Trelmarixian Cultist

davrion's page

Goblin Squad Member. Organized Play Member. 530 posts. No reviews. 4 lists. 5 wishlists.


RSS

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

Reflex vs. DC=21: 1d20 + 8 ⇒ (12) + 8 = 20

I would like to use my Hero Point to reroll Little Sparky's Reflex save]

Reflex vs. DC=21: 1d20 + 8 ⇒ (11) + 8 = 19

Little Sparky is now Dying: 3. Administer First Aid can only be done with a Crafting check.

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

"*Spark**Whirrr**Pop**Tsst**Spizzz*" squeals Little Sparky. He then Steps twice.

Step (1 action); Step (1 action)

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

Little Sparky practically dances a jig as it moves twice, it's sporadic electrical discharges increasing in intensity as it goes. When it reaches it's destination it shutters and a burst of electricity explodes outward....

possible Electrical damage vs. DC:17 (Basic: Reflex): 2d6 ⇒ (2, 4) = 6

Double move and Explode (2 actions)

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

"*Spark**Whirrr**Pop**Tsst**Spizzz*" goes Little Sparky...

Claw attack vs. Rimesnap: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
possible Bludgeoning damage vs. Rimesnap: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Stinger attack vs. Rimesnap: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Possible Piercing damage vs. Rimesnap: 1d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10

NOTE: Both attacks are unarmed. Stinger is also Agile and Finesse. Did not get a ruling on the Overdrive Check so I cannot adjust the damage (please see last Bustral post for details).

Also please NOTE Little Sparky's immunities listed next.

Immunities (Should they become applicable):
Bleed, Death Effects, Disease, Doomed, Drained, Fatigued, Healing, Nonlethal Attacks, Paralyzed, Poison, Sickened, Unconscious, Vitality, Void

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

"*Spark**Tsst**Whirrr**Pop**Spizzz*" goes Little Sparky shaking slightly with a slight increase of electrical discharges coursing across his exterior. He then runs off in pursuit.

I counted at least 30 movement to that position, so double move and no further actions this round.

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

"*BEEP!* *WHIRL!**SREEEK!**CLANK*" goes Little Sparky as he follows Bustral. He goes up next to the creature and swings one of his claws...

Claw attack VS, Green: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
possible Bludgeoning damage VS. Green: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Move (1 Action), Attack Green (1 action).

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

"*BEEP!* *WHIRL!**SREEEK!**CLANK*" goes Little Sparky as he follows Bustral. He goes up next to the snake and swings one of his claws...

Claw attack vs. Red: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

possible Bludgeoning damage vs. Red: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

+1 H/D is for level bump. Did not apply any other modifiers.

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

*Bzzt**Clink**Clank*Tzzzt**Whirrl*

Acrobatics vs DC: 19: 1d20 + 7 ⇒ (20) + 7 = 27

Huzzah! Dice are awake now.

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

Little Sparky goes "*Spark**Crackle**Tsst**Whirrr*" as it tries to lead his way through the ice, sinking in its sharp claws as it goes...

Athletics vs. DC 19: 1d20 + 7 ⇒ (17) + 7 = 24

Vigilant Seal

construct companion construct companion/1 [HP: -3/31] [AC: 17] [fort: 7; reflex: 8; will: 6] [perception/initiative: +5

Entering the room behind Bustral is a medium-sized clockwork scorpion, with small scattered bursts of electricity skirting across it's surface. Forest green and dark yellow camouflage colors it's metal service. A similarly colored netting barely covers the small pile of supplies on it's back.

"Beep, whir, clink, clank, whir, boop."