I see Zimmerwald hasn't posted in a while, lending credence to my theory that he was David Koch taking up trolling as a retirement hobby.
Don’t do personal attacks please. As this is sensitive topic, it is also one that evokes strong feelings and making personal attacks doesn’t help allowing the topic being discussed (and not getting threads closed down).
Didn’t realize the bear was at small...... indeed that does not make sense........
You do realize that horses are usually a lot bigger and heavier than almost any kind of bear?
I agree alternate mounts would be preferable, but the size of a horse does make sense
James Jacobs wrote:
While this is correct, I think the OP is more concerned that (some) writers may not be as willing to kill of a favorite NPC. And while that is understandable in a RPG the need to kill of a NPC should be driven by story and (most likely) optimal adventure enjoyment, not any attachment to the NPC.
I am not sure it is a particular PF issue, but RPG settings are rife with this type of NPC (at least D&D and most other games I played).
I'd love to see a Ramayana-esque epic adventure in Vudra, heavily involving rakshasas and asuras as antagonists. Although there were quite a lot of good (or at least leaning to neutral) rakshasas in Hindu epics as well, which I'm not sure is easy to pull off in Golarion, where outsiders are pretty hard-coded in their alignment.
Would love that too.....
Well actually you did say “colonized them” but anyway, not so relevant to the real discussion on how “non inner sea” cultures could be explored in APs or otherwise.
Well the username is a holdover from an ancient pbp game, so that doesn’t mean much (so I am not German). As a Dutch person I agree we were far not great either in many respects (However that applies to almost any historical nation or tribe, by current standards most were quite awful...... ). However the Netherlands did not have much influence on the Middle East.
Also while China and Japan were colonial nations (China has been for many centuries been conquering/colonizing) they don’t visit the Netherlands because they originally colonized the Netherlands.. Attributing all travel and tourism to post colonialism is (to me) a very negative way of looking at the world.
But getting back to the original topic, I think there is room for stories of outsiders in non-western (based) settings in a game, as long as the place and situation are appropriately considered (by writer and GM in particular).
Well some of the assumption is that you are an outsider if you travel there....(and in a fish out of water scenario) so that applies. Also something being exotic may be affected by stories, but it is also just an effect of being in a situation where many of your base (cultural) assumptions don’t apply and it is good that it makes you think about your own assumptions.
Also I find it weird to imply tourism is done from a colonial background? So Chinese and Japanese people visiting the west are doing that as well? Also I am relatively certain my country had little influence on the likes of Syria, Turkmenistan, Uzbekistan etc.
You assume that something can’t be simultaneously exotic and a real grounded place were people live? Have you travelled much? From my experience you can easily have both....
I agree it would require sufficient background. Also it does require appropriate consideration by writers and GM to make it work out.
Darth Game Master wrote:
Well from the inner sea you don’t have to western, you can also be kelishite, mwangi, osirion, etc. so that doesn’t have to be an issue. Also it might be an issue created by people from the inner sea that they want to solve.
While I think starting in Vudra could work in my experience starting out with a character from a culture too foreign to them is hard for quite some players. I guess with a player’s guide that could be solved (and AP appropriate backrounds) to an extent. Still I found that having restricted character (backgrounds) is an issue to many gaming groups ....(although definitely not all of them).
Fully agree. Regrettably RPG publishers have been quite bad at arranging international sales in a competitive way (although the kingmaker kickstarter has decent shipping costs). Because of that amazon is a lot more attractive (a company like fantasy flight is a lot worse than Paizo in this respect though, but unless some hub is created in the EU I doubt it can be solved by these companies.....)
Philip Knowsley wrote:
I might give it a look and try to update it. I created the very first versions, but life got in the way, and someone else took to updating it. However it seemed like a very popular tool, so if I manage I'll try and update.
I like the way 4E did defenses. Wizard rolls attack vs.. Fortitude defense instead of the defender rolling.
I did like the way 4E did GM friendly monsters with self contained stat blocks. Pathfinder could be improved by using those, even without changing the actual Rules.
4E did make playing healers or boosters interesting to play, by allowing them to do stuff in their turns outside just helping others.
I like Pathfinder characters more, the differences between classes, spells, setting etc. However, these 3 points I like.
There are hidden cells.... however because it started out as a less comprehensive excel sheet, they are repeated on each (city) page.
They are in the rows behind the names/fill-in fields. E.g. For the fletcher in column E through N. You can unprotect, select and unhide...... and then adjust it.
Well coming up with it might not be entirely the correct description.....
The sheets looks extremely familiar to me.... probably cause I made the base version of it :-). (Except the River Nations stuff.).
Still, more than happy to see this being taken forward, expanded, etc.
Hell... I will probably use this expanded version myself.
Preparing a Town District Site
Consumption: Town districts add 0.5 a BP to consumption. Consumption is rounded up.
Consumption: Village districts don’t add to consumption.
My group also was quite nature focused, and didn't like the idea of building many cities. Therefore, I came up with the following rules:
NON-CITY BUILDINGS & IMPROVEMENTS:
Presented below are additional buildings and improvements that can be building outside of cities. Please note that constructing any of these improvements takes the place of the "build a farm" action in your kingdom turn.
Please also note that Camps, Farms, Lands, and Mines are mutually exclusive - you can have a farm OR a mine OR a camp OR a land in a hex. None of these improvements represent a single building in a 12-mile hex. It's not just one farm, or just one mine, or just one camp. Building it means you have devoted the primary physical and human resources of that hex to the activity of farming (farm), mining (mine) or logging (camp).
Allied Tribe (4 BP): An allied tribe Hex provides the country with an internal trade partner and defensive force. +2 Economy, +1 Stability; +2 Defense Modifier. An allied tribe hex does not cost any consumption per turn. An allied tribe hex can only be established in a hex containing a tribe of humanoid creatures with which the PCs are on friendly terms.
Fishing Camp (4 BP): A fishing camp can be built in a hex including or adjoining a lake. However, only one fishing camp can be build per lake. A fishing camp reduces consumption by 3 BP per turn.
Fort (12 BP): A sturdy structure that serves as a guard post
Logging Camp (6 BP): A logging camp can be build in a forest area with a road or river. +1 Economy, +1 Stability. The economy bonus is doubled if the hex contains a resource like rare lumber: +2 Economy, +2 Stability.
Mine (6 BP): A mine is used for recovering valuable or less valuables minerals, ores and gems. A mine can be built in hills or mountains if a road or river is present. +1 Economy, +1 Stability. The economy bonus is doubled if the hex contains a resource like gold or silver ore: +2 Economy, +2 Stability.
Rivers: Much like roads, rivers can be used for commerce. For every 4 hexes of navigable rivers your kingdom controls that contain navigable rivers, you gain +1 Economy. (Yes, hexes with a river and a road count for both.)
Pastoral lands (1 BP in plains, hills only): Instead of a camp, farm or city, you can choose to assign an area as pastoral lands for nomads to graze their herds. This does not require a road. Pastoral Lands reduce Consumption by 1BP; +1 Economy and +1 Loyalty.
Settled (1 BP in plains, forests, hills / 4 BP in swamps, mountains): Instead of a camp, farm, city, or pastoral lands you can choose to lightly settle a claimed hex. This does not require a road. Settled lands reduced Consumption by 1; +1 Stability.
Not sure if anyone already quoted Halflings of Golarion, where it is stated that:
Halfling cavaliers ride war dogs or very small ponies, and are most commonly found in Andoran. In rural parts of lands where all halflings are free (such as Andoran), rustic farmers confronted with monster attacks have been known to “saddle up” a pig or even a cow and ride to defend their land, though city Halflings insist this is merely a stereotype.
So it seems 100% within the flavor of Golarion and PFS to have a Halfling riding a Pig. How to do this would be up to the GM, but not allowing reskinning seems overly strict. Slavish obedience to rules is unlikely to improve the fun factor of game.
Of course, at level 3 the costs of paper cartridges can still be somewhat prohibitive, as the cost reduction for gunsmithing on cartridges is only 50% so you are still using 6 gp each shot…..so you have to think about when to use them. If you don’t have to move, use your normal gunpowder, if you need to move, reload and shoot, use paper cartridges.
Well the book has very sizeable parts of Eastern flavoured stuff and Firearms rules, which are also for fighters.....
In addition, there are many, many feats. Now some are quite monk specific, but there are plenty of other feats and no class profits as much from extra feat options as the fighter......
Is is a fighter only book? No. Has it interesting things for fighters? Yes, but also for e.g. rangers, rogues, cavaliers, gunslingers, wizards, etc.
Yeah, the pistolero has one...
At 13th level, a pistolero never misfires with a one-handed firearm.
So that could work. Note that you do still need hands free to reload though.....
You need at least one hand free to load one-handed and two-handed firearms. In the case of two-handed firearms, you hold the weapon in one hand and load it with the other—you only need to hold it in
So reloading becomes difficult with TWF.
Well there are more, bot those are just the worst ones...
Clustered Shots: Total damage from full-round ranged attacks before applying DR
Enfilading Fire When ally flanks opponent, you gain +2 on ranged
Impact Critical Shot You can bull rush on a critical hit
Target of Opportunity When an ally hits with a ranged attack, you may make an attack as an immediate action
I would say there is an alternative interpretation about Lightning Reload.
Although it is an interpretation, I think it is not the correct one.
At 11th level, as long as the gunslinger has at least 1 grit point, she can reload a single barrel of a one-handed or two-handed firearm as a swift action once per round. If she has the Rapid Reload feat or
I would interprete that it is only the swift action changing to a free action, not the once per round that is changing... but that is up to the designers of course.
The gunslinger slings guns, maybe not as well as a fighter (just as monks have a hard time keeping up with fighters in unarmed combat), but, unlike the vast majority of fighters, is useful outside of combat, too.
Not sure how this works? It is possibly true when using pistols, but other than that I don't see how you can make a fighter work with a musket........ reload times seem too long. (Unless you get to more modern weapons maybe)