Ah yes, The Goblinblood Wars was my favourite AP. I still have fond memories of me & my group, back in 1999, when we saved Isger for the first time.
Seriously, though, if you wonder why your previous PCs aren't on the lookout for more ancient evil so they can Scry & Fry it, they probably retired to endless opulence in their timeless demiplanes, or fought each other over misunderstandings, or are trying to keep Sorshen under surveillance 'cause she's gotta be up to something, right?
Or whatever you/your GM can figure out, so as not to steal the upcoming thunder of your new PCs.
66. Flithy the Sarenite
ABC: Goblin (maybe acolyte) Paladin (Champion?) of Sarenrae
Weapon: Scimitar, fire, piousness, determination to protect everyone from the symbol of all hypocrisy in the world.
Flithy always tried to pray/
I mean, I had PCs who couldn't stand each other, kicking each other for non-lethal damage to wake up whichever one was sleeping.
Also, those same PCs (both of them Chaotically aligned) gave everyone consent to blast everyone in an AoE if they were surrounded by foes. If one of them had resistance to/protection from the incoming energy, so much the better.
2) "Tell my wife that I'll return within the month, the recent loss of face mended. Also - I apologize, I really should learn the better spell - your teeth have fallen out and your trousers are gone."
(My NE wizard wanted to send a message back home, but only had the Nightmare spell. He figured his manor's gardener was the sturdiest of his staff)
36) The druid Earth Glides through the floor via wild shape, and deposits some slime all over the mill's saws/basket weaving tools. It might be dangerous green slime, or it might just be leftover cud. Either way, it's still gross.
37) Wild shape/wild empathy-led pigeon or seagull bombing run. Look at your precious statues now, and weep!
Has Karzoug been scrying on your PC? If he's certain the incoming nuisance is going to secure a Sihedron Ring, that narrows down the list of options. So I'd say he could be content to wait, send Khalib or someone to inform Sihedron Ring-wearers that someone's coming to kill them, and take this opportunity to determine which skulks are of sufficient loyalty, and which ones are treacherous turncoats who've betrayed their Claimer, and Greed itself.
Not only did I do that, I also gave him the Serpent-Fire Adept archetype, describing his kundalini as pale green instead of vibrant orange.
I don't have the statblock on hand, but he basically nearly caused a TPK until he ran out of kundalini qi and couldn't fly any more. Then everyone bum-rushed him.
From a few posts up there: yeah, I'd figure you'd have to be suicidal to even consider landing on Azathoth in the first place.
I do admit I like the idea of them, but I don't know enough real-world ones to twist to suit stand-in nations. Plus, what would work for ones like Rahadoum or Druma?
(Though I do have one guy whose failed Perform checks take the form of, "He tries to belt out the Andoren national anthem, but is too drunk to remember most of the words")
The way I explain it, There's Religious Magic you get from religion, Nature Magic from a connection with nature, fancy, pompous wizardry & sorcery, which involves figuring out how to exert your will upon the world and its forces, and occult magic as "Mind Magic". Since bards can affect people's minds with their words and dance without spells, it seems fitting.
Yeah, I've been frustrated by this sort of thing as well.
Fortunately, I managed to finish Jade Regent as well as Council of Thieves. I'm going to finish GMing Rise, though only two of the PCs were there from the beginning. I joke that the near-entirety of one PC's Leadership feat comes from former PCs who gave up.
I once saw a PC run into frustrating helplessness thanks to a magic trap that had this spell on it.
It'd probably be better to have it as cosmetic, since gold is so soft it deals less damage when you use it as a weapon. When you have enough money, though, you could always upgrade to mithril dentures. Counts as silver, doesn't take -1 to damage rolls, and then you could always make them Thundering or Dancing or something.
Uh, you could always be a sorcerer, with the Razmiran Priest archetype? Or a bard who claims to be an inquisitor of Razmir, but that probably isn't what you want.
There's always the Chained Summoner, whose eidolon doesn't have to be of the same alignment. Be a Sarkorian God-Caller, who tries very hard to follow the ways of their eidolon, who's somehow losing their infinite well of patience.
Or, yeah, you could always be an oracle, or shaman, or witch, who's heard of a misunderstood version of this one faith or just really wants to be a part of it someday.
About Khalib, you can use divination spells while within the field, as long as their targets are also within the field. He could always cross the field's threshhold, Teleport somewhere else, then do that again to go back after doing his divinations to see where the PCs are.
Also, I feel like it's implied that the protection the Sihedron objects give in relation to the occluding field relates to being inside it, instead of divining/conjuring through it. Though I'd say, if a PC manages to Detect Scrying, and successfully make that caster level check, feel free to take that player aside and tell them they get a mental image of Karzoug offering a round of sarcastic applause.
Yikes. I hope there were no angry players after that.
I really want to know why the quadruple-class.
My take? Err on the side of not doing it.
I wonder if you could make it work like in that PFS season: fiddle with the corruption so that the benefits outweigh the drawbacks, but make it semi-obvious that it'll give Tar-Baphon an easier time of mind-controlling you, or doing a swift-action Explode Head once he locks on to those obols. Sure, you'll be better at killing people... but not the one guy you've been trying to stop this whole time.
Some of the things I did was include the Sin Swords, introduce them to Sheila & Canaven in case they needed to do any research on anything, and made Xaliasa (the Scribbler) a traitor, loyal to Alaznist, who sabotaged the Eye of Avarice so that it wouldn't work properly before fleeing to his hiding spot.
If the rest of the iconics were planning on chartering a boat ride out of Absalom, this would play right into the fears of the "Core Goblin PCs Will Ruin Everything" bunch.
As for the above, yeah, that's what I meant. Still, it'd be fun to watch Sorshen roll up her newfound sleeves and try to figure out modern Golarion geo-politics without trying to brainwash anyone.
Personally, I didn't notice the whole "who-gets-redemption" issue until it was brought up here, but on the whole, I'm happy that a bunch of canonical evil people can stop being evil, and for the ones who refuse it, that's where the PCs step in. So they don't have to fight everyone.
Also: when I GM Return, I will include a bit where Sorshen makes public apologies (probably abstaining from using a Magic Mouth or Mage's Decree for them) for all the evil stuff she did, and will sentence herself to ten thousand years' of solitary confinement, followed by community service.
...Then Belimarius will issue proclamations of, "No, she's still evil, you all see it, so why isn't anyone killing her? I'm pretty enough for redemption, where are all my accolades!?"
You can also have the villain throw accusations at the PCs, getting them involved to talk back rather than initiate violence. Like those scenes in JRPGs where all the main characters re-affirm their reasons for refusing to give up.
Oh, and also, it might be handy to figure out with the PCs ahead of time whether or not public speaking counts for spell durations. Either PCs will be okay with letting buff timers run out, or they'll prefer to just fight so as not to lose any of theirs.
Bellona - there is a story about incautious use of such glamping spells. So, unless they end up using one of them right under Khalib's nose, they should be okay.
Which references need more explanation? Baba Yaga shows up here, implying a victorious Reign of Winter; also, a major character is a worshipper of a CN Nocticula, making reference to a Best Ending Wrath of the Righteous. I was being ambiguous mainly to avoid putting in direct spoilers for potentially every other AP.
Also, I couldn't find any mention of anyone from the Shackles, nor political unrest in Taldor. If there was a reference to Ruins of Azlant or Giantslayer, I must have missed them since I have neither AP.
Another thing to consider: how will the PCs get the plot hook about Fort Rannick? If they never go to the office of the Lord-Mayor, and don't read Lucrecia's letter, what will nudge them in that direction?
Firstly, you'd (well, I'd) have to homebrew a PC-playable gerudo. Medium size, floating +2, maybe +2 to Stealth/Perception/saves against heatstroke or electricity?
For Ganondorf, there are a few ways you could go. Two-weapon anti-paladin of Demise, maybe a shifter, or if you're thinking of Super Smash Bros. how about a hexcrafter magus? He hits you with a Slumber hex, so to all the world he grabs you and you fall down asleep at his feet. Don't forget to Spellstrike a Force Punch with an actual unarmed strike!
As for the Triforce of Power, it could give him Power Attack as a bonus feat, count as a slotless Amulet of Mighty Fists, and most likely give him DR 15/Good, so naturally you'd need a Holy Longsword to break through it.
I was actually thinking of homebrewing a LoZ adventure, and put thought into a PC Ganondorf allying with Link, Zelda, and maybe Impa or Groose against a different incarnation of Ganon.
In one AP, our group was an oread druid who just wanted to Elemental Shape (fire) all day and never look back; a tiefling monk who later picked up levels of rogue and kept charging everyone (and was the only Good one in the group); a human Wrath evoker (the only Lawful one in the group) who was the sole voice of reason but never really did much because we were already "the fightiest group with no full BAB". By the time it was her turn, things were usually well in hand, though she eventually got trigger-happy with the Head Explodey spell; and the group's healer, weirdly beloved by all (even those he didn't magically brainwash), the CE inquisitor of Razmir (actually a magician bard). We accidentally managed to save Westcrown, lie to the Hellknights, and bring Razmirism to the downtrodden.
Now we're doing Serpent's Skull, only this time, the druid's a vanara who loves grapes and storms, the monk/rogue's a yellow kobold who's determined to punch cultists, the wizard's built around buffing his combat familiar while he hides and builds things, and the bard's the rapping ratfolk who's oddly good at intimidation, and we have an alchemist whose homonculus is her stuffed moth. Only this time, nobody's evil, everyone's been befriending most of the people in the AP, and when a fight does break out, one of us solos whoever it is we're fighting.
In both APs, the GM has been flabbergasted on a regular basis.
Yeah, I can sympathize. How it turned out for my group?
We had already found out about the token, and my character (CG abjurer wizard) warned everyone not to touch it, as he'd safely scoop it into the Warding Box. The NE Irorist alchemist/fighter, always on the lookout for ways to perfect himself (I.E. make himself deadlier) picked it up via Sleight of Hand and used its newfound power to hide its presence.
Fortunately, the enemy samurai killed him, then was, himself, dispatched. The cleric suggested revifying him, but we had to leave quickly, my wizard couldn't teleport that much dead weight, we all expected he'd still be CE when raised, we told him not to touch the thing, and the GM had already told the player aloud, "No more Evil characters."
So I disintegrated his corpse, prestidigitated the dust into his cloak, scooped the token into the Warding Box, and teleported us away. The player was understandably peeved at me, but later on, we did manage to find a sovereign dragon who willingly ate (and destroyed!) the Shinobi Fuhonsen. The player was given a retrained Ameiko, who managed to restore the throne while still finding herself and some of her descendants damned to Abaddon due to her willing decision.
So while the artifact itself presented a tricky new challenge to overcome, the problem was that it ended up in the wrong hands.