ChainsawSam wrote:
I can't agree with this enough, it's not the only favored weapon/blessing disconnect, but it is the biggest.
After playing the revised version I think the changes that were made are moving in the right direction. I do think that it is still under-powered compared to similar classes. I like how the power boost was focused around the companion and wouldn't mind seeing more of this. Some unfiltered, caffeine induced ideas:
Cap. Darling wrote:
I think given the number or archetypes and prestige classes you could argue the same for any of the new classes, but it is really a moot point until we get some word on the changes to this class.
Cap. Darling wrote: i think pulling his DC from Cha but his bonus spells from Int would be a good way of making this caster a bit MAD and making sure he is more that just a different wizard. Then why play it over any other arcane caster? I am personally glad that casting stat/spell DC disconnect didn't make it to PF from 3.5.
Robert Little wrote: The blessings are mechanically fine to me, but because they are tied to domains, some of them end up being goofy choices for the warpriest, depending on their deity. Abadar has access to several minor blessings that bolster melee attacks, even though his favored weapon is ranged. Erastil has access to animal fury which makes an ally feral, even though he is mostly about domestication. I think I'd almost rather see blessings completely disconnected from domains and make them more like mysteries (where there are suggested deities, but not a requirement). I agree, there are some other in there, Air comes to mind, that don't seem to jive well with the deity's favored weapon.
christos gurd wrote:
It would be nice to get our hands on a Wis arcane caster, but I am guessing they are going to stick with Int
doc the grey wrote:
I was thinking more just for the companion
I agree with most of the complaints, but instead of reiterating I had some ideas to add something interesting without changing the whole class around.
Sitri wrote: I am kind of bothered by this class using wisdom to begin with. If this was just a new class and not a hybrid, I wouldn't have this hang up. I would like the class to use CHA for all casting. But assuming that doesn't happen, it would be nice to consolidate the CHA into WIS as you state. Maybe they are trying to make up for witches not being wisdom to begin with ;p But I agree, it feels awfully 3.5-y to make it depended on so many stats.
I am getting ready to run this as T6-7 for my group this weekend. tactics issues: Has anyone had any issues where the rogue BBEG failed his UMD checks to activate his wands? It seems like a bad roll would seriously change this encounter. I know we are constrained to tactics as written, but how did everyone else handle the missing extracts from the alchemist that CRobledo pointed out? With that it seems that the rogue's wand of haste only has one charge on it (I would assume he would use it on himself even if the alchemist is potentially more deadly with it).
Has anyone ran this where one of the players wants to use their own ship? (The one you can purchase with prestige in the field guide) I foresee it happening in my game next week and I am torn on what to do; Spoiler: On the one hand I can just say your ship is too large to navigate the river, or the trip would be to long for your ship to make. This kinda feels wrong though as there aren't many scenarios where having a boat makes a difference. If I do allow it though it brings in the issue of the crew on said ship, in addition a boat like that would surely have siege class weapons aboard. A plus would be is that it could make the final encounter much more interesting if I broke out the full vehicle and siege rules from UC.
LittleRedNekra wrote:
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