Day job question


Pathfinder Society

Grand Lodge

Hi there!

Got a new PFS character and survived two PFS modules already. It's a good start.

I get the idea behind the day job thing. I didn't give my character one at the start, so I'll probably have to do that when he makes it to level two (should be after his next bit of fun).

Just wondering if a 'day job' of Gladiator (as opposed to the fighter archetype) is ever done. My character is a bloodrager and could make good money in the ring. If it is a day job, would there be any mechanics for treating that day job different from any other?

Being a gladiator is, of course, high risk. But comes with big pay packets too. Which is the only reason I'm wondering; to see if he can make more cash to splash on a day job than would be normal.

Or is that sort of thing out of the scope of sanctioned PFS play? If it's not really part of PFS play, I guess I'd be just as well off going for something like Profession (Soldier), eh? Mercenaries are always in demand!

Thanks for any comments or advice in advance!

Shadow Lodge 5/5 5/55/55/55/5 Venture-Captain, Indiana—Southern aka CanisDirus

One of my locals has a character who is a gladiator, so I see no problem with it, personally.

Grand Lodge

Mike Bramnik wrote:
One of my locals has a character who is a gladiator, so I see no problem with it, personally.

But I guess there's no game mechanics to treat Gladiator as different from any other day job? Even though it's a wee bit more dangerous and all that?

Grand Lodge 4/5 Venture-Agent, Colorado—Denver aka roll4initiative

Welcome to PFS!

Profession gladiator would be fine since your day job roll usually has no effect during a game. It helps flesh out your back story.

(Just a heads up: modules award 3xp & 2 pp. So, if you played 2 modules then you'd be 3rd level. I'm assuming, though, that you played 2 'scenarios' so far. There's a big difference.)

Grand Lodge

roll4initiative wrote:

Welcome to PFS!

Profession gladiator would be fine since your day job roll usually has no effect during a game. It helps flesh out your back story.

(Just a heads up: modules award 3xp & 2 pp. So, if you played 2 modules then you'd be 3rd level. I'm assuming, though, that you played 2 'scenarios' so far. There's a big difference.)

Hello there!

I was wondering if the type of profession affected the outcome. If not, that's fine. But you're right, it does add to the character background somewhat.

I've played two scenarios, which each paid out 1 XP and 2 PP. Is that not the same as a module?

Thanks for the reply!


Welcome Gruugdurz!

There might be a vanity for gladiators, or a boon. I will have to check as it sounds familiar. But yeah Profession (gladiator) would be the same check as Profession (soldier) same as Profession ([X]). Arguably you could go Performance (gladiator) if you would rather since it looks like you have a little more Cha than Wis.

I'll check on the vanity thing tomorrow. :)

Silver Crusade

Welcome to PFS! :)

A couple more things to note. First, you can actually give your character a day job skill before you play your next scenario. You may change anything you want about your character as long as you haven't played above level one. So you can move a skill point into Profession (gladiator) right now if you want to.

Second, don't expect to make your character rich off of his day job. All of my characters have day jobs because I like the RP aspect it provides. But only one of them is making significant coin in the deal.

Liberty's Edge 5/5 5/5 Venture-Agent, United Kingdom—England—Chester aka Paz

2 people marked this as a favorite.
Curaigh wrote:
Arguably you could go Performance (gladiator)

ARE YOU NOT ENTERTAINED?

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

If you want to earn extra money from Day Jobs, you would need a couple of things from outside the box. I believe there is a Bard archetype (Street Performer?) that gives a bonus on the money earned form day jobs, and there is a spell available that can boost the day job modifier by +5 (Crafter's Fortune).

Otherwise, mechanically, there is no difference between Profession (bar maid) and Profession (gladiator). Some professions are not legal for PFS, namely torturer or similar stuff.

In order to have a day job roll, you need to either have a Craft, Profession or Perform skill trained, or have taken one of the boons/vanities that lets one use another skill for day jobs.

5/5 5/55/5 Venture-Captain, Germany—Hamburg

Quote:
Arguably you could go Performance (gladiator)

You can't. Unlike Craft and Profession, Perform does have a limited list. I suppose a gladiator would mostly be handled with Perform (act) (it is indeed one of the prerequistes for the Pit Fighter prestige class (which is not PFS legal, btw, just in case you'd ask)).

You can even buy a theater dor 5 Prestige, which gives you a small bonus to day jobs that use Perform (act), and have that be your private arena (instead of a normal theater).
Also, bying masterwork tools can grant a small bonus to perform or profession skills.

5/5

There are a few profession skills with added effect in PFS play, but gladator isn't one of them.

Without spoiling anything, profession:sailor comes up more than occasionally, and woodcutter has been at least one scenario.

Mostly however, what your day job is tends to be mostly for flavor.


Gruugdúrz wrote:
roll4initiative wrote:

Welcome to PFS!

Profession gladiator would be fine since your day job roll usually has no effect during a game. It helps flesh out your back story.

(Just a heads up: modules award 3xp & 2 pp. So, if you played 2 modules then you'd be 3rd level. I'm assuming, though, that you played 2 'scenarios' so far. There's a big difference.)

Hello there!

I was wondering if the type of profession affected the outcome. If not, that's fine. But you're right, it does add to the character background somewhat.

I've played two scenarios, which each paid out 1 XP and 2 PP. Is that not the same as a module?

Thanks for the reply!

Scenarios and modules are different in PFS. A scenario is an adventure developed for PFS that usually fits into a 4-5 hour time slot with a maximum xp and pp reward of 1 xp and 2 pp if successfully completed. A module is usually a longer adventure that generally fits into a 8-12 hour time slot with a maximum reward of 3 xp and 4 pp. Also, modules sometimes refer to shorter adventures that were not originally made for PFS but which are now sanctioned for PFS play (e.g. Master of the Fallen Fortress). These shorter modules usually provide a maximum of 1 xp and 1 pp.

Shadow Lodge

I've seen Profession (Badass), Profession (Chewing Gum and Kicking Ass), Craft (Orphan), and I've heard of someone with Craft (Courtesan).

The part in the () is flavor, and can't affect the mechanics of the check.

Liberty's Edge 5/5

Starfinder Superscriber

Craft (Orphan)... that's very, very disturbing.

Sczarni 5/5 5/55/5

Pathfinder Starfinder Society Subscriber
Andreas Forster wrote:
Quote:
Arguably you could go Performance (gladiator)
You can't. Unlike Craft and Profession, Perform does have a limited list.

Indeed.

I found this out when I wanted my Vudrani Ranger to put ranks into Perform (Snake Charmer).

So instead I took Perform (Wind) and bought a Masterwork Tool (Pungi).

There is one scenario and one module that allows a limited form of Performance Combat. If I was your GM, I'd let you use Profession (Gladiator) if you had ranks in it.

But others may just stick to what's written in the game.

Grand Lodge

Curaigh wrote:

Welcome Gruugdúrz!

There might be a vanity for gladiators, or a boon. I will have to check as it sounds familiar. But yeah Profession (gladiator) would be the same check as Profession (soldier) same as Profession ([X]). Arguably you could go Performance (gladiator) if you would rather since it looks like you have a little more Cha than Wis.

I'll check on the vanity thing tomorrow. :)

Hi there!

Thanks for the welcome.

Mostly I was thinking along the lines of having written reports about actual real Roman gladiators and arenas in my studies in University.

I'm curious about those vanity and boon things now. And I don't have a copy of the PFS field guide. Thanks in advance for looking that up.

Grand Lodge

The Fox wrote:

Welcome to PFS! :)

A couple more things to note. First, you can actually give your character a day job skill before you play your next scenario. You may change anything you want about your character as long as you haven't played above level one. So you can move a skill point into Profession (gladiator) right now if you want to.

Second, don't expect to make your character rich off of his day job. All of my characters have day jobs because I like the RP aspect it provides. But only one of them is making significant coin in the deal.

Hello there!

Bloodragers are a tad limited in the skills thing, so I'll give the swapping out thing you suggested a miss. I'll try to pick one up at second level.

I wasn't expecting to make tons of cash on the day job. Just curious if some risky day jobs, gladiators in particular, paid out more than others. But if not, that's fine.

How does your one character make extra clanky bits of loose change?

Grand Lodge

kinevon wrote:

If you want to earn extra money from Day Jobs, you would need a couple of things from outside the box. I believe there is a Bard archetype (Street Performer?) that gives a bonus on the money earned form day jobs, and there is a spell available that can boost the day job modifier by +5 (Crafter's Fortune).

Otherwise, mechanically, there is no difference between Profession (bar maid) and Profession (gladiator). Some professions are not legal for PFS, namely torturer or similar stuff.

In order to have a day job roll, you need to either have a Craft, Profession or Perform skill trained, or have taken one of the boons/vanities that lets one use another skill for day jobs.

Thanks for that. I'll try to get a day job thing (profession gladiator, I suppose) for a bit of extra coin between adventures.

Speaking of Crafts and Professions. What happens if you have more than one? Say, two crafts, or two professions, or one apiece. Would you get to roll for each one? Or just pick one and make the roll for that one only?

Grand Lodge

Andreas Forster wrote:
Quote:
Arguably you could go Performance (gladiator)

You can't. Unlike Craft and Profession, Perform does have a limited list. I suppose a gladiator would mostly be handled with Perform (act) (it is indeed one of the prerequistes for the Pit Fighter prestige class (which is not PFS legal, btw, just in case you'd ask)).

You can even buy a theater dor 5 Prestige, which gives you a small bonus to day jobs that use Perform (act), and have that be your private arena (instead of a normal theater).
Also, bying masterwork tools can grant a small bonus to perform or profession skills.

Thanks for the idea. I like the idea of a small-time theatre as a small time arena! That could liven things up a wee bit!

Sczarni 5/5 5/55/5

Pathfinder Starfinder Society Subscriber

Just one.

It's all outlined in the Guide to Organized Play.

Just search for the words "Day Job".

Grand Lodge

ToshiroKurita wrote:

There are a few profession skills with added effect in PFS play, but gladator isn't one of them.

Without spoiling anything, profession:sailor comes up more than occasionally, and woodcutter has been at least one scenario.

Mostly however, what your day job is tends to be mostly for flavor.

I was more interested in the flavour than the cash. Extra cash for the specific profession would have just been a nice extra, were it there. Mostly I was curious because I threw together a short bio that had my character briefly being a gladiator before getting into the adventuring business.

Grand Lodge

Nefreet wrote:

Just one.

It's all outlined in the Guide to Organized Play.

Just search for the words "Day Job".

I saw that. I was just wondering how much or how little those vanity or boon things would add to the day job cash. Not a lot extra, from the looks of things.

Grand Lodge

Pink Dragon wrote:


Scenarios and modules are different in PFS. A scenario is an adventure developed for PFS that usually fits into a 4-5 hour time slot with a maximum xp and pp reward of 1 xp and 2 pp if successfully completed. A module is usually a longer adventure that generally fits into a 8-12 hour time slot with a maximum reward of 3 xp and 4 pp. Also, modules sometimes refer to shorter adventures that were not originally made for PFS but which are now sanctioned for PFS play (e.g. Master of the Fallen Fortress). These shorter modules usually provide a maximum of 1 xp and 1 pp.

Thanks for clearing that up. I was under he assumption that modules and scenarios were the same thing. Now I know!

Thanks again!

Grand Lodge

Mystic Lemur wrote:

I've seen Profession (Badass), Profession (Chewing Gum and Kicking Ass), Craft (Orphan), and I've heard of someone with Craft (Courtesan).

The part in the () is flavor, and can't affect the mechanics of the check.

Some of those examples sound like interesting flavours! They sound like indigestion in the making, some of them! :D

And since my bloodrager is built like a brick s*** house, as half-orcs often are, I think I'll give the Craft (Courtesan) a miss!! A half-orc who used to be a rent boy? That's way, way, way, too weird! :P

Grand Lodge

rknop wrote:
Craft (Orphan)... that's very, very disturbing.

With the possible exception of being a con artist with a fixation for the "I'm a poor orphan" scam. But that's a bit of a stretch too...

Sczarni 5/5 5/55/5

Pathfinder Starfinder Society Subscriber
Gruugdúrz wrote:
Nefreet wrote:

Just one.

It's all outlined in the Guide to Organized Play.

Just search for the words "Day Job".

I saw that. I was just wondering how much or how little those vanity or boon things would add to the day job cash. Not a lot extra, from the looks of things.

No, not a lot. But, since you were looking for flavor.

My Sczarni Rogue, for example, maxed ranks in Profession (Merchant) after running through First Steps and falling in love with Guaril Karela's "Pickled Imp".

Shortly after that, I bought my first business vanity, even placing it in Absalom's Puddles District.

Being a Tengu, and up to no good, I named it "The Dirty Bird".

Then I went to one of those websites that promotes free business cards, and made a stack for me to pass out at games.

I then upgraded his business to a "Front".

While adventuring through a scenario we killed an evil librarian in a small book store. On that chronicle I bought another business, "The Learned Crane".

I then earned a boon allowing me to establish a teleportation circle from one place to another.

I chose my two businesses.

So, in the end, I only had an additional +5 to my Day Job, but the story is hilarious to tell, and those that played with me still like to joke about it.

That was worth the PP, to me.

Grand Lodge

Nefreet wrote:

I found this out when I wanted my Vudrani Ranger to put ranks into Perform (Snake Charmer).

So instead I took Perform (Wind) and bought a Masterwork Tool (Pungi).

There is one scenario and one module that allows a limited form of Performance Combat. If I was your GM, I'd let you use Profession (Gladiator) if you had ranks in it.

But others may just stick to what's written in the game.

It would be interesting if I had to go through a scenario or module where a PC had to enter the arena for a scrap. Especially since I put something like "was a gladiator briefly" in my character's bio. But that was just on a whim, of course.

Still, there's probably people willing to pay good money to see an Abyssal Bloodrager in the arena, should a gladiatorial contest or pit fight come up in a scenario or module.

Grand Lodge

Nefreet wrote:


No, not a lot. But, since you were looking for flavor.

(trimming it a bit)

I chose my two businesses.

So, in the end, I only had an additional +5 to my Day Job, but the story is hilarious to tell, and those that played with me still like to joke about it.

That was worth the PP, to me.

That gives me a few ideas!

Namely buying a small-time theatre to use as a small-time arena, as Andreas Forster already suggested, and then expanding on that a bit. That could be good for a giggle!

Thanks for that!

Grand Lodge 4/5

Nefreet wrote:
Andreas Forster wrote:
Quote:
Arguably you could go Performance (gladiator)
You can't. Unlike Craft and Profession, Perform does have a limited list.

Indeed.

I found this out when I wanted my Vudrani Ranger to put ranks into Perform (Snake Charmer).

So instead I took Perform (Wind) and bought a Masterwork Tool (Pungi).

There is one scenario and one module that allows a limited form of Performance Combat. If I was your GM, I'd let you use Profession (Gladiator) if you had ranks in it.

But others may just stick to what's written in the game.

Perform (act) is indeed one of the skills used in performance combat.

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

Gruugdúrz wrote:
rknop wrote:
Craft (Orphan)... that's very, very disturbing.
With the possible exception of being a con artist with a fixation for the "I'm a poor orphan" scam. But that's a bit of a stretch too...

I would have thought more Profession (Fagan), myself...

And there is at least one scenario where a PC has to do a showie combat, frequently in a fish tank; and one module, which also uses the Combat Performance rules, which is built with several arena-style combats...

Grand Lodge

I guess that one possibility would be to take a level or two as the Gladiator fighter archetype just to ad an extra special something to my bloodrager. That could make things a bit more fun.

And it would have the advantage of getting the piecemeal armour ability of a gladiator. I kind of like the sounds of that ability; getting full AC benefit from an incomplete set of armour. Lighter and less expensive!

Speaking of the Gladiator archetype from UC. The wording about piecemeal armour is a wee bit unclear to me. If, for example, my character had a level in Gladiator, would he get the agile breastplate armour bonus of +6 if he were just wearing, say, the legging and arm protection bits?

Thanks!

Dark Archive 5/5 5/55/5

Sadly, the Gladiator archetype isn't a legal option for PFS characters.

Grand Lodge

Joe Jungers wrote:
Sadly, the Gladiator archetype isn't a legal option for PFS characters.

Oh well, so much for that bright idea!

Sczarni 5/5 5/55/5

Pathfinder Starfinder Society Subscriber

And neither is piecemeal armor.

Though there is one Chronicle that opens up a specific set that you can purchase.

Grand Lodge

I guess it would be rather an excessive demand on the PFS GMs to have to know everything available.

Still, can't complain. My character has survived his first two adventures well enough, with a bit of cash to splash too!

And at least I now have a better idea how the day job thing works.

5/5

Good, and don't forget to have fun.

Grand Lodge

It was fun. I've been enjoying using this bloodrager. Built him with suggestions from other people on the Paizo site. He can really dish out horrifying amounts of damage for a first level character. I like it!

Grand Lodge 3/5

You could learn how to dance to pick up loose change.....
Auriea circles around the half orc, slowly dragging his index finger on the bloodrager's body.
It's easy money to make, especially if it's a good show.

Grand Lodge

That paints a weird image in my mind's eye!
A squat robust half-orc bloodrager built like a brick privy doing the rumba or cha-cha for coin?!
That just seems too weird; even for me! :D

Perform (anything) isn't a class skill for him either, which doesn't help.

Making money for a good show is why I started asking about the Gladiator bit. Gladiators can make good money; although it's a lot more dangerous than dancing and prancing for loose change.

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