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I like the variety of changes I'm seeing in magic items. I don't think I like anything about resonance however. I don't see how it adds anything to the game. Sure, it's likely to stop wand spam. But that's about it. Wand spam happens to be one of the things that actually reduces the 10 minute adventuring day. Resonance seems like it's almost certainly going to increase it. Why? Because with limited resonance, generally I would say a permanent item is greater than a limited use item that requires burning resonance. Just like in P1 that having a permanent item usually trumps having a consumable item if I have limited money to spend. Then, with some resources, people tend to have some healing items like potions/wands. Except now if I have limited resonance, they're going to start not working (possibly quite quickly if I have all or most of my resonance spent on permanent items). I can already predict my players being ready to rest when they don't think their healing items are going to work anymore. So now I'm back to creating stories that force time restrictions so they have to go on without the healing items.
Beyond that, the wording of pretty much every single item listed was cludgy and unclear and I would recommend a thorough reworking of how they are listed for clarity of use (and which parts cost resonance). There were several good examples prior to my post.
Think as I understand it, staffs as written will be something I won't ever want. You have limited resonance, and you have to spend 1 to invest the staff..and then 1 each time you cast a spell using a charge (instead of using your own spell slots...which is pretty much always been the point of having a staff), so to get much benefit from a staff, you either need limited numbers of permanent items (so as to have lots of free resonance points) which seems a poor choice or you don't worry about it and use the staff by overspending, in which case the staff barely works.
Ultimately so far, I see nothing about this system that works in any way to positively impact my gaming experience and it comes with a bunch of extra bookkeeping and though it will end wand and potion spam, I find it likely that when the playtest drops, I'll find it makes my parties 10 minute adventuring day come back with a vengeance.