
DM Trawets |

thought I had passed...
[dice=Mishap]1d6
2 on injury table or roll twice and take lowest...looking up injury table
[dice=Severely injured damage]1d6
You rolled a 1 on the Mishap Table: 1 Injured. Roll on the Injury table.
You rolled a 4 on the Injury Table: 4 Scarred. You are scarred and injured. Reduce any one physical characteristic by 2.

CucumberTree |
Accurate so far?
Scholar
Field researcher
Age: 22
Strength (Str): 5
Dexterity (Dex): 9
Endurance (End): 9
Intelligence (Int): 11
Education (Edu): 10
Social Standing (Soc): 7
vacuum-Vacc Suit 0
Asteroid: Zero-G 0
Advocate 0
Science (Space Science) 0
Comms 0
Computers 0
Diplomat 0
Medic 0
Investigate 0
Science (Life Science) 0

DM Trawets |

Ok, I now see where some of this has gone off track. As I said it's my first time GMing this. In your original post you had the right Headers but your dice rolls were not labeled right.
So step by step
1. Rolled your characteristics fine.
2. Picked your homeworld and background skills. You fixed that.
3. You chose a career and qualified for it.
4. We got the right basic training now.
5. You chose Field Researcher specialization.
6. a.You rolled fine on the Field Researcher table
b. Here is where things went haywire. You labeled your survival roll but the dice description said "Advancement Int 6+" and you picked up the skill for rank 1. It should have been End 6+. You ended up with a 7 which survives and moves on to events.
7. If we use your life even roll of 4 you get: 4 You are assigned to work on a secret project for a patron or organisation. Gain one of Medic 1, Any Science (any) 1, Engineer (any) 1, Computers 1 or Investigate 1.
8. Roll for Advancement. Here your dice roll says "Survival Edu 6+" It should be Int 6+. You rolled a 5 which means you don't advance. So no Rank 1 skill and no roll on a table but you can continue in your career.
Why don't you start rolling again from here. If you need the correct tables I can get them to you or you can do the rolls and I will tell you what the results are.
How does that sound?

CucumberTree |
I'm kind of lost
for roll 22-26
I should have rolled survival first which was a edu 13
If advancement is second, then its a int 7
Advancement here would give me the Science 1
life event:
You are assigned to work on a secret project for a patron or organisation. Gain one of Medic 1, Any Science (any) 1, Engineer (any) 1, Computers 1 or Investigate 1.
Computers 1
I get to roll advance education table: 1d6 ⇒ 5

CucumberTree |
Scholar
Field researcher
Age: 26
Strength (Str): 3
Dexterity (Dex): 9
Endurance (End): 9
Intelligence (Int): 11
Education (Edu): 10
Social Standing (Soc): 7
vacuum-Vacc Suit 0
Asteroid: Zero-G 0
Advocate 0
Science (Space Science) 0
Comms 0
Computers 1
Diplomat 0
Medic 0
Investigate 0
Science (Life Science) 0
Science (Physical Science) 1
Engineer 1
Am I good for term 3?

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Str: 10(+1)
Dex: 06
End: 08
Int: 08
Edu: 05
Soc: 03
Planet: Poor/Industrial
Background Skills: Animals 0, Trade 0, VaccSuit 0
First tour 18 years old
Career: Rogue Specialization: Enforcer
Qualification: Dex 6+: 2d6 ⇒ (4, 3) = 7
Basic Training (Service Skills @ 0): Deception, Recon, Athletics, Gun Combat, Stealth, Streetwise
Skills and Training: Thug: 1d6 ⇒ 1 - Gun Combat (slug) 1
Survival: End 6+: 2d6 ⇒ (5, 5) = 10
Events: 2d6 ⇒ (3, 1) = 4 - Planned an impressive heist - Electronics (Computers) 1
Advancement: Str 6+: 2d6 + 1 ⇒ (1, 3) + 1 = 5 NO ADVANCEMENT
End of first tour.

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Second Tour 22
Career: Rogue Specialization: Enforcer
Skills and Training: Specialist-Enforcer: 1d6 ⇒ 2- Melee (Unarmed) 1
Survival: End 6+: 2d6 ⇒ (5, 5) = 10
Events: 2d6 ⇒ (3, 3) = 6 - Backstab fellow rogue: +4 DM advancement
Advancement: Str 6+: 2d6 + 1 + 4 ⇒ (3, 2) + 1 + 4 = 10
Advancement Skill Roll: Personal Development: 1d6 ⇒ 4 - Gambler
Rank: 1 - Persuade 1
End of second tour.

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Third Tour 26
Career: Rogue Specialization: Enforcer
Skills and Training: Specialist-Enforcer: 1d6 ⇒ 4 - Persuade 1
Survival: End 6+: 2d6 ⇒ (5, 6) = 11
Events: 2d6 ⇒ (2, 5) = 7 - Life Event: 2d6 ⇒ (5, 5) = 10 - Good Fortune: +2 DM on one Benefit roll from Rogue Career
Advancement: Str 6+: 2d6 + 1 ⇒ (3, 6) + 1 = 10
Rank:2
Advancement Skill Roll: Personal Development: 1d6 ⇒ 5 - Melee (Unarmed Combat) 1
End of third tour.

CucumberTree |
Scholar
Field researcher
Age: 26Strength (Str): 3
Dexterity (Dex): 9
Endurance (End): 9
Intelligence (Int): 11
Education (Edu): 10
Social Standing (Soc): 7vacuum: Vacc Suit 1
Asteroid: Zero-G 0
Advocate 0
Science (Space Science) 0Comms 0
Computers 1
Diplomat 0
Medic 0
Investigate 0
Science (Life Science) 0
Science (Physical Science) 1
Engineer 1Am I good for term 3?
Looks like that I missed Skills and Training roll based on what I'm seeing with Daniel Stewart's posts
Skills and Training: 1d6 ⇒ 2 Vac-Suit

CucumberTree |
Term 3
Skills and Training: 1d6 ⇒ 5
Investigate 1?
Survival Edu 6+: 2d6 + 1 ⇒ (5, 1) + 1 = 7Pass
Events: 2d6 ⇒ (4, 5) = 9
+2 on advancement check lol
Advancement Int 6+: 2d6 + 1 + 2 ⇒ (2, 1) + 1 + 2 = 6
Electronics(computer) 1
Personal Development: 1d6 ⇒ 1
Str+1
Muster
3 Benefits
Benefit: 1d6 ⇒ 3
two ship shares
Benefit: 1d6 ⇒ 3
two ship shares
Benefit: 1d6 ⇒ 2
EDU+1
1 cash
cash: 1d6 ⇒ 4
CR 30,000

Seth86 |

Stat: 2d6 ⇒ (6, 6) = 12
Stat: 2d6 ⇒ (5, 4) = 9
Stat: 2d6 ⇒ (5, 2) = 7
Stat: 2d6 ⇒ (2, 6) = 8
Stat: 2d6 ⇒ (5, 6) = 11
Stat: 2d6 ⇒ (2, 2) = 4
STR +0 (7)
Dex +2 (12)
Endu +0 (8)
Int +1 (9)
Edu +1 (11)
SoC -1 (4)
Background
Vacuum Asteroid
Vacsuit 0
Zero-G 0
Education
Computer 0
Space Science 0
Age : 18
Navy Int 6+: 2d6 + 1 ⇒ (5, 6) + 1 = 12
Navy : Flight Basic
Pilot (Any) 0
Flyer (Any) 0
Gunner (Any) 0
Pilot (Small Craft) 0
Astrogation 0
Zero-G 1
Service Skill 1d6 ⇒ 4
Gunner +1
Survival Dex 7+: 2d6 + 2 ⇒ (4, 3) + 2 = 9
Event: 2d6 ⇒ (2, 1) = 3
You join a gambling circle
Gambler 1
Advancement Edu +5: 2d6 + 1 ⇒ (1, 4) + 1 = 6
Ensign
Melee (Blade) 1
Personal Development: 1d6 ⇒ 4
Int +1
End First Term

CucumberTree |
Scholar
Field researcher
Age: 30
Strength (Str): 4
Dexterity (Dex): 9
Endurance (End): 9
Intelligence (Int): 11
Education (Edu): 11
Social Standing (Soc): 7
vacuum: Vacc Suit 1
Asteroid: Zero-G 0
Advocate 0
Science (Space Science) 0
Comms 0
Computers 1
Diplomat 0
Medic 0
Investigate 1
Science (Life Science) 0
Science (Physical Science) 1
Engineer (Life Support) 1
Electronics(computer) 1
4 ship shares
30,000 cr

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Forth Tour 30
Career: Rogue Specialization: Enforcer
Skills and Training: Specialist-Enforcer: 1d6 ⇒ 2
Survival: End 6+: 2d6 ⇒ (2, 2) = 4 FAILED
Mishap: 1d6 ⇒ 4 - Job goes wrong and forced to flee (Pilot Spacecraft 1)
FORCED TO LEAVE SERVICE
Benefits and Cash (3 for terms served and 1 for rank = 4)
Benefit: 1d6 + 2 ⇒ (6) + 2 = 8 Corsair
Cash: 1d6 ⇒ 6 $100,000
Benefit: 1d6 ⇒ 2 Weapon (Assault Shotgun)
Cash: 1d6 ⇒ 1 $0
End of forth tour.
OK...going to hold up here for the moment. I might go another 2 terms in something else but want you to check this first....

Seth86 |

Career Navy
Specialisation Flight
Service Skill 1d6 ⇒ 3
Zero-G +1
Survival Dex 7+: 2d6 + 2 ⇒ (1, 4) + 2 = 7
Event: 2d6 ⇒ (6, 3) = 9
Prevent a crime
Enemy +1
+2DM advancement
Advancement Edu +5: 2d6 + 1 + 2 ⇒ (2, 3) + 1 + 2 = 8
SubLieutenant
Leadership 1
Personal Development: 1d6 ⇒ 1
STR +1
End Second Term

Seth86 |

Career Navy
Specialisation Flight
Specialist Skill 1d6 ⇒ 4
Pilot (Small Craft) +1
Survival Dex 7+: 2d6 + 2 ⇒ (4, 2) + 2 = 8
Event: 2d6 ⇒ (5, 1) = 6
Participate in an engagement
Pilot (Any) +1
Advancement Edu +5: 2d6 + 2 ⇒ (5, 2) + 2 = 9
Captain
Social 10
Personal Development: 1d6 ⇒ 4
Int +1
End Fifth Term

Seth86 |

STR +0 (8)
Dex +2 (12)
Endu +0 (8)
Int +2 (12)
Edu +2 (12)
SoC +2 (12)
Background
Vacuum Asteroid
Vacsuit 0
Zero-G 2
Computer 0
Space Science 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 0
Pilot (Capital Ship) 0
Flyer (Any) 0
Gunner (Any) 1
Astrogation 0
Melee (Blade) 1
Gambler 1
Leadership 1
Gun Combat (any) 0
Tactics (Naval) 1
Contact
Enemy
Name: Cpt. Axel 'Charon' Black
Career: Navy Fleet
Age: 38
Monthly income : 10 000cr
Bi Monthly : TAS
M/O Benefits
10 Ship Shares
TAS Membership

Jason "Rion" Prince |

I think I should end it here.
All the way up the ranks
No aging penalties. Good rolls.
Mustering Out :
1d6+1 TAS Membership
1d6+1 Int +1
1d6+1 +2 Ship Shares
Will you be making the rest of your M/O rolls?
I'm seeing 5 terms + 3 rolls for rankYou applied the +1, so it seems like you are missing the base 5 rolls

Jason "Rion" Prince |

Aging
2d6-4
2d6-5
and I guess I am the only one who wants a ruling on Aging?
PAGE 36 cites 2 different criteria for starting aging rolls1st it says AGE 34, then it says FOURTH TERM
Age 34 though, is FIFTH TERM
Both you and Daniel chose to go with 4th Term but it seems like it's worth asking (before I decide on anti-aging drugs)
UPDATE: the char gen example with Capt Jamisen uses 4th term, so I will add this roll to Rion's 4th Term now :(

Jason "Rion" Prince |

stat: 2d6 ⇒ (3, 3) = 6
stat: 2d6 ⇒ (2, 2) = 4
stat: 2d6 ⇒ (1, 6) = 7
stat: 2d6 ⇒ (6, 1) = 7
stat: 2d6 ⇒ (5, 4) = 9
stat: 2d6 ⇒ (4, 4) = 8
03 - S
06 - D
06 - E
07 - I
06 - Ed
13 - Soc
Homeworld --
HighTech: Computer 0
Rich: Carouse 0
Education –
Life Science 0; Medic 0
Career: Nobility
Specialization: Diplomat
Qualification Soc10+: 2d6 ⇒ (3, 6) = 9 -- AUTO
Basic Training:
Admin, Advocate, Comms, Diplomat, Persuade, Investigate
Skills and Training: Service: 1d6 ⇒ 5 -- ADMIN 1
Survival: Int5+: 2d6 ⇒ (6, 5) = 11
Events: 2d6 ⇒ (6, 3) = 9
wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. Gain a +2 DM to your next
Advancement check.
Advancement: Soc7+: 2d6 ⇒ (6, 6) = 12 -- 3rd Secretary ADMIN 2
End of first tour.
Career: Nobility
Specialization: Diplomat
LEVEL 0 = Advocate, Comms, Diplomat, Persuade, Investigate, Computer, Carouse, Life Science, Medic
LEVEL 2 = ADMIN
Skills and Training: Diplomat: 1d6 ⇒ 3 -- ADVOCATE
Survival: Int5+: 2d6 ⇒ (6, 2) = 8
Events: 2d6 ⇒ (6, 3) = 9
accept, roll Melee (blade) 8+. If you succeed, gain one Social Standing. If you fail, roll on the Injury table and reduce
your Social Standing by one. Either way, gain one level in Melee (blade), Leadership, Tactics (any) or Deception. MELEE (blade) 1
Advancement: Soc7+: 2d6 ⇒ (4, 1) = 5 -- 2nd Secretary (Renlistment REQUIRED)
EVENT ROLL(Melee (blade) 8+): 2d6 ⇒ (6, 2) = 8 -- SOC +1
End of second tour.
Career: Nobility
Specialization: Diplomat
LEVEL 0 = Advocate, Comms, Diplomat, Persuade, Investigate, Computer, Carouse, Life Science, Medic
LEVEL 1 = ADVOCATE, MELEE (blade)
LEVEL 2 = ADMIN
Survival: Int5+: 2d6 ⇒ (3, 4) = 7
Skills and Training: Diplomat: 1d6 ⇒ 5 -- CAROUSE 1
Events: 2d6 ⇒ (1, 6) = 7
Advancement: Soc7+: 2d6 + 2 ⇒ (4, 5) + 2 = 11 -- 1st Secretary ADVOCATE 1
EVENT ROLL: --
End of third tour.
Career: Nobility
Specialization: Diplomat
LEVEL 0 = Comms, Diplomat, Persuade, Investigate, Computer, Carouse, Life Science, Medic
LEVEL 1 = CAROUSE, MELEE (blade)
LEVEL 2 = ADMIN, ADVOCATE
Survival: Int5+: 2d6 ⇒ (1, 5) = 6
Skills and Training: Service: 1d6 ⇒ 3 -- ADMIN 3
Events: 2d6 ⇒ (4, 2) = 6
Carouse 1, or Streetwise 1
Advancement: Soc7+: 2d6 + 2 + 2 ⇒ (3, 5) + 2 + 2 = 12 --
AGING: 2d6 - 4 ⇒ (4, 2) - 4 = 2 -- No Effect
End of fourth tour.

Jason "Rion" Prince |

Oh. Wow. Ok. 5 more. Yup will roll
5d6
6 Ship Shares
10 000cr
6 2ss
3 50007 +2 SOC (I think you elected not to take the +1 here? = 2ss)
6 2ss
3 2ss (so this was a cash roll? = 5000)
Having a SOC of 12 could be kinda cool ... would be a great basis for Rion & Axel to know each other actually :)
ALSO ... since your mustering out isn't written in stone yet, editing those to maximize Ship Shares, and applying those to the yacht that Rion will be going for, could be a thought :)

Jason "Rion" Prince |

Though I think going for a corsair should be better? Maybe?
That's a tough one. A 400ton ship that needs 104 tons of fuel to make a jump 2 versus a 200ton ship that only needs 44 tons of fuel to make 2 Jump-1s. The operational costs of a corsair will be WAY higher, not to mention the mortgage.
LOL plus we would need a long term pirate to be going for multiple Corsair results when they m/o ... given that every yacht result Jason gets is worth 5 shares, let's say he has 8 rolls like you: we could start the campaign owning 30-40% of a ship that we should totally be able to make money operating.

Seth86 |
1 person marked this as a favorite. |

I was just looking at defence. And offence.
But let's wait and see what the others bring to the table. And we still need to decide on our package for the game.
And if I get 2 contacts with players. I can bump my 2 remaining pilot to 1. And then with the package, depending on what ship we take, I bump the relevant skill to 2

Jason "Rion" Prince |

I was just looking at defence. And offence.
But let's wait and see what the others bring to the table. And we still need to decide on our package for the game.
And if I get 2 contacts with players. I can bump my 2 remaining pilot to 1. And then with the package, depending on what ship we take, I bump the relevant skill to 2
Well I would totally be cool to make a connection with Axel. I need to go read that section again.

pinvendor |

Oh my gosh! Traveller?! I backed the T5 Kickstarter years ago, but have never, ever had a chance to play a game. Is this recruitment closed already? Think you mentioned only needing two, and I think you’ve already got more.
If there’s any chance of still joining, please let me know. I’m going to go try and hunt down the correct rules version now, but if you’ve got a DriveThruRPG link to the right edition, so much appreciation.

Jason "Rion" Prince |

Career: Nobility
Specialization: Diplomat
LEVEL 0 = Comms, Diplomat, Persuade, Investigate, Computer, Life Science, Medic
LEVEL 1 = MELEE (blade)
LEVEL 2 = ADVOCATE, CAROUSE
LEVEL 3 = ADMIN
Survival: Int5+: 2d6 ⇒ (6, 6) = 12
Survival: Int5+: 2d6 ⇒ (2, 4) = 6
Anagathics: 1d6 ⇒ 5 x2500 = 12500cr
Skills and Training: Diplomat: 1d6 ⇒ 5 -- DIPLOMAT 1
Events: 2d6 ⇒ (2, 2) = 4
Advancement: Soc7+: 2d6 + 2 ⇒ (5, 1) + 2 = 8 -- Counsellor
EVENT ROLL: --
End of fifth tour.
Specialization: Diplomat
LEVEL 0 = Comms, Persuade, Investigate, Computer, Life Science, Medic
LEVEL 1 = DIPLOMAT, MELEE (blade)
LEVEL 2 = ADVOCATE
LEVEL 3 = ADMIN, CAROUSE
Survival: Int5+: 2d6 ⇒ (6, 2) = 8
Survival: Int5+: 2d6 ⇒ (4, 2) = 6
Anagathics: 1d6 ⇒ 2 x2500 = 5000cr
Skills and Training: PERS DEV: 1d6 ⇒ 6 -- +1 SOC (14)
Events: 2d6 ⇒ (2, 5) = 7
Advancement: Soc7+: 2d6 + 2 ⇒ (5, 4) + 2 = 11 -- Minister DIPLOMAT 2
EVENT ROLL: 2d6 ⇒ (3, 2) = 5 -- Improved Relationship: A romantic relationship involving the character deepens, possibly leading to marriage or some other
emotional commitment.
End of sixth tour.

Robert Henry |

Oh my gosh! Traveller?! I backed the T5 Kickstarter years ago, but have never, ever had a chance to play a game. Is this recruitment closed already? Think you mentioned only needing two, and I think you’ve already got more.
Its still opened, he needs a minimum of two to play but will take more.

Robert Henry |

I double checked to make sure I had DM's on all the pertinent rolls, it only change the events from the third tour, and I changed my selection from navigation to Astrogation.
Finished
thirty eight year old retired scout
77A7A3
Astrogation 1, Carouse 0, Comms 0, Gun Combat 0, Jack of all trades 1, Mechanic 1, Medic 0, Pilot (small craft 1) (spacecraft 1), Sensors 2, Stealth 1, Survival 0, Vacc Suit 1, Zero-G 0,
Events:
First tour: You spend several years jumping from world to world in your scout ship. Gain astrogation 1
Second tour: When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Failed. You have no idea what happened to you – they found your ship drifting on the fringes of friendly space
Third tour: Your scout ship is one of the first on the scene to rescue the survivors of a disaster. success, gain an ally
Mishaps:
Fourth tour: Lightly injured. No permanent effect.
Fifth tour: Gained an enemy
Muster out: Weapon (TBD) Cr 20,000
I still need to develop a couple Connections, any takers?

Seth86 |

Career Navy
Specialisation Flight
Specialist Skill: 1d6 ⇒ 1
Pilot (any) 0
Survival Dex 7+:: 2d6 + 2 ⇒ (4, 2) + 2 = 8
Event:: 2d6 ⇒ (5, 4) = 9
Gain enemy (thwart a crime)
Advancement Edu +5:: 2d6 + 2 + 2 ⇒ (1, 6) + 2 + 2 = 11
Admiral
Social 12
Personal Development:: 1d6 ⇒ 3
Endu +1
End Sixth Term
Aging: 2d6 - 6 ⇒ (4, 4) - 6 = 2

Seth86 |

Okay. Final update
Name: Admiral Axel 'Charon' Black
Career: Navy Fleet
Age: 42
Monthly income : 12 000cr
Bi Monthly : TAS
M/O Benefits
Weapon
10 Ship Shares
TAS Membership
STR +0 (8)
Dex +2 (12)
Endu +1 (9)
Int +2 (12)
Edu +2 (12)
SoC +2 (14)
Background
Vacuum Asteroid
Vacsuit 0
Zero-G 2
Computer 0
Space Science 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 0
Pilot (Capital Ship) 1
Flyer (Any) 0
Gunner (Any) 1
Astrogation 0
Melee (Blade) 1
Gambler 1
Leadership 1
Gun Combat (any) 0
Tactics (Naval) 1
Contact
Enemy x2

Lucian Brachtarna |
Ninja'd by Seth86, will edit
This is RH's character Lucian,
Hey Seth86, since Axel and Lucian and Axel share a similar background, any chance they knew each other as kids? Not entire sure how the connection skills work, but if we knew each other it may make it simpler.
Jason or Daniel, similar question, how can we put a connection together?
I'm also considering a 6th term, not sure if I can get in anything other than drifter....
Edit: Since he was still a scout, I'm not sure he could join the navy, but it could be your ship that found him.
Edit:2 Decided to try one more tour as a drifer, this time going with wanderer
Careers: drifter specialization: wanderer
Basic Training @ 1: recon
Skills and Training: Wanderer: 1d6 ⇒ 1 Athletics (any)
Survival: End7+: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Events: 2d6 ⇒ (4, 5) = 9 You are offered a chance to take part in a risky but rewarding adventure.risk: 1d6 ⇒ 5 succeed. Gain +4 to one Benefit roll.
Advancement: Int7+: 2d6 ⇒ (2, 6) = 8 Streetwise 1
Skills and Training: wanderer: 1d6 ⇒ 5 streetwise
aging table: 2d6 - 6 ⇒ (5, 6) - 6 = 5
Mustering out, 1 tour, 1 promotion 2 rolls.
Muster out: Other Benefits+ risk reward: 1d6 + 4 ⇒ (4) + 4 = 8 two ship shares
Muster out: Cash/Other Benefits: 1d6 ⇒ 4 weapon

Lucian Brachtarna |
I'm cool with them knowing each other
From same asteroid (sounds wierd) or even related?
With rolling a sixth tour, there the same age. Could have gone to school together and kept in touch. I do like the idea of you ship finding him drifting at the edge of space. You good with that too? Not sure what skill to add, you interested in teaching Lucian how to use a blade?