Dragnmoon |
Are the guns and ammo still overpriced? I understand they do not want players abusing guns yet if they price them too high no one imo will take them.
The price was locked before this guide came out. They told us gun rules and prices would not change for this book. Some of that because that is how they wanted it some of it because the inner sea world guide already used them.
Kitsune Kune |
other spoiler: no hound-master arche-type for cavalier, sorry guys
Also, to shed extra light on the rogue vs. ninja debate
Amongst the new rogue talents are one that provides them with a ki pool, and one that allows them to take ninja tricks.
Kitsune Kune |
Ah, sweet. Now my one concern is this...are we getting a future supplement to boost more of the Antipaladin, Samurai, Ninja, and Gunslinger? I think it'll be necessary soon.
indeed, at least for the first three you mentioned. I'm fairly certain the gunslinger will get future love as it is a full class, not just an alternate class.
Also, one more tidbit for the rogue vs. ninja debate
a new archetype has been added which, combined with the ability to gain ninja tricks, easily pushes the rogue back to the top of the "who is the stealthiest one of all?" list.
I will leave the name of this new addition up to speculation for those who do not have the PDF. For those who do, or if you ask nicely, I will name which one to make it easier to find.
and for those who are wondering, I'm showing the love for rogues and ninjas since I've always played the stealthy-yet-squishy guy myself. :)
Razz |
I'm glad the Ninja didn't get as nerfed as I thought it would, and that it is interchangeable with Rogue (as in, to each their own in their different methods, but both have some things the other doesn't). I plan on merging PF Ninja with the WotC Ninja, making the WotC Ninja from Complete Adventurer have its class features as Ninja Tricks.
Kitsune Kune |
Agreed, I'm honestly happy to see the ninja hasn't changed much from the play-test (as far as I can tell, only minor tweaks of things like the ki cost of some tricks for e.g.) and instead the rogue has gotten some really nifty options making it once more on-par with most other classes.
One thing I will say without even a spoiler, is that for all those who feel the rogue trapfinding abillity to be hardly worth it, the good news is that appears to be the number one most dropped abillity for new ones via archetypes.
And now for some other spoilers
Bards have received some excellent love in this one. Including an archetype that focusses on only self-buffs, but rewards you with much higher dps potential. And who said the only thing bards are good for is looking pretty?
Golden-Esque |
I will still get the book though somewhat dissapointed about the prices. Unless Im playing a Gunslinger I see no reason to give up a feat. Ah well cant have it all sometimes.
From what I hear, almost every gun-based archetype has Gunsmithing as a bonus feat at first level, so the only people who are going to find themselves overpriced for ammo and weapons are ... people who don't know how to use guns in the first place. Works out nicely.
Russ Taylor Contributor, RPG Superstar 2008 Top 6 |
selfish combat focused bard?! ooo oo please tell! I wanna be a bard so bad and my party forgets inspire courage. so a selfish one is right up my alley
The dervish dancer's performance only affect herself, and she's quite combat focused. The other "selfish bard" archetype is the archeologist, who has a performance-like luck ability but only for himself.
Talynonyx |
I will still get the book though somewhat dissapointed about the prices. Unless Im playing a Gunslinger I see no reason to give up a feat. Ah well cant have it all sometimes.
Prices aren't a problem. There are several levels of firearms in the book that modify the price of firearms and ammo. Surely there is one for you.
w0nkothesane |
Thanks so much for all of the tidbits all of you who got the PDF.
One question that I haven't seen yet, surprisingly, refers to ranged characters. Specifically archer types. Any love for them?
There's a feat that lets archers add the damage of all their hits against a single target together before applying damage reduction. Pretty much guarantees that ranged damage will always be > than melee.
Berhagen |
And there is a feat chain (3 feats) that gives them:
1. Ability to make opportunity attacks with a ranged weapon, but not incur opportunity attacks from that
2. Increase the threatened area by 10 feet to 15 feet!
3. Get bonuses when making opportunity attacks with a ranged weapon.
I think that is enough love.......
Berhagen |
Well there are more, bot those are just the worst ones...
Clustered Shots: Total damage from full-round ranged attacks before applying DR
Enfilading Fire When ally flanks opponent, you gain +2 on ranged
attack rolls against opponen
Impact Critical Shot You can bull rush on a critical hit
Target of Opportunity When an ally hits with a ranged attack, you may make an attack as an immediate action
Can'tFindthePath |
I'm curious about the Divine Strategist and Sanctified Rogue. May not need to multi-class some of my favorite features anymore if they are what I think they are.
Alas, the Sanctified Rogue is probably not what you think. I was hoping for the same thing, but it turned out to be one of the saddest, lamest archetypes ever!
You give up UNCANNY DODGE for a +1 to Fort and Will....ever!!! Then you give up (naturally) Improved Uncanny Dodge for an augury spell.....ONCE PER DAY!!
THAT'S IT
On the other hand...Divine Strategist gives up one domain and channel energy to gain a massive bonus to initiative (plus always acting in surprise rounds); aid another that gives a hefty bonus to concentration and CL checks; and Int bonus to flanking attacks (plus a once a day Int bonus to attack).
Tarrintino |
Checked my downloads last night. Found the files ready for download. Currently reading the new releases via PDF now in anticipation of GenCon.
This now begs the question, when will the PFS Approved Sources be updated to include the new source materials? Will we be approving the play of . . . . GOBLIN GUNSLINGERS?!?!?!?! MUH-HAHAHAHAHAHAHAHAHAHA!!!!
Kitsune Kune |
Slipstream wrote:I'm curious about the Divine Strategist and Sanctified Rogue. May not need to multi-class some of my favorite features anymore if they are what I think they are.Alas, the Sanctified Rogue is probably not what you think. I was hoping for the same thing, but it turned out to be one of the saddest, lamest archetypes ever!
You give up UNCANNY DODGE for a +1 to Fort and Will....ever!!! Then you give up (naturally) Improved Uncanny Dodge for an augury spell.....ONCE PER DAY!!
THAT'S IT
On the other hand...Divine Strategist gives up one domain and channel energy to gain a massive bonus to initiative (plus always acting in surprise rounds); aid another that gives a hefty bonus to concentration and CL checks; and Int bonus to flanking attacks (plus a once a day Int bonus to attack).
I agree, as much love as the rogue got, I was rather saddened by the sanctified rogue. I see it having great flavor potential from character background point of view. So those who don't care about min/maxing might thoroughly enjoy this one. But it is most definitely not for those who are trying to min/max. To each their own in my opinion. I was simply hoping for something more fun and flavorful than what we got.
Kung-Fu Joe |
How does the Falconer archetype for Rangers look? I'm rolling up a character for my first-ever Pathfinder game, which starts on the 7th, and the animal companion I've been planning on is a bird. I've been toying with the idea of the Beastmaster archetype, but I figured Falconer might be exactly what I need.
Ashram |
Ashram wrote:It's kinda annoying that Paizo is only sticking to Core and APG for magic items.Why? Core and APG gave you all the rules needed to make all the custom items that you could ever want.
Many groups have an aversion to what would be considered homebrew items, because they're "not official".
Golden-Esque |
Just got my hardcover copy of the book today. I haven't even opened the box yet, but I wanted to say this:
Paizo, you have the best customer service / shipping I have ever seen. I got the confirmation that the book shipped and you somehow got it across the country and into my mailbox in two days. You are incredible.
Kyonko |
Many groups have an aversion to what would be considered homebrew items, because they're "not official".
That's it? An aversion to items that aren't designed by the company? I suppose I can understand that though.
I thought it was more along the lines of being lazy, being afraid of getting the maths wrong, or people looking for a second coming of the 3.5 book with all those underpriced magical items.
Ashram |
Ashram wrote:Many groups have an aversion to what would be considered homebrew items, because they're "not official".That's it? An aversion to items that aren't designed by the company? I suppose I can understand that though.
I thought it was more along the lines of being lazy, being afraid of getting the maths wrong, or people looking for a second coming of the 3.5 book with all those underpriced magical items.
Lazy is one thing, for sure, but getting the math wrong is really only based on what the GM wants the math to be in the first place. It'd be nice of Paizo to do their own version of Magic Item Compendium, but it looks like all the 3rd party companies they support put those kinds of books out every couple of months. :P
Mainly, some groups (And a few players in my group) avoid homebrew like the plague because either A. Someone (A specific person in my group does this) is going to try and make some broken item that has every power ever and stack on a million of the cost-reducing restrictions or B. The items lack originality, such as an item that grants a spell. My group has a gigantic hard-on for 3.5's Combust.
Kitsune Kune |
What are all the optional combat rules?
One major addition for optional combat is the re-introduction of called shots. The concept seems so simple and it was easily implemented in 3.5e that I know a lot of people haven't realized that in Pathfinder called shots did not exist... Until now.... However, in this run-around, called shots are far more complex, although IMHO, a lot more balanced than before.
There are three categories of difficulty based on where you're targeting, and there are three categories of effects for each area based on how much damage you did.
I won't go into details on all the specifics, but I will say that called shots now impose negatives to the aforementioned shot in a whole new range, varying from -2 for the easiest, to -10 for the hardest.
Although very fun and flavorful, GMs use at your discretion wisely, as these could drastically change the difficulties of encounters. (For e.g., a purple worm does not suffer the chance of all the possible negatives, but could still, technically, be-able to target the most destructive portions of the PCs. There-by increasing the potential difficulty of said encounter.
I could mention ones where these rules would decrease the difficulty, but I'm trying not to give away too much information in my spoilers out of respect for paizo. Suffice it to say that one example I can think of where the PCs could make a fight easier is referenced in the examples of effects certain creatures would receive from certain called shots. Look closely and I have faith you'll find it.)
Kitsune Kune |
How does the Falconer archetype for Rangers look? I'm rolling up a character for my first-ever Pathfinder game, which starts on the 7th, and the animal companion I've been planning on is a bird. I've been toying with the idea of the Beastmaster archetype, but I figured Falconer might be exactly what I need.
The falconer's biggest advantage over the normal ranger is
Besides that, the falconer is more or less your standard ranger, so you might be better off just going standard considering the advantages are largely m00t at your current level.
Deanoth |
Slipstream wrote:I'm curious about the Divine Strategist and Sanctified Rogue. May not need to multi-class some of my favorite features anymore if they are what I think they are.Alas, the Sanctified Rogue is probably not what you think. I was hoping for the same thing, but it turned out to be one of the saddest, lamest archetypes ever!
You give up UNCANNY DODGE for a +1 to Fort and Will....ever!!! Then you give up (naturally) Improved Uncanny Dodge for an augury spell.....ONCE PER DAY!!
THAT'S IT
On the other hand...Divine Strategist gives up one domain and channel energy to gain a massive bonus to initiative (plus always acting in surprise rounds); aid another that gives a hefty bonus to concentration and CL checks; and Int bonus to flanking attacks (plus a once a day Int bonus to attack).
This might be something you think is lame... but this is NOT about you or min/maxing. Not every single class, archetype, feature, feat, skill, spell or anything else like that for that matter has to be applicable to min/maxing. It CAN be about Role Playing and such too. Just because someone does not like it or thinks it is lame does not make it so for everyone else.
So please refrain from the lame speak for now ok :)
Colin McComb Contributor |
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Feed back for performance based combat and wounds and vigor I reallyliked all these systems a great deal. I think performance based combat allows combat to have new dimensions of doing things such as winning over crowds and really enhancing any kind of arena based combat. I am going to delve more into this tonight. Well done though!
I also really liked the wounds and vigor system also. I keep wanting to call it wounds and vitality but I do think I finally have the title down of wounds and vigor. I liked the wound threshold concept a great deal. Once again well done!
Thanks, Dave. I should add that the developers did a fantastic job of taking the initial design and turning it into what you see there; I don't know if they ever get enough credit, and they really should.
Colin McComb Contributor |
It is funny that you should mention those specific sections from the alternate chapter: those two are my favorite extended/alternate systems discussed in Ultimate Combat. I know for a fact that Performance Combat will feature in the games I run and play in - and I'll seriously pitch the health/vitality system for the upcoming Jade Regent game.
I actually remember seeing the alternate-HP system discussed on the forums previously, and then already thought "hey, that is clever". I particularly like the good touches with alternate feats (particularly "toughness").
Well, thanks. As I noted above, much of the credit should go to the developer for this section (I'll say SKR, because he was my in-house guy for the project). It's his friendly hand you see there, fixing my mistakes. :)
Kung-Fu Joe |
Kung-Fu Joe wrote:How does the Falconer archetype for Rangers look? I'm rolling up a character for my first-ever Pathfinder game, which starts on the 7th, and the animal companion I've been planning on is a bird. I've been toying with the idea of the Beastmaster archetype, but I figured Falconer might be exactly what I need.The falconer's biggest advantage over the normal ranger is ** spoiler omitted **
Besides that, the falconer is more or less your standard ranger, so you might be better off just going standard considering the advantages are largely m00t at your current level.
Actually, I meant that the game starts on August 7th. Characters will be first level, so having my Animal Companion right away would definitely be useful.
Thanks for the info!