Seryzilian

Seth86's page

Venture-Agent, South Africa—Johannesburg 2,604 posts (14,172 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters. 56 aliases.


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Yes and yes


4d6 ⇒ (3, 5, 3, 6) = 17 14
4d6 ⇒ (5, 6, 5, 1) = 17 16
4d6 ⇒ (6, 5, 5, 4) = 20 16
4d6 ⇒ (2, 3, 6, 4) = 15 13
4d6 ⇒ (5, 1, 6, 6) = 18 18
4d6 ⇒ (1, 2, 2, 6) = 11 11

Reroll 1s
3d6 ⇒ (2, 6, 3) = 11

gold
5d6 ⇒ (2, 5, 4, 3, 5) = 19


Dotting. Will post with alias in morning. Making a new character


im sorry, i couldnt log on since wednesday. everytime it just kicked me back to log in screen :(

just poking the thread to say im still here though


dotting, will have a proper look later


Sure, sounds fun


sure, what do you want from me(us)? :)


Here is the crunch for my character

Zartana:

Zartana
Half-elf (Half Drow) ranger (ilsurian archer) 1 (Weapon Master's Handbook 6)
LN Medium humanoid (elf, human)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +7 (+8 vs. giant subtype creatures)
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . rapier +4 (1d6+3/18-20)
Ranged orc hornbow +4 (2d6+2/×3)
Special Attacks favored enemy (giants +2)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 12, Int 12, Wis 13, Cha 10
Base Atk +1; CMB +1; CMD 16
Feats Bullseye Shot, Deadly Aim, Piranha Strike, Point-Blank Shot, Power Attack, Precise Shot, Weapon Finesse
Traits elven reflexes, giant slayer
Skills Bluff +0 (+1 vs. giant subtype creatures), Climb +3, Handle Animal +4, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +7 (+8 vs. giant subtype creatures), Sense Motive +1 (+2 vs. giant subtype creatures), Stealth +6, Survival +5, Swim +3; Racial Modifiers +2 Perception
Languages Common, Elven, Sakvroth
SQ drow heritage, elf blood
Other Gear chain shirt, arrows (20), blunt arrows[APG] (20), dagger, orc hornbow, rapier, backpack, belt pouch, canteen[UE], fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), whetstone, 37 gp, 6 sp
--------------------
Special Abilities
--------------------
Bullseye Shot You slow your breath, calm yourself, and hit the bullseye, just as you were trained to.

Prerequisites: Point-Blank Shot, Precise Shot, base attack bonus +5.

Benefit: You can spend a move action to steady your shot. When yo
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Drow Heritage Count as a drow for pre-reqs.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Giants +2) (Ex) +2 to rolls vs. giants foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.


Ammon Knight of Ragathiel wrote:
Seth86 wrote:
My character will be called Zartana [half drow] ao half elf drow twins?
Nah, half elf drow are rare enough, twins might be much. Being just siblings gives us connection while having leeway to be our own character.

no problem :)


My character will be called Zartana [half drow] ao half elf drow twins?


Yes. Still need to read the last book. Been on my shelf since it came out... I don't want it to finish


Ammon. If you want. We could be siblings? Brother/sister or twin sisters if you wish to go with a female character

As I mentioned at top. Thinking of going archer ranger


Odd. As I mentioned. Herolab. By it does have mistakes now and then. Will fix when I'm home


GM:
I see now where the problem came in, i also have Nimble Blade archetype that for some reason didn't show on the crunch i posted. It gives me weapon finesse


GM, would you consider the following rule in regards to Feat Taxes, found here?


Mic'Mac:

Mic'Mac
Male ratfolk alchemist (plague bringer) 1/witch* (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 153, Pathfinder RPG Bestiary 3 231)
NE Small humanoid (ratfolk)
Hero Points 0
Init +4; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Ranged bomb +6 (1d6+4 fire)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Alchemist (Plague Bringer) Extracts Prepared (CL 1st; concentration +5)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 18, Wis 12, Cha 7
Base Atk +0; CMB +3; CMD 14
Feats Agile Maneuvers, Brew Potion, Precise Shot, Throw Anything
Traits bandit (river kingdoms), consorting with the dark powers (witchcraft), deep cover
Skills Acrobatics +4 (+0 to jump), Craft (alchemy) +10 (+11 to create alchemical items), Disable Device +6, Disguise +2, Heal +5, Knowledge (arcana) +9, Knowledge (nature) +8, Knowledge (planes) +9, Perception +7, Profession (herbalist) +5, Spellcraft +8, Stealth +13, Survival +5; Racial Modifiers +2 Craft (alchemy), +2 Perception, rodent empathy
Languages Aklo, Common, Draconic, Goblin, Undercommon
SQ alchemy (alchemy crafting +1), cheek pouches, hero points, patron (plague[APG]), plague vial
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Cheek Pouches You can store things in cheeks, but suffer 20% failure with verbal spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Plague Vial (DC 14) (Su) Creatures that harm you with melee attacks must save or be sickened for 1 round/level.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
--------------------
The eventful tale of a rat named Mic’Mac

Our story begins on a bright day sunny day. Birds could be heard, dogs and children playing in the streets. The smell of fresh bread drifted to the warren. It seemed the day would be quite pleasant. And indeed it was. On this quiet and very fortuitous day, a little ratfok was born. He was given the name Mic’Mac, a mix of his mother and father’s names. Yes, he was a proud citizen of their clan.
He was adventurous, cunning, smart, quick, and funny. Yes, all his parents could hope for. His skill with medicine was rather extraordinary. Even at an early age he began helping the clan healers perform magic with their alchemy. Potions and elixirs were quite the hobby of his and he learned the tricks of the trade fairly quickly.
Now, you may ask, how did such a bright and clever little rat end up in a place like brandscar prison? Well my dear reader, that’s because, all that? Is one big lie. You see, people like to hear stories of good people, people who excelled at the things that were expected of them. So I guess you would like to hear the real reason? Even if it’s dark and not what normal people would like to see? Very well
Here follows the true story, a tail full of Woe of a rat named Mic’Mac
The sun beat down on the barren wasteland that they called home. Almost nothing was growing anymore. There was no protection on the surface from the blazing sun in the sky. Their warren all but extinct. Yet, Mic’Mac was born. But his birth was no mere accident, he was to be a sacrifice to the dark gods, in hopes of restoring their once beautiful home.
On the day of his birth, a ritual was deducted and he was offer to any and all who would listen and help them with their plea for rescue. And someone did listen, someone did offer their help. One of the Horsemen, the bringer of death, Apollyon. Disease followed in his wake. He took the little rat as offering, in exchange to remove the plague that befell the land. In reality, it was all his doing, he needed the little rat for something far greater. But so, the curse was lifted and their land began to once again heal
Unfortunately for little Mic’Mac, life was never good. As soon as he could, he was removed from the warren and sent on his way. Outcast, abandoned and hated he fled. Only to arrive in the lands of Talingrad. Hoping to once again find a home, he tried to make a way for himself. Through guidance from an unknown source, the little rat began to learn alchemy, little tricks here and there, and soon he could create strange concoction that he himself did not think he could.
One evening, while he was working on another unknown elixir, a strange figure appeared. It told him exactly what was supposed to happen and how he should create the elixir, it even told him how to quicken said elixir that it will rival any potion he has made so far. But just as his elixir was complete, his abode was invaded, men of Mitra, the god that was suppose to be just, stormed him, and he was shackled and dragged off. Consorting with dark powers they said. He never saw the entity as dark, it guided him, told him things. Now he was going to his death.
They will pay, they will all pay. By the blood of the Great Rat, they will all pay with their bodies and minds if he gets his way!


GM, was there anything else you needed from me to be considered complete?


1 person marked this as a favorite.

I've done the same with Drow =^^=


Dot

Thinking elven ranger

Been a while since I made a core like race and class

Archer


leinathan wrote:

@Seth86 - Does your character know any orcs, or have proficiency in the orc hornbow? It's an exotic weapon.

I'm also gonna need you to explain how you have seven feats. I count that you get four at your level (2 from level, 1 from human, 1 from mindblade).

Also, where are your Background skills going?

The archetypes added the feats: feral heart

I can change the bow. It was listed as proficient in herolab

The BG skills: craft armor and handle animal


GM, sent you a PM for your perusal :)


I am said friend :)


I went another path, im thinking a feral teen, not knowing all the tricks of the world, self taught etc. Feral.

Feral:

Unnamed Hero
Changeling soulknife (feral heart) 3/warrior 1 (Pathfinder RPG Bestiary 4 29, Ultimate Psionics 57, 281, 283)
CG Medium humanoid (changeling)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 35 (4d10+7)
Fort +5, Ref +7, Will +5
SR 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee form claws +5/+5 (1d6+6) or
. . 2 claws +7 (1d6+8)
Ranged orc hornbow +7 (2d6/×3)
Special Attacks feral transformation
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 12, Int 7, Wis 12, Cha 14
Base Atk +4; CMB +3; CMD 18
Feats Improved Natural Attack (form claws), Mindblade Proficiency, Mother's Gift: Hag Claws[ARG], Mother's Gift: Uncanny Resistance[ARG], Piranha Strike, Weapon Finesse, Wild Talent
Traits dominator (belkzen), trap finder
Skills Craft (armor) +1, Disable Device +6, Handle Animal +9, Intimidate +9 (+11 to demoralize foes), Perception +5
Languages Common, Draconic
SQ active energy type, enhanced claws, feral roar, form claws, tenacious
Other Gear crystal, mundane chain shirt, arrows (20), blunt arrows[APG] (20), orc hornbow, 617 gp
--------------------
Special Abilities
--------------------
Active Energy Type (Fire) Lets you set your psionic active energy type.
Darkvision (60 feet) You can see in the dark (black and white only).
Enhanced Claws Your claws are improved like a standard soulknife’s mind blade
Feral Roar (Ex) Make an Intimidate check to demoralize a target within 30 ft. as a move action.
Feral Transformation (+2, -2, 9 rounds/day) (Su) +2 Str, +2 Dex, +2 Intimidate checks, -2 Int, -2 Wis, -2 Cha while feral.
Form Claws (Su) Gain 2 primary natural claw attacks.
Mind Blade Finesse The benefits of the Weapon Finesse feat apply to the mind blade even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms).
Piranha Strike -2/+4 You make a combination of quick strikes, sacrificing accuracy for multiple, minor wounds that prove exceptionally deadly.

Prerequisites: Weapon Finesse, base attack bonus +1.

Benefit: When wielding a light weapon, you can choose t
Spell Resistance (10) You have Spell Resistance.
Tenacious (expend psi-focus action) (Su) Expend psionic focus to gain temp HP.
Wild Talent (2/Power Points) You are a psionic character and gain 2 power points.


Maybe a child Un/summoner? if that looks okay?


I like the ghost cat

Witch?


What's your build if I may ask?

No worries then =^^=

Will see what pops up


Well. Not PoW. Have no clue about it :P

But Psionics I have recently begun using myself. So for now it's a yes =^^=


All good GM. No worries. Not that I'd expected to be done at that time.

Was wondering if the first part could have been done though? The one where your alignment has changed to that of the patron?


GM Phntm888 wrote:


Since Half-Fiend is a CR+3 template versus Vampire, Lich, and Graveknight, I'd probably make the feat chain a little longer than 5 feats. It's a good starting point, though, if anyone decides they're interested in going that route.

My idea is not a feat chain but a very long process, that may take a few in game years


Thanks GM, yes, those two are correct. as for Bandit : stealth and Deep Cover its disguise

Using Herolab so calculations should be okay


Crunch for Mic'Mac the Rat

Mic'Mac:

Mic'Mac
Ratfolk alchemist (plague bringer) 1/witch* (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 153, Pathfinder RPG Bestiary 3 231)
NE Small humanoid (ratfolk)
Hero Points 0
Init +4; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Ranged bomb +6 (1d6+4 fire)
Special Attacks bomb 5/day (1d6+4 fire, DC 14), swarming
Alchemist (Plague Bringer) Extracts Prepared (CL 1st; concentration +5)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 18, Wis 12, Cha 7
Base Atk +0; CMB +3; CMD 14
Feats Agile Maneuvers, Brew Potion, Precise Shot, Throw Anything
Traits bandit (river kingdoms), consorting with the dark powers (witchcraft), deep cover
Skills Acrobatics +4 (+0 to jump), Craft (alchemy) +10 (+11 to create alchemical items), Disable Device +6, Disguise +2, Heal +5, Knowledge (arcana) +9, Knowledge (nature) +8, Knowledge (planes) +9, Perception +7, Profession (herbalist) +5, Spellcraft +8, Stealth +13, Survival +5; Racial Modifiers +2 Craft (alchemy), +2 Perception, rodent empathy
Languages Common
SQ alchemy (alchemy crafting +1), hero points, patron (plague[APG]), plague vial
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Plague Vial (DC 14) (Su) Creatures that harm you with melee attacks must save or be sickened for 1 round/level.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.


I sent in my background =^^=

Goodluck to all who entered. May the favour of the entity be gratuitous


Just in time. Our power has been off for almost 24h


Hope to get background in asap


GM:

In the Book of the Damned. I think. Is a ritual that can turn one into a demon. Is it possible to change it to perhaps a Daemon? So NE etc? I'm thinking my Ratfolk follows Apollyon. Horseman of Pestilence. And the ritual will turn him into one of his plague daemons. It will take most of the game obviously.

Disclosure. Currently in a game where I am now a Graveknight and starting book 3. But I can keep OOC knowledge.

Otherwise. Thanks for running. Will get a background out hopefully today


Dot!

Ratfolk plague bringer


Oh? Why is that?


Ah. Gotcha.

On a note. I've never built an EK. Would you allow SLA to qaulify for PrC?


Terevalis Unctio of House Mysti wrote:
Is anyone interested in perhaps doing a knight?

I'm willing to go Eldritch Knight


Terevalis Unctio of House Mysti wrote:
Wizard?

Not sure yet. Will have a look. But as you described previously. Probably


Think it will be quite spectacular!

Flame Draconian Evocation Specialist


Fire explodes. Venom melts :P


Venom or Flame


How do you feel about draconian GM?


I'll go with my second choice. They are more elf like


Terevalis Unctio of House Mysti wrote:
Common races tend to be easier to incorporate into story lines.

Aimed at me?


Sounds like quite the campaign. =^^=


I think I want to then go for a Ranger Phaethon

Then Elder Thaethon. Then 10 levels Horizon Walker


Okay. If the GM thinks it's a bad idea. I will change it.

On DV. The conversion link you have states Minotaurs are monstrous humanoids. In PF they get DV


Ah. Okay. But I did read that there are a few skalds in Minotaur society. Not a lot. But there are. So at least the class fits =^^=

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