
![]() |

magnuskn wrote:Don't worry, I'll be all over the martial arts parts of the book.Magnuskin, be sure to let us know your thoughts. It was my pleasure to work on part of that and I'd love to get feedback from others.
May the book soon be in all of our collectively grubby little paws!
Same here. :)Like proud parents, we're quietly waiting, and hoping you enjoy it.
I didn't write the martial arts sections per se but did do the monk archetypes, so I'd likewise be interested.
IOW, me three! :)
Pre-emptive love and appreciation all around for the monk/martial arts/celestial totem stuff guys. :)

Tom Qadim RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |

magnuskn wrote:Jesse Benner wrote:Will do. :)magnuskn wrote:Don't worry, I'll be all over the martial arts parts of the book.Magnuskin, be sure to let us know your thoughts. It was my pleasure to work on part of that and I'd love to get feedback from others.Same here. :)
Like proud parents, we're quietly waiting, and hoping you enjoy it.
And I'd like to add a pre-emptive CONGRATULATIONS to Team Gruntwork! ;-)

LoreKeeper |

Jim Groves wrote:And I'd like to add a pre-emptive CONGRATULATIONS to Team Gruntwork! ;-)magnuskn wrote:Jesse Benner wrote:Will do. :)magnuskn wrote:Don't worry, I'll be all over the martial arts parts of the book.Magnuskin, be sure to let us know your thoughts. It was my pleasure to work on part of that and I'd love to get feedback from others.Same here. :)
Like proud parents, we're quietly waiting, and hoping you enjoy it.
+1 Both development and warehouse teams

LoreKeeper |

wraithstrike wrote:I think there is an unarmed fighter variant in there, just in time for Jade Regent. :)There is indeed, and he is pretty boss. Two words:
** spoiler omitted **
Is there some Golarion language that write "Explosive" and "Runes" in 4 letters/symbols each, so I can have them tattooed on my character's knuckles when he goes for the

Sajuuk, Turtle of Creation |

Spoilers or it didn't happen ;-)
The first word (other than "FEATS" up at the top) on page 111 of 258 of the PDF is "Midnight."
Oh, you mean something a little less generic...
Arcane Bomber is precisely as I assumed it would be, Arcane School (but still choose opposition schools) and Arcane Bond for a limited version of Alchemist Bombs, sacrifice a spell to do more bomb damage.
Oh, and Spellslinger is awesome, even if you do lose cantrips (Prestidigitation is one of my favorite spells).

![]() |
Oh, and Spellslinger is awesome, even if you do lose cantrips (Prestidigitation is one of my favorite spells).
please let spellslinger be authorized for PFS play
please let spellslinger be authorized for PFS playplease let spellslinger be authorized for PFS play

![]() |

Spoilers ahoy:
Style Feats
Sets of 3 Feats. You can have one style "active" at a time, while active you receive benefits based on the feats you have. Default it takes a swift action to change styles. Master of Many Styles Monk Template allows you to start with two syle "stances" active, increasing to 3 at 8th level, 4 at 15th, and 5 at 20th, as well as switch styles more easily and gain access to the better feats without as many prerequisites. Combat Style Master feat allows others to switch styles with a free action.
Ninjas!
In case you didn't already know, the rogue is now on its way to extinction. The thing a rogue gets that a Ninja doesn't is trapfinding/trap sense.
Monkey Grip
No Monkey Grip, nor any feat like it. However, the Titan Mauler Barbarian Archtype has this:
Massive Weapons (Ex): At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes. The attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0). This ability replaces trap sense.

Golden-Esque |

Thanks for the info, Reckless! Any chance you could share any of the Firearms stuff with those among us who are hungry for spoilers? I got a Gunsligner player who's been begging me for info for his "class."
Also, my two cp on the whole Ninja vs. Rogue debate is that the Rogue class is, and always has been, a skill-based class. I admit that I'm not familiar with what a Ninja gets, but to me it sounds like the Ninja is heavily Combat-Focused while sacrificing some of a Rogue's skill-goodness for that specialty. There are TONS of Rogue Talents a Ninja cannot get that makes the Rogue extremely powerful with skills, and while I don't think Rogues will disappear, I do think you'll see all of the Rogues who wanted to be sneaky and good at fighting separate from the Rogues who wanted to be skillful characters.

![]() |

Thanks for the info, Reckless! Any chance you could share any of the Firearms stuff with those among us who are hungry for spoilers? I got a Gunsligner player who's been begging me for info for his "class."
Also, my two cp on the whole Ninja vs. Rogue debate is that the Rogue class is, and always has been, a skill-based class. I admit that I'm not familiar with what a Ninja gets, but to me it sounds like the Ninja is heavily Combat-Focused while sacrificing some of a Rogue's skill-goodness for that specialty. There are TONS of Rogue Talents a Ninja cannot get that makes the Rogue extremely powerful with skills, and while I don't think Rogues will disappear, I do think you'll see all of the Rogues who wanted to be sneaky and good at fighting separate from the Rogues who wanted to be skillful characters.
I'm not real familiar with the basic Firearms from the World Guide, but here's info on the types of Firearms in UC:
Buckler gun
Pepperbox
Pistol
Pistol, coat
Pistol, dagger
Pistol, double-barreled
Pistol, dragon
Pistol, sword cane
Two-Handed Firearms
Blunderbuss
Culverin
Double hackbut
Fire lance
Musket
Musket, axe
Musket, double-barreled
Musket, warhammer
The Gunslinger class itself looks pretty unchanged from the second playtest version at first blush.
Grit Feats look pretty familar too...
Grit Feat
Deft Shootist Do not provoke attacks of opportunity while shooting
or reloading firearms as long as you have 1 grit point
Extra Grit Gain 2 extra grit points per day, and maximum grit increases by 2
Leaping Shot May move your speed and make firearm attacks
No Name Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks
Ricochet Shot Ricochet your shots off of a wall or other solid terrain
Secret Stash Deed Grit Spend 1 grit point to recover powder or ammunition from your person
Signature Use 1 deed for 1 fewer grit point
And no, Ninjas get to take any Rogue Talent as a Ninja Trick they want(unless there is a Ninja Trick with the same name, then they can only take the Ninja version.) they still get 8 skill points/level. And they have one more skill (Knowledge(noble) on their skill list in addition to every Rogue Skill.

Justin Franklin |

Golden-Esque wrote:Thanks for the info, Reckless! Any chance you could share any of the Firearms stuff with those among us who are hungry for spoilers? I got a Gunsligner player who's been begging me for info for his "class."
Also, my two cp on the whole Ninja vs. Rogue debate is that the Rogue class is, and always has been, a skill-based class. I admit that I'm not familiar with what a Ninja gets, but to me it sounds like the Ninja is heavily Combat-Focused while sacrificing some of a Rogue's skill-goodness for that specialty. There are TONS of Rogue Talents a Ninja cannot get that makes the Rogue extremely powerful with skills, and while I don't think Rogues will disappear, I do think you'll see all of the Rogues who wanted to be sneaky and good at fighting separate from the Rogues who wanted to be skillful characters.
I'm not real familiar with the basic Firearms from the World Guide, but here's info on the types of Firearms in UC:
** spoiler omitted **
The Gunslinger class itself looks pretty unchanged from the second playtest version at first blush.
Grit Feats look pretty familar too...
** spoiler omitted **And no, Ninjas get to take...
Rogues can take Ninja Tricks as rogue talents as well

gbonehead Owner - House of Books and Games LLC |

Wow, I hope my shipment goes out soon... so much to look at, I got three PDF's to survey. <bounces nervously> :)
Yeah. I didn't make the cut yesterday, so once again the double waiting game begins (waiting for the West Coast to start moving, and waiting to see if I'm in today's shipments).

![]() |

magnuskn wrote:Wow, I hope my shipment goes out soon... so much to look at, I got three PDF's to survey. <bounces nervously> :)Yeah. I didn't make the cut yesterday, so once again the double waiting game begins (waiting for the West Coast to start moving, and waiting to see if I'm in today's shipments).
You and I both. (well on the waiting part) Getting harder and harder to add music to my work DVDs. (2 more levels compiled of dungeonaday, new slumbering tsar, and new Pathfinder PDFs to go on the disk...)

Justin Franklin |

What is Confirming a Critical Threat? Looking at the Seize the Moment feat and can't figure it out? Is it just when someone roll within their crit range and have a chance to confirm a critical hit?
A critical threat is after you have hit and rolled a value in your crit range. Then you roll to confirm it, and if you do it is a crtical hit.

Alchemistmerlin |
4 people marked this as a favorite. |

So Ultimate Magic was almost entirely magic-user specific things.
Ultimate Combat is both magical class and "Mundane" class (as much as that can mean in this game) things, including quite a large number of spells.
Are we going to get "Ultimate Mundane" or "Ultimate Not-A-Caster" to give the fighters, monks, and rogues a bit more love?

Sajuuk, Turtle of Creation |

The masses want more spoilers, so I will deliver!
Well, Martial Arts Master monk archetype has a wonderful line in it..."Alignment: A martial artist may be of any alignment." I went O_O at the sight of that, since having to play as Lawful is my one beef with Monks. However, it loses Ki Pool (and a few other things). But for some reason it doesn't lose Abundant Step, which requires Ki to use. I'm assuming that this is just an editing goof on Paizo's part.
Master of Many Styles Monk Archetype is pretty much what it says on the box, trading Flurry of Blows for the ability to merge martial arts styles together.
Sohei is not the Sohei from the old Oriental Adventures WOTC book.
There's also some nice firearm-related art scattered throughout the book.
Oh, and the second word on page 222 is "affliction," so let the rampant speculating re-commence.
And I'll pass along some issues a friend of mine has after looking through Gunslinger (these do not represent my own opinions on Gunslinger (aside from that one about Startling Shot, which can be pretty powerful in a well-built party))
-- Startling Shot: only ability I can think of that auto-flatfoots the target and they can do nothing about it. No save, no check, no increase feint DCs, nada. Auto-screw any dex-build that isn't from an Uncanny Dodge class for one round.
-- Lightning Reload: firearms' one weakness has being their reload times; well free-reload/round? followed by Vital Strike / Dead Shot / Targeting / Shot on the Run? Why play anything else.
-- Evasive: a single ability grants Evasion, Uncanny Dodge, and Improved Uncanny Dodge, three of the best defensive abilities in the game at all once. Rogues cry themselves to sleep as Gunslingers mock them.
-- Cheat Death: better than 2 hero points, nuff said."

Golden-Esque |

#1 - I kind of agree about the Startling Shot thing. It would have made more sense to have only caused the creature to lose their Dexterity bonus against the next attack made against them, kind of like the Feint combat maneuver, but lasting until the start of the Gunslinger's next turn. It's definetely powerful, and there's nothing anyone can do to stop it, which is annoying (especially when your Gunslinger is backed by two Rogues, like mine is :-P).
#2 - In fairness, you can't combine Vital Strike with any of those. There was a huge post about it way back when. Vital Strike and its associated feats cannot be combined with anything that requires an action to use, so while you can Power Attack Vital Strike, you can't Dead Shot Vital Strike (as Dead Shot requires a full-round action), Target Shot Vital Strike (most of them don't deal damage anyway, and it requires a Standard action to use), or Shot on the Run/Leaping Shot Vital Strike (again, requires a full-round action).
#3 - Yes, but unlike Rogues, a Gunslinger can lose those abilities by exerting themselves too much (spending too many Grit Points). Coupled with the fact that they cannot get Improved Evasion, which tunes it down a little. To be honest, one thing I never liked about the Gunslinger was that all of those abilities are just automatically given to any Gunslinger without them having to pick and choose; I would have liked to see all Deeds become feats, with the Gunslinger getting bonus Deed feats each day. That, however, is merely my own opinion.
#4 - Cheat Death is powerful, but it also drains all of the Gunslinger's Grit, which means that they're going to lose all of those wonderful defensive abilities your friend was complaining about.
My friend has been playing a Gunslinger in our campaign group, and I have to say that the class's big weakness, like many fighting classes, is damage reduction. Especially since it costs a LOT of money to make adamantine / cold iron / silver bullets :-P.

Sajuuk, Turtle of Creation |

Apparently he was using " / " to indicate "or" and not "in combination." But if Power Attack can't be used with Vital Strike, then I'm going to have to make a note of that somewhere, since I know I've abused Power Attack + Vital Strike + Furious Focus more than once.
I'm totally going to agree with you about the DR issue with gunslingers. I've statted up a few of them as tests during the playtests, and the major expenditure beyond magic weapons and armor was always making special material ammunition.