NobodysHome's Silly Serpent's Skull Moments [***Spoilers***]


Serpent's Skull

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Tacticslion wrote:

Hah! Malek* and captain yesterday should compare notes!

* Spent I don’t know how many attempts to convince autocorrect that CY did not neeed to compare notes with, “males,” but rather with a fellow eyeball-licker. (Is... is that still FaWtL-relevant? I’m... I’m keeping up with the times, right? I’m hip and fresh? Yeah? Yeah.... >.>

Dude, if you don't show up on FaWtL soon we're going to start ritually shunning you as an outcast.


NobodysHome wrote:
Tacticslion wrote:

So it took two and a half hours, but we finally made it to CfA, after shopping for new speakers (my old ones have started sprouting battery acid, in addition to being right/left finicky for the last ten to fifteen years, so I figure it’s time for an upgrade - instead of spending the bare minimum $20, I went for a real splurge and spent... $35! That’s cray-cray!) so, the shopping process went thusly: I find the speaker section, get to the speaker section, grab the (second) least expensive set of speakers, and head out.

Takes an hour? Sounds about right to me!

I want to know what kind of speakers have batteries in them, much less battery acid...

The really old and cheap kind back when I could get away with purchasing them for ten bucks and a pack of C or D batteries (it’s been long enough that I forgot which they take).


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NobodysHome wrote:
Tacticslion wrote:

Hah! Malek* and captain yesterday should compare notes!

* Spent I don’t know how many attempts to convince autocorrect that CY did not neeed to compare notes with, “males,” but rather with a fellow eyeball-licker. (Is... is that still FaWtL-relevant? I’m... I’m keeping up with the times, right? I’m hip and fresh? Yeah? Yeah.... >.>

Dude, if you don't show up on FaWtL soon we're going to start ritually shunning you as an outcast.

So like most of my non-marriage relationships, then. :D


Tacticslion wrote:

(It should be clear that this is a joke. Mostly. After all, I wouldn't want to step on anyone else's bardic toes~! ;D)

((See, my real character is a wizard. >:D))

Figures I’d forget to link things for proper... impact.


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NobodysHome wrote:
Tacticslion wrote:

So it took two and a half hours, but we finally made it to CfA, after shopping for new speakers (my old ones have started sprouting battery acid, in addition to being right/left finicky for the last ten to fifteen years, so I figure it’s time for an upgrade - instead of spending the bare minimum $20, I went for a real splurge and spent... $35! That’s cray-cray!) so, the shopping process went thusly: I find the speaker section, get to the speaker section, grab the (second) least expensive set of speakers, and head out.

Takes an hour? Sounds about right to me!

I want to know what kind of speakers have batteries in them, much less battery acid...

Wireless speakers for surround sound systems (and for that matter even just dual-speaker systems. They need to get power from some source. It's why I refuse to do wireless speakers, I don't want to keep dealing with batteries dying. Instead I trip over wires all the time. ;)

When I replaced my speakers just recently, I think I spent $40 or so and got a good surround sound system with wires. If I was willing to spend twice that amount I could have gotten wireless.


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Tangent101 wrote:
NobodysHome wrote:
Tacticslion wrote:

So it took two and a half hours, but we finally made it to CfA, after shopping for new speakers (my old ones have started sprouting battery acid, in addition to being right/left finicky for the last ten to fifteen years, so I figure it’s time for an upgrade - instead of spending the bare minimum $20, I went for a real splurge and spent... $35! That’s cray-cray!) so, the shopping process went thusly: I find the speaker section, get to the speaker section, grab the (second) least expensive set of speakers, and head out.

Takes an hour? Sounds about right to me!

I want to know what kind of speakers have batteries in them, much less battery acid...

Wireless speakers for surround sound systems (and for that matter even just dual-speaker systems. They need to get power from some source. It's why I refuse to do wireless speakers, I don't want to keep dealing with batteries dying. Instead I trip over wires all the time. ;)

When I replaced my speakers just recently, I think I spent $40 or so and got a good surround sound system with wires. If I was willing to spend twice that amount I could have gotten wireless.

Right, but I'd think any modern semi-permanent fixture would use lithium-ion batteries, which don't leak acid.

On the other hand, Li batteries are expensive, so it kind of makes sense they'd go with old-fashioned cells.

I'm just like Tangent101: I prefer wires to batteries.


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/definitely doesn’t mention that my cheapo nearly-two-decade old speakers used both wires and batteries...

<.<


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NobodysHome wrote:

Well, as Talky becomes more aware that, at the moment, the group's primary shortcomings are the players themselves, he's trying to take a more active leadership role.

Unfortunately, as he's learning, leadership takes a lot of experience in diplomacy, or you end up stomping all over everyone else's toes. Which is especially likely to generate grar among teenagers.

Whaaaaaat? I have no idea what you could possibly mean. side-eyes Tolo and Anaurok


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Tacticslion wrote:

/definitely doesn’t mention that my cheapo nearly-two-decade old speakers used both wires and batteries...

<.<

I’ll be honest - I actually have no idea if my new speakers are wired or wireless. I won’t know until I get home and try to plug them in. I wonder if they use batteries...


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Tacticslion wrote:
Tacticslion wrote:

/definitely doesn’t mention that my cheapo nearly-two-decade old speakers used both wires and batteries...

<.<

I’ll be honest - I actually have no idea if my new speakers are wired or wireless. I won’t know until I get home and try to plug them in. I wonder if they use batteries...

Turns out, it's wired!


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They work!

... wow, sound quality sure is improved, now that my speakers don't suck with every fiber of their being!


Gotta be honest, I've been using bad speakers for so long, I'm not sure how to feel about these new ones that actually, you know, work. They sound "weird."


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NobodysHome wrote:

Well, as Talky becomes more aware that, at the moment, the group's primary shortcomings are the players themselves, he's trying to take a more active leadership role.

Unfortunately, as he's learning, leadership takes a lot of experience in diplomacy, or you end up stomping all over everyone else's toes. Which is especially likely to generate grar among teenagers.

On the other hand, it's hard to blame him when Round 1 was, quite literally:
Voren: I declare that once the rest of the party moves in, I'll follow.
(The intent being to have the casters stay back and let the front-line fighters in first)
Athelya: I declare that I'll follow the rest of the party.
Malek: I declare that I'll follow the rest of the party.

So yep, Malek stood there licking his eyeballs for no reason while Voren and Athelya lost their turns because they'd been waiting on him.

Hard to blame Talky for getting testy when that's what happens when he's not ordering the other people around...

This session in general opened my eyes to the issues I have with our run of Serpent's Skull: in the wake of several players and failed roleplay attempts on my part, the game has become a massive tactics fest, where the party feels like one character rather than it being made up of characters. This has made me feel like our characters are just pools of "capable of doing XYZ damage, control, healing, etc.," and thus there is no ownership or stake in the characters. Right now, it is just pure tactics.

Now, I see three general approaches on how to handle the tactics:

1. Walk in without planning or thinking. This doesn't work and it wastes time. We become a disorganized, jumbled mess where everyone is ineffective and frustrated.

2. Be domineering and impatient. Micromanage and control everyone to the square and attack. It is quick, easy to do, but it frustrates the people whose characters are being controlled. I did this last session and it created a game experience that was toxic. To me, this is worse than having everyone be a disorganized mess(and it degenerated to this through a pure focus on tactics and limited time).

3. Be diplomatic and careful. Discuss the plan, what people should do, and general tactics. This assures that we get things done while keeping everyone happy, but it takes time. Sometimes entire sessions, and sometimes you put more time into it than what you get.

Looking back at the last session, I had thought out what should be done beforehand, and didn't share what that would be. It was a case of "I know what WE are doing." After the game, I had felt terrible because even Impus Major remarked at how it was just me playing the game.

To everyone else who plays, I apologize for my behavior during that session. It dragged the game down and only created more impatience and frustration around the game(while my behavior was birthed from my own impatience).

All in all, I feel like I was controlling because I've become impatient with the game, mainly because I have no stake in the story as a character or player, and we had already burned through more than half of 2018 stuck on this fortress. Unless there was some radical changes to our players(which is not going to happen overnight), a massive change to our characters and our stake in the story(which is very late to do and very difficult at that(not to mention that it would be a large project I wouldn't want to put on Nobody'sHome)), or we reached the conclusion/climax of Serpent's Skull rapidly, I doubt that our interest in SS will last.

Around half the table has lost interest with Serpent's SKull. I don't know why the other half hasn't. It might be a good idea to have a discussion with the table about it at the time of a session, so that we can hear what people want, what's missing for them, etc.


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That... is a very difficult thing to say in a public place. Well done. Good apology. Should probably also be put more directly to the other people, if you haven't (for everyone's benefit, yours included), but it's good that it was put here, too.


In news relating to the actual topic of this thread, my speakers are pretty cool! Still feel a little weird about the sound, but it's mostly so much richer and smoother than I'm used to, it feels kind of flat without the weird hissing fuzz I now realize I've been used to hearing. Heh. Something I can definitely get used to not dealing with.

Also, the sound is sooooooooooo daggum easy to accidentally over-do. So easy to switch to way too loud. Wow.


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Well, I think it says a ton when you ask players, "Should we cancel this campaign?" and fully half of them don't even bother to answer.

I started Serpent's Skull for Deady and the Impii precisely because it was a "city-free" campaign, because they were immature enough that every city meant, "Steal stuff, start fires, and attack NPCs."
I needed an AP set in the wilderness, so I chose Serpent's Skull.

Since then, every time someone has asked to join, the kids have all been too nice to say, "No, we're full," and we've ended up with the uneven mess we have today. Deady quit because of the group chemistry and the toxicity of some of the other players. Yet as the "Dad in the room", I'm not comfortable telling a teenager, "Yeah, you're creating a toxic environment, you're out," because then I have to deal with the real social ramifications of doing that with both the teen and his parents.

I'm definitely going to abbreviate Book 6. The whole first part is basically just, "Oh, the players obviously haven't had enough fights in tactically-disadvantageous positions, so let's put them in another one, but this time the twist will be it's all a big misundertanding..."

The kids are sick of meaningless fights that achieve nothing. Having the entire first section of Book 6 dedicated to yet another one is just Wrong.


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Cut it down to 2 sessions - 1 to get through to the Really Kewl Throwdown. As much as some / most of your players may not enjoy the process of leveling up ... level them to end-of-AP, dole out the swag and get to slayin' some snake folk!

They can be wrapped up before school begins, hopefully?


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You could always ask which players want to drop, and then only run the half of the group interested in playing.


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I swear. If you're on FaWtL, you know I've been having major issues with communication (or a lack thereof) at work. And now with the SS group they're determined to drive me crazy.

Last week:
NobodysHome: We are absolutely, positively gaming on the 1st!
Mr. Stereotype: I may not be able to make it.
NobodysHome: OK. Let me know one way or the other.

A week of silence later.
NobodysHome: OK, we are ON for tonight, and then not again until the 22nd!
Mr. Stereotype's Dad: Oh, no! Mr. Stereotype isn't available tonight! I thought he told you! And I'm not available on the 22nd!

So, they are seriously on the absolute, last battle of Book 5, unless things go hideously wrong (and with 6 naga sorceresses focusing fire, that's a distinct possibility). I want everyone there and participating, because I don't want to have to say, "Well, you weren't around, so we finished Book 5 without you."

But the absolute lack of ability for any of these teens to communicate with me in any way (text, e-mail, telling Impus Major) is absolutely amazing.


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My friend? Either drop them or run the last battle of Book 5 without them because you gave them advanced notice and they did not tell you ahead of time they were not available. It is on them. Not you.


Man. I was looking forward to hearing how, exactly, this thing ended!
Mits like school is starting back up or something!


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No; we're scheduled for tomorrow night, and they SHOULD wrap up the fortress, either with a TPK or with a glorious victory.

On the other hands, it's the kids. I'd absolutely leave it to them to find something in-between...


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Would that be a disappointing victory..or a valiant defeat?

What do we say to death? Make Bara and Malek go first!


WOOOOOO~!


Here’s to victory or victory! Huzzah!


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I'm rooting for Waifu Bara as MVM (Most Valuable Monster). ;)


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Wow... just... wow!!!

So, I'll excuse Kwai Chang's player for being late for this session, as he had legitimate emergency issues.

But Bacon Boy? I send out an e-mail listing all the dates in August, including this one. Kwai Chang's father sent out a confirmation to everyone.

Bacon boy didn't show up. We texted him. "There's a game tonight?!?!!?"

I cannot do anything more than what I'm doing. These guys have to get it together.


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Well, we got in a game, but I just killed Kwai Chang and Athelya and they made another hasty retreat.

So, general advice:
(1) As we already discussed, when storming a fortress, either stealth or chokepoints are critical. That's twice in a row you've had massive fights in giant rooms where the enemy has been free to move and swarm you. As you've seen, that is Bad.

(2) Enemy casters are the most dangerous thing on the board. Once those six nagas showed up and started throwing fireballs, breaking line of sight, spreading yourselves out, or protecting yourself from fire were your only three options. I nearly hit my forehead against the table when I said, "You'll need to figure out some way to get communal resist energy" and Voren said, "Oh, I have that!"

(3) We already discussed it, but man, Malek's AC. I can't believe how badly I was mauling him. Even Hooken has a better AC!


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Woot!

I'll write it up tomorrow, but they *finally* found the "Almost 200 morlock slaves" and have already figured out that even though only around 1/4 of them are barbarians, that's a LOT of foot soldiers to have on their side.

So they have the *slight* issue that the cages are all unlocked, and they've re-attracted the nagas' attention, but they're angry enough I think it'll all work out.


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Go moorlock beggar mob! Use those overbearing rules!

Wrong system? Pffffft. ;)

Or, y'know, morlock troops. Lots of them. *grin*


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I get sick and miss this thread for a month...geez.

Dawning Aegis - Adults overplan too. The trick, which many adults haven't learned either, is to recognize when you've crossed that point. And the impatient and overbearing part. Yeah. That too. As Tac said, that took some inner strength to recognize that and say it publicly. Make sure to say it to your friends too if you haven't already. Because at the end of the day, they're still supposed to be your friends.

Yes, sometimes planning takes longer than anyone realizes, but there's an easier way to go about it. My advice is to not plan every little action, who casts what spell, what square to move to, but keep everything in general terms. Diplomatically. Think about the scene in New York from the first Avengers movie, where Captain America starts coordinating everything. Cap gives a general outline of things people need to take care of, but at no time does he tell them *how* to fulfill that role. And Hulk freestyling is an actual part of that plan.


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So, I'm going to do a twofer post because I feel it's necessary to separate basic concepts from basic storytelling.

In short, gentlemen of my group, "battlefield control" is such a fundamental, all-encompassing concept that your lack of such considerations is leading to encounters such as last night, and all of our continued frustration.

Consider your first foray into the serpentfolk fortress: You found yourself in a wide-open passage (60'+ wide) with a single 15' square pillar providing any kind of cover. The group proceeded to split up into several splinters, allowing me to put 6-8 mooks per PC in some areas. The PCs will always lose these battles.

And, in the final two books of Serpent's Skull, you're involved in a war. You'll always be outnumbered two- or four- or even six-to-one. You NEED to use the terrain!

Last night was another painful example of this. You had a perfect defensive position: A 5' wide passage with a curve, with the added bonus of being uphill (+1 to your guys for high ground, -1 to the enemies for low ground). Athelya and Narlock could have been up that passage out of line of sight, providing healing as necessary. Voren and Hooken could have been at the bottom of the stairs providing ranged support. And Malek and Kwai Chang could have been at the base, blocking the passage and taking on at most 4 serpentfolk guards at a time and protecting the rest of the party. Add a Magic Circle Against Evil and a Communal Resist Energy and the entire fight would have been a near-cakewalk, with the only exception being the admittedly-freakish die rolling that killed Kwai Chang last night. But if you were all hidden in that passage, Kwai Chang's death would have been a recoverable event.

Instead, everyone poured into the open space, where I had 18 bad guys to your 6 PCs. With space to maneuver and the ability for the casters to take shots at your back row, it was a catastrophe. Notice how much time Voren and Narlock spent trying to protect themselves, because there was so much open space around you.

So, why was there such a pressing need to get out of the nice, safe passage and press forward into a massive tactical disadvantage, where all of my guys could attack, could provide each other with flanks, and so forth?

I blame modern video games such as League of Legends, that teach you that if you group together, you're hosed. Yes, the first 6 fireballs were painful. But a single Communal Resist Fire would have stopped them cold (in 11 rolls I don't think I ever did over 30 points of damage), and you would have had the time necessary to whittle down the troops.

So before casting anything and before telling people, "Go over there and do xxx", focus more on, "Where can we set up our best defense?"

Because no matter where we go going forward in this campaign, your enemies are going to be the classic, "3-4 levels lower than you, but 3 times as many".
Running into open ground as your first action is not the correct approach.


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NobodysHome wrote:

So, I'm going to do a twofer post because I feel it's necessary to separate basic concepts from basic storytelling.

In short, gentlemen of my group, "battlefield control" is such a fundamental, all-encompassing concept that your lack of such considerations is leading to encounters such as last night, and all of our continued frustration.

Yeah, this has been mentioned before. I completely agree with NH on these points, and some of this just comes with time - seeing the battlefield and recognizing the choke points, where a wall spell or two would help contain/cut off/direct traffic, etc. Continued playing and experience will help with that. And NH can correct me if I'm wrong, but I bet some of his frustration is that beyond being the GM, he sees the map and instantly knows "That's where we make a stand. It's a death trap for them." That simply comes from experience, and you guys are still learning that. It wouldn't be such a problem if it wasn't a frequently repeated mistake.

Tactics take time to learn, and more time to know when to alter the plan on the fly, but with time and practice you'll get there and it becomes second nature, and no longer dominates the game. Your mental effort can go into roleplaying the combats rather than trying to constantly play chess.


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Kwai Chang the Unlucky, played 08-Aug-2018

As mentioned above, once again this session was delayed first by one player's valid excuse, and another player forgetting that there was a game at all, and then by technical issues that I don't understand. (I've run Roll20 on many a computer using both Chrome and Firefox and never particularly had audio issues, but some members of my group have them consistently. It has to be their audio drivers. I blame Skype, because why not?)

As the battle resumed, Hooken moved down the stairs and into the open to take a shot at one of the nagas, missing horrendously. Malek moved out and into the open about halfway between Hooken and the serpentfolk guards. Kwai Chang used a Spring Attack to try to trip one of the guards, failed, and retreated back to be next to Malek. And hoo, boy, Kwai Chang and dice. Last night he made 8 trip attempts, needing a 5 or better on the die. And 4 of them failed. And it gets worse. Voren Hasted the group, Athelya retreated up the passage to use a wand of Inflict Critical Wounds on herself, and Narlock re-vanished herself.

So I'm not going to belabor the point, but 6 PCs, 6 actions, including 3 from casters, and notice that not a single effort was made to do anything at all about the nagas: No smoke bombs to break line of sight. No Wall of Fire to break line of sight, nor Blade Barrier to at least force the nagas to move. No Bard's Escape to get the party to a better position. Just, "We just got hit by 6 fireballs and we're pretty sure they can do it again, but we're not going to do anything to prevent that from happening nor protect ourselves from it."
That's the kind of decision-making you guys have to watch out for.

Taking mercy on the group, I had the nagas hit them with 6 Blindnesses; 3 at Hooken and 3 at Malek. To my utter astonishment, one actually worked on Hooken. The guards ran up to engage Malek and Kwai Chang, choosing to gang up on Kwai Chang but having trouble with his AC of 35. One DID successfully hit Malek once, though. So Hooken delayed until Athelya could heal him. Malek pummeled one guard. Kwai Chang spent a chi point to get 7 attacks, then had to spend all 7 tripping just four serpentfolk guards thanks to his dice. Voren bombed one of the naga, but didn't drop her. In fact, his poor Knowledge: Dungeoneering roll prevented him from knowing they had fire resistance, and his appalling Heal check thereafter prevented him from noticing that they were taking reduced damage from fire. Athelya came down and Healed Hooken, so Hooken proceeded to first-shot crit a naga, 'sploding her, and then lay waste to a couple of serpentfolk guards. Narlock cast Shadow Bard and had it start up a Soothing Performance.

So yes, it was my turn again, and after another full round by the PCs nothing whatsoever had been done about the nagas, except for Hooken annihilating one of them. So I brought the point home by having the nagas move into position and drop another 5 fireballs on the party. Narlock was safely out of range and Hooken made all his saves, but everyone else took quite a bit more damage. Athelya was reduced to -45 hit points and burned to cinders. Even Kwai Chang got a natural 1 on a save and took a bit of damage. My four prone guards attacked Kwai Chang from prone, needing an 18 or higher to hit.

It was an obscenity: 18, 20, 18, 13, 8, 1, 20, 15 or something like that. Four hits, all potential crits. The first crit confirmed on a 20, then a 13. The second crit confirmed on a 20, 20, 19. Since we've disallowed anything beyond double crits, this was *only* 7x damage. But 7d10+105 ended up at 150, sending Kwai Chang to -94 hit points or so. The other serpentfolk hit twice, sending Malek to -4.

Except... Malek had forgotten his temporary hit points from rage! With Athelya and Kwai Chang dead and Malek as close to death as he's ever been, the party sounded the general retreat. Voren moved next to Hooken and *finally* used a Smoke Bomb to cover their retreat. Hooken picked up Athelya and Malek picked up Kwai Chang and Narlock Dimension Doored them all to safety.

After a very brief discussion, the party returned to the morlocks and had Udarra use the two scrolls of Raise Dead they had brought with them (optimistic lot, eh?) to raise Athelya and Kwai Chang. Athelya cast Greater Restoration to restore Kwai Chang to full health, then they waited 2 full days for Athelya to regain her levels (dhampir) before attempting the serpentfolk fortress again, this time with a Communal Resist Energy prepared.

Unsurprisingly, as they used their usual means to get in (a combination of Invisibility Spheres, Levitates, Overland Flights, and Zone of Silence), every entry was guarded. Fortunately, the guards still didn't know they could fly (since they'd avoided flying around the guards for reasons I didn't understand, but that proved advantageous here). Unfortunately, the secret door to the downstairs was now completely blocked off by guards. Fortunately, Narlock could Dimension Door them to the room in which they'd had the fight (with a bit of rules-bending to allow the 6th player). Even more fortunately, as it had been a full day without an attack, the serpentfolk had concluded that they'd finally driven away the pesky intruders and so the room was unguarded.

Wanting to deal with the naga first, the party proceeded west, from whence the naga had come, and found a locked door. Listening, they heard dozens of muttering voices. Using his Gloves of Reconnaissance, Hooken saw hundreds of captive morlocks, many of them obviously of the barbarian type. If the party could only free them quietly, they'd have their own army!

Unfortunately, even a locked door was above this party's pay grade. (I swear, the final battle is going to be a wall with a locked door in it.) Nobody had Disable Device, so inside the Zone of Silence Athelya used Shatter on the door.

This had the desired effect of removing the door as an obstacle. It had the undesired effect of having all the morlocks go silent. And this in turn had the secondary undesired effect of having the party hear slithering approaching from the corridor opposite them...


Vanykrye wrote:
Tactics take time to learn,

I don't know, I'm can be both rather open and kind of shalloooo OH! Oh, right, nevermind!

Vanykrye wrote:
and more time to know when to alter the plan on the fly, but with time and practice you'll get there and it becomes second nature, and no longer dominates the game.

HEY, now. JUST because I built a guy for Kingmaker that could literally conjure demon lords so I could insta-gib them and use their precious, precious corpse parts, soul-stuff, and lifeforce to create archons, angels, and all sorts of similar celestials just for the lulz, doesn't mean I- ooooohhhhh, oh, right, nevermind, carryon.


NobodysHome wrote:
Unfortunately, even a locked door was above this party's pay grade. (I swear, the final battle is going to be a wall with a locked door in it.)

Heh.

But, look, guys, just... just... use a hammer, or something. XD


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Tacticslion wrote:
NobodysHome wrote:
Unfortunately, even a locked door was above this party's pay grade. (I swear, the final battle is going to be a wall with a locked door in it.)

Heh.

But, look, guys, just... just... use a hammer, or something. XD

Something about Malek with an earthbreaker?


Vanykrye wrote:
Tacticslion wrote:
NobodysHome wrote:
Unfortunately, even a locked door was above this party's pay grade. (I swear, the final battle is going to be a wall with a locked door in it.)

Heh.

But, look, guys, just... just... use a hammer, or something. XD

Something about Malek with an earthbreaker?

Heh. Exactly.


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You could call his hammer their, "Universal Froh'key"


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Malek: Making Grippli cool for the first time. Ever. (YMMV)


XD


Re: Tactics of the previous games

I think what NH is saying, here, is don’t be the JLF from Life of Brian; a suicide attack may sound scary, but, “That’ll...show ‘em...” is just not true.


For glory!


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OK. Frustration is really starting to boil over in the group as Mr. Stereotype and his dad actually, y'know, adjust to getting back from an entire summer in Europe.

But:
- We skipped the 15th because I was on a scheduled backpacking trip
- We skipped the 22nd because Mr. S and Dad were on planes flying home
- We're skipping the 29th because it's Mr. S's brother's birthday

So two more cancellations for that pair, and other group members are beginning to ask, "Just how often are we going to have to cancel?"

I suspect that once the school year gets into full swing it will stabilize quite a bit.


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My big group doesn't even have our next session scheduled. We're not even in the territory of being able to cancel.


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I've not heard from one of my players in a couple of months and she missed the last game. :( I've no idea if she's okay or sick or something, and no way of contacting her outside of e-mail. *sigh* I'm glad your cancellations are only short-term.


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Well, well, well...
...after last week's cancellation, I asked everybody whether they could play this week. Everyone said, "We can make it!"
Bacon Boy even snarked that Mr. Stereotype had better not cancel again this week.

So yeah, of course, Bacon Boy is one of the late ones this week.

Admittedly, I am an excessively-punctual individual. When I say, "The game will start at 6:30 pm," you'll find me in the GM's chair, ready to run, at precisely 6:30 pm. But when the usual people are missing 5 minutes after start time, it's usually an indication at least one of 'em will be a no-show.

...update: Bacon Boy is here at 6:36 pm with food, so he has an excuse for being a few minutes late.

Now all we need is for Mr. Stereotype and dad to show up with requisite cookies...
...and at 6:39 pm they arrived!


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So... wow...

I'll write up more later, but in the annals of, "Why does Talky try to take over what everyone else is doing?", tonight could be Exhibit A.

So, the group was in Narlock's Invisibility Sphere, and wanted to move into the room. Here we go:
Narlock: I cast Greater Invisibility on Hooken.
Kwai Chang: I declare that I'll follow Voren into the room.
Malek: I declare that I'll follow Voren into the room.
Athelya: My Silence goes off, I put it on Kwai Chang, and I declare that I'll follow Voren into the room.
Voren: I move into the room.

So... read that order of operations right there.
The party Silenced themselves, then moved OUT of the Invisibility Sphere and into the middle of the room.

I couldn't have disabled them better if I'd tried.

*SIGH*


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I would offer advice to the lads, but the drama is much better this way...MUCH MUCH better.

::evil tenting of fingers::

What can I say, I will be running an adventure I am working on called Geb is Not Disney Land....I am a bad man.

On the other hand, good luck lads (you are in need of some), but your adventures bring so many smiles to Tac, myself, and all the rest of the sick lovers of other's pain...err I mean veteran gamers round here :P


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Pain? Did I smell pain? sniffs the air

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