Pathfinder Adventure Path #133: Secrets of Roderic's Cove (Return of the Runelords 1 of 6)

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Pathfinder Adventure Path #133: Secrets of Roderic's Cove (Return of the Runelords 1 of 6)

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Wrath Shall Reign!

When one runelord rose from his slumber, the frontier nation of Varisia shook with his power, and it took a band of heroes to save the world. Yet there remained six other runelords, and now the most wrathful of them all has woken! As the runelords waken one after another, the dangers and perils faced by past heroes pale in comparison. When a mysterious and fearful ghost manifests on the streets of Roderic's Cove at the same time the town's gangs use the runes and legacies of ancient Thassilonian tyrants for their own ends, a new band of heroes must rise to save Varisia, and perhaps the world, from the return of the runelords!

This volume of Pathfinder Adventure Path begins the Return of the Runelords Adventure Path and includes:

  • "Secrets of Roderic's Cove," a Pathfinder adventure for 1st-level characters, by Adam Daigle.
  • An exploration and gazetteer of the town of Roderic's Cove and its inhabitants, by Adam Daigle.
  • An extensive timeline of the history of Thassilon, revelations about the methods used by each runelord to avoid destruction during the apocalypse of Earthfall, and notes for Game Masters on the roles each runelord plays in this Adventure Path, by James Jacobs.
  • A bestiary of monsters lurking around Varisia, including the child-stealing nochlean and the innocuous-looking warpglass ooze, by Mikko Kallio, Luis Loza, Jacob W. Michaels, and Conor J. Owens.

ISBN-13: 978-1-64078-062-0

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Starts poorly, picks up a bit midstream, and ends with a whimper

2/5

This is, unfortunately, a mediocre adventure. It's blandly written, with poorly thought out plot and character motivations, and lack of attention to detail. An unfortunate trend with Paizo is the bland nature of their module writing, such that nearly every location feels the same. Roderic's Cove becomes easily interchangeable with Breechill in Hellknight Hill or Etran's Folly Fall of Plaguestone. Sense of place and immersion has fallen by the wayside.

Cover art is excellent. However, though some interior art is decent, much of it is cartoonish and subpar.

Maps are fine, though they all are encounter maps. Given the number of disparate encounter locations throughout the adventure, the absence of a regional map is unfortunate and notable. Paizo would also do well to start including a small map, as they did with their early adventures, illustrating where on Golarion the setting is to be found.

Part 1:

Let's highlight a positive to start: The young boy Kynae's motivations and characterization are very well thought out and written. Nicely done.

Jana's actions make no sense, and her motivations are not sufficiently explained. It defies credulity that anyone would follow her or try to better themselves and their station by forming a gang called "The Horned Fangs" while living under the town.

For some reason, the town authorities are blithely unconcerned about the murder of 6 people in town. However, they encourage the PCs to investigate, naturally!

Part 2:

Spiders and cockroaches aggressively attack the PCs when the characters enter the room the creatures are in, running contrary to any evolutionary survival instincts the creatures would have. Far better would it have been for the critters to only attack PCs who invaded their specific homes - investigating under floorboards, etc.

Other than the faux pas with the vermin, Roderic's Wreck is very well put-together, flavorful and evocative, with well-placed and appropriate haunts, though the sewing haunt is a bit much.

The intro states that Roderic didn't realize the sword he found in an ancient Thassilonian ruin was Baraket, the sword of pride. Curiously enough, the sword case he kept the weapon in is labeled "Baraket". Oops. As well, in his conversation with the PC's, Roderic's ghost warns them about Baraket controlling them. Double-oops. Later, he even refers to Baraket as a Sword of Sin. Triple-oops.

By the way, the module insists that PCs won't earn XP as normal if they happen to defeat Roderic's ghost. Extremely lame.

Some creatures encountered can seem a bit forced. For instance, attic whisperers form as a result of a lonely or neglected child's death and linger in the places where they were formed. Since this module states that Roderic's children were well-loved, the attic-whisperer, as cool as it is, doesn't seem to be thematically appropriate here.

Part 3:

This section is mixed consisting of initially trite encounters with bandits and goblins followed by very solid encounters at Stonehouse and Alaznist's Armory. Generally well-done here, though it's extremely weird that the Roadkeeper bandits are led by an old woman.

Part 4:

Peacock Manor is fairly well crafted, but rooms are not properly described, with a lack of attention to detail. This is especially notable in the scriptorium and library, where not a single specific tome is listed. Poor show. Adventure designers, take note: if space is an issue, simply have fewer rooms, but describe each remaining in detail.

As well, morale becomes an afterthought, with singular opponents apparently not at all caring for their lives while facing off to the death against a full party of adventurers.

Completely weird and out of place that Corstela has an assistant who's a cambion. Apparently, they formed a friendship for some reason long ago. No information is given as to the cambion's motivations. At least he has an incredibly cheesy name: "Pridebound Assistant". As if anyone calls him that.

Part 5:

And now we arrive at the Underflume, where the plot issues rise to the fore. To begin, it makes no sense that Galeena, the owner of Creekside Tavern, would rent out her storeroom, which connects to her valuable and secret cold storage room (kept at a constant 40 degrees F by the way) to Jana, a drunk who was allowed to "sleep off a bender" there. As well, the "secret" door that Jana discovered in the cold storage room, while drunk apparently, is labeled as a normal door on the map.

Jana's actions based on her motivations make no sense. She wants to get Roderic's Cove on her side to help gain revenge on the criminal elements in Riddleport that doomed her mother? Ok, then why does she form a criminal gang called the "Horned Fangs" and live under the town?

The room descriptions and encounters in the Underflume are very underwhelming. Far too much effort went into describing what the rooms were used for 10,000 years ago vs. focusing on making them interesting places to explore now. As it stands, the place seems like it was far more interesting 10 millenia ago.

The Alaznist haunt in H20 is extremely cheesy and ham-handed, treating the players like children in the manner in which it forces plot reveals down their throats.

Roderic's Cove Gazeteer:

Very bland and not believalable. The town is described as being small and insular, full of gossiping, superstitious people, but is presented as exactly the opposite, full of people completely tolerant and accepting of gender and racial equality.

This illustrates one of the primary issues with Paizo products these days - since Paizo takes pains to virtue-signal political-correctness, all of their non-evil towns feel exactly the same. All are exemplars of racial and gender harmony and equity, unless they are explicitly matriarchies. This really ruins the verisimilitude of the world, instead making it a pale reflection of our own real-world left-wing politics.

Bestiary:

Notably poor, full of silly creatures.

As with all Pathfinder products, the unfortunate gender activism is present here, with all leaders being female. Yes, even the gang leaders are female. Makes perfect sense! Pretty soon, every Good-aligned nation, city, town, and village in Golarion will be ruled by a female. This falls once again in-line with Paizo's verisimilitude-shattering habit of assigning gender-equality or matriarchy to seemingly all non-evil communities. (-1 star)

The relative quality of Roderic's Wreck saves this from being a 1-star review.


Fun Adventure Path for Your Varisian Legacy Characters!

5/5


A Strong Start to an Epic Campaign

4/5

Secrets of Roderic's Cove serves well as the start of the Rise of the Runelords adventure path and is strong enough in its own right to serve as a stand-alone adventure if desired. Since it covers a level 1-5 range, it could even serve as an entire campaign for somebody using the Beginner's Box if desired.

The town of Roderic's Cove has many problems, from a mini-gang war to the appearance of the ghost of the town founder. The order in which the PCs solve these problems depends on their choices. All told, the adventure features several dungeons, a monster-filled wilderness, a haunted house, and a mansion whose infiltration calls for stealth and guile. This is in addition to several encounters in the town itself, from monsters that attack in the night to the chaos caused by a renegade grimple.

Secrets of Roderic's Cove is much more of a sandbox than most other 1st-level adventures, and it serves well to establish the PCs as individuals with their own agency. The adventure path calls for a group that is willing to be proactive and solve problems in their own way, and this adventure sets that tone nicely.

It would have been nice to see more guidance in certain areas - the aforementioned mansion could be difficult to run for a GM who doesn't handle infiltration missions well, for example. I also miss certain adventure path features such as the foreword and the fiction, but I understand that certain sacrifices have to be made for the line's first 1-20 non-mythic adventure path. Overall, this book is a strong start to a campaign and a good adventure to have even if you don't plan to run the full path.


Third Time's the Charm

4/5

First, let me qualify this review. This is not a read-through review; our group has played this adventure and it’s not all that different from any of the other introductory modules of which we've played in nearly half of the APs Paizo has published over the past decade. It is quite serviceable and, as advertised, disposable pulp fantasy, complete with the requisite tropes. If you're looking for award-winning prose or groundbreaking character development, it is in short supply, but this seems to be standard and the norm for monthly canned modules like these. Even so, there's a lot for GMs to work with: a fleshed-out location with ample NPCs, a clear tie in to the next module, and enemies who, if played with nuance, skirt the line between ally and enemy. The encounters are appropriately difficult for a system that's now so bloated with exploits. Groups looking for cheap thrills and plenty of them will be satisfied as the module trends towards quick advancement and steady, generous treasure acquisition. Does it need some extra love from the GM, well yes – show me a module that does not. Does it live up to the previous installments in the Runelord franchise, I'd say, yes, close. We lack singing goblins in this one, but, memory has a funny way of making those past installments better than they actually were and it's challenging to go up against that type of nostalgia in a world increasingly suffused with critics.


Of six ap’s this is the worst

1/5

Into book three of this ap; have played six other ap’s and this is hands down the worst ap. The story is extremely underwhelming and feels like it was written as a “where are they now” tour of previous ap’s. If you want to take a tour of previous ap's NPCs and locations then this is the ap for you. If you want a good story I’d try any number of other ap’s.


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Silver Crusade

Pathfinder Adventure Path Subscriber

Yeah, been told my order is pending for 12 days now. Kind of sorry I didn't wait to just get the PDF when it came out.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

*reads*

Damn, didn’t see that coming.


Pathfinder Adventure Path Subscriber

Just got mine.


Val'bryn2 wrote:
Yeah, been told my order is pending for 12 days now. Kind of sorry I didn't wait to just get the PDF when it came out.

Yeah... pending since 8/14...


Rysky wrote:

*reads*

Damn, didn’t see that coming.

They got you flat footed, Rysky? ;)

Also what are some of the favorite non-adventure parts of this one?

Liberty's Edge

Adam Daigle wrote:
I'm excited because while I've been reading APs for a dozen years and have been working on them for the last 6, this is the first one I've written! :D

And you did a wonderful job, Adam! I am reading it now and love it so far.

Also, after reading the Campaign Summary in the back of the book, I want to express my thanks and admiration to James. I firmly believe that Return of the Runelords is your Adventure Path masterpiece. I even think it might be better than your old Red Hand of Doom adventure with Richard Baker, which is among my Top 10 favorite adventures across the 35 years I have been playing/running RPGs.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Thomas Seitz wrote:
Rysky wrote:

*reads*

Damn, didn’t see that coming.

They got you flat footed, Rysky? ;)

Also what are some of the favorite non-adventure parts of this one?

The history of the Runelords.

Paizo Employee Creative Director

2 people marked this as a favorite.
casiel wrote:
Adam Daigle wrote:
I'm excited because while I've been reading APs for a dozen years and have been working on them for the last 6, this is the first one I've written! :D

And you did a wonderful job, Adam! I am reading it now and love it so far.

Also, after reading the Campaign Summary in the back of the book, I want to express my thanks and admiration to James. I firmly believe that Return of the Runelords is your Adventure Path masterpiece. I even think it might be better than your old Red Hand of Doom adventure with Richard Baker, which is among my Top 10 favorite adventures across the 35 years I have been playing/running RPGs.

Thanks, but if it does end up being a masterpiece, it's as much due to the efforts of the authors as well.

Liberty's Edge

1 person marked this as a favorite.
James Jacobs wrote:

Thanks, but if it does end up being a masterpiece, it's as much due to the efforts of the authors as well.

Agreed. You have an all-star lineup of great authors writing these, too.

I'm particularly looking forward to Runeplague by Richard Pett.


1 person marked this as a favorite.

So, reading over the Return of the Runelords Timeline, a question occurred to me regarding an inconsistency or two between the timeline and Books 5 & 6 of Shattered Star:

Spoiler:
In Book 5 of Shattered Star, Mesmalatu is indicated to be working with Karzoug in creating the Guiltspur. There's no mention of this being a solo project almost 1,000 years after earthfall. I thought that they were in fact trapped there after earthfall, unable to dig their way out and the wards prevented teleportation and other ways of escape.

In Book 6 of Shattered Star, it was indicated that Xin made the Ghost Iron Scimitar in an attempt to imitate the 7 swords of sin, however according to the timeline it appears those swords were crafted well after Xin's death.

Nitpicks really, but the first just seems an odd incocsistency and the second it is made out to be a big Failure of Xin's in Shattered Star 6.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I like this adventure, although I have a question. In the adventure, Captain Julit Freson is a man, while in the Roderic's Cove article Captain Julit Freson is a woman, which one is correct?

Contributor

1 person marked this as a favorite.

It’s a joy to be involved in this ap, it was great fun working with James’ twisted thinking and spread another layer of badness on it, but having to follow the sick demented mind of demented Daigle is worrying, in a good way. Heh heh.

Contributor

casiel wrote:
James Jacobs wrote:

Thanks, but if it does end up being a masterpiece, it's as much due to the efforts of the authors as well.

Agreed. You have an all-star lineup of great authors writing these, too.

I'm particularly looking forward to Runeplague by Richard Pett.

Thank you Casiel, I hope you enjoy it, it was certainly disturbing to do, yarp.

Liberty's Edge

Six remaining? Is Krune back from the dead?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Ultimagus wrote:
Six remaining? Is Krune back from the dead?

This Adventure Path likely only assumes that RotRL and SStar have happened, and doesn't take into account things that may or may not have happened in certain Societies. ^_^

RPG Superstar 2012 Top 32

3 people marked this as a favorite.
Kalindlara wrote:
Ultimagus wrote:
Six remaining? Is Krune back from the dead?
This Adventure Path likely only assumes that RotRL and SStar have happened, and doesn't take into account things that may or may not have happened in certain Societies. ^_^

It does take it into account. It doesn't mean he's necessarily entirely out of the game. I will say no more.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Pawns, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Battles Case Subscriber
Cydeth wrote:
Kalindlara wrote:
Ultimagus wrote:
Six remaining? Is Krune back from the dead?
This Adventure Path likely only assumes that RotRL and SStar have happened, and doesn't take into account things that may or may not have happened in certain Societies. ^_^
It does take it into account. It doesn't mean he's necessarily entirely out of the game. I will say no more.

In addition the events of the book "Pathfinder Tales: Lord of Runes" is also taken into account.

Spoiler:
Zutha is awoken and then slain, but he is a lich and his phylactery is split into three.. so who knows what can happen.

Paizo Employee Creative Director

4 people marked this as a favorite.
Amaranthine Witch wrote:
I like this adventure, although I have a question. In the adventure, Captain Julit Freson is a man, while in the Roderic's Cove article Captain Julit Freson is a woman, which one is correct?

She's a woman. The adventure has a typo.


1 person marked this as a favorite.

Random comments:

I miss the foreword a bit, despite knowing it's for a good case (more adventure pages).

Matthias Rothenaicher's maps remind me of the maps of a certain other big RPG. I slightly prefer Robert Lazzaretti's style, but it means at least some variety (which comes handy for custom campaigns).

So far, I skimmed the adventure (versatile, imaginative and sometimes challenging - great), runelord article (very welcome topic) and bestiary (creative as always, I dig magic-scent).

Personally, I found the adventure summary to be exhausting (more than a whole page of related events), though that's a general issue with APs for me.

I am not so happy with the first event - it promises combat but doesn't deliver (which would offend at least one of my regular players). The players can't do much more than a few skill checks, and then they risk to see their PCs run away (which is put into perspective, but still). To be fair, it's relatively easy to modify, and the following events are pretty good. Mister Retch has so much potential...

Grand Lodge

3 people marked this as a favorite.

Here's hoping for the site to stay up long enough that the Player's Guide can be uploaded by staff and then downloaded by us. I'm really curious to read it.


2 people marked this as a favorite.
SheepishEidolon wrote:

I miss the foreword a bit, despite knowing it's for a good case (more adventure pages).

I really feel this AP would benefit from a foreword, reflecting on the conclusion of the Runelords story line.

Instead they skipped the foreword but included four pages of advertisements. Why, oh why?


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Amaranthine Witch wrote:
I like this adventure, although I have a question. In the adventure, Captain Julit Freson is a man, while in the Roderic's Cove article Captain Julit Freson is a woman, which one is correct?
She's a woman. The adventure has a typo.

Considering they use he 3 times and him once and describe her as the son of Caralee Freson I wouldn't say it's a typo, that's why I was so confused.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Amaranthine Witch wrote:
James Jacobs wrote:
Amaranthine Witch wrote:
I like this adventure, although I have a question. In the adventure, Captain Julit Freson is a man, while in the Roderic's Cove article Captain Julit Freson is a woman, which one is correct?
She's a woman. The adventure has a typo.
Considering they use he 3 times and him once and describe her as the son of Caralee Freson I wouldn't say it's a typo, that's why I was so confused.

I can't edit anymore, so sorry for the double post. I forgot to thank you James for the swift response.


Pathfinder Adventure Path Subscriber

Yes, thanks for clarifying Julit's gender. Also, can you please tell us if A. (Roderic's Wreck) is east or west of the Cove?

Paizo Employee Managing Developer

2 people marked this as a favorite.

It's west, at least, that was my intention when writing it. The town is a little inland along the Chavali River and Sir Roderic's home was closer to the mouth of the river so that he could keep a better eye on the Varisian Gulf.


Matrix Sorcica wrote:
SheepishEidolon wrote:

I miss the foreword a bit, despite knowing it's for a good case (more adventure pages).

I really feel this AP would benefit from a foreword, reflecting on the conclusion of the Runelords story line.

Instead they skipped the foreword but included four pages of advertisements. Why, oh why?

Well, like so many others, they love to make people ask questions. Because when there are those who cannot be satisfied with the viable reasons for why things are, at least they can still make those people ask questions. ;)


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Adam Daigle wrote:
It's west, at least, that was my intention when writing it. The town is a little inland along the Chavali River and Sir Roderic's home was closer to the mouth of the river so that he could keep a better eye on the Varisian Gulf.

Thanks Adam, I thought as much, but the westward facing entrance caused me doubt. But nice views of the sunset over the sea :)

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

According to the Runelord Legacy article, there were two Runelords named Aethusa (one was Greed and the other was Gluttony) runelording around Thassilon at the same time.

-Skeld


Sub-Creator wrote:
Matrix Sorcica wrote:
SheepishEidolon wrote:

I miss the foreword a bit, despite knowing it's for a good case (more adventure pages).

I really feel this AP would benefit from a foreword, reflecting on the conclusion of the Runelords story line.

Instead they skipped the foreword but included four pages of advertisements. Why, oh why?
Well, like so many others, they love to make people ask questions. Because when there are those who cannot be satisfied with the viable reasons for why things are, at least they can still make those people ask questions. ;)

Great! Now all we need are the viable reasons ;-)

Dark Archive

Skeld wrote:

According to the Runelord Legacy article, there were two Runelords named Aethusa (one was Greed and the other was Gluttony) runelording around Thassilon at the same time.

-Skeld

That's interesting, thank you for the informatipn, Skeld. :-)

Could it have been the same greedy Glutton, somehow ruling over two schools/parts of Thassilon?
It would theoretically be possible considering the forbidden schools overlap (abjuration, enchantment & illusion).


Could have been identical twins. Could have been that Aethusa figured out a way to magically "copy" themselves, one of them going one way, the second another ...


1 person marked this as a favorite.
The Mad Comrade wrote:
Could have been identical twins. Could have been that Aethusa figured out a way to magically "copy" themselves, one of them going one way, the second another ...

Or it may have simply been a fashionable name at the time ;)

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber

Oh my, I so badly want to read this. My order is pending since August 15th...

Dark Archive

What a great way to see pf1e off. I'm more excited for this path than I was for Shattered Star and Iron Gods combined.

Grand Lodge

Tabletop Prophet wrote:
What a great way to see pf1e off. I'm more excited for this path than I was for Shattered Star and Iron Gods combined.

This isn't even the last AP. There's one more before pf2e kicks in. It'll be interesting to see what the final send off AP is, and if it can keep up with Return.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

The final AP is Tyrant's Grasp, as the name implies, it's the final showdown against the Whispering Tyrant.


Still feels weird that they're willing to kill off such a major character. Didn't they say that when PF2 comes out proper there'll be a shortlist of APs that are more or less canon to the new story?

Silver Crusade

Pathfinder Adventure Path Subscriber
Dark Midian wrote:
Still feels weird that they're willing to kill off such a major character. Didn't they say that when PF2 comes out proper there'll be a shortlist of APs that are more or less canon to the new story?

It's more like a long list, since apparently most APs did happen with PCs victorious in every of them (including HV).

Also, evil like Tar-Baphon might be defeated, but not so easily buried. I can totally see an AP where PCs foil the Whispering Tyrant and re-seal him ... until again.

Paizo Employee Creative Director

5 people marked this as a favorite.
Dark Midian wrote:
Still feels weird that they're willing to kill off such a major character. Didn't they say that when PF2 comes out proper there'll be a shortlist of APs that are more or less canon to the new story?

It doesn't feel weird to me, but then again I know the whole story. AKA: Once the whole AP is out, hopefully it won't feel weird to you either.

ALL of the Adventure Paths will be made canonical to the world with 2nd edition, in any event. For some that'll have world-defining elements, but for others they'll almost be non-events since they don't have particularly wide-reaching implications.

And all will assume PC success. I'm not comfortable canonizing results that a group might feel makes their play through an AP obsolete, and canonizing an AP as a PC failure, as tempting as that is to set up some unexpected new twists to the world history and lore, isn't worth it.


James Jacobs wrote:
Dark Midian wrote:
Still feels weird that they're willing to kill off such a major character. Didn't they say that when PF2 comes out proper there'll be a shortlist of APs that are more or less canon to the new story?

It doesn't feel weird to me, but then again I know the whole story. AKA: Once the whole AP is out, hopefully it won't feel weird to you either.

ALL of the Adventure Paths will be made canonical to the world with 2nd edition, in any event. For some that'll have world-defining elements, but for others they'll almost be non-events since they don't have particularly wide-reaching implications.

And all will assume PC success. I'm not comfortable canonizing results that a group might feel makes their play through an AP obsolete, and canonizing an AP as a PC failure, as tempting as that is to set up some unexpected new twists to the world history and lore, isn't worth it.

Naturally, some of the successful outcomes are guaranteed as they contribute heavily to PF's overall world and possibly SF's world (The Runelords trilogy, Curse of the Crimson Throne, Second Darkness, Council of Thieves, Iron Gods, Hell's Rebels/Vengeance) but some of the other stories being canon like Reign of Winter, assuming Anastasia is the new ruler, and Wrath of the Righteous where Baphomet and Deskari are dead and the Worldwound is sealed, is pretty nuts.

Paizo Employee Creative Director

4 people marked this as a favorite.
Dark Midian wrote:
Naturally, some of the successful outcomes are guaranteed as they contribute heavily to PF's overall world and possibly SF's world (The Runelords trilogy, Curse of the Crimson Throne, Second Darkness, Council of Thieves, Iron Gods, Hell's Rebels/Vengeance) but some of the other stories being canon like Reign of Winter, assuming Anastasia is the new ruler, and Wrath of the Righteous where Baphomet and Deskari are dead and the Worldwound is sealed, is pretty nuts.

Nuts in a great way that lets us show off the fact that the world isn't static and unchanging, in my view, but not so nuts that we're completely rewriting the setting.

And there are plenty of Adventure Paths like Giantslayer or Legacy of Fire that don't really have big world impacts, or ones like Strange Aeons that happen largely behind the scenes.

BUT this is pretty off topic; there's other threads speaking to this elsewhere. Let's try to keep this one focused on the Return of the Runelords; thanks!


Any eta on the Player's Guide?

Dark Archive

The site seems to be running stable, thank god.
Personally i think the players guide should drop sometimes this week, fingers crossed.


Gorbacz wrote:
Dark Midian wrote:
Still feels weird that they're willing to kill off such a major character. Didn't they say that when PF2 comes out proper there'll be a shortlist of APs that are more or less canon to the new story?

It's more like a long list, since apparently most APs did happen with PCs victorious in every of them (including HV).

Also, evil like Tar-Baphon might be defeated, but not so easily buried. I can totally see an AP where PCs foil the Whispering Tyrant and re-seal him ... until again.

Gorbacz,

I’m curious to hear your guess about what will be the first AP for PF2. This is mine: Crimson Throne meets Kingmaker.

Silver Crusade

Pathfinder Adventure Path Subscriber
Vassago Embrace wrote:
Gorbacz wrote:
Dark Midian wrote:
Still feels weird that they're willing to kill off such a major character. Didn't they say that when PF2 comes out proper there'll be a shortlist of APs that are more or less canon to the new story?

It's more like a long list, since apparently most APs did happen with PCs victorious in every of them (including HV).

Also, evil like Tar-Baphon might be defeated, but not so easily buried. I can totally see an AP where PCs foil the Whispering Tyrant and re-seal him ... until again.

Gorbacz,

I’m curious to hear your guess about what will be the first AP for PF2. This is mine: Crimson Throne meets Kingmaker.

Arcadia, explorers from The Inner Sea bump into the insofar unknown nation of benevolent, advanced yet slightly unhinged Goblins threatened by a rogue Flumph who abandoned his_er mission and teamed up with Dominion of the Black in order to free Rovagug and blow Golarion up from the inside.

There, Arcadia, Rovagug's imprisonment, flumphs, lore explanations as to why can you have a CG Goblin Paladin come PF2, all in one AP with a trademark Pathfinder gonzo level which makes all those "let's do something cliche and tame in Forgotten Realms" D&D 5e adventure paths look silly.


Marco Massoudi wrote:

The site seems to be running stable, thank god.

Personally i think the players guide should drop sometimes this week, fingers crossed.

My guess is Wednesday.....


1 person marked this as a favorite.

The Player's Guide is available for DL now.

Paizo Employee Managing Developer

3 people marked this as a favorite.

Helpful link

Grand Lodge

nighttree wrote:
My guess is Wednesday.....

Excellent guess.


Pathfinder Adventure Path Subscriber

Yes! :D

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