Loveskud |
Razz wrote:Guess the designers are too busy with GenCon to answer my important question. It's funny, too, how all the gunslinger pics have two guns but no means of reloading without dropping one...Lirianna uses Pepperboxes or Revolvers maybe?
I don't see how your question is "important".
You didn't know? Razz is the King of Internets! Why wouldn't the question be important.
Razz |
LittleRedNekra wrote:You didn't know? Razz is the King of Internets! Why wouldn't the question be important.Razz wrote:Guess the designers are too busy with GenCon to answer my important question. It's funny, too, how all the gunslinger pics have two guns but no means of reloading without dropping one...Lirianna uses Pepperboxes or Revolvers maybe?
I don't see how your question is "important".
No need for unnecessary sarcasm. I'm simply speaking on behalf of those here that had asked if they'll provide a means for 2 gun wielders to reload. They promised yes, there'll be a feat. I have yet to find it, or anything like it, so far. So I'm simply asking since I am sure many people, including me, need a means to do so.
It was likewise with Ultimate Magic. James quoted saying he was 99 percent sure there'll be a set of guidelines on how to expand the new spellcasting classes spell list with spells not from PF products, and they failed to put it in that book. Which may of us find important, too, since we do use Spell Compendium and other 3PP for spells
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
1 person marked this as a favorite. |
Jason Nelson wrote:so.....are they going to be out in the errata? or do the feats listed just not exist? at all if they are no longer valid feats can we get some substution feats? like strangleLobolusk wrote:Gorbacz wrote:i am guessing the back breaker feat is really the neck breaker featI'm 90% sure that Crushing Embrace = Crushing Blow.
As for the Twin Lock, no idea...
Crushing Embrace was for extra damage on grapples and pins.
Twin Lock was, as someone guessed, for grappling two targets at once.
Backbreaker was... well, it was exactly what it says on the tin. :) A way to break something's back (i.e., permanent paralysis) if it all works, or at least to mess them up even if you don't get the full meal deal of spine-snappage.
We'll see if they turn up again someday... :)
Until and unless otherwise stated by the Paizo staff, they simply do not exist. As to what substitution there may be, that must wait for official errata from Jason, Sean, Stephen, or whomever else on the Paizo crew.
My unofficial suggestion is to simply replace them with bonus monk feat slots while you wait for the official answer to the question.
Loren Peterson |
Guess the designers are too busy with GenCon to answer my important question. It's funny, too, how all the gunslinger pics have two guns but no means of reloading without dropping one...
Lirienne(did I spell that right?) Is wielding two double barreled pistols, and as a result needs to reload less frequently. No this is not a solution to your problem merely a rationalization as to why they are presented this way. The best option is to wield guns with a larger clip size. page 242 also features the reloading hands spell, perfect for spellslingers and whatnot, but you could also have a wizard enchant your guns with that spell.
Gorbacz |
So I was looking at the new spells in UC...and noticed that of all the classes...the Oracle got no new spells. Even spells that went to every other divine class didn't go to the oracle. Mistake or lack of oralce love?
Oracle uses the Cleric spell list, so...
Serisan |
So I was looking at the new spells in UC...and noticed that of all the classes...the Oracle got no new spells. Even spells that went to every other divine class didn't go to the oracle. Mistake or lack of oralce love?
Uhh...Oracles use the Cleric list, buddy.
Edit: Ninja'd by load time!
Enlight_Bystand |
Was unaware of that...but if that's the case...why isn't it listed as oracle/cleric like the arcane gets sorcerer/wizard? Just saying...and as an aside...I don't play an oracle...the question came from one of my players...and I generally trust them to handle their class without my input.
Because the Oracle was added in the APG, whilst the other three were core only. They didn't want to do an erratta to the enrtire spells chaptert of the Core book to add a word that would make no sense to people who had that book. To maitain consistency, that carries on into later books.
There were a couple of Oracle only spells in the APG & Ultimate Magic though, mostly related to revelations & curses.
LittleRedNekra |
No need for unnecessary sarcasm. I'm simply speaking on behalf of those here that had asked if they'll provide a means for 2 gun wielders to reload. They promised yes, there'll be a feat. I have yet to find it, or anything like it, so far. So I'm simply asking since I am sure many people, including me, need a means to do so.It was likewise with Ultimate Magic. James quoted saying he was 99 percent sure there'll be a set of guidelines on how to expand the new spellcasting classes spell list with spells not from PF products, and they failed to put it in that book. Which may of us find important, too, since we do use Spell Compendium and other 3PP for spells
You don't get to speak against sarcasm when you're making thin vieled digs, mate.
Maybe the answer is to use a gun that holds more than one bullet in both hands?
And his answer to adding spells from non-PF products might just have been to add them in the book. I guess the idea is to remember that it's not the other game... That and 99 isn't 100
Razz |
Razz wrote:
No need for unnecessary sarcasm. I'm simply speaking on behalf of those here that had asked if they'll provide a means for 2 gun wielders to reload. They promised yes, there'll be a feat. I have yet to find it, or anything like it, so far. So I'm simply asking since I am sure many people, including me, need a means to do so.It was likewise with Ultimate Magic. James quoted saying he was 99 percent sure there'll be a set of guidelines on how to expand the new spellcasting classes spell list with spells not from PF products, and they failed to put it in that book. Which may of us find important, too, since we do use Spell Compendium and other 3PP for spells
You don't get to speak against sarcasm when you're making thin vieled digs, mate.
Maybe the answer is to use a gun that holds more than one bullet in both hands?
And his answer to adding spells from non-PF products might just have been to add them in the book. I guess the idea is to remember that it's not the other game... That and 99 isn't 100
What you're saying is quite different than what they said. See, they practically guaranteed both elements I mentioned to be added to said products, but they were overlooked, strangely. I was merely pointing it out and pointing out, also, it's best for them not to make promises they can't keep.
His answer to UM was practically certain, so we customers have a right to show disappointment and ask for what we were told to be given as so. We do pay for this, after all.
Blackvial |
Blackvial wrote:Me too! What a coincidence!Golden-Esque wrote:I working on a Goblin Pistolero myselfUnseelie wrote:Tengu Gunslinger, here I come...That's nothing. If you want the REAL "lulwatz?" I have a player who is running a Drow Mysterious Stranger.
Checkout Goblins of Golarion, Goblins have a favored class option for gunslingers.
LittleRedNekra |
What you're saying is quite different than what they said. See, they practically guaranteed both elements I mentioned to be added to said products, but they were overlooked, strangely. I was merely pointing it out and pointing out, also, it's best for them not to make promises they can't keep.
His answer to UM was practically certain, so we customers have a right to show disappointment and ask for what we were told to be given as so. We do pay for this, after all.
Can you show me these "promises"?
Just as a point of reference.
Mnemaxa |
Guess the designers are too busy with GenCon to answer my important question. It's funny, too, how all the gunslinger pics have two guns but no means of reloading without dropping one...
You mean aside from letting the cord catch it when she drops one?
If you look at a lot of real life old pistols and single shot black powder weapons they have lanyard strap catches in the butt of the gun for just that reason.
dfinan |
So far I like the new Ultimate Combat book, been playing a Gunslinger at Gencon and its workign out real well.
One question when you guys get a chance, I think I have found a typo on the firearms chart.
It shows a pistol as having a range increment of 20, and a double pistol as also having a range increment of 20.
The musket shows a range increment of 40, but the double musket only shows 10' range increment. Is this just a typo or is this by design?
Thanks and keep up the good work.
David
The NPC |
Would the Soulforger Magus archetype spellcombat and spellstrike abilities work if their arcane bonded weapon was a one handed ranged weapon like a hand crossbow or a pistol?
With a normal Magus it's only works with one handed melee weapons, but with a Soulforger it says those features work only for their arcane bonded weapon and a bonded weapon can be any weapon.
Yes or no I can see either argument. Personally I am inclined to say yes because a Magus wielding a gun sounds really cool. Can I get some kind of official word?
Mike Schneider |
2 people marked this as FAQ candidate. |
WEAPONS needing ERRATA: Nodachi and Naginata....
* The Nodachi is not a weapon whose design permits the brace property; nor does its design or combat usage facilitate piercing damage. It is a large curved sword of the same evolutionary lineage and dimensions (save larger ratio of blade to hilt) as its smaller cousin the katana. It was a slashing weapon mainly used from horseback.
* The Naginita should be given the Brace property (if one of these two is to have it) as it is a true polearm. -- I theorize the reason the naginata was denied Brace was that it was thought too overpowered as a x4 non-exotic two-hander with reach to have it. An appropriate and more historically accurate fix is d10 x3 slashing weapon with reach/brace (it's really just a glaive).
Can'tFindthePath |
WEAPONS needing ERRATA: Nodachi and Naginata....
* The Nodachi is not a weapon whose design permits the brace property; nor does its design or combat usage facilitate piercing damage. It is a large curved sword of the same evolutionary lineage and dimensions (save larger ratio of blade to hilt) as its smaller cousin the katana. It was a slashing weapon mainly used from horseback.
* The Naginita should be given the Brace property (if one of these two is to have it) as it is a true polearm. -- I theorize the reason the naginata was denied Brace was that it was thought too overpowered as a x4 non-exotic two-hander with reach to have it. An appropriate and more historically accurate fix is d10 x3 slashing weapon with reach/brace (it's really just a glaive).
And that is the REAL problem. It really is just a glaive....but it's Eastern. It really bugs me when new weapons are added with new properties simply because they seem exotic to ignorant Westerners (mind you I am an ignorant Westerner).
Weapons like the katana and wakazashi (and a few others) deserve a treatment because of their unique construction and the way they are wielded. But applying exotic to a glaive, or a great club, or a scimitar (that's naginata, tetsubo, and nine-ring broadsword for those of you watching at home) because they look different than their Euro counterparts, is dumb. In my view, it feeds hyper-specialization and min/maxing.
Eric Hinkle |
Pardon me for asking, but could someone give a heads-up as to the names of the new Cavalier Orders? To me the various orders are among the best features of that class (I love what Super Genius Games did with their two PDFs of new cavalier orders) and I'm curious as to what we got in Ultimate Combat about them.
W Canepa |
Not sure if it's been mentioned, but tables 3-18 and 3-20 have Colossal and Gargantuan mixed-up.
I'm pretty sure others have pointed out the other errors I've seen so far (missing monk feats, double-barreled musket's range, and the like)
Thoughts over-all: great supplement, lots of usable content, lots of sound options, and a decent amount for everyone's tastes. Thanks again, Paizo. :)
Jukkaimaru |
WEAPONS needing ERRATA: Nodachi and Naginata....
* The Nodachi is not a weapon whose design permits the brace property; nor does its design or combat usage facilitate piercing damage. It is a large curved sword of the same evolutionary lineage and dimensions (save larger ratio of blade to hilt) as its smaller cousin the katana. It was a slashing weapon mainly used from horseback.
Two things here.
One: The lore surrounding the nodachi (setting history aside for a moment, as IIRC they were rarely used on the battlefield if at all) involves it being used in a distinctly anti-cavalry fashion; chopping down riders or even completely cutting down charging horses. Brace seems appropriate based on that. :)
Two: More humorously...judging by the weapon's description in Ultimate Combat, and its artwork? Somebody on the team appears to have partially confused the nodachi for another Japanese weapon, the nagamaki. Take a look at the weapon on that page and compare it to the picture in Ultimate Combat. XD
Can'tFindthePath |
Mike Schneider wrote:WEAPONS needing ERRATA: Nodachi and Naginata....
* The Nodachi is not a weapon whose design permits the brace property; nor does its design or combat usage facilitate piercing damage. It is a large curved sword of the same evolutionary lineage and dimensions (save larger ratio of blade to hilt) as its smaller cousin the katana. It was a slashing weapon mainly used from horseback.
Two things here.
One: The lore surrounding the nodachi (setting history aside for a moment, as IIRC they were rarely used on the battlefield if at all) involves it being used in a distinctly anti-cavalry fashion; chopping down riders or even completely cutting down charging horses. Brace seems appropriate based on that. :)
Two: More humorously...judging by the weapon's description in Ultimate Combat, and its artwork? Somebody on the team appears to have partially confused the nodachi for another Japanese weapon, the nagamaki. Take a look at the weapon on that page and compare it to the picture in Ultimate Combat. XD
YES! I had chalked it up to foggy memory, but you are right. A Nodachi is really a 'greatkatana', its just a 6 foot long two-handed only katana.
Serisan |
1 person marked this as a favorite. |
Pardon me for asking, but could someone give a heads-up as to the names of the new Cavalier Orders? To me the various orders are among the best features of that class (I love what Super Genius Games did with their two PDFs of new cavalier orders) and I'm curious as to what we got in Ultimate Combat about them.
Order of the Blue Rose - based on peaceful resolutions
Order of the Seal - defending an item, place, or secretOrder of the Tome - defending knowledge or seeking out and destroying dangerous knowledge, particularly of written works.
Abilities are pretty solid on all of them, particularly the Blue Rose.
Mike Schneider |
2 people marked this as a favorite. |
And that is the REAL problem. It really is just a glaive....but it's Eastern. It really bugs me when new weapons are added with new properties simply because they seem exotic to ignorant Westerners (mind you I am an ignorant Westerner).Emphatically agreed. The same goes for classes, as well. -- There is zero about Samurai that is not easily incorporated into the framework of a Cavalier (Order of the Lion) ...samurai was literally the first thing I thought of when C(OL) was introduced. Similarly, ninjas are just rogues and assassins. So why do they even exist as classes now? I guess there's a big clamoring for them among gamers. -- Which begs the question: wouldn't the gamer segment clamoring for these classes be the very same segment which is most likely to be the most attuned to inaccurate weapons descriptions?
Weapons like the katana and wakazashi (and a few others) deserve a treatment because of their unique construction and the way they are wielded. But applying exotic to a glaive, or a great club, or a scimitar (that's naginata, tetsubo, and nine-ring broadsword for those of you watching at home) because they look different than their Euro counterparts, is dumb. In my view, it feeds hyper-specialization and min/maxing.
I have no problem with specialization provided that, if X already exists as a historical weapon, that X be portrayed correctly in the game system.
- - - - -
One: The lore surrounding the nodachi (setting history aside for a moment, as IIRC they were rarely used on the battlefield if at all) involves it being used in a distinctly anti-cavalry fashion; chopping down riders or even completely cutting down charging horses. Brace seems appropriate based on that. :)Well, no -- what you're describing is somebody on foot taking a ready action to slash at cavalry as they ride past. This is not bracing a weapon. Bracing means the haft of a weapon is set into the ground, causing grievous damage to anyone charging (as they'll impale themselves upon an object which does not yield under the impact). -- It is not possible to do this with a giant curved sword consisting of 80% blade to 20% hilt. Historically (which we should not set aside, because it drives both Nipponophiles and medieval weapons aficionados both berserk) the nodachi was a giant weapon carried by a mounted samurai's attendant (think knight's squire); when needed, the samurai would draw the sword from its massive scabbard (held by the attendant), then go ride down light-armored enemy units.
Two: More humorously...judging by the weapon's description in Ultimate Combat, and its artwork? Somebody on the team appears to have partially confused the nodachi for another Japanese weapon, the nagamaki. Take a look at the weapon on that page and compare it to the picture in Ultimate Combat. XD
(Note: the pictures accompanying my previous post are not those in UC.)
Recommended fixes/errata to various weapons (including the nagamaki you mentioned which is not in UC):
Weapon Finesse: all one-handed Monk weapons are finessable.
Broadsword, Nine Ring: ....... Special: Monk, Distracting, see description
"This flashy weapon is often used by theatrical performers, and sometimes adorned with colorful cloth streamers tied to its rings. A nine ringed broadsword is treated as a scimitar for any purpose requiring one (e.g., the Dervish Dance feat). The wielder of an unsheathed nine ring broadsword has a -4 penalty to Stealth and a +2 bonus to Bluff and Intimidation."
Falcata: d8, 19/20x3, S, (Martial) one-handed melee, heavy blade, Special: see description
"The wrap-around hilt design of this chopping sword prevents two-handed use, but provides a +2 bonus to your Combat Maneuver Defense to keep from being disarmed in combat."
Glaive: ....... S or P
"This ubiquitous infantry polearm combines the features of a longspear and an axe."
Halberd .......
"A mounted opponent hit by a halberd takes a –2 penalty on his Ride checks to stay mounted."
Longsword: ....... S or P
Nagamaki: d10 19/20x2, S or P, (Martial) two-handed melee, polearm and spear, Special: Brace, see description
"A mounted opponent hit by a Nagamaki takes a –2 penalty on his Ride checks to stay mounted."
Naginata: d10 19/20x2, S, (Martial) two-handed melee, polearm, Special: Reach, see description
"A mounted opponent hit by a Naginita takes a –2 penalty on his Ride checks to stay mounted."
Nodachi: d12 18/20x2, S, (Martial) two-handed melee, Heavy blade, Special: Deadly, see description
"This massive curved sword is so large that is it is normally carried by an attendant, who assists in removing it from its scabbard as a ready action (the time to draw a nodachi from its scabbard is otherwise increased by one step). A nodachi is normally used while mounted; characters suffer a -2 DEX penalty while wielding one on foot."
- - - - -
More fun stuff:
Think your longsword is crap? Finished your very first adventure and can't wait to get rid of it for a better weapon?
Watch these, and realize that there's nothing wrong with your longsword -- it's just been getting the shaft from your game system.
Gorbacz |
I never stop being amused at folks who argue about realistic portrayal of sharpened pieces of metal (complete with youtube and wikipedia links) but have absolutely no problem with the fact that falling from 500 ft. is something that a mid-level Barbarian or Fighters sneezes at, because it causes him at average 70 points of damage.
Mike Schneider |
I never stop being amused at folks who argue about realistic portrayal of sharpened pieces of metal (complete with youtube and wikipedia links) but have absolutely no problem with the fact that falling from 500 ft. is something that a mid-level Barbarian or Fighters sneezes at, because it causes him at average 70 points of damage.
Was I asked about that? No I wasn't. (So don't stick words in me ol' yapper.)
Falling damage is stupidly undercalculated because there's no appreciation for acceleration due to gravity.
Drowning is stupidly lethal in utter defiance of all reality -- you "drown" -- die a measly twelve seconds after going unconscious under water? Uhm, no; you don't. So I fall off a boat, roll a "1" on my fort-save, and am dead eighteen seconds after the splash? Has this ever happened in the history of mankind?
Jukkaimaru |
*snip!*
I just want to say, I'm *well aware* of what bracing a polearm usually entails, thank you. However, as much of the system is based on abstraction, I feel that the mechanics for bracing (which indeed does involve taking a ready action to recieve a charge and then attacking when you are charged for double damage) are a perfectly acceptable solution to a weapon that is fabled to be able to remove all four of a horse's legs in a single well-made stroke.
Mike Schneider |
Would you also say that an oni with a tetsubo who readied to strike the mount -- and turned it into hamburger -- also had braced his weapon, would you be more inclined to infer he succeeded in getting a crit? Or just did 30hp with a typical swing?
<shrug>
It doesn't take much to drop a horse in this game, whether you cave in its skull or cut its legs off.
Jukkaimaru |
Would you also say that an oni with a tetsubo who readied to strike the mount -- and turned it into hamburger -- also had braced his weapon, would you be more inclined to infer he succeeded in getting a crit? Or just did 30hp with a typical swing?
<shrug>
It doesn't take much to drop a horse in this game, whether you cave in its skull or cut its legs off.
Quite true. If it's an actual oni, he'd probably do enough just on his swing alone, never mind that quad crit. XD Still, I think the intent is fair enough.
Can'tFindthePath |
Mike Schneider wrote:Quite true. If it's an actual oni, he'd probably do enough just on his swing alone, never mind that quad crit. XD Still, I think the intent is fair enough.Would you also say that an oni with a tetsubo who readied to strike the mount -- and turned it into hamburger -- also had braced his weapon, would you be more inclined to infer he succeeded in getting a crit? Or just did 30hp with a typical swing?
<shrug>
It doesn't take much to drop a horse in this game, whether you cave in its skull or cut its legs off.
I think it all comes back to the fact that they have the wrong weapon in mind. The nagamaki isn't long enough to be a proper brace weapon, but at least it is a polearm of sorts. The real nodachi is a really big two-handed katana.
In other words, your arguments are layered, and causing confusion. If the nodachi is used as illustrated in UC (a nagamaki), then it can be a brace weapon. If you want to correct the weapon in UC (to a proper nodachi), then it should probably not be a brace weapon.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
chopswil |
Mike Schneider wrote:I vaugely remember, like a decade or two ago, a guy at OSU posting a paper on how falling damage is accurate on r.g.f.d. Can't find it right now.Falling damage is stupidly undercalculated because there's no appreciation for acceleration due to gravity.
I'm having a 1e flashback
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Matthew Morris wrote:I'm having a 1e flashbackMike Schneider wrote:I vaugely remember, like a decade or two ago, a guy at OSU posting a paper on how falling damage is accurate on r.g.f.d. Can't find it right now.Falling damage is stupidly undercalculated because there's no appreciation for acceleration due to gravity.
Maybe it was on rec.games.frp before they split the group, and all of the discussions were about FTL move-through attacks in Champions, why GURPS is better than D&D, how come there aren't more women gamers, and, of course, ALIGNMENT. :)
chopswil |
chopswil wrote:Maybe it was on rec.games.frp before they split the group, and all of the discussions were about FTL move-through attacks in Champions, why GURPS is better than D&D, how come there aren't more women gamers, and, of course, ALIGNMENT. :)Matthew Morris wrote:I'm having a 1e flashbackMike Schneider wrote:I vaugely remember, like a decade or two ago, a guy at OSU posting a paper on how falling damage is accurate on r.g.f.d. Can't find it right now.Falling damage is stupidly undercalculated because there's no appreciation for acceleration due to gravity.
Don't forget articles on how to determine if your dice are rolling truly random numbers...
Kaiyanwang |
I never stop being amused at folks who argue about realistic portrayal of sharpened pieces of metal (complete with youtube and wikipedia links) but have absolutely no problem with the fact that falling from 500 ft. is something that a mid-level Barbarian or Fighters sneezes at, because it causes him at average 70 points of damage.
Please.
The system tried to simulate weapons.
Slashing and keen weapons have greater threat. Piercing, devastating blow weapons high multipliers. Heavier weapons TEND to have greater damage dice (which is useless after level 6 and it's one of the things I hoped the book could try to address, but anyway).
Weapons with hooks, or which are chains have the trip ability. Weapons with special shape the disarm one.
Is not 100% accurate, but enough to grant immersion. You know, roleplaying game.
If you depict, by rules, a weapon in a way I cannot reconnect mechanics with fluff, you break my suspension of disbelief.
The fact that a barbarian jumps and almost ignores the fall damage is because is just that awesome at that level. That's a matter of adjusting your expectations.
Funny thing, this little, but precious part of simulationism is one of the reasons for which some people stay with Pathfinder.