Sign in to create or edit a product review. Pathfinder Pawns: Pathfinder Society Pawn CollectionPaizo Inc.Print Edition Unavailable Add PDF $9.99 Great collections, but so many generic monsters...Cyril Corbaz —Pathfinder Pawns is a fantastic collection at first. It includes a lot of unique creatures found in PFS, as well as many memorable and unique NPCs of the organized play scenarios. The quality is high, the pictures very vivid, and overall this is an excellent set. One more good point is the addition of the uncommon and featured races that PFS players can pick, such as Wayang, Kitsune, Tengu, Nagaji or the elemental races (Oread, Sylph, Undine, Ifrit). Those aren't common and they're good to have. However, I didn't like Paizo's idea to include generic monsters (such as skeleton, ghoul, bulette, basilisk, etc.) in this set. Do these creatures appear in PFS scenarios? They do. Do most people already have a ton of these? They do. Do they need more of them, whereas they could have had other unique PFS NPCs instead? They don't. Even if we needed them, would one of these suffice to run the scenario? It wouldn't. To give you an idea, there are 35 of them. Including the Adukhait Ashura, the deadfall scorpion or the Agash Div was a good idea since they're very specific creatures, but a skeleton, a ghoul or a babau demon? Much less attractive. Moreover, Paizo included in this collection a few NPCs from the NPC Codex that have nothing to do with PFS (Darago, Meliski, Radillo, etc.) That's another 10 or so more pawns that I personally find unappealing for a PFS set. I'll give you that 45 out of 206+ isn't alot, but in my book it means that there are 45 important NPCs for PFS that weren't included in this set.
Regarding Serpents Rise pawns:
For example, it's great to have all the NPC minis to run "Serpents Rise", yet... the final boss, Aram Zey, one of the most famous icons of the PFS 'verse, was surprisingly left out. While I understand that Kreighton Shaine and Marcus Farabellus aren't needed as pawns, Aram Zey is another story. Regarding Destiny of the Sands pawns:
Thank you Paizo for giving us great minis to play what's one of my favorite series of scenarios! We have Yjalk, we have Kura Shehr, we even have Grandmaster Torch! But... where's the Sage of Plagues? Yes, it's an allip with a greenish aura, but that would have been much more interesting to have than a regular mummy, for example. Kafar, Nefti, Amenopheus, Tahonikepsu? Many key NPCs were left out. Why? Because their failing was to have only their head portrait done in the relevant scenarios, and not a full head-to-feet one. I understand the fact that art is expensive, but we're talking about essential characters to run iconic PFS scenarios. This gives me the impression that Paizo attempted to make a PFS pawns collection but didn't want to give themselves the means of making one that would truly do justice to it. All in all, this is a fair set, but deeply flawed in my opinion. Pathfinder Society Scenario #5–08: The Confirmation (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartAn excellent introductionCyril Corbaz —My perspective on this scenario is as a GM. Be warned, spoilers may follow! Story
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The second set of mechanics I'd like to talk about is the ritual scene. I find the idea very attractive, and lore-wise it's an excellent scene, but the bonuses are so marginal and specific to some conditions that they aren't that interesting. I'm afraid that a player replaying this scenario won't be too keen on performing the rituals since he knows the bonuses aren't that great.
The Confirmation is an excellent scenario, which has everything to please the many expectations of PFS players. Above all, I value the mood the players can be put in to explore their new PFS character. Mr. Baird's done a great job!
Pathfinder Module: The Godsmouth Heresy (PFRPG)Paizo Inc.Add PDF $19.99 Print Edition Unavailable Non-Mint Unavailable Decent dungeon crawl, but had wished for moreCyril Corbaz —My perspective on this scenario is as a GM. Be warned, spoilers may follow! Story
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I've enjoyed GMing this module except for the grind. In fact, I would probably give it a 3/5 if there weren't so many missed opportunities. In the end, I don't feel it's a great module to recommend, unless you're looking for a classical dungeon crawl with a (tiny) hint of originality.
Pathfinder Module: We Be Goblins! (PFRPG)Paizo Inc.Print Edition Unavailable Add PDF FREE Non-Mint Unavailable Amazingly funCyril Corbaz —My perspective on this scenario is as a GM. Be warned, spoilers may follow! Story
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As a conclusion, I'd like to emphasize how this module will make the best roleplaying experience of your life. Well, maybe not the best, but the funniest!
Pathfinder Module: We Be Goblins Too! (PFRPG)Paizo Inc.Print Edition Unavailable Add PDF FREE Non-Mint Unavailable An excellent second installmentCyril Corbaz —My perspective on this scenario is as a player and a GM. Be warned, spoilers may follow! Story
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This module is simply one every Pathfinder player should experience, along with the first installment. Get them and let your inner goblin out!
Pathfinder Society Scenario #4–09: The Blakros Matrimony (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartAn exceptional roleplaying scenarioCyril Corbaz —My perspective on this scenario is as a player (and I'm set on GMing it as soon as I get the chance). For reference, I played it in the lower subtier (3-4). Be warned, spoilers may follow! Story
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I love roleplaying, and I must admit the roleplaying-centric scenarios aren't too common. This one is a gem, not only for season 4's storyline but also for a memorable roleplaying experience.
My perspective on this scenario is as a Game Master. Be warned, spoilers may follow! Story
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Make no mistake, this module is probably one of the best Paizo has published so far. Mr. Pett brings his A-game with this one!
My perspective on this scenario is as a player. Be warned, spoilers may follow! Story
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What can you expect? It's short, it doesn't have much of a story, but it's free. So grab it anyway! Don't misunderstand me, I'm grateful for the free RPG day modules that Paizo publish, but this one is simply one of the weakest in my opinion.
My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers may follow! Story
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Overall, the Bloodcove Disguise is a very enjoyable scenario, albeit a little easy, by season four's standards. Its sandbox nature also makes it naturally more interesting and motivating for the players, albeit a little shallower on the storyline. I'll be looking forward to playing the next scenario, a direct followup to this one, apparently!
My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers may follow! Story
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On the other hand, I particularly appreciated the last encounter, even if it eventually proved unchallenging for our group. The mechanics associated with that fight were definitely something different, in a good way. However, allowing the urn to act on its own would have helped the NPC action economy and given more of a real challenge for players.
Mechanics
This scenario reaches its full flavour when played some time after Mists of Mwangi (season 0, scenario 5). The Blakros museum series are definitely classic scenarios of PFS, some of the must-plays as far as lore and campaign background are concerned. This episode doesn't fail to impress, more because of its atmosphere than with its encounters or roleplay.
My perspective on this scenario is as a player. For reference, I played it in the higher tier (4-5). Be warned, spoilers will follow! Story
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I'll use the opportunity to say that I'm glad to see more of these scenarios allowing a little table variation on how things happen. This makes the player much more interested in what they're doing, in my opinion. In the end, "Severing Ties" is a very enjoyable scenario, one of the must-plays of season 4. I'll give it a 4.5 rating, Another hit by Mr.Lundeen, who has become one of my favourite adventures authors as far as PFS is concerned.
My perspective on this scenario is as a player. For reference, I played it in the lower tier (3-4). Be warned, spoilers will follow! Story
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All in all, this scenario turned out to be quite a pleasant surprise, and I enjoyed playing it.
My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow! Story
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All in all, a decent scenario, but hardly a must-play. It does set an interesting mood for season 5, though.
There are many good things in this set: aquatic minis, fantastic NPCs or monsters from the AP... yet I couldn't helpp but being slightly disappointed. Firstly, I was disappointed by the number of missing/broken minis inside the boosters. Out of a case, I had one completely missing, one with a severed head (poor Arronax Endymion!), and one stirge... I mean bloodbug who wanted to fly off its base... and managed to do it. Overall, resilience of the minis is still somehow lacking. Secondly, I didn't really appreciate the paintjob of one of the most iconic character of the AP: Kerdak Bonefist's face is... very basic, and sadly unexpressive. I think my biggest grudge is how they painted the eyes. If you compare them to the previous sets and the top-notch jobs made on minis like Xin, or Sorchen, you'll probably find the face painting of S&S minis lacking as I do. On the other hand, the set includes some great minis. My favourites include the Sea Troll (a worthy cousin of the enormous Troll Champion of the SS set), the Daughter of Imerta (sadly too rare for my taste as a S&S GM), or Ambrose Kroop. However, my disappointment also resides within the fact that there are too few minis that really got me carried away, as opposed to the two previous sets. WizKids really outdid themselves for RotRL and SS, but this set - while decent - is a bit underwhelming despite my love for the AP itself and pirates in general. My perspective on this scenario is as a player. For reference, I played it in the higher tier (6-7). Be warned, spoilers will follow! I didn't like the scenario very much, to be honest. While the background elements on what's going on are present, the plot is not likely to be understood by players unless the GM does many extra efforts to emphasize certain clues. When I GM or write a scenario, I always make sure my players can understand what's going on with some exposure... there is none here, unfortunately. As for the mechanics, I didn't like the thin air rule at all. We spent the entire last fight doing double moves for 10'', because of the continuous fatigued condition and difficult terrain. I definitely don't recommend this scenario, there are others that are far better. Story: 2/5
Total: 2/5 My perspective on this scenario is as a player. For reference, I played it in the lower tier (3-4). Be warned, spoilers will follow! I rather enjoyed playing "Day of the Demon" for several reasons: - The mood & atmosphere of the scenario is amazing, and really helps with the immersion.
Overall, I think this scenario is a very decent and enjoyable link between seasons 4 and 5. I'll give the scenario a 4-star rating (out of five), with a minor disappointment in the combat department. Story: 5/5
Total: 4/5 My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow! "The Disappeared" is a scenario I simply cannot find anything bad about. I sometimes rave about a scenario because the DM was good, but even with a sub-par GM, this scenario will turn out to be amazing. What I loved about this scenario include: - A masterfully-executed inflitration mission.
As a conclusion, I'll gladly give this scenario a five-star rating, with a wish to see more scenarios like this one. Story: 4/5
Total: 5/5 My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow! Mechanics
To roleplay or not to roleplay?
Apart from this, there are numerous roleplaying opportunities present, and I loved all of them. As a conclusion, I'll give this scenario a 4-star rating for this scenario. We had an excellent time, and it truly was a "special"! Story: 4/5
Total: 4/5 My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow! This scenario was simply amazing for the following reasons: - It gives players some freedom as to how to solve every situation. I particularly liked playing this at lower tier, and I don't know if higher tier would spoil some situations with spells trivializing some of them?
As a conclusion, I'll add that this scenario is really different from anything you might have played this far, and deserves its five-star rating well. Another excellent performance by Michael Kortes! Story: 5/5
Total: 5/5 My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow! I overall liked what that scenario had to offer, even if it was a very classic sewer crawl. The encounters were rather flavorful, and varied. I especially liked the statue encounter, because we weren't expecting this at all! By far the strongest feature was my faction mission (I played a Grand Lodge character) - it gave the scenario a completely different dynamic, and actually made it very interesting! I'd rate this scenario 3/5, with an additional 0.5 for the faction mission (which not everyone will experience), for a total of 3.5 Story: 2/5
Total: 3/5 (3.5 if played as Grand Lodge) My perspective on this scenario is that of a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow. Strong features
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Overall, I really liked this scenario, despite his relative straighforward structure. His atmosphere and lore were the main strong points for me. Final note: This was a particularly short scenario, we did it in about three hours and a half, and that was with two new players. Story: 5/5
Total: 4/5 I offer a player's perspective here, and have played this scenario in the lower tier (1-2). As a side note, this was the first PFS scenario I ever played, so I've waited to play a few more before writing a review to get a better feel of PFS standards. Be warned, spoilers will follow! My first impression is that this scenario is very railroady. There are murders, there's mystery... and yet I was under the impression that the PCs couldn't do anything about it and that the solution to the mystery was "given" to us. That said, the roleplaying opportunities were interesting enough, and the fights challenging, to say the least. About the latter, I must say I prefer interesting, more intensive fights to many flavorless ones. Thus I wasn't disappointed on that account, with the possible exception of the first fight. Such an easy fight where the only stake is whether or not you'll contract a nasty disease is pretty lame, in my opinion. I also liked my faction mission (Osirion), which fitted my character perfectly! Sometimes it feels like that mission has been written for you. The Andoran faction mission was also very enjoyable. As a conclusion, I'll still recommend this scenario, but with a caveat - don't expect too much of it! Story: 3/5
Total: 3/5 I played this scenario at a convention about one week ago, so my perspective is that of a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow. "Tide of Twilight" has an interesting premise, and the flavor was instantly set. Werewolves, evil druids, a threatening ritual... what's not to like! Encounters
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My faction mission (Grand Lodge) was interesting, but it was too bad that it relied only on one roll, which I botched of course! This scenario I'll definitely recommend. Story: 3/5
Total: 4/5 I played through this scenario a week ago at a convention, and I must say it was without any doubt the best PFS scenario I've played so far. For reference, I played it at tier 1-2. What I liked about this scenario is how open it is for the players. There's no railroading, and players can spend most of their time leading the investigation about the temple the way they wish. I deeply appreciated this, as well as the roleplaying experience that is available here. Less encounters also mean more time to do that. Addendum after GMing this scenario: The heresy points mechanics were interesting as well. The only (very minor) disappointment I've had concerned my faction mission (Grand Lodge), which was nothing more than an incentive to explore the temple further - which we would have done anyway. As a conclusion, I'd like to convey my thanks to Mr. Ron Lundeen, and say that more scenarios like this one would be most welcome. Story: 4/5
Total: 5/5 I'm not going to write the details of the ToC/contents, EZG did it extensively and accurately. I'll just bring another point of view to the table. I'll start by thanking Christina Stiles and the Open Design team for making such an interesting book. Despite its flaws, "Journeys to the West" is an excellent product, well-worth your attention even if you don't plan on setting your adventures in Midgard. Firstly, the locations are truly imaginative and fantastic - that's probably what I liked best in this book! From the dreadful fate of Mnemosyne to the awe-inspiring Leviathan island, everything makes me want to write adventures with or without the hooks provided. I don't plan on playing in Midgard, yet I know that some dark creepy corners of Barsella or the Burning Shores will be included in my Golarion, with almost no effort needed to adapt them. The NPCs are also interesting, though some artwork depicting them could have been a plus. That brings me to the art department, which I frankly find lacking. The characters get little to no art, while the bestiary and magic item entries get decent art. The maps are great, but as EZG pointed out, you can't show them to your players because of the spoilers. Player handouts would have been very nice indeed. I liked the monsters and magic items, and they complement the book well. I particularly liked the author's take on the Lamia's wisdom drain, which drains memories instead - that's a superb idea, and is coherent with the Mnemosyne plot. The adventures are interesting, and exemplify well what can be done with the setting proposed in the first part of the book. I liked the fact that there's a crime-solving adventure of sorts, even if the investigation part could have been more developped. As for the editing, I also noticed quite a few errors/typos ("see table x.x", etc.) which shouldn't be there. I also disliked the fact of receiving a black and white print edition whereas the pdf in in colour. Nothing specifies it in the product page, unfortunately. I also must mention the fact that three or four pages (including two maps) were marred with ink stains. While it didn't prevent the reading, I find it annoying to pay $26 for a flawed product. Please note that it has nothing to do with the product contents, so I didn't lower the mark on account of that minor annoyance. As a conclusion, I would like to emphasize the general quality of this product. While not perfect, I certainly got what I wanted - a set of outstanding and creative locations to set my adventures in, as well as interesting scenarios.
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