Im not sure if it is my spectaculrly bad rolls, my build or combination of the two, but so far for the Revenge of the Runelords campaign I am in my Monk is feeling very underwhelming. Its my first time playing a remastered monk, and going Monastick Archer. I have pasted the stat block below, I am assuming I have messed up the build. The campaign is allowing free acrhetype and incremental stats. feel free to kibitz, but I cant seem to hit anything and when I do I just dont seem to hit very hard. Rahka
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I hear what everyone is saying, and to be clear, I agree shields are pretty strong as is. I have just noticed at higher levels 8+ that even ignoring cirts most shields are three hits away from broken on normal hits. My champion level 10, has a sturdy shield and the blessed shield. It currently has a 14 hardness 102 hit points. Assuming a dps monster is hitting for 40 points 1 a round, the hield is almost broken after 2 blocks on those normal hits. That seems to be a little fragile, again just my opinion. I am just not sure how to solve the issue with out skewing things to far the other way. Keep in mind I have a marty shield upgraded to a sturdy shield, invested in the shield path so can potentially do three blocks a round. I have in multiple fights noticed my shield is out of action by the second or third round, forget the fact that twice I had to block a crit or I would have gone down in one shot (though that was kind of an outlier 8th level playing up in a 7-10). Thanks for all the feedback though Ill take a look at the mending latice I hadnt heard of that before.
First off I want to say overall I love the new shield mechanics of 2nd edition and remastered. After having played several Pathfinder Society games, and a couple of Adventures/ adventure paths it seems to me shields are to fragile. Don't get me wrong, I think shields should take damage, be worn down and eventually broken by normal use. The speed this happens at currently is what I have issues with. Case in point, at 9th level a champion with a sturdy shield and the free reinforcing rune, will have his shield got from undamaged to broken in 1 crit, or 2 maybe three regular hits. This seems a bit to quick. I have a couple of thoughts on how to help address the issue without blowing the balance completely out the window. Option 1: Add more hit points, I dont like this option though it is the simplest least game changing. Option 2: Add fortification effect to the reinforcing rune. So using a reinforcing rune up to a certain level (probably 12 or 14) would also let the shield make a DC17 flat check for the shield to treat the crit as a hit for the purpose of how much damage it takes. The reinforcing runes at level 12 (or 14) and higher would act like greater fortification (.ie a DC 14 flat check). This is the option I like, but the downside is you have to keep track of how much you take in hp damage vs how much the shield takes as the amount wont be the same. Option 3: Another simple option, is to make shields ignore crits for damage purposes. So all shields without any extra magic or runes would treat crits as hits for the purpose of damage they took. So as an example a shield with a hardness of 14 and 102 hit points, is used to block a 95 point crit. The player will take 80 points of hit point damage. The shield would treat the crit as a normal hit (rounding up) so 95 becomes 48 less the 15 hardness the shield takes 33 points damage. Its a bit clunky to track, but it does make the shield survive crits a little bit better. Let me know what you think and how you deal with shield durablity in your campaign.
Finoan wrote:
yeah I am leaning torwards your interpretation "most GMS are just goign to say one or the other". As it keeps things simpler.
I get what your saying, so basiclly until the class feat that specifically lets you do both (divine reflex at 10 I think), it would be one of the other. At best, if I shield blocked from the martrys shield, the retributive strike would still only happen if any damage got through the shield block. I wouldnt argue with a GM over not allowing it as its kind of a weird and rare scenario.
Ok here is the question. An 8th level champion (Justice), shield warden and quick shield block using sword and a Martyrs shield. By my count, the Champion has 1 reaction his own personal one, an extra reaction that is a shield block only from Quick Shield Block, and then another Shield block reaction from the shield that is triggered under specific conditions. Assuming the shield block from the shield gets triggered, can the champion also use his retributive strike on the same attack? If he can wouild the damage be reduced by both the shield block and the retributive strike. Reading the rules, I assumed they would both take effect and reduce damage, because the two reactions are coming from two different entities. The martyrs shield an intelligent shield, and then myself. Recently had a GM say only one or the other. I didnt bring it up at the table, but wanted to check here to make sure I am intepreting things correctly. Thanks for any advice suggestions.
Still kind of new to the ways magic items work in 2nd edition in general. So question about shields and enhanving their block and hardness. I run a champion went the shield route, have the minor reinforcing and about to upgrade to lesser (almost 7th level). The question comes down to the wording on the reinforing runes it says at one point maxium hardness 8, hp 64. The question, does that apply even if the shield is made out of sturdier material. Say adamntine which for a standard item has a hardness of 14. Would it be useless to put a reinforcing rune on it? Overall just looking at ways to make my shield absorb more damage and considering alternate materials to do so. Thanks for any sggestions.
Question, I downloaded a couple of boons for PFS scenarios I played 6-03 for example, or at least I thought I did. I selected the characted selected purchase but cant find a cert or what it gives me other then one of my characters has access to feats (the description in the list of boons). Where do I find the details?
Needing some guidance from the pros. I have Champion went the blessed shield route and retriubutive strike, I also took a Marshall Dedication. Looking at 6th level trying to decide what class feat to take as there are several good ones. the main ones I am looking at are 1. Reactive Strike (already have two other reactions not sure this would be the better choice).
Any suggestions or guidance from what you have run into in game that does and doesnt work. Plus if you can point me to a way to get a second reaction (if that even exists) that would be great. Thanks ahead of time for the suggestions.
Ok still pretty new with 2nd edition and remastered vs 1st edition. Are there any magic items that can be bought (like the old +1 items) that dont require access from a cert or boon? is it basically just common items? I know we are limited to 10 or 12 items we can invest in (.ie have active on us) wich items require this investment/ Activation? Potions for example or elixers are magic items do I have to invest in them for them to work? Thanks for the info as i get back in to doing some society stuff
Dancing Wind wrote:
Thanks for some reason, I thought we got the pdf for free if we ordred the hardcopy. Thanks for confirming though didnt want to pay for the pdf and find out it was free later.
I was wondering when they will announce the dates for the next PazioCon. I have decided I am going to go to the 2020 convention as I have never been to this con. I wanted to start looking into airplane rates and such as soon as possible. I know GenCon just finished and I had a blast playing and running Pathfinder First and Second edition.
Well I moved into a new house recently and virtually all my adventure certs are gone (along with all my pathfinder books do to a misunderstanding with goodwill donations). I can see what scenarios I played I have a character saved electronically I know from the log my last game played was Special: Ruins of Bonekeep—Level 3: The Wakening Tomb at Gencon 2014. How do you handle this in organized play? I know this probably has come up and been answered before so if you want to just point me to it thats fine as well.
Good information and looking forward to the details. Additional info on what the plans are for Gencon, ending season 10 and the old pathfinder ver 1, starting the new version 2 info would help. I am actually going to gencon this year and want to make sure I am ready for the changeover. So any advance info on that would be a big help.
Zephyre14 wrote:
I went with crusading for several reasons, first its a +2 bump as a sacred bonus to AC that I am only having to pay for on my armor as a +1 bump. next it is a sacred bonus, not to many things provide that so it fills another stack slot. Finally as the person above mentioned its a +2 against all the things in the fight not just my smite target, and if it meets the right criteria its a +3 bonus. In a recent mod I played as an 8th level pally at tier 10-11, (Rats of round mountain part 1). I had to face off against the big bad at the end (no spoilers). After three rounds of talking I had buffed and declared smite and as sword and board was a 43 AC. I managed to get through the fight without taking a hit from the big bad. (Dm did roll exceptionally bad which helped). So with pallies its a question of time and stacking to get the AC, if I had dropped the shield and gone 2H weapon I would have been a 39 AC wich still gave a good chance of getting missed.
Trevor86 wrote:
I play a pally as well, but went sword and board. I just added Crusading to my +1 plate as I have stacked Charisma. As a swift action I can activate the crusading for a +2 sacred bonus to ac (+3 vs evil outsiders, evil dragons and undead). Its only a +1 bump cost wise to the armor. And its a sacred bonus so stacks with all your other ac buffs.
So far I like the new Ultimate Combat book, been playing a Gunslinger at Gencon and its workign out real well. One question when you guys get a chance, I think I have found a typo on the firearms chart. It shows a pistol as having a range increment of 20, and a double pistol as also having a range increment of 20. The musket shows a range increment of 40, but the double musket only shows 10' range increment. Is this just a typo or is this by design? Thanks and keep up the good work. David |
