Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Meredith Dawnfire wrote:
Ikit is one of the cleanest rats you have ever come across! :P
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 Galahad0430 wrote:
according to AON, dire rat with simple giant template :P but will do so Her name is Snowball, and she will be Ikit's ATA, All-Terrain-Animal
Male Ratfolk
VITALS: Artificer Magus 1 AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5 SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8 The ratfolk nods and turns to the others, looking up at all the faces "Lizard man kobold says that he uses fire, but won't use it against companions like Dax and myself. Which is good. I do not wish my travelling companions to hurt me, yes yes. It would be bad."
Blue Kobold (F)
VITALS: AC: 17, T: 15, FF: 13; HP: 7/7; F:1, R:4, W:2 (+1 vs Traps); CMB +3, CMD 12 ; Init: +4; Perc: +6 Skills:
Appraise +4, Bluff +7, Craft (traps) +7, Knowledge (arcana) +4, Perception +6, Spellcraft +5, Stealth +12 "Gob burns, Trebble does the zap zap. We do good together!" the Blue chimes in, static sparking around her to emphasize her own abilities
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 "And he didn't even buy me dinner first" she laughs
Blue Kobold (F)
VITALS: AC: 17, T: 15, FF: 13; HP: 7/7; F:1, R:4, W:2 (+1 vs Traps); CMB +3, CMD 12 ; Init: +4; Perc: +6 Skills:
Appraise +4, Bluff +7, Craft (traps) +7, Knowledge (arcana) +4, Perception +6, Spellcraft +5, Stealth +12 had 0 power for over 24hr, ill post proper tomorrow, too much to catch up on to post atm
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 Local: 1d20 + 8 ⇒ (17) + 8 = 25 "This is probably the work of that foul Breeg, he did this to someone else, and he didnt care a smidge about who or what he gets in his trap" a low growl sound escapes her throat "Oh my, apologies, i shouldnt let my negative emotions show so easily" she shakes her head in embarrassment
Blue Kobold (F)
VITALS: AC: 17, T: 15, FF: 13; HP: 7/7; F:1, R:4, W:2 (+1 vs Traps); CMB +3, CMD 12 ; Init: +4; Perc: +6 Skills:
Appraise +4, Bluff +7, Craft (traps) +7, Knowledge (arcana) +4, Perception +6, Spellcraft +5, Stealth +12 Initiative: 1d20 ⇒ 18 The small blue kobold didn't struggle much to get to the place, in fact, it was rather close when she finally got the note. It was a bit hard to read, Taldane wasn't exactly her first language. But she managed to figure it out. If she had facial muscles like humans, she would have frowned, but she didn't. On both accounts. She just folded the sheet of paper and put it into one of her many small pockets, and off she went. With each step, static clicked and clicked around her. Something in the air, she just knew it was something big. She could finally get back at him. Ruining her studies. Yes, she had in born powers, but she wanted to get closer to the big Sky lizards, the mighty dragons. And now that was delayed by how many years. And she didn't have many years. She was a kobold!
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 She follows the same target as Rhiann, taking a shot at 'green' Twang!: 1d20 + 4 ⇒ (19) + 4 = 23
Crit!: 2d8 ⇒ (5, 8) = 13
If it starts getting a problem, start saving up for a Belt of the Weasel That items has come in handy so many times for me Side note. I plan to write some more things about Treble Kobold in a human majority city. Not to mention his stature and a whole slew of things. No wonder he was a scape goat... Scape lizard... For a murder. But how a critter like him could do that? Don't know why it took so long to free him. Some people... Uhg. Humans
Here is Treble in all his draconic splendor, yes, you may applaud now Treble: Treble Blue kobold sorcerer 1 (Pathfinder Campaign Setting: Classic Monsters Revisited) CG Small humanoid (reptilian) Init +4; Senses low-light vision; Perception +6 -------------------- Defense -------------------- AC 17, touch 15, flat-footed 13 (+1 armor, +4 Dex, +1 natural, +1 size) hp 7 (1d6+1) Fort +1, Ref +4, Will +2; +1 trait bonus vs. traps. Resist electricity 5 -------------------- Offense -------------------- Speed 30 ft. Melee dagger +5 (1d3-1/19-20) or . . sharpened tool +5 (1d6-1) Sorcerer Spells Known (CL 1st; concentration +4) . . 1st (4/day)—protection from evil, shocking grasp . . 0 (at will)—detect magic, drench[UM] (DC 13), jolt[UM], prestidigitation . . Bloodline Draconic -------------------- Statistics -------------------- Str 8, Dex 18, Con 12, Int 11, Wis 10, Cha 16 Base Atk +0; CMB +3; CMD 12 Feats Agile Maneuvers, Draconic Aspect[ARG], Eschew Materials Traits dropout, magical lineage, trap savvy (darklands) Skills Appraise +4, Bluff +7, Craft (traps) +7, Knowledge (arcana) +4, Perception +6, Spellcraft +5, Stealth +12; Racial Modifiers +2 Craft (traps), +2 Perception Languages Draconic SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), crafty, finesse weapon attack attribute, unlearned Combat Gear bottled lightning[UE]; Other Gear haramaki[UC], dagger, sharpened tool, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, hip flask[UE], masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), trapmaking tools, waterskin, whetstone, 9 gp -------------------- Special Abilities -------------------- Agile Maneuvers Use DEX instead of STR for CMB Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school. Bloodline Arcana: Draconic (Ex) +1 damage per die for [Electricity] spells. Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Unlearned (Knowledge [arcana]) You cannot attempt untrained checks with knowledge skills other than the one selected.
Male
VITALS: Fighter 7 AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1 SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1 maybe roleplay here folks? :P
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 She smiles and puts a hand on Dare's shoulder "Easy there, we're fine. And we got the berries. No need to get angry. Milks been spilt, so it's in the past. Besides, he is giving us quite the discount"
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 My shield is gone!
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 Perception: 1d20 + 5 ⇒ (12) + 5 = 17 Yuki winces as she looks over the field of bones "Feeding is one thing but thi..... EEEEEEEEEEEK! SPIDER!" the elf girl screams as she quickly gets behind Rhiann, clutching the woman tightly
Female Duskwalker Elf Fighter 1 (WoL)
young for an elf, but yeah, older sister. as an elf, siblings is something she wouldnt get easily apparent age, 22, actual age, 112 hard to do the calculation. shes about 122 when the game starts, normal elves mature, according to other elves, at 100+ so if a human is mature enough at 15, she should be around 22*, and would look like that for a while. So even if the game starts when he is 18, she would be 122, but shes been looking 22 for a few years now :P this would go for the other characters too. elven shenanigans, am i right?
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 she is NOT AT ALL aversed to touch The elf smiles and does an elaborate bow for the half orc
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 Nobility: 1d20 + 10 ⇒ (7) + 10 = 17 Yuki eagerly takes his hand and then the small chest
Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31 ok, it was her BEST smile it seems
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 i find it funny that Alrea, the one with a boom stick, talks about stealth, though she has a meager -5 penalty to shoot from stealth/snipe :P
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 Dare Ashborn wrote: To be clear, Dare is looking for a fallen branch or a branch she can break off to take with her, she isn't just planning to start doing graffiti on the tree Yuki and Co was here! =^.^= (fox face)
I have an idea for the character (background wise) Her quirk (yet to be decided) was literally killing her.slowly but surely her body was shutting down due to mentioned quirk. Her parants are extremely wealthy with near limitless resources. They tried everything to try and stop the decay of her body. But when they finally had to throw in the towel, it came to them that a new alien technology was uncovered. And so they used their connection and resources to get said technology. But it didn't just stop her body from dying. It fused with her. And in a way, fed off of her quirk to power it even more I have a few idea of what the quirk could possibly be: Nuclear energy
Other ideas welcome
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 I know what's going on, but Yuki doesn't. So she's still taking cues from the rest. If she's asked to help and take over negotiations, she will. She just needs to know the desired outcome
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 She gently took the hand of Rhiann, a very feminine touch as she follows the handshake with a curtsey "A pleasure. And I'm glad it's not circumstances that cause him to be so frowny. And rather a demeanor. Though I personally like people to smile. Like you. You have a pleasant smile" At the question, she picks out a small folded, but still neat looking paper and shows it to Rhiann "Was told to come this way and meet up with the first expedition I come across. I hope that's you. You people seem like a pleasure to be around" she gives those around her a very lovely smile
I'm excited to see so many actually going for ancient osiriani I think it'll enhance the game. I've only played like a chapter or 2 into the 1st book. So eager to see what's next Once our power is back. I'll be able to get the crunch and some kind of initial story Selqet and Qet:
Selqet Female human (Garundi) warpriest (divine commander) of Selket 1 (Pathfinder RPG Advanced Class Guide 60, 129) CG Medium humanoid (human) Init +4; Senses Perception +2 -------------------- Defense -------------------- AC 20, touch 14, flat-footed 14 (+4 armor, +4 Dex, +2 Shield) hp 9 (1d8+1) Fort +3, Ref +4, Will +5 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee mwk scorpion whip (aa) +6 (1d6+4) Space 5 ft.; Reach 5 ft. (10 ft. with masterwork scorpion whip (aa)) Special Attacks sacred weapon (1d6, +0, 1 rounds/day) Warpriest (Divine Commander) Spells Prepared (CL 1st; concentration +3) . . 1st—cure light wounds, divine favor . . 0 (at will)—create water, detect magic, light -------------------- Statistics -------------------- Str 14, Dex 18, Con 13, Int 14, Wis 14, Cha 8 Base Atk +0; CMB +4; CMD 16 Feats Agile Maneuvers, Combat Reflexes, Slashing Grace[ACG], Weapon Focus Traits ancestral weapon (numeria), blood of pharaohs, fate's favored Skills Acrobatics +2 (-2 to jump), Climb +4, Heal +6, Knowledge (nobility) +7, Knowledge (religion) +6, Profession (soldier) +6, Ride +6, Sense Motive +6, Survival +6 Languages Ancient Osiriani, Celestial, Common, Osiriani SQ finesse weapon attack attribute Other Gear chain coat, heavy steel shield, mwk scorpion whip (aa), 85 gp -------------------- Special Abilities -------------------- Agile Maneuvers Use DEX instead of STR for CMB Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls. Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers. Slashing Grace (Scorpion whip [AA]) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam. Weapon Focus (Flails) Choose one weapon group. You become better at using that type of weapon. Prerequisites: base attack bonus +1. Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies -------------------- Qet CR –
Serqet grew up in the temple. Surrounded by images of the old gods. But she never really took heed of any of them. Simply statues and images her father and mother worshipped. Even with the stories of how she has the blood of ancient kings and queens flowing in her veins, to her it was mere stories. Nothing else. Just to keep her in line and to have her behave. Perhaps even simply so they could brag about her All this changed one night however. She had a dream. But not just any dream. She found herself in a house, a house like no other. It even shamed that of the great king of the lands. Yet it was no castle. She had no idea how she knew, she simply knew that it was just a house. As she explored, she began to feel like she was being watched. By many eyes, just outside her field of view. Gone if she tried to look. With each step the feeling grew, until the feeling was accompanied by sounds of skittering, clicking of many many legs As she reached the stairs at the far end, a gran woman, with a scorpion tail coming from behind her, her eyes, many. She simply smiled, pointed at Selqet, "You are of mine" is all she said, before she woke with a start
The Harlequin wrote:
We aren't using drawbacks. Also you have to take a crime trait (which is a campaign trait) and 1 additional. For a total of 2 traits
Human WS 35 | BS 31 | S 31 | T 32 | Ag 39 | Int 36 | WP 31 | Fel 40 | A 1 | W 12 | SB 3 | TB 3 | IP 0 | FP 3
Michel laughs a sad laugh "You may think that, but where I'm from, death is such a constant thing, it walks around the town" but he nods to her question "Correct. Mousillon to be exact." and then as he quietly listens to her whisper he shakes his head "Such rumours would cause a panic if they truely had any merit, so we should take them as is, rumours at worst"
Female Kitsune XP 4038/5000
VITALS: Trickster 2 AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13 SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8 Go get em team! :P
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