetry and this is just a small portion of what awaits you!...
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Wayfinder #7 (PFRPG) PDF
Paizo Fans United
   
(based on 6 ratings)
Created for fans by fans, this issue of the Wayfinder fanzine delves into the regions first introduced in Year 1 of Pathfinder! New content featuring additional information about Darkmoon Vale, Korvosa, and Varisia and points between will give you new material for any game set in the wild west of...
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Wayfinder #9 (PFRPG) PDF
Paizo Fans United
   
(based on 1 rating)
Created for fans by fans, this issue of the Wayfinder fanzine heads to the darkest depths of Golarion's interior with this Darklands-focused issue! This free fanzine includes dozens of articles, including original fiction, new monsters, adventures, maps, treasure, poetry—this is just a small...
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Pathfinder Society Scenario #44: Echoes of the Everwar—Part III: Terror at Whistledown (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this...
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Pathfinder Society Scenario #51: The City of Strangers—Part I: The Shadow Gambit (PFRPG) PDF
Paizo Inc.
   
(based on 20 ratings)
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in...
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Pathfinder Society Scenario #52: The City of Strangers—Part II: The Twofold Demise (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). ... A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the...
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Pathfinder Society Scenario #2-14: The Chasm of Screams (PFRPG) PDF
Paizo Inc.
   
(based on 5 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the...
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Pathfinder Society Scenario #3–26: Portal of the Sacred Rune (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use...
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Pathfinder Society Special: Race for the Runecarved Key (PFRPG) PDF
Paizo Inc.
   
(based on 19 ratings)
A Pathfinder Society Special designed for levels 1-12+ ... An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the...
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Pathfinder Society Scenario #4–01: Rise of the Goblin Guild (PFRPG) PDF
Paizo Inc.
   
(based on 31 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild. ......
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Pathfinder Society Scenario #4–02: In Wrath’s Shadow (PFRPG) PDF
Paizo Inc.
   
(based on 32 ratings)
A Pathfinder Society Scenario designed for levels 3–7. ... In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to...
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Pathfinder Society Scenario #4–03: The Golemworks Incident (PFRPG) PDF
Paizo Inc.
   
(based on 20 ratings)
A Pathfinder Society Scenario designed for levels 5–9. ... When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane...
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Pathfinder Society Scenario #4–04: King of the Storval Stairs (PFRPG) PDF
Paizo Inc.
   
(based on 10 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval...
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Pathfinder Society Scenario #4–05: The Sanos Abduction (PFRPG) PDF
Paizo Inc.
   
(based on 21 ratings)
A Pathfinder Society Scenario designed for levels 3–7. ... The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission...
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Pathfinder Society Scenario #4–06: The Green Market (PFRPG) PDF
Paizo Inc.
   
(based on 14 ratings)
A Pathfinder Society Scenario designed for levels 5–9. ... When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is...
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Pathfinder Society Scenario #4–07: Severing Ties (PFRPG) PDF
Paizo Inc.
   
(based on 40 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value...
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Pathfinder Society Scenario #4–08: The Cultist's Kiss (PFRPG) PDF
Paizo Inc.
   
(based on 18 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... An active cell of the cult of Lissala—ancient goddess of runes and obedience—has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its...
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Pathfinder Society Scenario #4–10: Feast of Sigils (PFRPG) PDF
Paizo Inc.
   
(based on 11 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase...
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Pathfinder Society Scenario #4–12: The Refuge of Time (PFRPG) PDF
Paizo Inc.
   
(based on 17 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure...
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Pathfinder Society Scenario #4–13: Fortress of the Nail (PFRPG) PDF
Paizo Inc.
   
(based on 19 ratings)
A Pathfinder Society Scenario designed for levels 5–9. ... The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in. ... Written by...
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Pathfinder Society Scenario #4–14: My Enemy's Enemy (PFRPG) PDF
Paizo Inc.
   
(based on 10 ratings)
A Pathfinder Society Scenario designed for levels 3–7. ... Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long...
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Pathfinder Society Scenario #4–15: The Cyphermage Dilemma (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. ... The Cyphermage Dilemma was...
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Pathfinder Society Scenario #4–17: Tower of the Ironwood Watch (PFRPG) PDF
Paizo Inc.
   
(based on 5 ratings)
A Pathfinder Society Scenario designed for levels 5–9. ... On the edge of Varisia's Mierani Forest stand the ruins of an ancient guardtower that once served as the native elves' first line of defense against the threat of invasion from the bordering Thassilonian realm of Envy. Just as the elves...
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Pathfinder Society Scenario #4–18: The Veteran's Vault (PFRPG) PDF
Paizo Inc.
   
(based on 27 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder...
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Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
Paizo Inc.
   
(based on 43 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness,...
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Pathfinder Society Scenario #4–20: Words of the Ancients (PFRPG) PDF
Paizo Inc.
   
(based on 11 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala...
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Pathfinder Society Scenario #4–22: Glories of the Past—Part I: Halls of Dwarven Lore (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
A Pathfinder Society Scenario designed for levels 5–9. ... The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin...
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Pathfinder Society Scenario #4–23: Rivalry's End (PFRPG) PDF
Paizo Inc.
   
(based on 24 ratings)
A Pathfinder Society Scenario designed for levels 3–7. ... The Pathfinder Society's conflict with the Aspis Consortium in the frontier region of Varisia has come to a head, and the time to secure dominance of the ancient land is now. But despite mounting victories on the Society's part, the Aspis...
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Pathfinder Society Scenario #4–24: Glories of the Past—Part II: The Price of Friendship (PFRPG) PDF
Paizo Inc.
   
(based on 16 ratings)
A Pathfinder Society Scenario designed for levels 5–9. ... The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily...
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Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF
Paizo Inc.
   
(based on 29 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper...
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Pathfinder Society Scenario #5–18: The Stranger Within (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
A Pathfinder Society Scenario designed for levels 5–9. ... Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with...
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Pathfinder Society Scenario #8-01: Portent's Peril (PFRPG) PDF
Paizo Inc.
   
(based on 20 ratings)
A Pathfinder Society Scenario designed for levels 1–5. ... Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her...
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