I don't think Preston listens to me about the forums anymore....
Good point and thank you BNW. I think I am gonna hold off on purchase though until I get confirmation which way my Event organizer and primary GMs handle the cost if if there is some dispute though.
Nope, still had to buy that Mammoth Lance -.-
So... Just to be sure, I pay the 16500 for my stuff, then multiply, right? Or is it 1500 x 4 and then the 15000 for adamantine. Can't remember, and too tire to look it up.
Oh my goodness I totally spaced that all of that is always available gear.... excuse me, gotta go waste a ton of money.....
Hmm... this might make my Rhino's Admantine Fullplate within my fame....
I understand what you are saying, and I agree that fun and enjoyment of the table and player should be the first goal.
However:
Pelor is copyrighted material of another corporation (and a direct competitor to Paizo at that.) PFS shouldn't allow or assist in the use of copyrighted materials, if for nothing else than the issues of legality it could potentially spark off. PFS is run by Paizo (more or less as a marketing tool) and being seen to directly rip off material also could negatively portray on the creativity of Paizo itself.
So to sum up, probably best to make your imaginary god something drawn from your own creation (or at the worst non-copyrighted materials.)
Are you running in module or campaign mode?
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Enlarge person archery isnt too great. Arrows return to normal size after leaving an enlaged bow, bull strength is a better option for the same alchemist's actions. Also, no dex penalty.
So, if I have a charcter from those races that was made before the decision was made, and am no longer in the area to find the GMs for 1st level was played, can I no longer play my characters? should we be notorizing race on all chronicles in case legal races change?
This doesn't feel like most of the other rules related to a player's character for PFS, and is somewhat confrontational.
No, if you played as an aasimar or tiefling, then you are tiefling or aasimar, does not need to notorized. That might be something for some one who GMed or ran a pregen for one, but a character created and played like that should not need to be notorized.
Serisan wrote: My skald is definitely effective on the skills/spells front and trends more towards that side of the class in design. Still, Inspired Rage is the single most iconic aspect of the class and it's hard to get people interested in it enough to use the standard action to start it. If you mean to accept it as an ally, I thought that didn't take an action.
Are you sure you don't want to start reporting it all yourself Preston? I could email you all the game I run to report too....
Joseph Kellogg wrote: Blood of Fiends doesn't place any restrictions on the race traits. They're just listed as legal, so it should be fine. Yep, this is what I get for posting on the forums at 4:30 when I can't sleep. What I was trying to get out is that any trait taken should be checked against the Additional Resources, as usual, as well as pointing out some things like the ARG ruling exist, so read carefully.
bzzzt... live... bzzzztttt
Necro complete...
So, one point here, the Boon is granted on a chronicle sheet, chronicle sheet items are not subject to fame. As long as he paid prestige to activate it, fame levels for enchant shouldn't come up. Otherwise upgrading gear sticky make it clear item total is what fame you are checking for, IMO.
Free alignment shift towards evil for eating a certain snack food during one scenario.....
Darn, and here I thought I almost had enough credit at wal-mart for that deluxe gaming table...
Yay, no wierd reach templates!!!
I don't beleive it is, as there is phrasing from ARG additional resources that to use racial options (such as racial traits) you must be a member of that race, which negated use of adopted (or that human racial heritage feat.) At least thats what I recall
Great work, looks cool, can't wait to play/run this module. Am currently running Tears at Bitter Manor (which is a ton of fun), but will probably throw this on my event when I get a chance.
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I don't recommend reskinning a kineticist, or anything else for that matter... If they have been skinned once, leave the poor sot alone.
N N 959 wrote: ToshiroKurita wrote: How do you see a spell? This coversation has bought up points about the ways that spellcraft works to me. Do you need detect magic up for spellcraft? You don't see a spell, you see the "casting" of a spell. Whether it is Charm Person or Anticipate Peril, by virtue of Spellcraft, all spells and spell-like abilities include some non-component unique visual indication that it's being cast. Think of it like a little light show centered around the caster, except it does not emit light i.e. you need an ability to see it in darkness. Not how the PRD phrases it. I don't have my books at hand to check, but PRD was quoted earlier in the thread and it said you must be able to see the spell as it is being cast.
Not the spell caster, not the spellcasting, but the spell.
Hence my question earlier.
cool, didn't catch that.
are any of the other pregen supposed to be cannonically Society members?
just looking to expand my knowledges
umm... aren't the iconic written for module play, then adapted to PFS? I don't think the iconics are actually members of the pathfinder society
How do you see a spell? This coversation has bought up points about the ways that spellcraft works to me. Do you need detect magic up for spellcraft?
Eh... coup de grace, nor death knell, power class abilities. It is a thematic issue for some people. BTW, unless I am mistaken, there are other ways for a creature to be helpless than being under 0 hitpoints.
I am thinking of playing a twilight arcanist who carries around a sack of bound puppies.....
Thanks Mr. Compton for your time and effort, these chronicles look awesome.
Cool that you are looking into it.
UndeadMitch wrote: As far as Sheila goes, I think that she was mainly a victim of inconsistent writing and/or GMing.There were some events where she seemed pretty cold, but I have also played/run some scenarios where she also shows genuine concern for the party. I've been reading the Shattered Star AP while I put together a group to play through it, and she seems pretty cool. I actually like Sheila Heidmarch, despite the efforts of some to the contrary. I don't get the feeling that some people have towards her. She is a strong woman willing to spend her resources (i.e. pathfinders) getting the job done. Maybe some people don't like the idea that their characters are resources to be spent.
You still haven't commented on the Living Monolith, a specifically allowed prestige class, requiring Sphinx, a language you claim players cannot learn. Tengu, Kitsune, and some other racial languages for allowed races don't appear to be in the additional resoucres, so are you saying you cannot learn them either?
Guide to Organized Play does allow for people to learn languages by putting points into linguistics. Additional resources doesn't say that languages aren't allowed. Unless you are saying that you cannot learn Tengu, Tian, or any other language not mentioned in the Core Rulebook, as they are not specifically mentioned in the additional resources. Whether or not I like an idea for a language has no bearing. The campaign organizisers have set out a guide to what is allowed, called The Guide To Organized Play.

Andrew Christian wrote:
Just because the players choose to make campaign-inappropriate characters doesn't make the Venture-Captains incompetent. It may appear to be so sometimes because of the nature of organized play and the penchant for a lot of players to ignore some of what the campaign is about in an effort to build whatever kind of character they want.
That being said, I do not fully support what GM Lamplighter is saying, because there are simply some classes where it would be very difficult to have all the "baseline" of skills due to having only 2 skill points per level. And to be viable at their chosen profession, they can't spend more than 5 points on Intelligence or Charisma (and likely not both.) And in many cases those skills are not class skills for that class.
I like how you assume everything comes down to player construction. Look, some scenarios aren't appropraite for all builds. This is an artifact of organized play, and limited options, as well as run as written. These aren't necissarily bad (I am a big fan of run as written.)
And my point would then be that I don't like the concept of large chucks of potential builds are *campaign inapporiate*.
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Good, and don't forget to have fun.
AAAARRRGHHHHHH!!!
MY POOR BRAIN CELLS!
WHAT HAVE YOU DONE!
There are a few profession skills with added effect in PFS play, but gladator isn't one of them.
Without spoiling anything, profession:sailor comes up more than occasionally, and woodcutter has been at least one scenario.
Mostly however, what your day job is tends to be mostly for flavor.
Agreed with Miguel here.
Instead, let everyone explain thier feelings once, the give one vote. Explain that if a pally votes no and group does it he will not fall.
The only character I have had die before he had the prestige for a rez was a paladin focused on con and HP. No 1st level character takes a crit from a Minotaur weĺl. Don't worry so much, play what you want, and enjoy yourself.
And don't play devine characters at Preston's table
Jiggy, I was referring directly to the tack taken in the article. The stance implied is rigid, and bad tactics in itself. The Forge of Combat is a flawed concept, and regardless of how you feel about tactics discussion, starting from a bad footing (the article directly linked by the OP) gives you an uneven footing.
The concepts of the roles are inherently flawed, and gives you a bad place to work your characters strategy from. Honestly this article reminds me of some of the worst problems facing sucessfully teaching tactics in a real world situation as well as in Pathfinder.
Nope, just a stylish Mummy in a cloak. :P

I am not anti tactics at all... I came in to roleplaying in Mechwarrior, as a branch in from the tabletop tactics game Battletech. I have and continue to play many tactically diverse games in addition to pathfinder, but I have 2 problems with the Forge of Combat article and similar efforts to distill tactics to a simple 3 pronged discussion.
1. When taken to extremes, it can and will replace roleplaying and damage a community.
2. It is too simplified to be of value. It encourages people to think "in their roles" and doesn't allow creative flexibility. It is the same mentality that plagues MMOs with the Trinity system (DPS, Heals, and Tanking.) Combat can, and even is in many rpgs more flexibile than is being shown. IE if I am playing a "Hammer", I can still help the team in some situations more by tying down flankers than hammering on 1 guy, or with a reach weapon (assuming a martial hammer) controlling an area via AoO. I find that these kinds of articles teach players, rather than how to be flexible, to focus on their intended role. That can be very detrimental to the table, and to the campaign.
PS;
The OP makes part of my point by refering to it as a guide and implying that it is very useful for new PFS members. I for one hope that new members learn from the tables that they play and experiences they have, than from a one size fits all guide to tactics.
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Aren't they a tribe of the Mwangi human ethinicity?

Jeff Merola wrote: Fomsie wrote: ToshiroKurita wrote: Note that as you already have an animal companion, you will have to choose whether you AC or familiar is participating, as you cannot have both active during PFS play. That is actually not what the ruling says.
FAQ wrote: How many animals can I have at any given time?
During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive. I see this rule misrepresented an awful lot. You're divorcing that line from the first part of that FAQ.
FAQ wrote: How many animals can I have at any given time?
During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your ... Note that your bolded section does not contain the words combat animal, and while it says that familiars and an animal granted by your class are okay, familiars ARE animals granted by your class. I can see having your familiar for the feat, but scouting creature is a no go for my tables, as scouts could be spotted and then are in combat. You must select one creature to participate in combat AT THE BEGINNING OF TBE SCENARIO.
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WORST. ROLEPLAYING. DESCRIPTION OF ANYTHING NOT IN FATAL EVER.
Seriously, that article is so mechanical it has no concept of strategy or tactics. I get trying to boil things down to a trinity system, but RPGs are not MMOs.
I almost never see a character who can't do at least 2 of those roles, and many can do all three.
Mekkis wrote: Malag wrote: @TriOmegaZero
I really cannot imagine scenario where player caused dire calamity, disfunction and major trouble or death for entire party or player due to his roleplay of a character. Should this terrible situation appear, I am sure GM who knows out of game what character really is, can solve the issue quietly and nicely.
This has happened twice in the last fortnight, where a character 'roleplays' his way into killing off important NPCs, disrupting diplomacy, and blowing the party's cover.
Knowing that character's race or class doesn't change anything. This happens everytime my Zen Archer is in a scenario without a faceman. They say "send the Aasimar" and 6 seconds later the arrows start flying.
Holy thread necro Pharasma
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This scenario should be repeatable, but only on members of a different faction.
Note that as you already have an animal companion, you will have to choose whether you AC or familiar is participating, as you cannot have both active during PFS play.
Nimrandir wrote: As of now, I've played The Confirmation five times, including a rather aggressive speed-run after our party was wiped out in Thornkeep.
I'm probably in the minority on this, but I actually find the 'fixed' bits more interesting. I've enjoyed seeing the different spin a GM brings to the NPC's, and watching how different parties handle the final encounter can make for a potentially harrowing experience.
On the other hand . . .
** spoiler omitted **
When I run Confirmation I like giving the NPCs random voices and attitudes.
YMMV. Some groups will blow through (if they are paying attention or have an idea what they are doing) something in 3 hours it will take another group 12 hours to do.
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