Black Tom's Mummy's Mask

Game Master Black Tom

Treasure-finding and high adventure under the desert sun.


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Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

WS: 1d20 + 3 ⇒ (14) + 3 = 17

-Posted with Wayfinder


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

He begins to move away as half his companions seem to prefer the flee response, while the other half seems to prefer the fight response. He was going to take the fight response. But still have room to not experience the brunt of the attack. He readies his crossbow

-Posted with Wayfinder


Male Human (mostly) Ex-cleric and Grumpy Cat

As you opt for the better part of valor, suddenly a sickly greyish arm stretches impossibly far down from a nearby roof and tries to grab Luuther, but nothing is quite as slippery as a frightened rogue. A small rubbery and vaguely humanoid face becomes visible above you.

Those of you that are not terrified may strike back if you like. I don't think we'll need a map - it's a single Small-sized opponent. Don't bother with initiatives: if you are not frightened, you can take an action.

Knowledge (dungeoneering) 12:
This is a choker, an opportunistic ambush predator, known for its ability to silence its victims by choking them.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

By the gods! What is that thing? Inmir gasps as he tries to put as much space as possible between himself and the creature.


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Fleur puts as much distance as she can between herself and the source of danger... "Ack!!1 Get it away from me!"


"Foul creature! Begone from this place!"

Duriel slams down his greataxe on the sickly greyish arm.

1d20 + 6 ⇒ (4) + 6 = 10

1d12 + 6 ⇒ (5) + 6 = 11

But he misses.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Just in case Luuther gets another will save since he was attacked... 1d20 ⇒ 6 Will Save

"Ah! I have never seen such a thing. Keep it away from me! Run before it dooms us all"!


Male Human (mostly) Ex-cleric and Grumpy Cat

As Luuther evades its grasp the monster turns its attention to Duriel, grabbing him for 7 points of damage and grappling him.

You are all up. inmir recovers from his fright.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

"Gah!! Go away! Or better yet... die!" he fires at the creature above them

Flit!: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Shlick!: 1d8 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Inmir stops, aghast to discover himself fleeing so heedlessly. Hurriedly reloading his crossbow, he fires at the creature.

Shoot!: 1d20 + 1 ⇒ (1) + 1 = 2

But in his haste his bolt flies wide of the mark.


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

Haydar tries to cut the arm with his blade.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Duriel attempts to break free from the grapple.

1d20 + 6 ⇒ (17) + 6 = 23


Male Human (mostly) Ex-cleric and Grumpy Cat

Haydar and Talin wound the creature, and Duriel breaks free of its grasp. The tentacle-like arm withdraws and so does the monster, scampering away to tend its wounds.

End of combat. You get 200 xp each for the choker and the haunt. (Haydar is able to identify the latter.)


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Hopefully Fleur recovers her senses when the monster withdraws... Still shaking with fright, she whimpers... "Wha.. What WAS that horror?"


Male Human (mostly) Ex-cleric and Grumpy Cat

Yes, sorry, after a few rounds you all recover.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

"Yeah... ummm... I thought I heard more of them from ahead, so was running to cut them off".


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Inmir leans back against the wall behind him and covers his eyes with his left hand. His new crossbow hangs once again from his right hand, hanging at his side.

Oh my Lady! Beloved Pharasma, forgive me, I have failed you.

In a very shaky voice he says...
I am so sorry my friends. I have never felt such fear before. It overwhelmed me completely. I had thought that my training in the church might have inured me to such things, but that seems a clear example of folly leading to a fall. I am sorry that my lack lead you into peril.

On the subject of peril - I believe Duriel got hurt. Might this be a good first time to try out the new wand? I don't recall if we ever discussed who would be carrying that btw.


Male Human (mostly) Ex-cleric and Grumpy Cat

The haunt is now quiescent so you may proceed if you like. There are gates leading to the left, to the right and a pair of doors that lead into the house.

Will update map as soon as I find the time.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Inmir retrieves the bolt that fell from his crossbow when he ran but is unable to find the one that went so dramatically wide when he fired at the choker. As he tidies himself up he quietly says...
I would imagine that the sort of things we were sent here to find are more likely to be in the house than in the grounds.

Of course there are many good reasons why we might want to take a peek outside first ... but Inmir is very new to this :)


Duriel looks at the damage caused by the tentacle. "Just a flesh wound."


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Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

"Just to be safe. Make sure its not infected" he warns
"Ive seen flesh wounds kill a man out in the desert"

guys. Im at a LARP this weekend. So from tomorrow i will be unavailable till at least Monday

-Posted with Wayfinder


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Inmir will check the wound to ensure it is not infected in any way.

Heal: 1d20 + 7 ⇒ (14) + 7 = 21

That seems fine Duriel. It doesn't look like anything got into it. Keep it clean and covered and it will heal just fine over time. I still think we should use the wand to heal it now though. It makes little sense to buy such a thing and then let one of our number go into unknown peril still wounded.


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

"Does anyone know what that thing was? It sure had long arms." Haydar finds all of these threats new and scary.


Male Human (mostly) Ex-cleric and Grumpy Cat

Map is updated.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Luuther begins to move to the gates on the right.

Hoo Hoo what say we check this out first. I just have a feeling".

1d20 + 4 ⇒ (7) + 4 = 11 Perception


Male Human (mostly) Ex-cleric and Grumpy Cat

Luuther thinks the gates are safe, so you peer inside. A spacious yard fills the compound east of the house. To the east, several small stone outbuildings have been built right into the compound’s outer wall. A well stands between two of these outbuildings, opposite a stone table and benches that sit in the shadow of the house. To the west, two sets of steps, both flanked by columns, lead up to doors into the main house. To the northwest, an open doorway leads into an extension of the house, next to a small structure with a domed roof.

A large brown snake lies coiled under the stone table.

Map updated.


Male Human (mostly) Ex-cleric and Grumpy Cat

Do you want to brave the snake and search the area or will you go somewhere else?


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

"Just to make sure Jing is not playing a trick on us, why don't we go back out, and check the doors on the left as we entered"?


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Still quite shaken and willing to follow the others lead, Inmir says That sounds like a good idea, let's check the other doors

He will cast Guidance on Luuther to assist in his checking.


Male Human (mostly) Ex-cleric and Grumpy Cat

Luuther checks the other doors and proclaim them safe. Beyond them the western side of the estate forms an L-shaped yard mostly given to sand, sun-dried earth, and the ancient husks of dead trees. Stone benches line the walls of the yard, and a large tiled pool sits in the southwest corner, dried and partially filled with sand.

Map updated


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

"This place looks like it was once a lovely garden area with trees and a pool, perhaps for bathing, or just for serenity... now it is just dry and abandoned and very sad." Fleur sighs and perhaps unadvisedly walks over to the edge of the 'pool' and looks in on the sand, but being careful of her footing.


Male Human (mostly) Ex-cleric and Grumpy Cat

I assume you will stop Fleur from venturing into the unexplored territory so I moved you all. Feel free to correct me.

As you approach the empty pool, something enormous and horrible moves at its bottom. It turns out to be a centipede of almost unbelievable size. It rears up and prepares to lunge.

It's huge-sized, so the frame in the pool is actually all monster. Combat map updated.

Monster goes on 11, so if you beat that, go ahead. In case you're wondering it's got 15 feet reach.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Initiative: 1d20 ⇒ 3

Inmir gasps in horror at the sight of the giant creature but otherwise takes no action presumably with that roll he will be dead last so I will wait until then :)


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3...ouch.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

1d20 + 3 ⇒ (15) + 3 = 18 Initiative

Luuther jumps up on the bench (M18), and loosens an arrow from his seldom used short bow.

"Whoo hoo That's a BIG surprise in the sand".

1d20 + 5 ⇒ (12) + 5 = 17 Bow

1d6 ⇒ 4 Arrow


Initiative 1d20 + 2 ⇒ (14) + 2 = 16

"So it begins."

Attack with greataxe 1d20 + 6 ⇒ (3) + 6 = 9

Nevermind the damage roll/


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

init: 1d20 + 6 ⇒ (14) + 6 = 20

Fleur tosses a quick acid splash at the monster

to hit ranged touch: 1d20 + 2 ⇒ (1) + 2 = 3
dmg if hits: 1d3 ⇒ 2

then with a gasp of alarm and disgust at the giant centipede, she leaps back away from the pool's edge 20' move


Male Human (mostly) Ex-cleric and Grumpy Cat

Luuther hits the monster, damaging it slightly (but you should be able to add some sneak attack damage), but Duriel can't find purchase. The monster bends down and bites him for 12 points of damage (and a Fort 17 save vs poison). Its tail swishes by harmlessly.

You are all up.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Inmir moves forward to in front of Haydar and intones a prayer.
Lady of Graves, grant me the touch of your power that I may heal my ally

Converts Endure Elements to cast Cure Light Wounds on Duriel

Heal!: 1d8 + 2 ⇒ (4) + 2 = 6


Male Human (mostly) Ex-cleric and Grumpy Cat

That would subject you to an AoO from the centipede. Are you sure you want to do this?


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

You know, originally I thought that was an acceptable risk, given that Duriel is (by my count) down to his last HP and the creature hitting Inmir isn't certain, even if his low AC makes it probable. However it has just occurred to me that Duriel and Inmir are the only two in the group that can use the wand, so perhaps this is an unwise course of action. So with your permission I will change it to him standing where he is and channeling instead.

Channel: 1d6 ⇒ 3

Still very nerve wracking though as this leaves him on 4HP standing in front of a creature that can do 12. :(


Male Human (mostly) Ex-cleric and Grumpy Cat

That's fine by me but do you have Selective Channeling? I can't seem to find your feats.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

Initiative: 1d20 ⇒ 1

-Posted with Wayfinder


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Fleur again casts acid splash at the centipede

ranged touch to hit: 1d20 + 2 ⇒ (11) + 2 = 13
dmg if hits: 1d3 ⇒ 3

------


Ratchett, Fleur's familiar, who is sitting on her shoulder, does the same, casting acid splash at the creature. (school familiar ability)

ranged touch to hit: 1d20 + 3 ⇒ (2) + 3 = 5
dmg if hits: 1d3 ⇒ 2

But while Fleur's blob of acid at least came close if it didn't hit, Ratchett's goes awry and misses completely... His little tail droops a bit and he chitters something unintelligibly and softly.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

You don't see my feats because they are mine, MINE I tell you - they are precious to me and I share them with none.

Alternatively you don't seem them because I somehow forgot to put in a section for that. I shall correct that forthwith. And yes, my mighty catalog of Feats does in fact include Selective Channeling, which I shall be invoking to keep from healing the centipede, who I am sure desperately needs 3HP of healing :)

Also, it looks like I didn't do as bad in the initiative stakes as I thought I would - come on people, sub-5 initiatives are My Domain, you lot need to do better :)


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

Not wanting to risk an AoO, Haydar goes total defense a takes a 5' step forward.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Sneak attack damage from last round: 1d6 ⇒ 3

"Hoo hoo! This one has a nasty bite and a temper to match. Let's see if we can add some thorns to the party".

1d20 + 5 ⇒ (8) + 5 = 13 Bow

2d6 ⇒ (1, 1) = 2 Arrow + precision damage

"Ah Jing... Now you turn the air to jelly".


Male Human (mostly) Ex-cleric and Grumpy Cat

Duriel and Talin to go, then the centipede, which doesn't seem to be very badly hurt.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

That won't last, once our mighty damage dealers roar into action - right guys? :)

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