"The House of Dust and Ashes" (Inactive)

Game Master greg white 722

What secrets lay within the House of Dust and Ashes?


51 to 100 of 181 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Male Mind cleansed Psyker - Aspirant

Sorry guys, I am going to have to back out as well. I have taken on too much, particularly with a few changes in RL. Thanks for letting me in and sorry again. Hope it all goes well.


I'm still around.


Male Human Assassin -4 (Secluse)

I may need to back out as well, thanks for the game guys


Who's still in? Do we carry on?


Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Still here.


Male Human(Hive Worlder) Enginseer

Still here. I think we should recruit new people and carry on


All right, I'll put up a recruitment thread; though it'll mean some catching up for those who want to try to jump in.


Yea, true that, it was difficult for me to transition in and we're even further along.


Just trying to be clear on what I'm carrying. I've never mentioned it IC because I wasn't sure what the PC brought along before I took over. I didn't want to say I had something that would blow her cover, so just letting the GM know, that I don't know what I have, in case there is a fight, you should know what I do/don't have. Ideally, I'd at least have my bolt pistol, but from what I understood, I was more the "arm candy" of a rich guy, so probably looking sexy, not combat ready or armored? Correct me if I'm wrong, maybe the previous sister rolled out in whatever protection she normally walked in, I have no idea and didn't see anything to clarify IC.

Updating now, but not sure what I can draw, if anything in self defense, and if I'm unarmored, then I definitely will play things differently.


Your choice as to whether you attended the 'reception' armed.
Octavia and Nonesuch were unarmed. Marshrek was carrying a hand-Cannon. And the Abbot's 'pilgrims' were carrying stub-automatics.


1 person marked this as a favorite.
Male Ifrit Brawler 7 | HP 74/74 | AC: 21, T: 14, FF: 17 | Fort: +9, Ref: +8, Will: +3 | BAB: +7, CMB: +12, CMD: 24, +2 to Trip and Grapple | Init: +2 | Perception: +8 | Feral Aspect 10/10 minutes

Yeah, Emerik was armed and armoured. Emerik is always armed and armoured, possibly while in the bath.


1 person marked this as a favorite.

What has gone before:

-Originally you were going to Sinophia, to track down a notorious Heretic Tek-priest: while en-route aboard an imperial frigate you received a coded dispatch; you were to instead go to Solomon, to put yourself at the disposal of the Inquisitor Silas Marr.
-Marr is an incredibly ancient man, tenaciously clinging to life. He had heard of an auction, of proscribed items that supposedly came from the hoard of the infamous Rogue Trader, Eramus Haarlock. He obtained invitations for you, as agents of a notorious dealer in the Cold Trade to attend this auction, which is being held in a vast, ancient crematoria/necropolis located upon a isolated, volcanic island. You're to attend the auction, and make careful note of who attends and what they buy.
-Aboard the sky-ship that took you to the island you meet some of the auction's attendees:
---Lanus Cisten. An unworldly scholar, traveling with his servant Whent.
---Vymer and Quill. Aleeksevna recognized these two as being of a type she's very familiar with; professional killers, discreet and ruthless.
---Octavia Nile. The very picture of a bored, young noble-woman.
---Abbot Thomas. A rather unpleasant cleric from feudal Iocanthos.


What has gone before, Part II:

---The Crematoria is vast. Its served by a creepy bunch called called the Sorrowful Guild; who look like extras from a death metal video.
---The psychic among you detected some kind of incorporeal entity, hovering about the place; malign, but not immediately hostile.
---The place is dominated by Haarlock's tomb. Could the inscription upon the tomb, 'Death is but a Door' be significant? Since I mentioned it, probably.
---You meet Marr's inside man, Locutor Mayweather-- who's twitchy as hell.
There have been disappearances; one of the PDF troopers assigned to the place was found dead, the top of his skull opened and his brain gone.
--There was an encounter with Vhymer and Quill in the catacombs; they had an old book with them. An attempt to intimidate them didn't come off very well; violence was averted.
--Cisten's servant, Whent, had some kind of fit; it's possible he was overcome by the entity detected earlier.
--There is a formal reception. You meet some of the other attendees:
---Badb Ra. An Eldar corsair.
---Marshrek, a man who knows a great deal about dangerous and predatory animals.
---Master Nonesuch. Quiet and unremarkable, probably very dangerous.


What has gone before, Part III:

--The Abbot tried to open the evening's event with a prayer, which he bungled pretty badly. Is he a fake?
--There's a new item in the catalog: The Gilded Widow, everyone seems quite excited about.
--There was some kind of strange bird cry, which seemed to bother the abbot quite a bit, who left hurriedly. Someone identified the bird as a Shale Crow, a carrion bird from Iocanthos.
--Leaving the reception you received a transmission on a private band. Someone in great distress, advising you to take the 'ship hidden in the cove' and flee.
--At the guest's private chambers, there's blood-stains on the walls.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Thanks, GM! I'm suggesting that the rest of us just join the room from the soirée. I'll be posting later tonight, if that's alright.


Excellent suggestion, Yelisaveta.

About the equipment GM, how much thrones do we have for them?


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

There we go! One of the reasons Yelisaveta is here is to help with those pesky Awareness/Search/Scrutiny rolls you seem to be struggling with!

I'm not planning to be so descriptive in the topic of Imperial female fashion, but I'm known to dabble in odd topics for the universe. Who controls the rejuvenat? What sports are common on Scintilla? Why are grox so popular?

Feels great to finally join!


Male Human(Hive Worlder) Enginseer

Also, just wondering, are we supposed to pretend you guys were with us the whole time, or that you just joined, in game terms? :)


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

I think that it's implied that we were there from the start:

cirle wrote:
---Vymer and Quill. Aleeksevna recognized these two as being of a type she's very familiar with; professional killers, discreet and ruthless.

Hence me wanting to clear up relationships with others!


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Re: Relationships, I think that Yelisaveta might like Allrianne quite a lot, seeing her as a true peer. As for Sebastian, I'm not quite sure yet. I'm considering possibly having her bored with the Malfian's sense of humour, but, as with Binerith, respects the level of knowledge. In mob terms, I can see him as being the consigliere.

And I know I'm posting fairly enthusiastically, but I'll be mindful of the pacing. I'll be a bit busier in the coming week, as well.


I don't mind Yelisaveta's reaction. I think her reaction is partly because she cannot reconcile the weird sense of humor with the obviously youthful appearance of Sebastian. Perhaps she may even have heard that the De Guerres are almost extinct but for the last member who is said to be of advanced age. Sebastian does not appear to have had rejuvenat treatment.


Male Human Arbitrator 4

Hey folks, dotting in here... can someone perhaps help me to figure out how much cash i can spend? :)

Thanks


Male Human Arbitrator 4

Secondly... how are we going to introduce Konstantine? =^^= being an arbitrator and all

-Posted with Wayfinder


You can check my profile, think I copied the thrones breakdown of others that I found in OOC chat somewhere.


Male Human Arbitrator 4

Thanks

-Posted with Wayfinder


Male Human Arbitrator 4

Updated and ready :)


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Great!

@Allrianne, really sorry about ignoring your tapping on the door! I was posting in a big rush, and I must've missed it. I suggest changing that to Yelisaveta moving to Allrianne's side with said shotgun.


New pcs have some crazy high stats

You only have 2000xp to spend, as rank 1 includes xp.


Ugggh. My bad. You should be equivalent to 4th Rank characters, which is 2000 XP.

Sorry.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

That's a good thing. I can rework Yelisaveta to 2000 XP, but I'd rather keep her where she is, as I'm sure players agree. Not that I'd prefer to be more powerful than the rest, of course.


So here's a a general map of how the rooms are laid out; I'll be posting a 'tactical' map tomorrow; the rooms are in a circular plan, arranged around a descending spiral stairwell.

On the first level are the Acolytes, then Vhymer and Quill, Cisten, Nile, and finally the Abbot.

Nonesuch and Babd Ra are on the second level.

'The Guest Rooms'


Male Human Arbitrator 4

Still here. Will jump in tonight. Rough weekend =^^=

-Posted with Wayfinder


The tactical Map:

The Room

So each room is fairly spartan and basic.

A1: Front room, with couch along right wall.
A2: Closet.
B: Kitchenette. Sink. Refrigerator, and the 41st Millennium equivalent of a microwave.
C1 & C2: Bed rooms; each with a bunk-bed.
D: Bathroom, with toilet and shower.


Your positions as of now:

Your positions

Alberas and Konstantine, I assume you're pressing forwards, towards the door?


Human Noble-Born Assasin (FP1/2; W11/11)

This may be a stupid question, but with Pen 6 can a Powerblade just stab through the wall at one of the targets? Obviously it'd have a massive penalty to hit, as it'd be an educated guess as to where they are.

This is of course assuming their hostile, which I'm pretty sure is the case at this point.

Dark Archive

Hello guys, my blood sugar is still up, gonna be resting until evening (my timezone).


Allriane, this whole place has been carved out of the gritty pumice of a vast volcanic plug; you could probably hack through one of the thinner interior walls, given several hours and a lot of back-breaking effort: but no, you won't be punching through walls in a single stroke.


Positions at end of first round


Male Human Arbitrator 4

Ps. I have no idea what scatter does....

-Posted with Wayfinder


Konstantine of the Inquisition wrote:

Ps. I have no idea what scatter does....

-Posted with Wayfinder

It gives you extra hits at point blank range and less damage at long ranges, check the rules to be sure.


Male Human Arbitrator 4

Thanks. Will check when i get home. At work atm. So maybe combat is over by then. But it will be good to know :) still learning some of the mechanics

-Posted with Wayfinder


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Don't forget the Fear, guys!


Copy that.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Right, so I'll just summarise the rules of fear and automatic attacks here, since digging into 400-page rulebooks is time-consuming, at the least.

Fear is bad. Just putting that out here. What you do is roll for fear, and then add every DOF as a +10 on the shock table, and make another d100 roll on it.

Shock Table:

01–20 The character is badly startled. He may only take a single Half Action when in his next Turn, but afterwards
he may act normally.

21–40 Fear grips the character and he begins to shake and tremble. He is at a –10 penalty on all Tests for the rest
of the encounter unless he can recover his wits (see Shock and Snapping out of it, page 232).

41–60 Reeling with shock, the character backs away from the thing that confronts them. The character cannot
willingly approach the object of his fear, but may otherwise act normally, with a –10 penalty on all Tests
until the end of the encounter. The character gains 1 Insanity Point.

61–80 The character is frozen by terror. The character may make no Actions until he snaps out of it. After snapping
out of it, the character will make all Tests with a –10 penalty for the rest of the encounter. The character
gains 1d5 Insanity Points.

81–100 Panic grips the character. He must flee the source of his fear, if able, as fast as he can, and if prevented from
doing so he may only take Half Actions and is at a –20 penalty to all Tests. The character gains 1d5 Insanity
Points. Once away from the danger he must successfully snap out of it to regain control.

101–120 Fainting dead away, the character keels over and remains unconscious for 1d5 Rounds. Once he regain
consciousness he is still shaken and takes all Tests with a –10 penalty until the end of the encounter. The
character gains 1d5 Insanity Points.

121–130 Totally overcome, the character screams and vomits uncontrollably for 1d5 Rounds. During this time he is helpless,
may do nothing and drop anything he is holding. Afterwards, until the end of the encounter, the character may
only take a single Half Action each Turn until he can rest. The character gains 1d5 Insanity Points.

131–140 The character laughs hysterically and randomly attacks anything near him in a manic frenzy, firing wildly
or using whatever weapon he has to hand. This effect lasts until the character snaps out of it, or until he is
knocked unconscious. The character gains 1d5 Insanity Points.

141–160 The character crumples to the ground for 1d5+1 Rounds sobbing, babbling and tearing at his own flesh,
and may do nothing. Even after he returns to his senses, he is a complete mess and at a –20 penalty on all
Tests until the end of the encounter. The character gains 1d5+1 Insanity Points.

161–170 The character’s mind snaps and he becomes catatonic for 1d5 hours and may not be roused. The character
gains 1d10 Insanity Points.

171+ The character is so affected that he begins to see strange and terrible visions as his hold on reality shatters.
The character suffers the effects of “acute hallucinations” (see Disorders, page 234) for 2d10 Rounds. After
the hallucinations fade, the character will make all Tests with a –20 penalty while the encounter lasts. The
character gains 2d10 Insanity Points and takes 1d10 points of permanent Willpower damage.

As Allrianne showed, she rolled a Fear(1), versus her Willpower (22), and got a 90, for 6 DOF, or +60 on the following roll of 44, netting a result of 104, or Fainting Dead Away.

Yelisaveta re-rolled hers for a 39, or 1 DoF for +10 on the roll of 45, ending up with 55 for Reeling with Shock.

That's about it for the Fear. Fear(2) and above add a penalty to the initial roll. It's bad, but it's not THAT bad, and most under 100's allow you to act... eventually. Unless you're our devoted sister, and thus not being able to give a single f#&# about scary things. Though, Fear always comes as the first roll, and before you do anything else that turn.

RE: Attacks:
You only make one attack roll per turn, unless you're dual-wielding and attacking two foes at once, which neither of us is doing.

In the event of Konstantine (welcome, by the way!), after the Fear roll, you'd roll your attack, (just one). With an automatic shotgun in point-blank, you're out and about to kill anything without armour or without some sort of toughness, as you get another hit and another scatter for every two DoS. If you have four DoS, you get 6 hits. If you get six DoS, you get eight hits. That's why those weapons are the best at point blank versus masses.

Think that's about it. We're in close combat with two of the possibly best shotguns in the game, so we're looking pretty well.


Human Noble-Born Assasin (FP1/2; W11/11)

I also forgot fate existed, so I might have done a re-roll, but it seems a bit past that point now, so I'll just have to trust you all to save me!


1 person marked this as a favorite.
Male Human Arbitrator 4

Im at a LARP this weekend. So from today till Monday i doubt i will be able to post. Dmpc me if needed =^^=

-Posted with Wayfinder


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Right, those guys are quite tough. Did I have any effect on Allrianne? I know it's not really 'by-the-book' action, but still would be nice to manage to wake her up.

I think we should focus on getting Vhymer down first. Those guys are bullet sponges!


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

I believe prayers to the Emperor are in order so we can get at least one damn Righteous Fury in here.

Dark Archive

Now that De Guerre is face to face with the enemy, can I roll any relevant skill check to get further insight into its weakness?


Sure (-10). I'm assuming you'll first want to dodge the hand-cannon round that's a second from explosively lobotomizing you?

51 to 100 of 181 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / "The House of Dust and Ashes" Discussion All Messageboards

Want to post a reply? Sign in.