Empyreal Lord, Cernunnos

Korolan's page

***** Pathfinder Society GM. 71 posts (1,559 including aliases). No reviews. No lists. 1 wishlist. 37 Organized Play characters. 8 aliases.


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Gallows Part 3 | REBIRTH!

Animating the beetle gets filed under 'Complicated'

Technically, it is a Host Form the the Swarm of Worms, Bugs, Grubs and the Worm that Walks that makes up the Hivemind of the Eternal Swarm.

Additionally, I certainly don't have a place where we can put a Beetle of Uncertain Size (Other than Really Really Big) onto a map.


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Gallows Part 3 | REBIRTH!

The Fool's foil flattens the feeble foe, before his fiendish friend flings itself forward, to feast upon the Fool's Flank!

Bite!: 1d20 + 2 ⇒ (3) + 2 = 5 Reposted!

The fool's rapier doesn't pierce through the Skinipede's thick rubbery skin, but the pressure is more than enough to bruise the already wounded beast.

Initiative! BOLD may go!
Round 1!
Dusty Bligh
The High Fool
Green Mite -8, Alliteratively Flattened!
Skinipede -5
Fizzlebottom
Miri Laishramn
Marcus Wallensis
Purple Mite
Orange Mite
Pink Mite


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Gallows Part 3 | REBIRTH!

Concor... Actually, I've GM'd this before. No chronicle for me!


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Gallows Part 3 | REBIRTH!

Kahwen's blade bites deep into the Red skinned cultist, a deranged look in his eye as he grins viciously at Kahwen. "More, MORE! BLOOD FOR KOTH'VAUL! SACRIFICE ME!" Oiur comply's with the CAMBION DEMON's Request, spilling blood and gore into the ritual circle.

Oiur, what would you like to know about a Cambion Demon? Melee Stuff? Spell Stuff? Dealer's Choice?

Round 1
Kahwen: 24
Oiur: 20
Kennick: 19
Scary Cambion Demon: 16
Nigel Flit: 12
Mely Ara: 10
Eugressia: 5+
Cambion Demons! 2 1: 5

Hey Guys! CariMac is going to be out of town for a few days, so I'm going to get you through the rest of this fight!


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This might be my favorite part of this whole adventure:

If you're into some minor spoilers, here is Borsaget's In Adventure description.

Minor Spoilers:
Borsaget is good natured, though she has a dark and often inappropriate sense of humor, swears like a Shackles pirate, and is obsessive about protecting the ossuary.

Acquisitives

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Female N Half-Orc Bounty Hunter Soldier 4 | SP 15/32 HP 34/34 | RP 7/7 | EAC 17; KAC 18 | Fort +5; Ref +6; Will +4 | Init: +9 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Yowch! Well, that's what you keep me around for anyway!

Acquisitives

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Female N Half-Orc Bounty Hunter Soldier 4 | SP 15/32 HP 34/34 | RP 7/7 | EAC 17; KAC 18 | Fort +5; Ref +6; Will +4 | Init: +9 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

I gotcha OMB!

Acquisitives

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Female N Half-Orc Bounty Hunter Soldier 4 | SP 15/32 HP 34/34 | RP 7/7 | EAC 17; KAC 18 | Fort +5; Ref +6; Will +4 | Init: +9 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Swinging the turret around to the back, Dakka squeezes off a shot at the Purple cruiser, aiming for center of mass!

Particle Beam: 1d20 + 9 ⇒ (11) + 9 = 20 Damage!: 3d6 ⇒ (4, 6, 6) = 16

The only Starship boon that I have is a Light Plasma Cannon, which basically lets me replace any one weapon with that. Given that the Laser Net is... Pretty Terrible? I'll replace that with the Plasma cannon if that's OK GM? You take a -1 to fire it, because it's kinda rigged up, but 2d12 damage instead of the 2d6?

Acquisitives

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Female N Half-Orc Bounty Hunter Soldier 4 | SP 15/32 HP 34/34 | RP 7/7 | EAC 17; KAC 18 | Fort +5; Ref +6; Will +4 | Init: +9 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Woof. Finally got Decent access to internet back. Let's give a few shots a shot!
Dakka takes a guarded step backward Out of reach of the Big Beastie and squeezes the trigger of her Artillery Laser!

Giant Laser (EAC): 1d20 + 11 ⇒ (10) + 11 = 21 Fire Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Additionally, it is an Armor Penetrating weapon. If this form has Hardness, the shot bypasses 1 of it!


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Gallows Part 3 | REBIRTH!

Woo! That'll do it!

Savina's final Slash guts the Goblinoid, before Dusty puts the monster out of his misery for good.

Between Nixa and you all, eliminating the rest of the Goblins and the Demon's Bile is short work.

The way back to Saringallow is without incident, but Nixa is more than willing to talk about the last few days in Captivity.

"I heard Mezodarath jabbering on about something named 'Wormgnash' while I was locked up in that cage. He often mentioned it in connection with the old Sarini Estate. The folks around Saringallow don't thing too kindly of that old estate, but if you've been in town, I'm sure you know that already. Whatever that 'Wormgnash' thing is, I'm sure that it isn't good. It sounds like you have been doing a good deal of Problem Solving for Ms Trinelli, perhaps we could beseech your help one final time to finish this off Once and for all? When we get back to town, I'm certain we can work out some sort of agreement."

After a Nice room at the Witches End, you have a bit of time to recover before another letter arrives from Miss Trinelli for a bit more assistance!

That'll do it for this part of the module! I'll have Chronicles up by this evening for everyone!

Silver Crusade 4/5

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Slot 1 Thursday AM:................ PFS 9-25 Betrayal in the Bones
Slot 2 Thursday Afternoon:..... PFS 9-25 Betrayal in the Bones
Slot 3 Thursday PM*:................ OFF (Playing Solstice Scar C!)
Slot 4 Thursday Overnight:...... OFF (Sleep!)
Slot 5 Friday AM:...................... PFS 9-25 Betrayal in the Bones
Slot 6 Friday Afternoon:.......... PFS 9-25 Betrayal in the Bones
Slot 7 Friday PM*:..................... PFS 10-00 The Hao Jin Cataclysm (level 10-11)
Slot 8 Friday Overnight:........... OFF (Sleep!)
Slot 9 Saturday AM:................. PFS 9-25 Betrayal in the Bones
Slot 10 Saturday Afternoon:..... PFS 9-25 Betrayal in the Bones
Slot 11 Saturday PM*:................ SFS 1-99 Invasion of the Scoured Stars (3-4)
Slot 12 Saturday Overnight:...... OFF (Drinking, Then Sleep!)
Slot 13 Sunday AM:.................... PFS 9-25 Betrayal in the Bones

If you are playing Seeker Scenarios at GenCon, you're stuck with me >:D


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Gallows Part 3 | REBIRTH!

Hey everyone.
I have been flying back and forth to visit a sick relative over the last week, and been getting barely enough sleep.

I wanted you to all know that I am still here, and will continue with the Goblin Combat tomorrow morning.

Thank you all for being so patient with me.

-Quinn

4/5

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Woo! My table of 9-25 Betrayal in the Bones is up as well!

Go Go Seeker Content!

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Ayla absently reaches into her pack, grabbing an Apple and a piece of Jerky from her trail rations. As she cuts into the apple to quarter it, her dagger issues a sultry giggle. Dropping the apple (And Jerky!) in surprise, she looks down at the knife in confusion. "Ayla knife weird. Ayla no cut apple."

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Grey Bag of Tricks! That's the little one!
Summon(Friend!): 1d100 ⇒ 90

The Weasel that Ayla tossed out of the bag has Shimmering Purple fur, and eyes that glimmer like Emeralds. Sniffing the air toward Blarg, it quickly runs up Ayla's leg to perch on her shoulder as she follows Narissiel through the forest. "Blarg! No Eat! FuzzNoodle Friend!"

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Ayla, seeing that all of the Combatants have fallen, climbs up the First World Trees, and out to the branches, Plucking the variety of Bindles from their branches. Sitting down next to Minna, Pulling an apple from her Pack, she offers it to Minna. ”Apple Good. Minna Good. Apple Help!”

Spreading out the various bags in front of her, Ayla peeks into the individual bags to see their contents.

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]
R. Sweet wrote:
That darn cat! Stand still so I can hit you!!

Ayla Tough! No Hit Ayla! Ayla Hit!

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

In fact, that is the active ingredient in her Wand of Cure Light Wounds!


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Gallows Part 3 | REBIRTH!

Chronicles


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Gallows Part 3 | REBIRTH!

Ooooh, Interesting! I doubt she would have seen it from that far away. Let's put that Big Ol' Earthbreaker right next to you then!


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Gallows Part 3 | REBIRTH!

Guys, you freed a sage! That's Awesome! Keep it up!

Scarab Sages

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NG Female Ifrit Bard (Dawnflower Dervish) 8 | HP: 67/67 | Init: +10 Perception: +3 | AC: 24 T: 18 FF: 17 CMD: 23 | F +6 R +14 W +7 | Performance [22/27] | Buffs Active: Good Hope |
Slots:
1st [5/5] 2nd [1/5] 3rd [0/3]
Shonne wrote:
A holy anvil drops from heaven above....

NoNo, That's just our Nagaji friend and his Oversized Axe.

Silver Crusade 4/5

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Woo Hoo! Now to figure out what to do with my Brand New Water Baby!

Grand Lodge

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Female Kitsune Life Oracle / 13

Hey Lynn and chadius! Here's some additional information per the Additional Resources page!

Additional Resources for Ultimate Combat wrote:
Equipment: No Large or larger firearm is available for purchase. The double hackbut, culverin and any advanced firearms on Table 3-4 and advanced firearms on Table 3-5 and are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature; All ammunition except metal cartridges may be purchased.

So, with your fame, it looks like you should be able to purchase any firearm less than 3000 GP, as long as they are not Large or larger!

Hopefully this was helpful!

Edit: Ninja'd by Redalia!

Silver Crusade 4/5

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Wei Ji the Learner wrote:


I've been noticing it lately in my area, too.

I can only imagine that it's a combination of over-saturation PLUS lack of time to coordinate all of them.

Still looking for another Nuarx2 or Nuar + Legacy over in SFS, have Naiad/Rebuild boon (PFS)

PM Sent!


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Gallows Part 3 | REBIRTH!

We are right at the end here, the last little bit is cleanup.

I'll be working on Chronicles tonight!


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Gallows Part 3 | REBIRTH!

With mostly everyone in here, and Gunari's successful Sense Motive, you can pretty quickly tell which doors are Safe, and which ones are not. I'll post all of the the 'Safe' stories, so we can continue!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You feel determined, and full of purpose. You managed to escape the Ravages of your town being struck down by the plague, and escaped the Walking Dead monstrosities that the evil sorceress brought to bear. Approaching the Temple of Osiris, you plead your case to a Stunning Garundi man, in gleaming Gold Dragonhide armor. A flail hangs on one hip, and a khopesh that you immediately recognize as the one found in the Desert Sand. "You must help us! Black Moon is callously killing and enslaving my people! The people of Resa are unable to protect themselves! With the might of Osiris, I'm certain that we can overtake her!" He listens patiently, and gives you a solemn nod. "We cannot allow this Evil in the world to do as she wishes. Let us discus further tactics, and determine the best plan of attack." The conversation about Resa and it's location continues as you walk toward a doorway into a well decorated War Room. Passing through the doorway brings you back to Old Resa.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Freedom! Blessed freedom! The sounds of Ever-present Moaning and Wailing echo through the corridors of this underground labyrinth. Now I just have to be silent, and make my way out of here... Turning corners, the sound of happy laughter bounces down the hall. Perhaps I can see what she is up to, or maybe she guards the way out? Peeking around the corner, an open stone door reveals a pristine laboratory, with Vials and Tinctures, Urns flasks and tubes running every which way. An older woman coos, cradling small metal vials in her hands. "All of you are my children! More concentrated and effective that Anything the Pharoah has ever seen. You, You most of all, shall be my Legacy! The power and Might of Aryana Tahari!" Shifting your weight, you press against the door a bit too much, and a fine white powder falls from above you, landing on your head and shoulders. You cough, and Tahari turns quickly, revealing an etched 14 on the vial that she was coddling. Sprinting back down the hallway, you make the first turn into a room filled with multi-colored pillars. As you enter the room, a clear barrier comes into existence as the first light on the pillar begins to glow. Tahari appears behind the clear barrier, and smiles. The first rune stops glowing, as the second flares to life. Running to the other end of the room, another clear barrier has been sent into this doorway. No sooner do you reach the door, than the third red rune roars to life, as flame erupts from the pillars filling the room with flame. You close and shield you face, and when you lower your hands, you appear back in Old Resa.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Hiding in the same spot that Raherka did yesterday, you make it away from the other prisoners. I'll show that old woman what for. Torturing my family! I know that Ermias and the rest of the church will be here soon! I'll try to get as much information as I can before they arrive. After waiting for over an hour, the Black Moon comes down this corridor. Following her through twisting and turning passages, she finally comes across a room full of Sarcophagi. Heading to an open sarcophagi on the right, she presses a series of symbols on the inside lid, but just slightly too far away for you to see. As she presses the final glyph, Tahari looks directly at you, smiling and gesturing toward the empty passageway. "Do you really think that I couldn't sense you? That you were safe? You have been here longer than you think if your instincts have gotten this weak." With a flick of her wrist, your body goes rigid, as she pulls a small wand from her pocket. You begin to float through the air ahead of her, toward a giant library full of Books, Trinkets and Massive arcane sigils and symbols carved into the floor. "Let's test something new today." she adds, before your vision fades to black.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The desert heat is warm, as it beats upon you and your puppy. You feel strangely short, reaching a hand up to hold the hand of a frail Garundi woman. An unfamiliar young voice comes from your lips as you look up at her. "Lady Tahari, I am so thankful that you found us in the desert! Gobi is tougher than I, and even he was getting tired!" Her Silver and black pendant reflects in the sunlight. "No not worry child, Soon we will be safe from the desert heat, and neither You or Gobi will have to worry about the desert heat again." Joy and elation fill your body, as you and Gobi descend into the cool underground corridors below. Overtaken by the darkness, you find yourself walking back out into the morning sun of Old Resa.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Wrapped in a tattered cloth, your body feels weak. Ravaged by plague and disease, you have watched family and friends weaken and die by the hour. A tall woman in dark black robes with a shining Silver and Black pendant walks haughtily down the main road. Your friends and family begin to plead with her as she approaches. "Please, Help us! The plague has taken our families, Surely you can help us! They need proper burials lest the rest of us grow weary and die!" The older woman thinks for a moment before speaking. "I think I know just the thing." Gesturing and chanting, sickly green strands erupt from her fingers and touch each of the plague ridden bodies in turn. Looks of elation from the townspeople quickly turn to terror as the bodies stand up, looking to the older woman. "I am the Black Moon, and I am your master now! Round up your families, I have much more work to do!" Fleeing in terror, you are swiftly caught by one of the shambling corpses, who drags you kicking and screaming back to the center of Resa.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

You feel different when stepping through the door. Prouder, and slightly more frail. Weaving hands that are not yours, you cast spells, draining the substance from the Marouf as he begins to wilt and shudder. Clamping restraints around Marouf's Ankles and Wrists, you activate the machine that you can recall as the Memory device. Marouf's face wracks in pain, as the crystals themselves begin to draw a green force from his head. You look down at your Notebook, a tome with a Silver and Onyx eclipse on the cover. "Perfect. A perfect fate for a traitorous assistant. You will give me your services Eternally now!" escapes your lips in a voice that isn't your own. You feel your thoughts and vitality draining away before reappearing in the Town Square of Resa.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dressed in extravagant osirian robes, you and several others dressed similarly walk through the corridors of a splendid palace. A strange feminine voice escapes you lips, as you address the Garundi woman sitting straight upon a dias. "Aryana Tahari! Black moon! A thousand praises upon you and your works! Never has an aid to the Pharoah been so capable and worthy of Devotion!" The man next to you adds "Mighty Tahari, the Swift wave of Death to the enemies of the Pharoah! We implore you for your Assistance in quelling this Uprising to the south! The followers of Sarenrae are conquering our territories, and stealing our crops! Please grant us your aid!"
Tahari smiles before promptly replying, "Cerainly." The other courtier's faces light up before her expression twists to cruelty as she continues. "I will help you into the grave, like the weaklings that you are!" A hearty laugh follows some arcane gestures, as a green cloud of poisonous gas erupts from her fingertips. You begin to cough and sputter, your vision wavering and fading to black, before waking up in the center of Resa.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

That should be all the safe stories! Now would be a good time to pop out and continue exploring the corridors!

I would estimate that all of these memories take about 10 minutes between walking around, viewing memories, and sharing about them?

Additionally, upon leaving the Mindsape, Khash doesn't seem to feel very well. Perhaps that gas took a bit more out of you than expected? Khash, you have 1 Negative level. On an entirely unrelated note, You guys found a wand of Restoration earlier with 4 charges remaining! How fortuitous!


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Gallows Part 3 | REBIRTH!

I would say we might (at most) be about a week late? That being said, the Exploration here is a bit more than ‘Skill Checks and Move On’

If nobody has objections, I can move to about a room a day from this point forward?


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Gallows Part 3 | REBIRTH!

Miri is Easily able to identify these creatures as Fiendish Giant Centipedes, and as such they are pretty easily squishable. The Egg thing is (Very Likely) a Giant Centipede Egg, almost ready to hatch!

Lining up her shot, Miri takes aim for the Green Bug, right before Bash almost knocks the bow out of her hand while running up to make paste of the egg.

Bash sprays purple goo everywhere with a loud THUD not even thinking to avoid being in the way.

Dusty's clear shot pierces Red centipede, pinning it to the far wall as it writhes. Purple and Red ichor flows down the wall until it swiftly stops twitching.

The green centipede skitters across the ground, weaving back and forth to get through to Bash and his ridiculous hammer.
Acrobatics?: 1d20 + 2 ⇒ (15) + 2 = 17 Huh. Didn't expect that to work
Bite?: 1d20 + 2 ⇒ (11) + 2 = 13 That's more like it
Biting at Bash's armored ankles, it's mandibles only find Steel.

BOLD May Go!
Miri Laishramn
Bash Steeltoe
Dusty Bligh
Red-ipede Pinned to the Wall
Green-ipede
Egg-ipede Super Squished
Fizzlebottom I will Bot if this one survives Hush?
Hush

Sovereign Court

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Returning to the cork board where the Illuminated recruitment was posted, Bahb pulls a small set of reading glasses from his pocket, before announcing "Ardelaneu Zakath, Gunari Maximoff, Seldanna, Jaswinder Aniljit and Khash'te'lek! We shall leave at once for the Twisted Garden Lodge! I hear my mistress spared no expense on the refreshments, so make haste!"

ToZ, Silbeg, Greenclaw, Nefreet, and Andrew Hoskins, check in for 9-07 Sanctum of the Sages! Watch your step, it's gonna be a Doozy!

Silver Crusade 4/5

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Hey Doug!
In addition, there is David Frahm (vo.dfrahm@gmail.com) who might be able to help!


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Gallows Part 3 | REBIRTH!

Hey Guys!
Heading to a RL convention in the morning. I'll make sure to get at least a post or two in during the day! Otherwise, back to business as usual on Monday!

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Ayla is Moved, and took the opportunity for a flank. She provoked if the guy is armed / is threatening squares.

Silver Crusade 4/5

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Hey K-Kun and SCPRedMage!
According to an older version of the guide, (Version 6.0 according to this post) you would use the old vanities, as Steven listed!

Now, as a reminder, We are all here to work together! There is no need to be impolite when other forum goers are trying to offer assistance!

4/5

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GM Hmm wrote:

Good. Then you can instruct me on how to do Salvation of the Sages. I took it to give myself a challenge!

Hmm

Lets just say that I'm working on a Mountain of Prep and a slide deck that I will slide to you afterwards

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]
Eliphaz wrote:
It won't have been cast in time for your first poison save, but you can use it for any other d20 roll.

100% saving it for the next save I have to make

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Stepping over the fallen Rager, Ayla approaches the last archer while baring her teeth and releasing a predatory growl. "Ayla Tough. Ayla Friends Tough. You want die?"
Punch to Hit!: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 Punch Damage!: 1d6 + 1 ⇒ (4) + 1 = 5
A swift and strong punch connects with his ribs I hope! as the growling rumble erupts from her chest.

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

After seeing her go down, Ayla skirts around Janus to put the pressure on the remaining Rager.

Moved Ayla on the map, including her path.

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Throwing another punch to the Red Ranger Rager's midsection, Ayla glares as she continue to trade blows with the Boss Lady. "No Steal! Not Nice!"

Punch to Hit!: 1d20 + 5 ⇒ (10) + 5 = 15Punch Damage!: 1d6 + 1 ⇒ (2) + 1 = 3

If she goes down, I want to head toward the -other- Rager, preferably in a path avoiding AoOs. I don't need to be provoking any more of those swings.

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

I would be glad to take 20! I don't know that I have the highest strength though, and currently sitting on the egg waiting for it to 'Hatch' might take a while.

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Ayla nonchalantly drops her basket of apples before yowling at the priest. "YOU MAKE AYLA ALMOST LOSE APPLE!" before charging at him, a headbutt aimed for the center of his chest. Unfortunately, she stumbles over the basket, throwing her Just off balance enough to miss.

Free Action drop apples, then Charge!
Charge!: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Charge Damage: 1d6 + 1 ⇒ (6) + 1 = 7

For the record: I put the apple basket on the map. It seemed like the only reasonable thing to do.

Silver Crusade 4/5

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Lindley Court wrote:
Alright, follow up question. I feel like I know the answer, but I hope I'm wrong. Can I buy one of those items and enhance it differently, or to a lesser degree? I'd assume no, as those are the default enhancements of them on the chronicle, but I'n hoping otherwise.

That's the part where it gets... Unfortunately Dicey. The wording of the Chronicle Sheet doesn't unlock the items to be purchased in general (as they are not legal according to the Additional Resources) but allow you to buy that item from that chronicle sheet.

Examples!:
So, you couldn't purchase a Masterwork Cold Iron Butchering Axe, or a Darkwood Hornbow.
But, if for example, you wanted a +1 Dragon Bane Keen Butchering axe, and had the 36 fame required, you could purchase the Axe from the Chronicle Sheet and (as normal) upgrade it according to the standard PFS Rules.

Full Name

Ambrose Lockhart

Race

Human Cavalier (Huntmaster) 3

Classes/Levels

stats:
HP: (28/28) AC 20 (FF 18, Touch 12) FS +6, RS +4, WS +4 (+2 vs fear and compulsion), Initiative: +2 Perception: +8 (+10 adjacent to Elsie)

About Ambrose Lockhart

Ambrose Lockhart
Male Human Cavalier (Huntmaster) 3
LE Medium Humanoid (Human)
Init +2 (+2 Dex); Senses Perception +8 (+10 adj to Elsie)
DEFENSE
AC 20, touch 12, flat-footed 18 (+2 Dex, +6 Armor, +2 Shield)
hp 28 (10 + 6 + 6 + 6 Con)
Fort +6 (3 base, +2 Con, +1 resistance)
Ref +4 (1 base, +2 Dex, +1 resistance)
Will +4 (1 base +2 Wis, +1 resistance) (+2 additional vs fear and compulsion)
OFFENSE
Spd 30 ft (20 ft in armor)
Melee MW Battleaxe +7 (+3 BAB, +3 str, +1 MW) (1d8 + 3/x3)
Melee Net +6 (+3 BAB, +3 str,) (--/--) Reach, Entangles, Touch Attack
Ranged Net +5 (+3 BAB, +2 dex,) (--/--) Entangles, Touch Attack
Ranged Chakram +5 (+3 BAB, +2 dex) (1d8 + 3/x2)

Space 5 ft.; Reach 5 ft.
STATISTICS
Str 16 (+3) (base 14 + 2 Human)
Dex 14 (+2)
Con 14 (+2)
Int 13 (+1)
Wis 14 (+2)
Cha 14 (+2)
Base Atk +3 (+3 Cavalier)
CMB +6 (+3 BAB, +3 Str)(+1 to lawfully and nonlethally restrain a lawbreaker)
CMD 18 (10 +3 BAB, +2 Dex, +3 Str)
Feats
Net Adept [Level 1], net can be used as a one-handed melee reach weapon, no melee penalty for using unfolded net, can fold with a full-round or two move actions
Boon Companion (Rowena) [Human], +4 effective level to determine Rowena’s abilities
Paired Opportunists (Teamwork) [Cavalier], +4 circumstance to AoO, enemies that provoke AoO from ally also provoke from me.
Alertness [Elsie's Bodyguard Archetype], +2 perception and sense motive when adjacent to Elsie
Huntmaster [Level 3], +2 Handle Animal and Know (Nature) on dogs, +1 effective level when determining hunting pack abilities
Traits
Authoritarian, when acting in the service of House Thrune, Ambrose gains a +2 trait bonus on saving throws against fear and compulsion effects.
Friend in Every Town, +1 trait bonus to Knowledge (Local) and Diplomacy, Knowledge (Local) becomes class skill
No Escape, +1 trait bonus on CMB checks to lawfully and nonlethally restrain a creature Ambrose witnessed commit a crime.
Unlearned (Geography), Ambrose cannot attempt untrained Knowledge checks with any other Knowledge skills (besides geography), even if the check's DC is 10 or lower. If he has access to a library that covers a specific Knowledge skill, he may attempt an untrained Knowledge check with a –2 penalty.

Skills
Climb +7 (1 rank, +3 Class, +3 Str)
Diplomacy +9 (3 ranks, +3 Class, +2 Cha, +1 trait)
Handle Animal +8 (3 ranks, +3 Class, +2 Cha) (+10 with dogs, +16 with Hunting Pack (includes training harnesses)
Knowledge (Local) +7 (2 ranks, +3 class, +1 Int, +1 trait)
Knowledge (Nature) +6 (2 ranks, +3 class, +6 Int)(+8 with dogs)
Perception +8 (3 ranks, +3 class, +2 Wis) (+10 when adjacent to Elsie)
Sense Motive +7 (2 ranks, +3 class, +2 Wis) (+9 when adjacent to Elsie)
Stealth +4 (2 ranks, +3 class, +2 Dex, -3 AC)
Survival +8 (2 ranks, +3 class, +2 Awr, +1 order)
Swim +4 (1 rank, +3 class, +3 Str, -3 AC)
Total Points: 21 (6 Cavalier x3 levels, +3 Favored Class)
AC is -3 (-0 for climbing and jumping)

Languages Common and Infernal (1 base, +1 Int)

Equipment
Traveler’s Outfit, 5 lbs.
Cloak of Resistance +1, 1000 gp, 1 lb.
MW Agile Breastplate, 550 gp, 25 lbs.
Darkwood Heavy Shield, 257 gp, 5 lbs.
MW Battleaxe, 310 gp, 6 lbs.
Net, 20 gp, 6 lbs.
Net, 20 gp, 6 lbs.
Chakram x3, 3 gp, 3 lbs.
MW Backpack, 50 gp, 4 lbs.
Waterskin, 1 gp, 4 lbs.
4 days trail rations, 2 gp, 4 lbs.
2 sunrods, 4 gp, 2 lbs.
2 Tindertwigs, 2 gp
Potion of Shield of Faith, 50 gp
Potion of CLW, 50 gp
Potion of Feather Step, 50 gp
Vial of smelling salts, 25 gp
War Paint of the Terrible Visage, 100 gp
Antiplague, 50 gp
Antitoxin, 50 gp
Belt pouch, 1 gp, 0.5 lbs.

(training harness on both dogs= 20 gp total)
(MW studded leather barding on Rowena, 350 gp)
(leather barding on Elsie, 20 gp)

115 gp, in belt pouch

Weight Carried: 66.5 lbs. (86 lbs or less is light, 87-173 is medium, 174-260 is heavy)
SPECIAL ABILITIES
Bonus Feat Gain a bonus feat at Level 1 (human)
Skilled Gain +1 skill point per level (human)
Order of the Dragon The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.
Bestial Challenge (Ex) Swift action 1x/day, +3 damage, +1 circumstance bonus for allies when I threaten target. Affects pack as well.
Aid Allies Grant +3 from an aid another, increases by 1 at 8th and every 6th level after
Hunting Pack (Ex) Rowena level 4, Elsie level 3
Tactician 1x/day, standard action, grant teamwork feat to pack within 30ft that can hear and see him. Lasts 4 rounds.
Takedown Ambrose's dogs can make a free trip or dirty trick (entangle) maneuver after a successful attack (not provoking AoO).
Proficiencies All simple weapons, all martial weapons, net, whip, light armor, medium armor, shields (except tower shields)