Pathfinder Roleplaying Game: Ultimate Combat (OGL)

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Pathfinder Roleplaying Game: Ultimate Combat (OGL)
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Seize the initiative and chop your foes to pieces with this exhaustive guide to the art of martial combat in this exciting new rulebook for the smash-hit Pathfinder Roleplaying Game, suitable for players and Game Masters alike!

This comprehensive 256-page hardcover reference reveals the martial secrets of the Pathfinder RPG rules like never before! Tons of new tricks and techniques for combat-oriented character classes put a sharp edge on your weapons and a sure step in your tactics, ranging from new barbarian rage powers, new cavalier orders, tons of new rogue talents, and more than 60 new archetypes for nearly every Pathfinder RPG character class, including spellcasters like wizards and clerics.

Ultimate Combat also introduces three new Pathfinder RPG classes: the ninja, samurai, and gunslinger! The ninja blends the subterfuge of the rogue with high-flying martial arts and assassination techniques. The samurai is an unstoppable armored warrior who lives by a strong code of honor—with or without a master. The gunslinger combines the fighter's martial prowess with a new grit mechanic that allows her to pull off fantastic acts with a pistol or rifle. All this plus tons of new armor and weapons, a complete treatment of firearms in the Pathfinder RPG, a vast array of martial arts, finishing moves, vehicle combat, duels, and new combat-oriented spells for every spellcasting class in the game!

Ultimate Combat includes:

  • New player character options for 14 Pathfinder RPG base classes, including alchemist discoveries, barbarian rage powers, cavalier orders, combat-cleric archetypes, animal shaman druids, new fighter archetypes like gladiator and armor master, inquisitor archetypes like witch-hunter or spellbreaker, combat-themed magus arcana, monk archetypes based on mastery of martial arts, new paladin archetypes like angelic warrior, ranger archetypes like big game hunter and trapper, new rogue tricks, and wizard archetypes like the gunmage
  • The ninja, samurai, and gunslinger, brand-new 20-level alternate classes specially designed to get the most out of combat
  • Hundreds of new combat-oriented feats including martial arts feat trees, finishing moves, and combination feats
  • In-depth overviews on a variety of combat-related topics, such as armor, Asian weapons, duels, fighting schools, guns, siege weapons, and more
  • A complete system covering vehicle combat, including wagons, boats, airships, and more
  • Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health
  • ... and much, much more!

ISBN-13: 978-1-60125-359-0

Errata
Last Updated - 8/20/2015

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Ultimate eastern and guns

2/5

I had wrote a quite lengthy review but the system ate it so here are the highlights:
1) The book is all about asian stuff and guns.
2) Don't buy it if you don't like either stuff.
3) The book has a lot good spells.
4) Most of the asian stuff mechanics work.
5) Gun rules don't work most of the times in APs and modules (they can't handle guns at mid+ levels).
6) The book had quite a few editing issues when it first came out, second printing corrected most of them but not all.
7) The art is superb.
8) Even if you don't like guns and eastern stuff you should buy the pdf since the price of the pdf is very good and you should get some use out it.


More Options ! more fighting, ... MORE !

5/5

flavorful options, powerful options
classes, archetypes, feats...

while 100% of the boook might not please you, you want this book.

having the choice to build flavorful PC with the right options is priceless (and for this book, you have...)


great reference book

4/5

Great reference book that helps further explain combat rules but it is not without its flaws.


Helping to close the caster/everyone else gap

4/5

Raise your hand if you play or run melee classes. Barbarians, Fighters, Monks, Rogues, Paladins, pretty much anything without 9 levels of spells. Is your hand raised?

Now look around. Does the person next to you NOT have their hand raised? No they don't? Quickly! Use your raised hand to smack them in the face! Ha! Now you've shown the pansy finger wigglers the power of combat characters. Now make them go away so you can read your reviews in peace.

Ultimate Combat serves some great functions in the scope of the PF:RPG.

It helps bring non-casters a little more in line with the potential power of casters in the metagame by adding a slew of new feats and archtypes directly relevant to them. How much milage you get from these may vary, but lest you think they're all just blow off concepts, I know for certainty at least 1 Magus, 1 Monk, and 1 Inquistor archtype from this book that are definitely considered competative for 'best build to get the most out of this class' in the guides and discussions I've read on the Paizo forums, and they added some Bard ones that are just interestingly different (Try the archeologist bard if you want to play a bard/rogue cross. Try to resist the temptation to use a whip... or don't. ;) )

The spells section brings about some new toys for all casters but it did try and keep a combat focus, that was nice for the 4 and 6 spell level casters. If you're a Paladin or Inquisitor look into the new Litany line you'll probably find something you like, as will most other classes.

The Gunslinger is an interesting addition to the core classes and I think a positive one because it adds a new dynamic to how combat can work, and does a good job putting firearms in a magical setting that could allow them. If they're not your cup of tea it's easy to just dissallow them in your campaign or keep their rarity higher, but if you're playing in PFS/Golarion it's good to have in case you want to travel to regions they're thematic for.

The Asian inspired new classes, the Samurai and Ninja, are also positive additions. Some debate arises with the Ninja, it truly does do what the Rogue does only some solid arguements can be made it does it better, I know several players who now build "Rogues" using the Ninja class. However looking at the current metagame of Pathfinder Rogues were often much malagined as one of the least powerful classes, I'm not going to fault Paizo for offering a potential alterantive that rocks!

Rounding out the book it offers some rules and stats on siege weapons and warfare, and expanded vehicle rules and vehicle combat rules, along with dozens of new weapons and armor. The first two can really assist a GM, and the last gives you options from different places (asian themed) and times (stone age, bronze age, for example).

I can't give this book 5 stars, Ultimate Magic was a bit better, and it's not on par with what the APG did, but in the end what is it? It's a solid 4. Unless you play just casters and only casters you probably won't be dissappointed, because it's a solid book that does what you want it to do, and you'll feel like the money was worth it 9 times out of 10.


1/5

Ultimate? Combat?

Neither of the words in the title really apply to this book. Ultimate Monk or Piecemail Combat fit much better. Overall, this book is about as good as Ultimate Magic. A lot of material that is useless (or unfinished/untested) that only applies to a class or two, and there is a lot of material that seems artificially injected to fill space, but really only further highlights the Ultimate Combat material that is not present.

All Classes will find something in this book, mostly poor, but there are a few gems. Sadly, I think that the writers forgot that this was suppossed to be a Combat themed book. Monk gets about 500% more than everyone else (combined?) Many of the Archtypes are pretty good, solid options, but still some classes get a lot and some get a few, and it tends to be the same Classes that get few and the same Classes that get many.

A lot of good spells, (that makes Ultimate Magic even more worthless), but I' starting to really question Paizo's ideas of balance and understanding the lines between Arcane/Divine, amongst other things. A lot of Magus and Paladin love, as well as Monks (yes Monks), but not too much for Combat focused Clerics, Wizards, Sorcerers, and Oracles.

If there where a 0 Stars option, I would pick that, simply because this is the absolute wrong way to go with a Hardcover "core" book. If they would drop the Asian themed stuff, and maybe the Monk-Onlyish Feats, this would have been a nice little softcover book, and maybe worth the price.


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Liberty's Edge

Razz wrote:
Guess the designers are too busy with GenCon to answer my important question. It's funny, too, how all the gunslinger pics have two guns but no means of reloading without dropping one...

Lirianna uses Pepperboxes or Revolvers maybe?

I don't see how your question is "important".


LittleRedNekra wrote:
Razz wrote:
Guess the designers are too busy with GenCon to answer my important question. It's funny, too, how all the gunslinger pics have two guns but no means of reloading without dropping one...

Lirianna uses Pepperboxes or Revolvers maybe?

I don't see how your question is "important".

You didn't know? Razz is the King of Internets! Why wouldn't the question be important.

Silver Crusade

Thank you Paizo for not making the Cavalier a throwaway class. It's reasons like this that keep me and my players comming back for more everytime. So thank you Paizo!


Loveskud wrote:
LittleRedNekra wrote:
Razz wrote:
Guess the designers are too busy with GenCon to answer my important question. It's funny, too, how all the gunslinger pics have two guns but no means of reloading without dropping one...

Lirianna uses Pepperboxes or Revolvers maybe?

I don't see how your question is "important".

You didn't know? Razz is the King of Internets! Why wouldn't the question be important.

No need for unnecessary sarcasm. I'm simply speaking on behalf of those here that had asked if they'll provide a means for 2 gun wielders to reload. They promised yes, there'll be a feat. I have yet to find it, or anything like it, so far. So I'm simply asking since I am sure many people, including me, need a means to do so.

It was likewise with Ultimate Magic. James quoted saying he was 99 percent sure there'll be a set of guidelines on how to expand the new spellcasting classes spell list with spells not from PF products, and they failed to put it in that book. Which may of us find important, too, since we do use Spell Compendium and other 3PP for spells


Rasias_Merianson wrote:

Thanks for the quick fix, though these few ours were like years :D

but reading this awesome book was totaly worth waiting

So true,

Still have not gotten it yet, but hey it is still in the mail.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I like how there are now archetypes that make me consider playing a Paladin or a Cavalier. More importantly, however, I like that there are now NPC options for an important meme: Bear Cavalry.


2 people marked this as FAQ candidate.

I am not sure if this is the right place for this but I was looking over the Tetori monk archetype and 3 of his bonus feats are missing. The feats are Backbreaker, Crushing Embrace, and Twin Lock

Scarab Sages

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Tengu Gunslinger, here I come...


Unseelie wrote:
Tengu Gunslinger, here I come...

That's nothing. If you want the REAL "lulwatz?" I have a player who is running a Drow Mysterious Stranger.


Golden-Esque wrote:
Unseelie wrote:
Tengu Gunslinger, here I come...
That's nothing. If you want the REAL "lulwatz?" I have a player who is running a Drow Mysterious Stranger.

I working on a Goblin Pistolero myself

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

1 person marked this as a favorite.
Lobolusk wrote:
Jason Nelson wrote:
Lobolusk wrote:
Gorbacz wrote:

I'm 90% sure that Crushing Embrace = Crushing Blow.

As for the Twin Lock, no idea...

i am guessing the back breaker feat is really the neck breaker feat

Crushing Embrace was for extra damage on grapples and pins.

Twin Lock was, as someone guessed, for grappling two targets at once.

Backbreaker was... well, it was exactly what it says on the tin. :) A way to break something's back (i.e., permanent paralysis) if it all works, or at least to mess them up even if you don't get the full meal deal of spine-snappage.

We'll see if they turn up again someday... :)

so.....are they going to be out in the errata? or do the feats listed just not exist? at all if they are no longer valid feats can we get some substution feats? like strangle

Until and unless otherwise stated by the Paizo staff, they simply do not exist. As to what substitution there may be, that must wait for official errata from Jason, Sean, Stephen, or whomever else on the Paizo crew.

My unofficial suggestion is to simply replace them with bonus monk feat slots while you wait for the official answer to the question.


Blackvial wrote:
Golden-Esque wrote:
Unseelie wrote:
Tengu Gunslinger, here I come...
That's nothing. If you want the REAL "lulwatz?" I have a player who is running a Drow Mysterious Stranger.
I working on a Goblin Pistolero myself

Me too! What a coincidence!


Razz wrote:
Guess the designers are too busy with GenCon to answer my important question. It's funny, too, how all the gunslinger pics have two guns but no means of reloading without dropping one...

Lirienne(did I spell that right?) Is wielding two double barreled pistols, and as a result needs to reload less frequently. No this is not a solution to your problem merely a rationalization as to why they are presented this way. The best option is to wield guns with a larger clip size. page 242 also features the reloading hands spell, perfect for spellslingers and whatnot, but you could also have a wizard enchant your guns with that spell.

Dark Archive

So I was looking at the new spells in UC...and noticed that of all the classes...the Oracle got no new spells. Even spells that went to every other divine class didn't go to the oracle. Mistake or lack of oralce love?

Silver Crusade

Pathfinder Adventure Path Subscriber
Spyderz wrote:
So I was looking at the new spells in UC...and noticed that of all the classes...the Oracle got no new spells. Even spells that went to every other divine class didn't go to the oracle. Mistake or lack of oralce love?

Oracle uses the Cleric spell list, so...


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Spyderz wrote:
So I was looking at the new spells in UC...and noticed that of all the classes...the Oracle got no new spells. Even spells that went to every other divine class didn't go to the oracle. Mistake or lack of oralce love?

Uhh...Oracles use the Cleric list, buddy.

Edit: Ninja'd by load time!

Dark Archive

Was unaware of that...but if that's the case...why isn't it listed as oracle/cleric like the arcane gets sorcerer/wizard? Just saying...and as an aside...I don't play an oracle...the question came from one of my players...and I generally trust them to handle their class without my input.

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Spyderz wrote:
Was unaware of that...but if that's the case...why isn't it listed as oracle/cleric like the arcane gets sorcerer/wizard? Just saying...and as an aside...I don't play an oracle...the question came from one of my players...and I generally trust them to handle their class without my input.

Because the Oracle was added in the APG, whilst the other three were core only. They didn't want to do an erratta to the enrtire spells chaptert of the Core book to add a word that would make no sense to people who had that book. To maitain consistency, that carries on into later books.

There were a couple of Oracle only spells in the APG & Ultimate Magic though, mostly related to revelations & curses.

Liberty's Edge

Razz wrote:


No need for unnecessary sarcasm. I'm simply speaking on behalf of those here that had asked if they'll provide a means for 2 gun wielders to reload. They promised yes, there'll be a feat. I have yet to find it, or anything like it, so far. So I'm simply asking since I am sure many people, including me, need a means to do so.

It was likewise with Ultimate Magic. James quoted saying he was 99 percent sure there'll be a set of guidelines on how to expand the new spellcasting classes spell list with spells not from PF products, and they failed to put it in that book. Which may of us find important, too, since we do use Spell Compendium and other 3PP for spells

You don't get to speak against sarcasm when you're making thin vieled digs, mate.

Maybe the answer is to use a gun that holds more than one bullet in both hands?

And his answer to adding spells from non-PF products might just have been to add them in the book. I guess the idea is to remember that it's not the other game... That and 99 isn't 100


LittleRedNekra wrote:
Razz wrote:


No need for unnecessary sarcasm. I'm simply speaking on behalf of those here that had asked if they'll provide a means for 2 gun wielders to reload. They promised yes, there'll be a feat. I have yet to find it, or anything like it, so far. So I'm simply asking since I am sure many people, including me, need a means to do so.

It was likewise with Ultimate Magic. James quoted saying he was 99 percent sure there'll be a set of guidelines on how to expand the new spellcasting classes spell list with spells not from PF products, and they failed to put it in that book. Which may of us find important, too, since we do use Spell Compendium and other 3PP for spells

You don't get to speak against sarcasm when you're making thin vieled digs, mate.

Maybe the answer is to use a gun that holds more than one bullet in both hands?

And his answer to adding spells from non-PF products might just have been to add them in the book. I guess the idea is to remember that it's not the other game... That and 99 isn't 100

What you're saying is quite different than what they said. See, they practically guaranteed both elements I mentioned to be added to said products, but they were overlooked, strangely. I was merely pointing it out and pointing out, also, it's best for them not to make promises they can't keep.

His answer to UM was practically certain, so we customers have a right to show disappointment and ask for what we were told to be given as so. We do pay for this, after all.


Kung-Fu Joe wrote:
Blackvial wrote:
Golden-Esque wrote:
Unseelie wrote:
Tengu Gunslinger, here I come...
That's nothing. If you want the REAL "lulwatz?" I have a player who is running a Drow Mysterious Stranger.
I working on a Goblin Pistolero myself
Me too! What a coincidence!

Checkout Goblins of Golarion, Goblins have a favored class option for gunslingers.

Liberty's Edge

Razz wrote:

What you're saying is quite different than what they said. See, they practically guaranteed both elements I mentioned to be added to said products, but they were overlooked, strangely. I was merely pointing it out and pointing out, also, it's best for them not to make promises they can't keep.

His answer to UM was practically certain, so we customers have a right to show disappointment and ask for what we were told to be given as so. We do pay for this, after all.

Can you show me these "promises"?

Just as a point of reference.


I'm curious to see if there is a Character sheet with the new "Defense", "Wound Points" and the other optional rules. Anyone knows?

Silver Crusade

Real curious about the Divine Hunter Paladin. What is the basic idea behind it? I'd pick up the book, but I'm on PRD budget at this moment.


Slipstream wrote:
Real curious about the Divine Hunter Paladin. What is the basic idea behind it? I'd pick up the book, but I'm on PRD budget at this moment.

They use bows to hunt evil. Basically, it is a ranged paladin build that allows you to focus n ranged combat and use lay on hands at range.


Razz wrote:
Guess the designers are too busy with GenCon to answer my important question. It's funny, too, how all the gunslinger pics have two guns but no means of reloading without dropping one...

You mean aside from letting the cord catch it when she drops one?

If you look at a lot of real life old pistols and single shot black powder weapons they have lanyard strap catches in the butt of the gun for just that reason.


Good job on the bookmarks for the spells, much better than the UM bookmarks for spells.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

So far I like the new Ultimate Combat book, been playing a Gunslinger at Gencon and its workign out real well.

One question when you guys get a chance, I think I have found a typo on the firearms chart.

It shows a pistol as having a range increment of 20, and a double pistol as also having a range increment of 20.

The musket shows a range increment of 40, but the double musket only shows 10' range increment. Is this just a typo or is this by design?

Thanks and keep up the good work.

David


Would the Soulforger Magus archetype spellcombat and spellstrike abilities work if their arcane bonded weapon was a one handed ranged weapon like a hand crossbow or a pistol?

With a normal Magus it's only works with one handed melee weapons, but with a Soulforger it says those features work only for their arcane bonded weapon and a bonded weapon can be any weapon.

Yes or no I can see either argument. Personally I am inclined to say yes because a Magus wielding a gun sounds really cool. Can I get some kind of official word?

Liberty's Edge

2 people marked this as FAQ candidate.

WEAPONS needing ERRATA: Nodachi and Naginata....

* The Nodachi is not a weapon whose design permits the brace property; nor does its design or combat usage facilitate piercing damage. It is a large curved sword of the same evolutionary lineage and dimensions (save larger ratio of blade to hilt) as its smaller cousin the katana. It was a slashing weapon mainly used from horseback.

* The Naginita should be given the Brace property (if one of these two is to have it) as it is a true polearm. -- I theorize the reason the naginata was denied Brace was that it was thought too overpowered as a x4 non-exotic two-hander with reach to have it. An appropriate and more historically accurate fix is d10 x3 slashing weapon with reach/brace (it's really just a glaive).


Mike Schneider wrote:

WEAPONS needing ERRATA: Nodachi and Naginata....

* The Nodachi is not a weapon whose design permits the brace property; nor does its design or combat usage facilitate piercing damage. It is a large curved sword of the same evolutionary lineage and dimensions (save larger ratio of blade to hilt) as its smaller cousin the katana. It was a slashing weapon mainly used from horseback.

* The Naginita should be given the Brace property (if one of these two is to have it) as it is a true polearm. -- I theorize the reason the naginata was denied Brace was that it was thought too overpowered as a x4 non-exotic two-hander with reach to have it. An appropriate and more historically accurate fix is d10 x3 slashing weapon with reach/brace (it's really just a glaive).

And that is the REAL problem. It really is just a glaive....but it's Eastern. It really bugs me when new weapons are added with new properties simply because they seem exotic to ignorant Westerners (mind you I am an ignorant Westerner).

Weapons like the katana and wakazashi (and a few others) deserve a treatment because of their unique construction and the way they are wielded. But applying exotic to a glaive, or a great club, or a scimitar (that's naginata, tetsubo, and nine-ring broadsword for those of you watching at home) because they look different than their Euro counterparts, is dumb. In my view, it feeds hyper-specialization and min/maxing.


Pardon me for asking, but could someone give a heads-up as to the names of the new Cavalier Orders? To me the various orders are among the best features of that class (I love what Super Genius Games did with their two PDFs of new cavalier orders) and I'm curious as to what we got in Ultimate Combat about them.


Not sure if it's been mentioned, but tables 3-18 and 3-20 have Colossal and Gargantuan mixed-up.

I'm pretty sure others have pointed out the other errors I've seen so far (missing monk feats, double-barreled musket's range, and the like)

Thoughts over-all: great supplement, lots of usable content, lots of sound options, and a decent amount for everyone's tastes. Thanks again, Paizo. :)


Mike Schneider wrote:

WEAPONS needing ERRATA: Nodachi and Naginata....

* The Nodachi is not a weapon whose design permits the brace property; nor does its design or combat usage facilitate piercing damage. It is a large curved sword of the same evolutionary lineage and dimensions (save larger ratio of blade to hilt) as its smaller cousin the katana. It was a slashing weapon mainly used from horseback.

Two things here.

One: The lore surrounding the nodachi (setting history aside for a moment, as IIRC they were rarely used on the battlefield if at all) involves it being used in a distinctly anti-cavalry fashion; chopping down riders or even completely cutting down charging horses. Brace seems appropriate based on that. :)

Two: More humorously...judging by the weapon's description in Ultimate Combat, and its artwork? Somebody on the team appears to have partially confused the nodachi for another Japanese weapon, the nagamaki. Take a look at the weapon on that page and compare it to the picture in Ultimate Combat. XD


Jukkaimaru wrote:
Mike Schneider wrote:

WEAPONS needing ERRATA: Nodachi and Naginata....

* The Nodachi is not a weapon whose design permits the brace property; nor does its design or combat usage facilitate piercing damage. It is a large curved sword of the same evolutionary lineage and dimensions (save larger ratio of blade to hilt) as its smaller cousin the katana. It was a slashing weapon mainly used from horseback.

Two things here.

One: The lore surrounding the nodachi (setting history aside for a moment, as IIRC they were rarely used on the battlefield if at all) involves it being used in a distinctly anti-cavalry fashion; chopping down riders or even completely cutting down charging horses. Brace seems appropriate based on that. :)

Two: More humorously...judging by the weapon's description in Ultimate Combat, and its artwork? Somebody on the team appears to have partially confused the nodachi for another Japanese weapon, the nagamaki. Take a look at the weapon on that page and compare it to the picture in Ultimate Combat. XD

YES! I had chalked it up to foggy memory, but you are right. A Nodachi is really a 'greatkatana', its just a 6 foot long two-handed only katana.


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Eric Hinkle wrote:
Pardon me for asking, but could someone give a heads-up as to the names of the new Cavalier Orders? To me the various orders are among the best features of that class (I love what Super Genius Games did with their two PDFs of new cavalier orders) and I'm curious as to what we got in Ultimate Combat about them.

Order of the Blue Rose - based on peaceful resolutions

Order of the Seal - defending an item, place, or secret
Order of the Tome - defending knowledge or seeking out and destroying dangerous knowledge, particularly of written works.

Abilities are pretty solid on all of them, particularly the Blue Rose.

Liberty's Edge

2 people marked this as a favorite.
Can'tFindthePath wrote:
And that is the REAL problem. It really is just a glaive....but it's Eastern. It really bugs me when new weapons are added with new properties simply because they seem exotic to ignorant Westerners (mind you I am an ignorant Westerner).
Emphatically agreed. The same goes for classes, as well. -- There is zero about Samurai that is not easily incorporated into the framework of a Cavalier (Order of the Lion) ...samurai was literally the first thing I thought of when C(OL) was introduced. Similarly, ninjas are just rogues and assassins. So why do they even exist as classes now? I guess there's a big clamoring for them among gamers. -- Which begs the question: wouldn't the gamer segment clamoring for these classes be the very same segment which is most likely to be the most attuned to inaccurate weapons descriptions?
Quote:
Weapons like the katana and wakazashi (and a few others) deserve a treatment because of their unique construction and the way they are wielded. But applying exotic to a glaive, or a great club, or a scimitar (that's naginata, tetsubo, and nine-ring broadsword for those of you watching at home) because they look different than their Euro counterparts, is dumb. In my view, it feeds hyper-specialization and min/maxing.

I have no problem with specialization provided that, if X already exists as a historical weapon, that X be portrayed correctly in the game system.

- - - - -

Jukkaimaru wrote:
One: The lore surrounding the nodachi (setting history aside for a moment, as IIRC they were rarely used on the battlefield if at all) involves it being used in a distinctly anti-cavalry fashion; chopping down riders or even completely cutting down charging horses. Brace seems appropriate based on that. :)
Well, no -- what you're describing is somebody on foot taking a ready action to slash at cavalry as they ride past. This is not bracing a weapon. Bracing means the haft of a weapon is set into the ground, causing grievous damage to anyone charging (as they'll impale themselves upon an object which does not yield under the impact). -- It is not possible to do this with a giant curved sword consisting of 80% blade to 20% hilt. Historically (which we should not set aside, because it drives both Nipponophiles and medieval weapons aficionados both berserk) the nodachi was a giant weapon carried by a mounted samurai's attendant (think knight's squire); when needed, the samurai would draw the sword from its massive scabbard (held by the attendant), then go ride down light-armored enemy units.
Quote:
Two: More humorously...judging by the weapon's description in Ultimate Combat, and its artwork? Somebody on the team appears to have partially confused the nodachi for another Japanese weapon, the nagamaki. Take a look at the weapon on that page and compare it to the picture in Ultimate Combat. XD

(Note: the pictures accompanying my previous post are not those in UC.)

Recommended fixes/errata to various weapons (including the nagamaki you mentioned which is not in UC):

Weapon Finesse: all one-handed Monk weapons are finessable.

Broadsword, Nine Ring: ....... Special: Monk, Distracting, see description
"This flashy weapon is often used by theatrical performers, and sometimes adorned with colorful cloth streamers tied to its rings. A nine ringed broadsword is treated as a scimitar for any purpose requiring one (e.g., the Dervish Dance feat). The wielder of an unsheathed nine ring broadsword has a -4 penalty to Stealth and a +2 bonus to Bluff and Intimidation."

Falcata: d8, 19/20x3, S, (Martial) one-handed melee, heavy blade, Special: see description
"The wrap-around hilt design of this chopping sword prevents two-handed use, but provides a +2 bonus to your Combat Maneuver Defense to keep from being disarmed in combat."

Glaive: ....... S or P
"This ubiquitous infantry polearm combines the features of a longspear and an axe."

Halberd .......
"A mounted opponent hit by a halberd takes a –2 penalty on his Ride checks to stay mounted."

Longsword: ....... S or P

Nagamaki: d10 19/20x2, S or P, (Martial) two-handed melee, polearm and spear, Special: Brace, see description
"A mounted opponent hit by a Nagamaki takes a –2 penalty on his Ride checks to stay mounted."

Naginata: d10 19/20x2, S, (Martial) two-handed melee, polearm, Special: Reach, see description
"A mounted opponent hit by a Naginita takes a –2 penalty on his Ride checks to stay mounted."

Nodachi: d12 18/20x2, S, (Martial) two-handed melee, Heavy blade, Special: Deadly, see description
"This massive curved sword is so large that is it is normally carried by an attendant, who assists in removing it from its scabbard as a ready action (the time to draw a nodachi from its scabbard is otherwise increased by one step). A nodachi is normally used while mounted; characters suffer a -2 DEX penalty while wielding one on foot."

- - - - -

More fun stuff:

Think your longsword is crap? Finished your very first adventure and can't wait to get rid of it for a better weapon?
Watch these, and realize that there's nothing wrong with your longsword -- it's just been getting the shaft from your game system.

Scarab Sages

Blackvial wrote:


Checkout Goblins of Golarion, Goblins have a favored class option for gunslingers.

And now you have Figs...

Check out all of the Bayou Gremlins in the 'Outcast' section. Shotguns, muskets,pistols...Enjoy.

https://wyrd-games.net/shop/BORN-ON-THE-BAYOU-Ophelia-Box-Set.html

-Uriel

Silver Crusade

Pathfinder Adventure Path Subscriber

I never stop being amused at folks who argue about realistic portrayal of sharpened pieces of metal (complete with youtube and wikipedia links) but have absolutely no problem with the fact that falling from 500 ft. is something that a mid-level Barbarian or Fighters sneezes at, because it causes him at average 70 points of damage.

Liberty's Edge

Gorbacz wrote:
I never stop being amused at folks who argue about realistic portrayal of sharpened pieces of metal (complete with youtube and wikipedia links) but have absolutely no problem with the fact that falling from 500 ft. is something that a mid-level Barbarian or Fighters sneezes at, because it causes him at average 70 points of damage.

Was I asked about that? No I wasn't. (So don't stick words in me ol' yapper.)

Falling damage is stupidly undercalculated because there's no appreciation for acceleration due to gravity.

Drowning is stupidly lethal in utter defiance of all reality -- you "drown" -- die a measly twelve seconds after going unconscious under water? Uhm, no; you don't. So I fall off a boat, roll a "1" on my fort-save, and am dead eighteen seconds after the splash? Has this ever happened in the history of mankind?


Mike Schneider wrote:
*snip!*

I just want to say, I'm *well aware* of what bracing a polearm usually entails, thank you. However, as much of the system is based on abstraction, I feel that the mechanics for bracing (which indeed does involve taking a ready action to recieve a charge and then attacking when you are charged for double damage) are a perfectly acceptable solution to a weapon that is fabled to be able to remove all four of a horse's legs in a single well-made stroke.

Liberty's Edge

Would you also say that an oni with a tetsubo who readied to strike the mount -- and turned it into hamburger -- also had braced his weapon, would you be more inclined to infer he succeeded in getting a crit? Or just did 30hp with a typical swing?

<shrug>

It doesn't take much to drop a horse in this game, whether you cave in its skull or cut its legs off.


Mike Schneider wrote:

Would you also say that an oni with a tetsubo who readied to strike the mount -- and turned it into hamburger -- also had braced his weapon, would you be more inclined to infer he succeeded in getting a crit? Or just did 30hp with a typical swing?

<shrug>

It doesn't take much to drop a horse in this game, whether you cave in its skull or cut its legs off.

Quite true. If it's an actual oni, he'd probably do enough just on his swing alone, never mind that quad crit. XD Still, I think the intent is fair enough.


Jukkaimaru wrote:
Mike Schneider wrote:

Would you also say that an oni with a tetsubo who readied to strike the mount -- and turned it into hamburger -- also had braced his weapon, would you be more inclined to infer he succeeded in getting a crit? Or just did 30hp with a typical swing?

<shrug>

It doesn't take much to drop a horse in this game, whether you cave in its skull or cut its legs off.

Quite true. If it's an actual oni, he'd probably do enough just on his swing alone, never mind that quad crit. XD Still, I think the intent is fair enough.

I think it all comes back to the fact that they have the wrong weapon in mind. The nagamaki isn't long enough to be a proper brace weapon, but at least it is a polearm of sorts. The real nodachi is a really big two-handed katana.

In other words, your arguments are layered, and causing confusion. If the nodachi is used as illustrated in UC (a nagamaki), then it can be a brace weapon. If you want to correct the weapon in UC (to a proper nodachi), then it should probably not be a brace weapon.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Mike Schneider wrote:

Falling damage is stupidly undercalculated because there's no appreciation for acceleration due to gravity.

I vaugely remember, like a decade or two ago, a guy at OSU posting a paper on how falling damage is accurate on r.g.f.d. Can't find it right now.

Dark Archive

Adventure Path Charter Subscriber
Matthew Morris wrote:
Mike Schneider wrote:

Falling damage is stupidly undercalculated because there's no appreciation for acceleration due to gravity.

I vaugely remember, like a decade or two ago, a guy at OSU posting a paper on how falling damage is accurate on r.g.f.d. Can't find it right now.

I'm having a 1e flashback

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

chopswil wrote:
Matthew Morris wrote:
Mike Schneider wrote:

Falling damage is stupidly undercalculated because there's no appreciation for acceleration due to gravity.

I vaugely remember, like a decade or two ago, a guy at OSU posting a paper on how falling damage is accurate on r.g.f.d. Can't find it right now.
I'm having a 1e flashback

Maybe it was on rec.games.frp before they split the group, and all of the discussions were about FTL move-through attacks in Champions, why GURPS is better than D&D, how come there aren't more women gamers, and, of course, ALIGNMENT. :)

Dark Archive

Adventure Path Charter Subscriber
Jason Nelson wrote:
chopswil wrote:
Matthew Morris wrote:
Mike Schneider wrote:

Falling damage is stupidly undercalculated because there's no appreciation for acceleration due to gravity.

I vaugely remember, like a decade or two ago, a guy at OSU posting a paper on how falling damage is accurate on r.g.f.d. Can't find it right now.
I'm having a 1e flashback
Maybe it was on rec.games.frp before they split the group, and all of the discussions were about FTL move-through attacks in Champions, why GURPS is better than D&D, how come there aren't more women gamers, and, of course, ALIGNMENT. :)

Don't forget articles on how to determine if your dice are rolling truly random numbers...


Gorbacz wrote:
I never stop being amused at folks who argue about realistic portrayal of sharpened pieces of metal (complete with youtube and wikipedia links) but have absolutely no problem with the fact that falling from 500 ft. is something that a mid-level Barbarian or Fighters sneezes at, because it causes him at average 70 points of damage.

Please.

The system tried to simulate weapons.

Slashing and keen weapons have greater threat. Piercing, devastating blow weapons high multipliers. Heavier weapons TEND to have greater damage dice (which is useless after level 6 and it's one of the things I hoped the book could try to address, but anyway).

Weapons with hooks, or which are chains have the trip ability. Weapons with special shape the disarm one.

Is not 100% accurate, but enough to grant immersion. You know, roleplaying game.

If you depict, by rules, a weapon in a way I cannot reconnect mechanics with fluff, you break my suspension of disbelief.

The fact that a barbarian jumps and almost ignores the fall damage is because is just that awesome at that level. That's a matter of adjusting your expectations.
Funny thing, this little, but precious part of simulationism is one of the reasons for which some people stay with Pathfinder.

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