Alastir Wade

ToshiroKurita's page

***** Pathfinder Society GM. 69 posts (394 including aliases). No reviews. No lists. No wishlists. 67 Organized Play characters.


1 to 50 of 64 << first < prev | 1 | 2 | next > last >>
Grand Lodge

1 person marked this as a favorite.

I don't think that's how that works. If you read further, it states specifically:

PRD SHAMAN SAYS: wrote:
Manifestation (Su): Upon reaching 20th level, a shaman undergoes a transformation as she manifests as a pinnacle of her main spirit. The nature of this manifestation depends on the shaman's spirit, and is described in the spirit's entry.

So manifestation says that what you get is limited by the Spirit's entry. Just as an example, Battle (literally the first spirit on the list):

PRD BATTLE SPIRIT wrote:
Manifestation: Upon reaching 20th level, the shaman becomes a spirit of battle. As a full-round action, she can make a full attack and move up to her speed (either before or after the attacks). Whenever she scores a critical hit, the attack ignores damage reduction. She gains a +4 insight bonus to AC for the purpose of confirming critical hits against her. If she is reduced to fewer than 0 hit points, she does not die until her negative hit point total exceeds double her Constitution score.

Nothing in this indicates to me that they gain the ability to grant spells or become Gods/Major Spirits/Other things capable of granting divine spells.

Grand Lodge

1 person marked this as a favorite.
Name Violation wrote:

Its from the Vampire Hunter D supplement.

My only major issue with the class is a d8 hit dice on a full BAB class. Still not sure who thought breaking pathfinder design philosophy was a good idea

You mean like the 4 level caster class on a d8 hit die with a 3/4 BAB? Occult broke class design already.

Grand Lodge 5/5

1 person marked this as a favorite.

I can Two Weapon Fight with Dervish Dance if I don't use a weapon. I can use Improved Unarmed Strike to deliver a blow with my off hand, and Dervish Dance continues to work as worded. You are claiming that a FAQ, whose wording is completely different, both before and after the FAQ. You then state that the FAQ was for balance, which you have no way of knowing. The Slashing Grace/Fencing Grace changes may well be for fluff reasons. You can't just uniformly decide to apply a FAQ about one thing to something else, no matter how similar you think they are.

Grand Lodge 5/5

2 people marked this as a favorite.

Scimitars are not light weapons, nor do they state that they can be used with weapon finesse. Without Slashing Grace or Dervish Dance, you can't Dex to hit with a scimitar. Nor can you use agile on a weapon that cannot be finessed.

Grand Lodge 5/5

1 person marked this as a favorite.

Playing Devil's Advocate here, but maybe it wasn't banned for mechanical reasons? Perhaps the Campaign leadership didn't want more Fey oriented characters or found something about the fluff of the source not suitable?

Grand Lodge 5/5

2 people marked this as a favorite.
BigNorseWolf wrote:
andreww wrote:
BigNorseWolf wrote:
So they didn't deliberately end dex magi they just wanted them packing the pews of the temple of saranrae?
They did not because they didn't errata dervish. If they wanted to remove both options they would have changed both.
Except they only erratta when they reprint and they don't reprint the line that dervish dance came out of.

Inner Sea World Guide? I know it's in Qadira, but it's also in ISWG, which is a hard-cover book.

Also, this is something that would absolutely cause me to walk away from a table and avoid a PFS GM from that point on. He is taking one ruling on a set of specific rule/item and applying it to something it isn't stated to apply to. This can be argued as GM variation, but it could be called cheating as well. Flat out altering the rules of feats or abilities is beyond the powers of a PFS GM.

Grand Lodge

2 people marked this as a favorite.
Hillis Mallory III wrote:

The ability to wield the weapon one handed is not in question, the ability to use it in the offhand to gain extra attacks is what we are talking about.

Yes, you can use a shield with that build.

Quintin,

"...and the like." is talking about the use of abilities as you are wielding the weapon One Handed. It does not change the weapon into a One Handed weapon, which is what is needed to use it with TWF, with or without the feat.

Remember, the feat only takes down the penalties for TWF. TWF can be done by the character at any time, but the character can only wield a One Handed or Light weapon in the off hand.

My last post on this unless anyone offers something new.

Can you show me a source on that? There are race and class options that grant extra arms, so is your claim that a vestigial arm doesn't let an alchemist dual wield 2handed weapons? How about Kasathans? I don't see anything that would prevent this.

PRD Combat wrote:

Two-Weapon Fighting

If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Table: Two-weapon Fighting Penalties summarizes the interaction of all these factors.

Double Weapons: You can use a double weapon to make an extra attack with the off-hand end of the weapon as if you were fighting with two weapons. The penalties apply as if the off-hand end of the weapon was a light weapon.

Thrown Weapons: The same rules apply when you throw a weapon from each hand. Treat a dart or shuriken as a light weapon when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon.

Table: Two-Weapon Fighting Penalties
Circumstances Primary Hand Off Hand
Normal penalties –6 –10
Off-hand weapon is light –4 –8
Two-Weapon Fighting feat –4 –4
Off-hand weapon is light and Two-Weapon Fighting feat –2 –2

Note that nothing in this section mentions One or Two Handed Weapons. The penalties are fixed, and light weapons reduce them, but One Handed isn't listed as a necessity.

PRD Combat wrote:
Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.

Doesn't state you cannot dual wield.

PRD Feats wrote:

Two-Weapon Fighting (Combat)

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

Again, note a lack of limitations on Two Handed Weapons.

So, if you can show me a rules source for Two Handed Weapons and not being able to dual wield, please let me know: I really do wish to increase my rules knowledge in general.

Grand Lodge

1 person marked this as a favorite.
PRD wrote:
Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. This ability replaces uncanny dodge.

And the like is certainly the issue hear, and I suspect that it will require some Campaign FAQ or Clarification. Until such happens though, my stance as a player and a gamemaster is as follows:

The and the like applies to all Character options (feats and class abilities, including twf if you have the feat) but not all System options. This means that without the feat you couldn't TWF. You could never enchant for Agile or any property that requires a 1H weapon, as it is a 2H weapon. Saying that this is a RAW with such an open ended rule though is a bit short sighted.

Grand Lodge 5/5

1 person marked this as a favorite.
EC Gamer Guy wrote:
Please No. 2 SFS plus 2-3PFS a month is too much to keep up with.

Honestly the exact opposite of this for me. I am really enjoying SFS, but have mostly stopped playing/running PFS. I just get no enjoyment from it anymore.

Grand Lodge

1 person marked this as a favorite.

Just as a purely nitpicky point, Lance Charge and Pounce don't really work well together. Rage Pounce with many attacks is good, but Lance charge is all about the first hit. Notably the damage bonus for Lance/Spirited Charge only applies to first hit on the charge, even if you have multiple hits on a charge.

Grand Lodge

1 person marked this as a favorite.
PRD wrote:

Take 5-Foot Step

You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

Not any mode of movement, but any other movement full stop. It specifically calls out any other movement, not any movement with a move action, or anything to say or imply that it is in any way limited.

As far as bladed dash, you could cast the spell but, IMO, it would fail after casting when it tried to make you move.

You can't 5ft off a cliff edge unless you can fly by my interpretation, unless you have a listed fall speed.

Having said all of that, Teleportation isn't movement. You disappear from this spot and appear at that spot. So D. Door works, but Bladed Dash, Flash Forward, and other non-teleportation spells don't.

Grand Lodge 5/5

1 person marked this as a favorite.
Ferious Thune wrote:

For in-world reasons, I'm pretty happy with where we seem to be now. Since the Lantern Lodge has become a permanent part of the society and seems to be thriving, it makes sense that the Tien races would continue to be legal going forward. They're a part of the society now.

Mechanically, none of them are overpowered. There might be some things you can do with a Kitsune and Charm DCs or a Wayang as a small race with no strength penalty, but those things aren't nearly as common or as much of a potential issue as was faced with Aasimars and Tieflings.

Season 8 will be a good test of having so many additional races legal and whether or not that causes a problem.

I guess with me it is more that the Wayang don't fit. I know they have been seen in some scenarios set in tne Tien lands, but they really don't seem to be from there. They are poorly set in the background, and I still like the idea of a cyclical race retirement/new race recruitment.

Grand Lodge 5/5

7 people marked this as a favorite.

It's a shame really. That would be such good campaign setting. Imagine all the trolls you would have to fight, and the endless mazes of bad logic to navigate.

Grand Lodge 5/5

1 person marked this as a favorite.

I would like to see the retirement of a race a year, as long as a new race replaced them. Honestly, making some of the boon races from previous years for GM boons would be nice. GMs still get something for GMing at Cons, but in a year or 2 everyone else can make that race. With the Sewer Dragons of Absalom currently working for the society (or with), It would be nice to see Wayang dropped for Kobolds.

Grand Lodge 5/5

1 person marked this as a favorite.

PFS needs to fund a home for the old gamers, who remember 'the good old days'. Not as a status symbol, but so we don't have the older nerds hurting themselves walking into traffic or anything while talking about how Magic sucked after the removal of Mana Burn.

Grand Lodge 5/5

2 people marked this as a favorite.

I believe that Chronicle access overwrites all other concerns for legality. (Excepting that season 0 DnD junk gets converted to its Pathfinder equivalent.)

The Exchange 5/5

2 people marked this as a favorite.

I bring a handgun. Did anyone one else? No?

Empty your pockets then... nice and calm like. If the wizard opens his mouth or twitches his finger I will shoot him.

Oh? These are the Society Members I am supposed to be working with?

Please excuse me, we all have our misunderstandings from time to time.

Grand Lodge 5/5

2 people marked this as a favorite.

1.

Fromper wrote:
Why would neutral people worship an evil god and be a member of the Pathfinder Society? Obviously, that's legal in Society play, I've just had a hard time coming up with good story reasons to explain it for most evil gods. Anyone got any good ones?

I have: A contract lawyer of Asmodeus who Hates Cheliax (he is a Teifling who escaped Cheliax before he was to be sacrificed)

A Mantis Zealot (Warpriest Archetype) which has to worship Achaekek. He is a mercenary assassin on long term contract to Ambrose Velsin.
A Priestess of Urgotha who knows raising undead is bad, but does so for personal power and gain, incidentally working for the Dark Archives for much the same reasons.

There are many reasons why a worshipper of an evil god could join the Pathfinder Society.

2. The Society is a Neutral organization in goals and intent. They have Evil members, but for reasons I believe to mainly due with table disruption and good public image, we are not allowed to play them. Who knows how many, if not all, of the Decemvirate are actually evil? Nondetection would even shield them from the prying eyes of paladins...

3. I would prefer if some of the gods who are encountered as villains on a regular basis were removed from play options, particulary Lamashtu and Rovagug. Their domains are fairly disruptive, and while they may have a cool background, occasionally having a character around who, for example, wants to talk to the monsters and explain to them Mother Lamashtu's real goals can really eat up table time and frustrate a table.

Grand Lodge 5/5

1 person marked this as a favorite.

He may be referring to the fact that Seeker of Secrets is only available as PDF and cannot be purchased at most retail locations.

Grand Lodge 5/5

2 people marked this as a favorite.

Funnily enough, Hero Labs has a handy option to print characters from it. Bringing a paper copy to the table is a MUST. There are two specific players in my area that use the iPad app for character sheets. One I have no issue with it, the other I have directly warned he will not be allow to play at a table run by me while using his e-character sheet. It can be disruptive.

Grand Lodge 5/5

2 people marked this as a favorite.

The problem with many of these discussions and concepts is that they all at the end of the day come at the expense of a key part of PFS play: teamwork. As a GM, I frequently have a hard enough time getting some players to work together as a team without CHANGING core mechanics to discourage teamwork.

Additionally, because you consider it metagame and bad doesn't mean that applies to all players. No everyone plays Pathfinder for the same style of game. Some people may play for the tactical elements instead of purely theatrical role-playing. Others prefer a blend of styles. Please don't close off Society to one play style.

I personally find this concept as the toxic as the if you aren't a rocket tag DPR Olympics no concept fiberboard character then you shouldn't bother playing.

Let people play their character as they want as long as it's legal.

Grand Lodge 5/5

1 person marked this as a favorite.

+1 for eldritch archers. Maybe more approriate for it's own thread though.

Grand Lodge 5/5

2 people marked this as a favorite.
KestlerGunner wrote:

Here's the latest version of the sheets. They've been edited a tad based on feedback from the boards, but each of them have taken a strict 'no lasers!' policy. There was a lot of back and forth about whether Book 1 should be 2-4 or 3-5. I am leaning towards 3-5 as I reckon most level 2 adventurers would be thrashed senseless.

** spoiler omitted **...

And I am not sure a "No Lasers" policy is correct. People who play this AP are going to be clearly interested in that kind of tech to a degree. Saying nope, you can't get any is overly restrictive IMO. Making sure to limit it to timeworn gear would be more appropriate.

In the end I am confident that Compton and Tanya will do what they feel is right for the chronicles of this AP when they do have a chance to work on in.

Grand Lodge 5/5

2 people marked this as a favorite.

Nothing says the mount granted by Monsterous Mount is natural. I see a lot of people saying a god changed it, but why not something more... mortal? Heck, you could justify the feat as a magical ritual to change the AC into a griffon. Boom ritual done, permanent change to your Animal Companion.

Grand Lodge 5/5

1 person marked this as a favorite.

I would like to see a new set of Epic story lines for other factions than the scarab sages. I understand that they are in the middle of a long running one, but I believe some of the other factions would benefit from a long running story line or a three part scenario. I have a hard time seeing why the Venture Captains, let alone the Ten let the exchange be a thing, or the Dark Archive for that matter. Give us a storyline that ties these factions to the Society or explores them in some depth. Just my 2 copper.

Grand Lodge 5/5

3 people marked this as a favorite.

Eh... TBH i prefer the XP from PFS... I dislike to a strong degree the normal method of xp tracking.

Grand Lodge 5/5

1 person marked this as a favorite.

Awww...

and now I want to build a Ratling ninja with four Kappa as protoges

Grand Lodge 5/5

1 person marked this as a favorite.

Just remind them what the consequences of ignoring the gods is after this life is....

And if they don't like/believe in your gods, Asmodeus is always willing to grant arcane heretics healing at a small price. All they need to do to accept the contract is cast infernal healing.

Don't worry, if all gods and devils are magical delusions, there won't be an eternity of torture awaiting them....

Grand Lodge 5/5

1 person marked this as a favorite.

Congrats Jonathan. Hopefully I will join you soon.

Grand Lodge 5/5

1 person marked this as a favorite.

More nerfs on ACG classes? Yes please.

Sorry to burst bubbles, but every single class in that book could lose a third of their abilities and still be competitive.

Grand Lodge 5/5

1 person marked this as a favorite.

Additionally, it really depends on your local PFS group. While the Society does have some commonalities, each lodge or venue tends to vary a bit. Find your local PFS group and hang out with them a bit, it will probably give you a better grasp on the situation than people on the forums.

Grand Lodge 5/5

1 person marked this as a favorite.

My suggestion, learned from Preston, Is a Hard copy printout of the current Additional Resources, Guide to Organized Play, and at least core pregens. (I personally dislike the non core pregens for the complexity of rules that cannot be effiencently conveyed on such a limited area.)

Personally, as a GM, my big two books (aside from CRB) are:

Inner Sea World Guide (Players want to make a knowledge local about the area they are in, but scenario doesn't have any info on it other that city/nation name? Here ya go. Also great for helping newer players get a feel for the setting.)

Inner Sea Gods (As above for religon checks instead of region checks, also great for background info.)

While I am pretty reasonable as a GM (or so I like to think,) I require players to show me how their stanky cheese works, not the other way around.

Grand Lodge 5/5

1 person marked this as a favorite.

Indeed. I honestly wish they would revisit it or just ban the feat. I can understand however why there are some things in the ARG that they wanted to... limit.

Grand Lodge 5/5

1 person marked this as FAQ candidate. 3 people marked this as a favorite.

I am rapidly approaching my 5th Star Evaluation. I am looking for a game to run that is a blast. As an example, when I ran my 100th table, I ran Dawn of The Scarlet Sun, and me and my players couldn't stop laughing. I would like a 3-7 or 5-9 that is reasonably fast and a bunch of fun to play. Anyone have any idea what I should prep?

Grand Lodge 5/5

1 person marked this as a favorite.

Hmm... Improved Familiars and wands.

This list of wand using Improved familiars came out after Animal Archive. With Familiar Folio and new Beastiaries, could probably be revisited.

I might think of more in a bit.

Grand Lodge 5/5

2 people marked this as a favorite.

I believe he was referring to the need for poison use class feature to purchase them. No Core class has that class feature. Without it, you are restricted to using chronicle sheet purchases.

Grand Lodge 5/5

2 people marked this as a favorite.

If you have a moment when talking to the PDT, and don't mind a suggestion, something that might fix some of the issues with the new SG is to just remove the Dex to damage for off-hand when TWF (but making it not super optimal for many builds.) This change would allow builds (Like Fox's well backgrounded RMA style sawtooth sabre, Savage Technologist [who also kinda got hosed by this], Picaroon, and many others to function, without the excessive power climb of negating Double Slice [which I have heard it argued to do] and overshining STR TWF builds as bad.) It could even then allow Double Slice to be errata'd to work with SG to do Dex to damage on off hand. Or you know not as the design team sees fit. I do however encourage a look at the affected archetypes that it seems were devastated by this build without intent.

Just a few suggestions from your friendly local Asmodean Contract Lawyer.

Grand Lodge 5/5

1 person marked this as a favorite.

You aren't Rolling 1d20, you are Re-Rolling 1d20. I don't view this as the same, and I suspect many GMs in my area might agree.

Grand Lodge 5/5

1 person marked this as a favorite.

Andrew and Kinevon agreeing on something? It was a nice run folks, gonna go prep for the apoclypse.... j/k ;)

Grand Lodge 5/5

3 people marked this as a favorite.

Shiela Heidmarch says OK, I have an easy one for you guys....

Grand Lodge 5/5

2 people marked this as a favorite.

Wait, we're supposed to look that up? I just wing it -.-

Grand Lodge 5/5

1 person marked this as a favorite.

Sorry Nefreet, I don't really want to derail this thread. I will just say I posted here on that to try and influence similar discisions in the futer in what I believe to be a more posite manner, not to run down or try to appeal a decision already made.

I would like to see some of the current races cycle out, in favor of cycling in different ones. If they did that every 2-3 years it could be cool.

I am excited to see where we go with season 7.

Grand Lodge 5/5

3 people marked this as a favorite.

Again, the 4xp wasn't the issue, it was the play xp that hurt GMs. I don't dispute the leaderships' choice to not announce the change, the GM getting put out in the cold by the play requirement however I feel was a little unfair for those of us who GM much more than play.

Grand Lodge 5/5

2 people marked this as a favorite.

Did someone call for an Asmodean Lawyer? Would have been here sooner but you would not believe the traffic between Hell and the Grand Lodge in Absalom.

Grand Lodge 5/5

3 people marked this as a favorite.

I would like to add that while the issue with tiefling/aasimar is one thing, there seems to have been no such issue with the FAQ reversal for SLAs, or if there was one it didn't have anywhere near the outcry on the forums, many GMs I have talked to are upset set about the summoner.

To use myself as an example, not only have I spent the majority of my rime GMing recently, but I had 4 wisdom teeth that needed to be extracted. Now, I knew unchained was coming out, and I knew that summoner was likely going to be forced into unchained, but I was fine with it as my summoner was a 4th level GM blob, waiting til 5th level so I could get a feat (Harrowed) to play it, but it was high enough it should be fine. Now I havea 4th level blob I don't want (my archetype isn't legal and I despise the fluff for the new summoner.)

Now the new grandfathering rule, who did it effect really? People who for one reason or another spend more time GMing than playing.

I am trying to keep polite here, so I will apologize if I offended anyone.

Grand Lodge 5/5

7 people marked this as a favorite.

A brilliant flash of light is followed by a stench of brimstone. Suddenly a tiefling appears, wearing an expensive outfit, complete with wig. He resembles a barrister before a magistrate.

This is a notification that Quintin Verassi, through his contacts with the excellent Lord Asmodeus, will be suing you all for the brain cells lost whilst examining this discussion.

Grand Lodge 5/5

2 people marked this as a favorite.

Please give some of the other factions a multipart scenario set... I am really getting tired of Scarab Sages.

Grand Lodge 5/5

1 person marked this as a favorite.

He wasn't out during the day, that was a bum he was mind controlling for his own purposes... We all know the real Drange can't be out in daylight.....

Grand Lodge 5/5

2 people marked this as a favorite.

I will admit that I don't track it as well as I should, either for my own characters, or for my players' characters. I will have to crack down on myself for that. I do have reservations about cracking down on my players about this though. (Mostly three things. 1. I don't want to engender a no fun aaudit every character before every scenario. 2. I don't really want to waste my time on it [unless it seems game breaking]. 3. It takes away from time I could be laughing with (and occaissionally at) my players.

Grand Lodge 5/5

1 person marked this as a favorite.

I use these all the time. They are great thematically for Mwangi Characters. They are cheap, somewhat effective, and not really all that disturbing compared to some other legal options. All of my character's Stingchucks are self-made (in fluff at least). After all remember that there is a legal Arcanist archetype who regains his arcane pool from murdering with magic his defeated enemies. This character of mine is designed off a Aztec Jaguar Knight, and is the stealthy night half orc bred for war champion of his primitive Mwangi tribe (couldn't think of another place to put an Aztec like jungle tribe... you know what with no real info about Arcadia yet.) Ocelotl uses a Terbutje and shield. My wife plays his partner/watcher Cuauhtli Sun Champion (a half elf spear specialist barbarian built like an Aztec Eagle Knight). We joined the Society looking to grow in power, wanting to eventually challenge Ruthazek and his Demon overlord Angazhan.

"I hail from a land of mist and danger, where a moment of distraction can cost a man more than his life. Giant Demon infested apes roam at will, thinking they own the lands, and you whine about a skull filled with insects. You wouldn't even make it to nightfall in my lands."

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>