[PFS] GM Livgin Silverhex (Inactive)

Game Master DM Livgin

Silverhex Chronicles [PFS]
Maps and Notes


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Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

A frustrated Herman moves for a clear line of fire and lets lose an arrow at the priest, mumbeling to himself.

"Should have just talked to us."

Longbow: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

move and point-blank shot

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Ayla nonchalantly drops her basket of apples before yowling at the priest. "YOU MAKE AYLA ALMOST LOSE APPLE!" before charging at him, a headbutt aimed for the center of his chest. Unfortunately, she stumbles over the basket, throwing her Just off balance enough to miss.

Free Action drop apples, then Charge!
Charge!: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Charge Damage: 1d6 + 1 ⇒ (6) + 1 = 7

For the record: I put the apple basket on the map. It seemed like the only reasonable thing to do.

Silver Crusade

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(Hannah's Master Hireling)

Prepping for an AP run tonight; Eliphaz will move up and Daze the nearest threat when it's his turn (Will DC 15).


Silverhex Maps

Ayla, I moved your mini to infront of the priest (red). From your description that looks like who you intended to charge.

The priest takes a step back and once again brings up the golden bejeweled rod in front of him, aiming a cone at the whole group and utters an arcane word. Again nothing happens... In panic he pulls a scroll from his belt.

5 foot step, standard action to activate the rod, move action to retrieve the scroll.


Silverhex Maps

COMBAT TRACKER - Round 1 - Bold may act - Map
------------------------------------------------------------
Herman ( )
Janus ( )
Ayla ( )
Janus Too ( )
Priest (red) ( )
Mohag ( )
Eliphaz (casting daze)
Vina ( )
Lakadee (delay)

Guard (blue) ( )
Guard (orange) ( )

Eliphaz moves up the apples and casts daze. You notice the guards have a slightly glassy look to their eyes, they are under the same compulsion as the villagers.
Will DC15; Guard (orange), bewildered: 1d20 + 0 - 2 ⇒ (19) + 0 - 2 = 17

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Try not to kill the guards! They are ensorcelled!"
Mohag takes a step, draws his bola, and casts True Strike.


COMBAT TRACKER - Round 1 - Bold may act - Map
------------------------------------------------------------
Herman ( )
Janus ( )
Ayla ( )
Janus Too ( )
Priest (red) (-5)
Mohag ( )
Eliphaz (casting daze)
Vina ( )
Lakadee (delay)

Guard (blue) (-8)
Guard (orange) ( )

Updating to add damage dealt.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina casts faerie fire then commands Lakadee to move towards the battle and ready an action strike any guards coming within reach.

Handle Animal DC 10: 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Readied Attack if it happens: 1d20 + 3 ⇒ (18) + 3 = 21 for 1d8 + 2 ⇒ (4) + 2 = 6.


Silverhex Maps

Priest; Spellcraft vs Vina, DC 16: 1d20 + 8 ⇒ (10) + 8 = 18 I assume you are targeting the priest Vina? Vina casts a spell and colourful flames illuminate the priest.

The guard beside Ayla draws his long sword and and takes a wild swing.
Guard (blue); attack: 1d20 + 3 ⇒ (3) + 3 = 6
Guard (blue); damage: 1d8 + 1 ⇒ (4) + 1 = 5

The other guard steps up to flank Ayla, and gets hammered by Lakadee.
Guard (orange); attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Guard (orange); damage: 1d8 + 1 ⇒ (2) + 1 = 3


Silverhex Maps

COMBAT TRACKER - Round 2 - Bold may act - Map
------------------------------------------------------------
Herman ( )
Janus ( )
Ayla ( )
Janus Too ( )

Priest (red) (-5; fairie fire)
Mohag (true stike)
Eliphaz ( )
Vina ( )
Guard (blue) (-8)
Lakadee ( )
Guard (orange) (-6)

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

"Do not attempt to harm the Green."

Janus approaches the preacher, intending to prevent whatever devious plan the cleric is hatching.

ready action for when priest attempts to cast:
acid splash vs cleric touch ac: 1d20 + 2 ⇒ (18) + 2 = 20damage: 1d3 ⇒ 1

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too sprints to defend Lakadee. "Hssss."

ready action if Lakadee is attackd:
aid another, ac: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Contuning to mumble to himself.

"Just the priest. Bloody arse he is."

This time he takes a moment to examine his target before loosing an arrow.

Longbow @ Priest: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7 OMG these "dice"

Damage: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10

Confirm Fumble: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21

Point-Blank + Studied Target

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Taking a quick moment to refocus, Ayla pops the priest in the solar plexus, trying to knock the wind out of him.

Move Action Martial Flexibility (Piranha Strike)
Piranha Punch!(NL): 1d20 + 4 ⇒ (20) + 4 = 24Piranha Damage!(NL): 1d6 + 3 ⇒ (2) + 3 = 5
Piranha Punch Confirm!(NL): 1d20 + 4 ⇒ (13) + 4 = 17Piranha Damage!(NL): 1d6 + 3 ⇒ (5) + 3 = 8

Herman, I'm sorry for stealing all of the good dice. PAIZO POWERS THAT BE: GIVE HERMAN THE GOOD ROLLS FOR NEXT QUEST xoxo Ayla


Silverhex Maps

The priest reels back away from Ayla, barely staying on his feet, and attempts to cast the spell from his scroll as he is hit by glob of acid conjured by Janus.

concentration; DC 12: 1d20 + 5 ⇒ (9) + 5 = 14

He still manages to maintain his concentration enough to greases the ground under Ayla's feet. Ayla: DC 11 reflex save or fall prone.


Silverhex Maps

COMBAT TRACKER - Round 2 - Bold may act - Map
------------------------------------------------------------
Herman ( )
Janus ( )
Ayla (save vs grease)
Janus Too ( )
Priest (red) (-6, 13NL; fairie fire)
Mohag (true stike)
Eliphaz ( )
Vina ( )

Guard (blue) (-8)
Lakadee ( )
Guard (orange) (-6)

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag moves up to get a clear shot and throws his bola at the priest. While he would normally try to trip, after Ayla's attack he thinks he has a chance to knock out the priest so he tries for damage.

Bola, Nonproficient, range, True Strike: 1d20 + 1 - 4 - 4 + 20 ⇒ (6) + 1 - 4 - 4 + 20 = 19
Damage, Non-lethal: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

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Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina dismounts Lakadee and casts Guidance on Janus Too.

"There little cayman... may the Green guide your sharp little bite. You are a good boy. A very very good boy."


Silverhex Maps

Mohag judges the situation correctly, and as the Bola catches the priest in the side of his head he goes limp.

The rod in his hands falls to the ground, now a dull iron bar.

As the priest goes down the fog clears from the guards eyes, they drop their weapons and take a step back as they yield.

Silver Crusade

(Hannah's Master Hireling)

"Take that gold back to the people he stole it from, and we won't pursue you."

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

"The rod... it appears worthless now." Unless...

Janus casts Detect Magic and looks at the priest's rod.


Silverhex Maps

Janus detects a dim aura that eventually fades away, whatever magic that rod once held is gone now.

The guards shaking off the last dredges of the compulsion thank you; "You are heroes, thank you for finally freeing us! We've been that skum's slaves for months now! You must come back to the village with us, the council will want the thank and reward you for what you did today." Pointing to the chest of gold and silver on the ground, "That's the entire village treasury, and that skum was going to make off with it."

Village, now free from the rods magic, greets you as heroes and throws a feast in your honor. The following morning the council of elders brings you a pouch of gold (300g) as a reward and wishes you well on your travels.

We will start the next quest shortly. Feel free to RP the village feast in the meantime.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Hemran will look for a place to board the horse for the evening. Preferably someplace reputable before joining the others for the feast.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag enjoys his time at the feast. He asks about Allenstead's local customs, songs, and stories. He partakes of the food and drink and recounts some of the more pleasant Ulfen stories and songs, skipping the more gruesome or off-color ones.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

"We thank you for your hospitality. You are most generous."

How long before more Razmiran's come? These people don't look like they could put up much of a fight.

At the feast Janus quietly approaches the village elders. "Allenstead might consider declaring itself a River Kingdom. You seem more inclined to the River Kingdoms' way of life than to that of the Razmirans."

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too tries to keep Janus, Lakadee and Vina in sight throughout the feast. When he can, he tries to nuzzle Vina, or tempt her out of her perch with strange clucking noises.

Janus Too vanishes if more than 100' away from Janus, so it tries to stay quite close to its master.

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

"Ayla have Apple! Ayla help Feast!" Volunteering about 30 apples, Ayla helps by peeling and cutting apples as needed. Between Pie and Tarts, Ayla has a tummy full of Baked Goods.

During the feast, if there is music or dancing of any sort, she will attempt to persuade Eliphaz to dance!

After dancing and drinking, she lets out an exaggerated yawn, before curling up on the nearest rug to nap.


Silverhex Maps

After the feast the village council gives you rooms for the night. Well rested in the morning you prepare for the next expedition.

Please see the note titled: Crash.

Accompanying her notebook entry, Ulisha filled the next several pages with crude maps, complex equations, and further notes. She apparently returned to the Pathfinder’s cave mentioned in her previous entry. By observing the angle of the ridgeline and her current position, she was able to calculate the crash site’s probable location.

The last page on the matter includes a detailed map into Numeria with various landmarks and a destination. An addendum written in recent ink warns, “Tread lightly. Numeria remains a mystery to the rest of the world. Those who stay too long draw unwanted attention.”

Diplomacy (gather information) OR Knowledge (history, local)

DC 10+:
Numeria is a brutal land where only the strongest survive. It was shaped by an astronomical event known as the Rain of Stars, when a large meteor exploded in the sky and rained down upon the land.

DC 15+:
The Kellids that call Numeria home often scavenge the fallout from the Rain of Stars for a rare metal known as Numerian Steel. Scholars call the substance adamantine, and it is famed for its durability and ability to cut through the hardest materials as though they were cloth. When alloyed with iron, it is less durable and much less valuable.

DC 20+:
Some say that the object that fell during the Rain of Stars was not a meteor at all, but in fact a massive ship carrying advanced technology and creatures from other worlds. The local population views this technology with suspicion and prefers to reclaim then often destroy any such finds they come across.

You may make any travel preparations you wish to.

Grand Lodge

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Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina thinks this place sounds dreadful and unnatural. The night before they arrive in Numeria she finds fresh berries and casts goodberry on them; on the morning of their arrival she does the same thing, fearing there will be no berries in the strange land they are going to.

Total berries on first day in Numeria: 2d4 + 2d4 ⇒ (4, 1) + (2, 1) = 8

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

diplomacy, gather information: 1d20 - 2 ⇒ (6) - 2 = 4

"We know nothing of Numeria. We will observe Ulisha's warnings."

Janus prepares for a long trek. Being quite capable of foraging, he makes no additional purchases.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Diplomacy: 1d20 ⇒ 17

"It is a brutal land where strength is key. The upside it is the only real source of adamantine so it is possible to get very powerful weapons."

Herman retrieves the horse and gathers some food for the journey.

Grand Lodge

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M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag will ask around about Numeria.
Prep days are good for him with his once-a-day abilities; using both.
Diplomacy, Inspired, Inexplicable Luck: 1d20 + 1 + 8 ⇒ (6) + 1 + 8 = 15
Diplomacy, Inspired, Inexplicable Luck: 1d20 + 1 + 8 ⇒ (5) + 1 + 8 = 14
Not great, but he will share what he learns with the party.
"Numeria is a dangerous place, and we must be on our guard. The native Kellids may have scavenged adamantine from the Rain of Stars; with such weapons they could cut through our swords like they were twigs."

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Ayla asks around in every town that we visit on the way to Numeria.
Diplomacy: 1d20 + 3 ⇒ (7) + 3 = 10

"Big Fire fall from sky. Make tough place to live. Ayla Tough! Ayla survive!"


Silverhex Maps

The trees become sparse as you climb into the Numerian foothills. A series of switchbacks rises to a low summit.

The view is phenomenal at the crest of this hill, where Ulisha’s map indicates a crash site. Vast plains extend to the north, where clouds gather on the horizon. To the south, the Sellen River cuts a definitive border between the River Kingdoms and Numeria.

DC 15 Knowledge (nature) or Perception:
You notice that the soil along the slope of the hill here is looser than it should be, as if a recent rockslide had covered it. It only takes a few minutes of digging to uncover a solid metal surface buried below. The escape pod is ovoid, just over 10 feet in length and 5 feet in diameter at its widest point.

The metal is strange and unfamiliar. The entire wreck appears to be relatively undamaged. Its surface is scratched and dented but unbroken, and a 3-by-5-foot section of the side appears as though it could be opened on a hinge.

Opening the escape pod requires a successful strength check.

Read the spoilers if anyone passes the checks.

DC 20 Knowledge (nature) or Appraise, only if someone passed the first check:
The pod is an alloy of iron and adamantine. The adamantine used to create the escape pod is valuable, but separating it out of the iron alloy could be very difficult; the pod is worth little as scrap metal.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Perception: 1d20 + 4 ⇒ (12) + 4 = 16
"What have we here? The soil here is unusually loose."
After digging for a few minutes...
"Something buried underneath! A strange metal egg? Is this hinge here a way inside? Do any of you know what this might be?"
Appraise, Untrained: 1d20 + 1 ⇒ (9) + 1 = 10

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Janus asks the Green for aid. Casts guidance.

know.nature, guidance: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

"This egg is fashioned of iron-adamantine alloy. Very valuable if the metals could be separated. Less so as it is."

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Crunching on an apple, Ayla approaches the door of the metal egg. "What inside shiny egg? We go in?"

Setting her basket of apples aside, she heaves on the door handle. Strength: 1d20 + 1 ⇒ (3) + 1 = 4 Struggling to get a solid grip, she frowns and makes no progress. "Egg Strong. Wait for hatch maybe?"

Scrambling up the side of it Ayla has a Climb Speed, but I can make a check if you want? Alya sits on the top, before shouting down to Janus Too. "Baby Lizard! Help Ayla Hatch egg!"

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Grabbing one of Ayla's apples he checks out the egg as well.

"I don't think that one is going to hatch but I have been wrong before. Don't think there is much we can do with it."

Eating his apple Herman gives up on the egg.


Silverhex Maps

The door does not even budge as you attempt to heave it open.

You can aid each other and take 20 here if you choose to.

Liberty's Edge

1 person marked this as a favorite.
CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

I would be glad to take 20! I don't know that I have the highest strength though, and currently sitting on the egg waiting for it to 'Hatch' might take a while.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Vina casts guidance repeatedly on Lakadee as he takes 20 on STR:
--> 23 STR check


Silverhex Maps

Lakadee moves forward and sets his roots, slowly and with inevitability he prys open the pod hatch.

The inside of the wreck is cramped. A single chair made out of the same strange metal faces the hatch, dozens of straps hang inside the device, and an array of levers and buttons lines the interior on one side. Several dozen palm-sized metallic discs and an unadorned silvery bracer lie scattered across the interior.

Metallic disks: DC 15 Appraise or Knowledge(engineering or local):
The discs are Numerian “silverdisks,” a form of currency. There are 35 in the pod, each worth 10 gp.

Silver bracer: DC 18 Knowledge(engineering):
The silver bracelet is a great prize, as it dampens the kinetic energy of any objects moving toward the wearer. Mechanically, this grants the wearer 15 temporary hit points, but due to damage the bracelet sustained, there is no way to recharge these temporary hit points. Further, after maintaining this field for 24 hours, the bracelet permanently runs out of energy.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

After Lakadee backs away from the opened pod, Vina rewards him with a shower of pure spring water.

Strange... these items appear otherworldly...

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

appraise, guidance: 1d20 + 1 ⇒ (10) + 1 = 11

Janus prays and wracks his brains trying to think of anything to do with Numerian technology...

"Mmm. We think perhaps we read an old Numerian scroll back at the Lodge. It would be a bit of luck if we could remember what it said, though, eh Mohag?"

I'm considering using Student of Scrolls to have stab at the knowledge check on the bracers. I'd only have a +4 to the attempt, so a Bit of Luck would be very useful!

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Herman stands around looking usless thought this section.

As a player I am not sure how I didn't take any knowledge skills. That was an oversight that will be fixed at the next level.

Silver Crusade

(Hannah's Master Hireling)

Metallic disks DC 15 Appraise: 1d20 + 1 ⇒ (14) + 1 = 15

"These are Numerian 'silverdisks', a form of currency. All together worth around three hundred fifty gold."

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

As a GM, I would normally rule Bit of Luck as not applying to Knowledge checks. Anything where you are taking an action, sure. But Knowledge checks are a gray area that I'm not comfortable exploiting as a player. Largely because it lasts for a round and I don't think "knowing something" is an action you accomplish in one round.

"Numerian magic? Perhaps we can find somebody in this land who is familiar with such things."


Silverhex Maps

As the group descend the summit and you work your way down the switchbacks, a group of Kellids step out from the surrounding brush and block the path.

“Stop there,” demands a Kellid woman who hefts a massive blade. “You’re are not from here, and those things are not yours. Give us the silverdisks, all the gold you have, and anything else you found there. Then you may live.”

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"We are Pathfinders. We seek knowledge. We have no use for silverdisks. You may have those. I serve the Green and you may also have magical berries that will make you and four more full for the day, and it will cure any little cuts and bruise you have on you. Deal yes?"

diplomacy assist for the main party face: 1d20 + 1 ⇒ (12) + 1 = 13

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