Seryzilian

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Organized Play Member. 3,326 posts (16,544 including aliases). No reviews. No lists. No wishlists. 16 Organized Play characters. 70 aliases.


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

"Well, the area is safer with him not around" the elf girl shrugs


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Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8
Meredith Dawnfire wrote:
Daxiana wrote:
"If they've got enough prepped for us, I suppose. I'm taking my bow back when I leave this room regardless," She's still a bit sour about that.

"That's it! I was wondering why you looked so naked this entire time. The fidgeting should've clued me off," Meredith exclaims.

She looks around as the short newcomer comes in, exclaiming glee and fawning over Ikit. "Oh, oh no, I wouldn't... yeah, I don't think touching it is a good idea. You didn't miss much, just the overall outline for our mission over the next weeks. Targets, lays of the land, expedition outfitting, the normal. But you ARE just in time for the posturing and dividing of factions. You know, the usual," she adds with a smile.

Ikit is one of the cleanest rats you have ever come across! :P


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Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8
Galahad0430 wrote:
Ikit the White wrote:

As Sven said, hope its the good kind of publicity :D

and 2nd : Can i change the horse to a riding rat?

And yes, it can be a riding rat (you'll have to make that up).

according to AON, dire rat with simple giant template :P but will do so

Her name is Snowball, and she will be Ikit's ATA, All-Terrain-Animal


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Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8

The ratfolk nods and turns to the others, looking up at all the faces

"Lizard man kobold says that he uses fire, but won't use it against companions like Dax and myself. Which is good. I do not wish my travelling companions to hurt me, yes yes. It would be bad."


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Blue Kobold (F)
VITALS:
AC: 17, T: 15, FF: 13; HP: 7/7; F:1, R:4, W:2 (+1 vs Traps); CMB +3, CMD 12 ; Init: +4; Perc: +6
Skills:
Appraise +4, Bluff +7, Craft (traps) +7, Knowledge (arcana) +4, Perception +6, Spellcraft +5, Stealth +12

"Gob burns, Trebble does the zap zap. We do good together!" the Blue chimes in, static sparking around her to emphasize her own abilities


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Grumbaki wrote:

Not as evil as Ikit Klaw? Man, really limiting yourself there. :)

Also, for those who do not know...this is the official glory of Ikit Claw. He is the first person seen in this trailer

In PF there are no Geneva accords.... Yet :P

If chosen, I'll be head of R&D

"When in doubt, build bigger machines"


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

"And he didn't even buy me dinner first" she laughs


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Blue Kobold (F)
VITALS:
AC: 17, T: 15, FF: 13; HP: 7/7; F:1, R:4, W:2 (+1 vs Traps); CMB +3, CMD 12 ; Init: +4; Perc: +6
Skills:
Appraise +4, Bluff +7, Craft (traps) +7, Knowledge (arcana) +4, Perception +6, Spellcraft +5, Stealth +12

had 0 power for over 24hr, ill post proper tomorrow, too much to catch up on to post atm


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

Local: 1d20 + 8 ⇒ (17) + 8 = 25

"This is probably the work of that foul Breeg, he did this to someone else, and he didnt care a smidge about who or what he gets in his trap" a low growl sound escapes her throat

"Oh my, apologies, i shouldnt let my negative emotions show so easily" she shakes her head in embarrassment


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Blue Kobold (F)
VITALS:
AC: 17, T: 15, FF: 13; HP: 7/7; F:1, R:4, W:2 (+1 vs Traps); CMB +3, CMD 12 ; Init: +4; Perc: +6
Skills:
Appraise +4, Bluff +7, Craft (traps) +7, Knowledge (arcana) +4, Perception +6, Spellcraft +5, Stealth +12

Initiative: 1d20 ⇒ 18

The small blue kobold didn't struggle much to get to the place, in fact, it was rather close when she finally got the note. It was a bit hard to read, Taldane wasn't exactly her first language. But she managed to figure it out.

If she had facial muscles like humans, she would have frowned, but she didn't. On both accounts. She just folded the sheet of paper and put it into one of her many small pockets, and off she went.

With each step, static clicked and clicked around her. Something in the air, she just knew it was something big. She could finally get back at him. Ruining her studies. Yes, she had in born powers, but she wanted to get closer to the big Sky lizards, the mighty dragons. And now that was delayed by how many years. And she didn't have many years. She was a kobold!


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

She follows the same target as Rhiann, taking a shot at 'green'

Twang!: 1d20 + 4 ⇒ (19) + 4 = 23
Crit?: 1d20 + 4 ⇒ (15) + 4 = 19

Crit!: 2d8 ⇒ (5, 8) = 13


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If it starts getting a problem, start saving up for a Belt of the Weasel

That items has come in handy so many times for me

Side note. I plan to write some more things about Treble

Kobold in a human majority city. Not to mention his stature and a whole slew of things. No wonder he was a scape goat... Scape lizard... For a murder.

But how a critter like him could do that? Don't know why it took so long to free him. Some people... Uhg. Humans


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Here is Treble in all his draconic splendor, yes, you may applaud now

Treble:

Treble
Blue kobold sorcerer 1 (Pathfinder Campaign Setting: Classic Monsters Revisited)
CG Small humanoid (reptilian)
Init +4; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 17, touch 15, flat-footed 13 (+1 armor, +4 Dex, +1 natural, +1 size)
hp 7 (1d6+1)
Fort +1, Ref +4, Will +2; +1 trait bonus vs. traps.
Resist electricity 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +5 (1d3-1/19-20) or
. . sharpened tool +5 (1d6-1)
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—protection from evil, shocking grasp
. . 0 (at will)—detect magic, drench[UM] (DC 13), jolt[UM], prestidigitation
. . Bloodline Draconic
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 12, Int 11, Wis 10, Cha 16
Base Atk +0; CMB +3; CMD 12
Feats Agile Maneuvers, Draconic Aspect[ARG], Eschew Materials
Traits dropout, magical lineage, trap savvy (darklands)
Skills Appraise +4, Bluff +7, Craft (traps) +7, Knowledge (arcana) +4, Perception +6, Spellcraft +5, Stealth +12; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Draconic
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), crafty, finesse weapon attack attribute, unlearned
Combat Gear bottled lightning[UE]; Other Gear haramaki[UC], dagger, sharpened tool, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), trapmaking tools, waterskin, whetstone, 9 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells.
Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Unlearned (Knowledge [arcana]) You cannot attempt untrained checks with knowledge skills other than the one selected.


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I'm still very new to SF. May I dot in?


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Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

maybe roleplay here folks? :P


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

She smiles and puts a hand on Dare's shoulder

"Easy there, we're fine. And we got the berries. No need to get angry. Milks been spilt, so it's in the past. Besides, he is giving us quite the discount"


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

My shield is gone!


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\o/


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I'm thinking Osheem would be close to a desert rider

Unless someone else has an idea what a Qadiran Horselord would be


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I was wondering, could my character originate from the Anvil?

Offspring of human and Jann?


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Actually you can type text

Example :

HP [[1d8]]


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Female (6'1") Grimspawn Tiefling

"Kelemvor" she says with her dead-pan expression "And if this goes on, i will meet him before we get to the next room"

Pac hisses at Olga, Astrillith nods as if agreeing with something the snake had said


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Female Human

"I don't eat this much always, but I worked up a healthy appetite after that, not to mention all the energy I burn putting on the Armor. Though I guess you burn far more than any of us." as she monches on her burgers "Mmmm, cheese"


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Yuki winces as she looks over the field of bones

"Feeding is one thing but thi..... EEEEEEEEEEEK! SPIDER!" the elf girl screams as she quickly gets behind Rhiann, clutching the woman tightly


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Kit did take Orc as her other language

A rogue Catfolk and a law orientated inquisitor ratfolk... Fun times


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Female Duskwalker Elf Fighter 1 (WoL)

young for an elf, but yeah, older sister. as an elf, siblings is something she wouldnt get easily

apparent age, 22, actual age, 112

hard to do the calculation.

shes about 122 when the game starts, normal elves mature, according to other elves, at 100+

so if a human is mature enough at 15, she should be around 22*, and would look like that for a while.

So even if the game starts when he is 18, she would be 122, but shes been looking 22 for a few years now :P this would go for the other characters too.

elven shenanigans, am i right?


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i have to laugh

In this game we are talking about change and how things work etc, in another game, at this very moment, im playing a character that has no interest or believe that change is in any form useful as all things die in the end....

the duality of RP


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

she is NOT AT ALL aversed to touch

The elf smiles and does an elaborate bow for the half orc
"I aim to please m'lady."


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

Nobility: 1d20 + 10 ⇒ (7) + 10 = 17

Yuki eagerly takes his hand and then the small chest
"Much appreciated Kesten, or Sir, not sure, as you have a house crest, hope i do not offend. Happy to have been of service" she gives him her best smile, accompanied by a courtsy

Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31

ok, it was her BEST smile it seems


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Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

i find it funny that Alrea, the one with a boom stick, talks about stealth, though she has a meager -5 penalty to shoot from stealth/snipe :P


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Female Human

I was thinking about a hero name

And I came up with the following

Guyver Unit 7
Unit 7
Mk. VII

And so, her hero name is simply Vii (Vee)


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8
Dare Ashborn wrote:
To be clear, Dare is looking for a fallen branch or a branch she can break off to take with her, she isn't just planning to start doing graffiti on the tree

Yuki and Co was here! =^.^= (fox face)


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I have an idea for the character (background wise)

Her quirk (yet to be decided) was literally killing her.slowly but surely her body was shutting down due to mentioned quirk.

Her parants are extremely wealthy with near limitless resources. They tried everything to try and stop the decay of her body. But when they finally had to throw in the towel, it came to them that a new alien technology was uncovered. And so they used their connection and resources to get said technology. But it didn't just stop her body from dying. It fused with her. And in a way, fed off of her quirk to power it even more

I have a few idea of what the quirk could possibly be:

Nuclear energy
Some form of electrical current
alien bio-mas

Other ideas welcome


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

I know what's going on, but Yuki doesn't. So she's still taking cues from the rest. If she's asked to help and take over negotiations, she will. She just needs to know the desired outcome


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Channelers don't need CHA

Int or Wis

You can also dump STR

But maybe GM will allow everyone 1 free reroll? ;)

Nudge nudge


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Female Sylph Kineticist
Yuranosuke wrote:

Yuranosuke trips on the doorstep as he goes up to try and listen in, and clatters to the ground.

"S***!" he curses, perhaps FAR too loud.

She gasps "Yura said a naughty word" she holds her hands infront of her mouth


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

She gently took the hand of Rhiann, a very feminine touch as she follows the handshake with a curtsey

"A pleasure. And I'm glad it's not circumstances that cause him to be so frowny. And rather a demeanor. Though I personally like people to smile. Like you. You have a pleasant smile"

At the question, she picks out a small folded, but still neat looking paper and shows it to Rhiann "Was told to come this way and meet up with the first expedition I come across. I hope that's you. You people seem like a pleasure to be around" she gives those around her a very lovely smile


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I'll be taking "Wear your Armor like a 2nd skin"

So if he's not using his shield. An ACP of only -3


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I'm excited to see so many actually going for ancient osiriani

I think it'll enhance the game. I've only played like a chapter or 2 into the 1st book. So eager to see what's next

Once our power is back. I'll be able to get the crunch and some kind of initial story

Selqet and Qet:

Selqet
Female human (Garundi) warpriest (divine commander) of Selket 1 (Pathfinder RPG Advanced Class Guide 60, 129)
CG Medium humanoid (human)
Init +4; Senses Perception +2
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 14 (+4 armor, +4 Dex, +2 Shield)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk scorpion whip (aa) +6 (1d6+4)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork scorpion whip (aa))
Special Attacks sacred weapon (1d6, +0, 1 rounds/day)
Warpriest (Divine Commander) Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, divine favor
. . 0 (at will)—create water, detect magic, light
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 13, Int 14, Wis 14, Cha 8
Base Atk +0; CMB +4; CMD 16
Feats Agile Maneuvers, Combat Reflexes, Slashing Grace[ACG], Weapon Focus
Traits ancestral weapon (numeria), blood of pharaohs, fate's favored
Skills Acrobatics +2 (-2 to jump), Climb +4, Heal +6, Knowledge (nobility) +7, Knowledge (religion) +6, Profession (soldier) +6, Ride +6, Sense Motive +6, Survival +6
Languages Ancient Osiriani, Celestial, Common, Osiriani
SQ finesse weapon attack attribute
Other Gear chain coat, heavy steel shield, mwk scorpion whip (aa), 85 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Slashing Grace (Scorpion whip [AA]) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Weapon Focus (Flails) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies

--------------------

Qet CR –
Giant scorpion (Pathfinder RPG Ultimate Magic 37)
N Medium vermin
Init +1; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +0
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 15 (2d8+2)
Fort +4, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee 2 claws +2 (1d4 plus grab), sting +2 (1d4 plus poison)
--------------------
Statistics
--------------------
Str 11, Dex 12, Con 12, Int —, Wis 10, Cha 2
Base Atk +1; CMB +2 (+6 grapple); CMD 12 (24 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics -1 (+3 to jump)
SQ combat riding, finesse weapon attack attribute
Other Gear lamellar (leather) armor[UC]
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Grab: Claw (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Poison (DC 12) (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save. The save DC is Constitution-based.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Tremorsense (30 feet) Sense creatures and objects in contact with ground or water.

Serqet grew up in the temple. Surrounded by images of the old gods. But she never really took heed of any of them. Simply statues and images her father and mother worshipped. Even with the stories of how she has the blood of ancient kings and queens flowing in her veins, to her it was mere stories. Nothing else. Just to keep her in line and to have her behave. Perhaps even simply so they could brag about her

All this changed one night however. She had a dream. But not just any dream. She found herself in a house, a house like no other. It even shamed that of the great king of the lands. Yet it was no castle. She had no idea how she knew, she simply knew that it was just a house.

As she explored, she began to feel like she was being watched. By many eyes, just outside her field of view. Gone if she tried to look. With each step the feeling grew, until the feeling was accompanied by sounds of skittering, clicking of many many legs

As she reached the stairs at the far end, a gran woman, with a scorpion tail coming from behind her, her eyes, many. She simply smiled, pointed at Selqet, "You are of mine" is all she said, before she woke with a start


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Thats awesome, as i do plan to be a follower of Selket (going for the scorpion theme after all)


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Much appreciated. Still nailing down a concept. But this helps a lot


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Tempted to try with a centaur cleric

Centaur of Disease Control


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The Harlequin wrote:

Character Name

Lady Zallena Rol-Jackaroon {lesser Noble Trate}
IMAGE HERE

Race: Tiefling

Class : LE Legendary Cleric-Fiendish Vessel {Asmodeus}
Mythic: way of the Bound
TRAITS
Lesser Noble {Regional/Family}
Rich-Parents{Slave Traders}
heirloom-weapon {A bloody Big sword}

DRAWBACKS
Infamous{Fellow Nobles}
Paranoid{Just because your Paranoid it doesn't mean they are not out to get you!}
Family Ties {The Rol-Jackaroon Noble Family}

Crime : Murder {She poisoned a fellow Noble, who had connections she was unaware off, a political misstep that's all, just a misunderstanding }

We aren't using drawbacks. Also you have to take a crime trait (which is a campaign trait) and 1 additional. For a total of 2 traits


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Human WS 35 | BS 31 | S 31 | T 32 | Ag 39 | Int 36 | WP 31 | Fel 40 | A 1 | W 12 | SB 3 | TB 3 | IP 0 | FP 3

Michel laughs a sad laugh "You may think that, but where I'm from, death is such a constant thing, it walks around the town" but he nods to her question "Correct. Mousillon to be exact." and then as he quietly listens to her whisper he shakes his head "Such rumours would cause a panic if they truely had any merit, so we should take them as is, rumours at worst"


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Goblin

glad that got people going :P


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Female Sylph Kineticist

Try TokenStamp

I use it a lot. Quick and easy


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Female Kitsune XP 4038/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

Go get em team! :P


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Goblin

So she's incredibly smart. But due to zero education she sounds much like any other goblin

That's how I see it anyway


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Name : Fizzle
Race : Goblin
Class : Fire Bomber Alchemist
Traits : Fire Bug, Focused Burn
Feats : PbS, Precise Shot
Discovery : Precise Bombs


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Human WS 35 | BS 31 | S 31 | T 32 | Ag 39 | Int 36 | WP 31 | Fel 40 | A 1 | W 12 | SB 3 | TB 3 | IP 0 | FP 3

The humans and the elf say ouch

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