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construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5
![]() Little Sparky practically dances a jig as it moves twice, it's sporadic electrical discharges increasing in intensity as it goes. When it reaches it's destination it shutters and a burst of electricity explodes outward.... possible Electrical damage vs. DC:17 (Basic: Reflex): 2d6 ⇒ (2, 4) = 6 Double move and Explode (2 actions) ![]()
construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5
![]() "*Spark**Whirrr**Pop**Tsst**Spizzz*" goes Little Sparky... Claw attack vs. Rimesnap: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Stinger attack vs. Rimesnap: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
NOTE: Both attacks are unarmed. Stinger is also Agile and Finesse. Did not get a ruling on the Overdrive Check so I cannot adjust the damage (please see last Bustral post for details). Also please NOTE Little Sparky's immunities listed next. Immunities (Should they become applicable): Bleed, Death Effects, Disease, Doomed, Drained, Fatigued, Healing, Nonlethal Attacks, Paralyzed, Poison, Sickened, Unconscious, Vitality, Void ![]()
construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5
![]() "*Spark**Tsst**Whirrr**Pop**Spizzz*" goes Little Sparky shaking slightly with a slight increase of electrical discharges coursing across his exterior. He then runs off in pursuit. I counted at least 30 movement to that position, so double move and no further actions this round. ![]()
construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5
![]() "*BEEP!* *WHIRL!**SREEEK!**CLANK*" goes Little Sparky as he follows Bustral. He goes up next to the creature and swings one of his claws... Claw attack VS, Green: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Move (1 Action), Attack Green (1 action). ![]()
construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5
![]() "*BEEP!* *WHIRL!**SREEEK!**CLANK*" goes Little Sparky as he follows Bustral. He goes up next to the snake and swings one of his claws... Claw attack vs. Red: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 possible Bludgeoning damage vs. Red: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 +1 H/D is for level bump. Did not apply any other modifiers. ![]()
construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5
![]() Little Sparky goes "*Spark**Crackle**Tsst**Whirrr*" as it tries to lead his way through the ice, sinking in its sharp claws as it goes... Athletics vs. DC 19: 1d20 + 7 ⇒ (17) + 7 = 24 ![]()
construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5
![]() Entering the room behind Bustral is a medium-sized clockwork scorpion, with small scattered bursts of electricity skirting across it's surface. Forest green and dark yellow camouflage colors it's metal service. A similarly colored netting barely covers the small pile of supplies on it's back. "Beep, whir, clink, clank, whir, boop." |