Seryzilian

Seth86's page

Venture-Agent, South Africa—Johannesburg 2,604 posts (14,172 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters. 56 aliases.


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I've done the same with Drow =^^=


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My concept has evolved into a half ooze abomination

An ant ooze that spews out the equivalent of alchemest fire in a 30ft cone. And bites you with fiery poison


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Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

in order:
1. No hurting those present in any form
2. Give us the poison/disease/goop that he wanted to unleash
3. Go back where you came from and never come back

-Posted with Wayfinder


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Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

So i will start to level again, since i was only one level ahead. so when they hit lvl10, i go to 9, etc. same with you, but 10/11

Undeath is quite the thing here. and unlike those filthy vampires, we dont fear sun or anything. Oh, and i will be able to heal you properly, and you will get my buffs as long as you are close. my armor counts as desecrated alter :)


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Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Will try to charge so i can have 1 and 2 within 10 feet of me, and hopefully attack one in the process

Charge!: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
Damage: 1d10 + 24 + 2d6 ⇒ (10) + 24 + (6, 6) = 46 Dont see that every day

Malleck rushes to aid Gertrart, where ever he may be at this point


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Male Homid XP : 1

Kindo screams in pain as blood spatters all over the snow. Making large red smears across the formally white covers. He stumbles back a bit, his eyes wide with pain, then they narrow. That was a mistake. A very BIG mistake. He didnt want to have them know this quickly. That wasnt the plan. But now. Now he has to. Gaia protect him... spend a rage

His body begins to warp, bulge and grow. His skin turns leathery. His size doubles then tripples, his back seems to form a hump before a massive shell bursts forth and covers his entire back. His hands twist and warps till vicioys claws are revealed. His face twists more and a a sharp beak like face replaced that of a human. Now. It was Kindo who was towering over the Garou

"Lets dance little puppy" he grins as his shifts his stance and raises his claws

-Posted with Wayfinder


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Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

pfffft. Glue factory is all im saying

-Posted with Wayfinder


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Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

Lamellar Steel Armor

-Posted with Wayfinder


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Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

I too would love that sort of encounter. as mentioned, he often forgets that he is not a fleshy anymore

I am hoping for a channel positive to harm undead
BE GONE SPAWN OF EVIL! *holds symbol and channels*

*looks around gripping his sword and shield
"Where?! Come out so i can smite you!"
*looks at arms, then rubs his head*
"Oh, right... im the spawn of evil. my bad"


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Imperial Operator

sorry for the delay. Today was a big day. Hear my first born's heartbeat. A stunning 170bpm. And a full 6cm long. So ill catch up on everything. Will just roll fear

Fear: 1d100 ⇒ 90

-Posted with Wayfinder


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Zira, the Merchant:

Zira
Female ratfolk rogue (unchained) 1 (Pathfinder RPG Bestiary 3 231, Pathfinder Unchained 20)
CG Small humanoid (ratfolk)
Init +3; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1; +2 vs. disease
--------------------
Offense
--------------------
Speed 30 ft.
Melee tailblade +4 (1d2) or
. . 2 claws +4 (1d4)
Ranged hand crossbow +4 (1d3/19-20)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 12, Int 17, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 12
Feats Sharpclaw[ARG], Weapon Finesse
Traits business venturer, magical knack, merchant family
Skills Acrobatics +5, Appraise +8, Craft (alchemy) +9, Diplomacy +6, Disable Device +4, Escape Artist +5, Knowledge (local) +8, Linguistics +7, Perception +7, Profession (merchant) +6, Sense Motive +5, Stealth +9, Swim +2, Use Magic Device +8; Racial Modifiers +2 Craft (alchemy), +2 Perception, +2 Use Magic Device
Languages Common, Draconic, Gnome, Halfling, Undercommon
SQ cleanliness, cornered fury, surface sprinter, trapfinding +1
Other Gear chain shirt, crossbow bolts (20), hand crossbow, tailblade[ARG], backpack, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 15 gp
--------------------
Special Abilities
--------------------
Cleanliness +2 vs. disease, exceeding disease save by 5 counts as 2 cons. saves,
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surface Sprinter Gain low-light vision and 30 ft. base speed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


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Yup. Family happened. Will have a build up by end today.


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Male Homid XP : 1

Im posting this in all my games. Gm/Player. Last few days has been quite exciting. And hectic. My wife told me shes expecting. So been busy with tests etc to make 100% sure. So now. Officially. In about 8 months from now. I will be a father =^^=

-Posted with Wayfinder


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Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

we find them. Corner them. Then blast them to smithereens

-Posted with Wayfinder


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Minotaur Bard. =^^=


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Male Human Arbitrator 4

Im at a LARP this weekend. So from today till Monday i doubt i will be able to post. Dmpc me if needed =^^=

-Posted with Wayfinder


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Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

"Just to be safe. Make sure its not infected" he warns
"Ive seen flesh wounds kill a man out in the desert"

guys. Im at a LARP this weekend. So from tomorrow i will be unavailable till at least Monday

-Posted with Wayfinder


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Ork WS 53; BS 25; S 52; T 50; Ag 43; Int 24; Per 35; WP 36; Fel 27 Freebooter Chief Bosun Indomitable Will

FYI for those that see him. He is covered in what looks like very flamboyant purple cloth. What you might think he thinks its some kind of cloak. But even with the color. You actually struggle to see him. I made it Orky, so bright color, but Orks believe purple makes you less seen. So. Purple makes it harder for them to be seen =^^=. He keeps his right arm under the cloak at all times

-Posted with Wayfinder


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Cold Sorc:

Unnamed Hero
Half-orc (mystic) sorcerer (crossblooded) 7 (Pathfinder RPG Ultimate Magic 69)
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+1 armor, +2 Dex, +1 natural)
hp 44 (7d6+14)
Fort +6, Ref +7, Will +6
Resist cold 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +1 (1d4-2/19-20)
Sorcerer (Crossblooded) Spells Known (CL 7th; concentration +13)
. . 3rd (5/day)—fly, haste
. . 2nd (8/day)—darkness, flurry of snowballs (DC 18), resist energy
. . 1st (8/day)—feather fall, grease, mage armor, magic missile, snowball (DC 19)
. . 0 (at will)—acid splash, detect magic, mage hand, mending, message, ray of frost
. . Bloodline Draconic, Orc
--------------------
Statistics
--------------------
Str 7, Dex 14, Con 12, Int 14, Wis 10, Cha 22
Base Atk +3; CMB +1; CMD 13
Feats Diehard, Endurance, Eschew Materials, Greater Spell Focus (conjuration), Intensified Spell[APG], Spell Focus (conjuration), Spell Specialization[UM]
Traits fate's favored, magical lineage
Skills Fly +12, Perception +10, Spellcraft +12, Use Magic Device +16
Languages Abyssal, Common, Draconic, Orc
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), orc blood, touch of rage
Combat Gear empower metamagic rod (lesser), liquid ice[APG]; Other Gear dagger, bracers of armor +1, cloak of resistance +1, headband of alluring charisma +2, bedroll, belt pouch, fishhook (2), flint and steel, masterwork backpack[APG], sewing needle, signal whistle, waterskin, whetstone
--------------------
Special Abilities
--------------------
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Orc Bloodline Arcana: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Snowball) Pick one spell and cast it as if you were higher level
Touch of Rage +3 (9/day) (Sp) Gain listed morale bonus to attack, damage, and Will saves for 1 rd.


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Ork WS 53; BS 25; S 52; T 50; Ag 43; Int 24; Per 35; WP 36; Fel 27 Freebooter Chief Bosun Indomitable Will

"Wut Zoggit do? Humies run from Ork boiz! Den wut? Zoggit try to stay all hidy like if need be?"


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Ork Tek iz da bestest!


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Still 2 more weeks of recruiting? GM you may have a VERY long list to go through :P


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Female Chakat
Vitals:
HP 64/64; AC 23, FF 22, T 11, CMD 23(25 vs Trip; 29 vs Overrun, 27 vs trip); CMB +9 (+11 overrun); F 11, R 7, W 10; Perception +8(+10 vs Surprise), Init +3
Cavalier/AntiPaladin 5
Skills:
Bluff +8, Diplomacy +12, Intimidate +13,Handle Animal +12, Knowledge (Local)+5, Knowledge (planes) +10, Perception +9 (+11 Surprise), Proff (Soldier) +9, SM +8

To all the games im in, this weekend im at a LARP, will be back on Sunday, but will probably be paste. But we’ll see, maybe I will reply

Enjoy the weekend folks! =^^=


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Imperial Operator

ok, will redo stats in a bit then post build again

Ren'Shaw
Profile
WS BS S T Ag Int Per WP Fel
55 44 61 53 40 42 41 50 49

Movement: 5/10/15/30
Wounds: 20
Corruption Points:0
Insanity Points: 0
Fate Points: 3

Skills:Awareness +10, Ciphers (Xenos Markings, Chapter Runes), Climb, Common Lore (Adeptus Astartes +10, Imperium +10, Deathwatch +10, War +10), Concealment -40, Dodge, Drive (Ground Vehicle), Forbidden Lore (Xenos), Interrogation +10, Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Search, Silent Move -30, Speak Language (High Gothic, Low Gothic, Techna-Lingua), Tactics (Assault Doctrine), Tech-Use +10, Tracking

Talents: Basic Weapon Training (Primitive, Flame, Las, Launcher, Melta, Plasma, SP, Bolt), Pistol Weapon Training (Primitive, Flame, Las, Launcher, Melta, Plasma, SP, Bolt), Heavy Weapon Training (Primitive, Flame, Las, Launcher, Melta, Plasma, SP, Bolt), Thrown Weapon Training (Primitive, Flame, Chain, Shock, Power), Melee Weapon Training (Primitive, Flame, Chain, Shock, Power), Electro Graft Use, Mechadendrite Use (Servo-Arm), Ambidextrous, Bulging Biceps, Killing Strike, Unarmed Warrior, True Grit, Quick Draw, Nerves of Steel, Unarmed Master, Hulking, Machine (1), Heightened Sense (Sound, Sight), Resistance (Psychic), Fearless, Orthoproxy, Autosanguine, Technical Knock, Luminen Charge

Traits: Improve Cover, Mechanicus Implants, Toe to Toe, Space Marine Implants, Unnatural Strength x 2, Unnatural Toughness x 2

Armour: Astartes Power Armour (Arms 9, Body 11, Head 9, Legs 9)

Weapons:
Astartes Servo-Arm (2d10+14 R; Pen 10; Str 75, Unnatural x 2),
Astartes Servo-Arm (2d10+14 R; Pen 10; Str 75, Unnatural x 2),
Astartes Bolt Pistol (30m; S/2/-; 1d10+9 X; Pen 4; Clip 14; Reload Full; Tearing, Fire Selector),
Astartes Combat Knife (1d10+12 R; Pen 2)

Gear:
Devotion Chain, Astartes Power Armour, Boltgun, Astartes Bolt Pistol, Frag Grenade (3), Astartes Krak Grenade (3), Fire Selector, Astartes Combat Knife, Astartes Servo-Arm, Servo-Harness

Advancements:
Toughness: Simple, Intermediate
Weapon Skill: Simple


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Here you go, with a name, as i understand there will be no magical item loot? Are we going with that ABP list or the normal one?

Eslax:

Eslax
Ghoran ranger (warden) 1 (Pathfinder RPG Bestiary 5 119, Pathfinder RPG Ultimate Combat 68)
N Medium plant
Init +1; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 natural)
hp 12 (1d10+2)
Fort +4, Ref +3, Will -1
Immune plant traits
Weaknesses delicious, light dependent
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee greatsword +3 (2d6+7/19-20)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—detect poison, goodberry (sprout from own body), purify food and drink (DC 12)
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 15, Int 10, Wis 9, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats Power Attack
Traits child of nature, devotee of the green
Skills Acrobatics -3 (-7 to jump), Climb +3, Knowledge (geography) +5, Knowledge (history) +4, Knowledge (nature) +5, Knowledge (planes) +4, Perception +3, Stealth +1, Survival +5, Swim +3
Languages Common, Sylvan
SQ favored terrain (jungle +2), ghorus seed, master of terrain, past-life knowledge, track +1, wild empathy +3
Other Gear scale mail, greatsword, 30 gp
--------------------
Special Abilities
--------------------
Delicious (Ex) -2 penalty on Escape Artist and combat maneuver checks to escape bite grapples.
Favored Terrain (Jungle +2) (Ex) +2 to rolls when in Favored Terrain (Jungle).
Ghorus Seed (Ex) As a full-rd action, create a seed which will grow new you in 2d6 days, but die when it sprouts.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Light Dependent (Ex) 1d4 Constitution damage per day without exposure to sunlight.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master of Terrain (Ex) At 1st level, a warden selects his first favored terrain. He gains another one at 3rd level, and then every five levels thereafter (for a maximum of five favored terrains at 18th level). This ability replaces the ranger's first favored enemy ability.
Past-Life Knowledge (Ex) Treat all Knowledge skills as class skills.
Plant Traits Plants have many immunities.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.


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so everyone is falling back to the keep then?

-Posted with Wayfinder


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what i mean is, you can see the people being mauled, but you can't see what's mauling them


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Male

"I'm not big on questions or any of that, I'll keep a lookout for things!"

And sorry, was at a 40K tourny this weekend, first one in a few years, came in 3rd. and got a prize worth about $30, about (R375 my currency)
aaaaaand.... now i have a cold :P but totally worth it


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I'm back

To clear things up, and since i dont have a map for this small encounter.... what are your takes on where people are at this point in time?

Falchion on his back, the two lackies at his sides. but a bit further back?


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Male

Im back folks!

Ta-Daaaaa!


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Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6

I am back folks. Glad to see no one died

Venture-Agent, South Africa—Johannesburg aka Seth86

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Johannesburg/Pretoria

Here!


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I just like my Harlequin idea. Harley tries to fit with Joker. This guy just likes using his powers. For fun or otherwise =^^=


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Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10


Gertrart

-Posted with Wayfinder


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Hey people
Just chekking in. Also. Tomorrow is the big day. In less than 18hours i will be married. Wish me luck!

-Posted with Wayfinder


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Male Lava Gnome
VITALS:
AC: 17, T: 14, FF: 14; HP: 9/9; F:3, R:5, W:0; CMD 11 ; Init: +3 ; Perc:+4
Grenadier Alchemist 1
Skills:
Craft (alchemy) +10 (+11 to create alchemical items), Disable Device +6, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +4, Profession (herbalist) +4, Spellcraft +8, Use Magic Device +4

All the organising stuff is mostly done. Just the last 4 weeks to go before i get married. So please excuse me if i fall silent now and then. Been rough and the holiday starts with a bang....

-Posted with Wayfinder

Scarab Sages

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Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

"The bird is dead.
As we have said.
Please come out.
Dont make us shout"

Sutekh mimics the worm's rhyming speach

-Posted with Wayfinder

Scarab Sages

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Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2

i tried =^^=

-Posted with Wayfinder

Scarab Sages

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Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

"I dive underwater, and try to catch a fish, and you can use your fishing pole to catch one. And we see who gets the biggest fish? "

i get to use a feat people seldom use... endurance

-Posted with Wayfinder


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Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

sword Cane Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Crit?: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13

The investgator moves up and cuts the undead proper


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Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

"They are just like normal skeletons, only stronger. And use fire against the cat thing!" he warns

-Posted with Wayfinder


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Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

"Very peculiar thing you are!" he says as he moves closer. His curiosity getting the better of him
"Mind if i look you over. You are quite facinating to say the least"

-Posted with Wayfinder

Scarab Sages

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Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2

*munch munch crunch crunch* "squeeee!"

-Posted with Wayfinder

Scarab Sages

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Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10

Will change it for her in an hour or two. Dont trust her alone at my pc

-Posted with Wayfinder


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Korak The Boisterous wrote:

If we do do the random chance races things, I'd say let's make a couple of races up each for it, that way we have a better chance of playing a race we wanna play.

[url=http://www.d20pfsrd.com/bestiary]Look what I found.[/b] Rules by type for hit die, skills, BAB etc.[/b]

Will need to look at it tomorrow. But a quick glance, it does help a bit... a lot... =^^=


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Okay here goes
This is an idea that i had a few months ago.
I want to try a RP heavy, so a lot less Roll Play. Stats will be there, but i want to avoid using it as much as possible

Premises :
A lost ARK ship (Advance Race Keys) has crashed on a planet. The species inside are dying. And in the hope to salvage what remains, the ship's AI awakens them. Without any knowledge of the planet, the few who were awakened needs to now survive and carve a living into this new world

Character Creation:
Build a race up to 40RP. The race needs to be plausable in the sense, that if someone wants them to be a fighter, and someone else wants to build wizard with same race it needs to mesh. Like an elf as an example. So no race that was made for fighter type only. Well rounded races

No class... yet. No money either.

So who would like to try a game like this?


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Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

As Malleck delivers the killing blow on one of the last rangers, something very strange happens.

The entire body bursts into flames. Consuming the flesh of the victim. Malleck steps back and waves the others closer. He takes another step back as coughing begins to eminate from under the rags of clothing. He readies his sword

The imp is speaking Infernal

"ack... blehg... blasted... *cough* *cough* gah!"
Fiendish wings and a whipping scorpion-like tail lash behind this diminutive, black-skinned nuisance. And a black imp scrambles out from under the pile of rags
"oi! Hello hello! Fancy meeting you here! Blast that... hate being pulled up like that... no warning!"

"What... who are you? " the dhampire asks, lowering his weapon "Why are you here? "

The imp looks at him for a second, then starts laughing as it flits about him, eyeing him from head to toe
"Well now. Arent you full of questions...." he finally lands on his shoulder
"My name is Xixik the powerful! Xixik the awsome! Xixik the magnificent! But you can just call me Xixik. I was asked to help you and your..." he looks at the rest, up and down each... "your servants, accomplish your goals! No need to thank me, i simply had to drop everything I had planned to come and help you... so. Like it or not, for the current future, we are stuck with each other!"

-Posted with Wayfinder


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Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1

"Captain..." her voice but a whisper
"You are hereby relieved of your services to me. Do as you wish."

-Posted with Wayfinder


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Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

Still here :) =^^=

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