
GM Chie |

Sandra Trinelli is excited to see you again, and hear about your progress in the town. "Demon's Bile? I didn't think that these missing apprentices were going to be this serious of an issue. And you say that Gellion was by the Bravoni Warehouse? Interesting. I will send some of the city guard to clear the surrounding area, to ensure that you will be able to do whatever is needed to ensure our further safety. If Gellion is as twisted as it sounds, I am not certain that you will be able to bargain with him, but please don't kill him if you can help it. I know both his parents and Ms. Pricknettle would be devastated if they lost him."
Otherwise, I'll post a new map tomorrow morning, and we can continue from there!

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Miri agrees with Dusty. "We'll do our best to make sure he can be helped."

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Hush nods. It sounds like the boy has ugliness on all sides, but children are always beautiful. We need to redeem him if we can.

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Bash rubs his nose and scowls a bit as she says to avoid killing the kid "We'll do what we can, but if its him er me then down 'e goes. Mebe I'll pick up a sap er somethin'"
OH ya, we have a sap we found. If no one is using it... I'll keep it on hand for the kid if things go south.

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I think Fizzlebottom may have taken the sap can't quite remember but he happily hands it to Bash.

GM Chie |

It is a Masterwork sap for the record!
Sandra Trinelli quickly organizes an impromptu festival in the Apple Orchard, complete with Gunty's Pastries, and drinks provided by the Witch's End. Thankfully, it seems to empty the area of the town around the Bravoni warehouse. A few well placed guards are around to point the stragglers toward the orchard in the middle of town.
Empty streets lead to a large warehouse, whose large rusty doors are slightly ajar, as if someone forgot to close them entirely. Sprawled across the door and the southern side of the building are thick, disgusting, purplish-black strands that pulse with malevolence.

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Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Dusty wrinkles his nose in distaste. Looks like that Demon's bile's still movin'. You reckon you could take care o' that, Bash?

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Townies are throwin' a party while we're handlin this disgusting bile s~!+! Typical humans. Bash pulls out his cold iron warhammer and sticks it in the bile on the outside of the door.
"This could take a minute, enjoy the sounds of sizzling demon bile while you wait." He stands there tapping his heavy boots on the ground as if he's in an elevator.

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Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Fizzlebottom also notices the foul Demon's Bile at the doorstep. "I guess maybe we're in the right place."

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"Looks like." says Miri. "Maybe they've got this place trapped up like the last one? This looks almost too inviting."
While she's waiting for the Demon's Bile to burn off, she'll take 20 to search the door for traps.
Perception to search for traps.: 20 - 1 + 1 = 20

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After the bile is gone and the all clear is given, Bash will try to quietly open the door and step inside, long hammer at the ready. Stealth: 1d20 - 4 ⇒ (15) - 4 = 11

GM Chie |

Giant Centipede Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Bash successfully smashes the squirming demon's bile, burning popping and hissing through the entire mess of it. With Miri's inspection, she notices that it isn't trapped, or even locked! It quickly opens under Bash's oddly quiet entrance. Squirming and wriggling in the western corner by the door are two arm length centipedes, covered in the purple goo. Sitting between them is a pulsating white orb, as big as a cantaloupe. White the first centipede is busy tending to the massive egg, the second looks Bash right in the eye, chittering angrily!
Dusty Bligh: 1d20 + 5 ⇒ (3) + 5 = 8
Hush: 1d20 + 4 ⇒ (2) + 4 = 6
Kiddir: 1d20 + 4 ⇒ (9) + 4 = 13
Fizzlebottom: 1d20 + 2 ⇒ (6) + 2 = 8
Bash Steeltoe: 1d20 + 1 ⇒ (11) + 1 = 12
Green Centipede: 1d20 + 2 ⇒ (10) + 2 = 12
Red Centipede: 1d20 + 2 ⇒ (7) + 2 = 9
Eggipede: 1d20 + 2 ⇒ (6) + 2 = 8
BOLD May Go!
Miri Laishramn
Bash Steeltoe
Dusty Bligh
Red-ipede
Green-ipede
Egg-ipede
Fizzlebottom
Hush

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Seeing the egg Bash smiles. A cruel, bug stomping smile. This is gonna be a BLAST! He raises his long hammer up over his head and brings it down on the egg with all the might he can muster, then taking a step back away from the chittering parents. "Come get sum ya slimy bugs! HEH!"
Long Hammer, Power Attack vs Egg: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 192d6 + 6 + 3 ⇒ (3, 2) + 6 + 3 = 14
Long Hammer, Power Attack: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 82d6 + 6 + 3 ⇒ (3, 4) + 6 + 3 = 16
Long Hammer, Power Attack: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 122d6 + 6 + 3 ⇒ (2, 4) + 6 + 3 = 15

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Sensing danger, Miri ducks into the warehouse with her trusty longbow in hand.
She quickly takes stock of the new situation.
What are these things? Regular centipedes? And what's that egg thing?
Knowledge (nature): 1d20 + 4 ⇒ (14) + 4 = 18
She nocks an arrow and looses it at Green!
Longbow attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Longbow damage: 1d8 + 1 ⇒ (1) + 1 = 2

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Dusty takes cover behind the door frame, leaning around to put a bolt in the closest bug.
[dice= "Betsy" @ Red (PBS)]d20+7+1[/dice]
Cold Iron Piercing: 1d8 + 1 ⇒ (6) + 1 = 7

GM Chie |
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Miri is Easily able to identify these creatures as Fiendish Giant Centipedes, and as such they are pretty easily squishable. The Egg thing is (Very Likely) a Giant Centipede Egg, almost ready to hatch!
Lining up her shot, Miri takes aim for the Green Bug, right before Bash almost knocks the bow out of her hand while running up to make paste of the egg.
Bash sprays purple goo everywhere with a loud THUD not even thinking to avoid being in the way.
Dusty's clear shot pierces Red centipede, pinning it to the far wall as it writhes. Purple and Red ichor flows down the wall until it swiftly stops twitching.
The green centipede skitters across the ground, weaving back and forth to get through to Bash and his ridiculous hammer.
Acrobatics?: 1d20 + 2 ⇒ (15) + 2 = 17 Huh. Didn't expect that to work
Bite?: 1d20 + 2 ⇒ (11) + 2 = 13 That's more like it
Biting at Bash's armored ankles, it's mandibles only find Steel.
BOLD May Go!
Miri Laishramn
Bash Steeltoe
Dusty Bligh
Red-ipede Pinned to the Wall
Green-ipede
Egg-ipede Super Squished
Fizzlebottom I will Bot if this one survives Hush?
Hush

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"HEY BASH, WATCH WHAT oh, I guess that worked out pretty well."
On the map, Greenipede skittered over to Miri, it looks like. Should it be elsewhere?

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Hearing the sounds of battle, Hush draws his swords (one of which is cold iron) and moves in. He takes up position with Miri against the remaining centipede.
Draw weapons, double move to get close enough.

GM Chie |

Yes! It should have went to Bash. That is my mistake! Let's call it a single move and an attack Hush?

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Sure!
Shortsword + flank: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

GM Chie |

Easy enough!
Hush's slice to the skittering sentinel carves a few inches off the end of the bug, but not enough to stop it from biting and squirming.
Moving into the room (but keeping far enough away from the Squirmy Bug) Fizzlebottom comes into the room, and pulls out his crossbow.
BOLD May Go!
Miri Laishramn
Bash Steeltoe
Dusty Bligh
Red-ipede Pinned to the Wall
Green-ipede -2
Egg-ipede Super Squished
Fizzlebottom
Hush

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Miri lines up a shot. "C'mere you little..."
Longbow attack, point-blank, no precise shot: 1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8
Too late, she realizes Dusty is on the other side, and aims too close to the floor as she tries not to commit Pathfinder-on-Pathfinder violence.

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"Ahh comin' in close are ya... thinkin' I can't swing this big ole hammer so close do ya..." Ironshanks wiggles the haft of the overgrown hammer in jest then leans in hard for a seriously heavy duty headbutt with his overgrown boulder helmet.
Boulder Helm, Flank, Power Attack: 1d20 + 5 + 2 - 1 ⇒ (8) + 5 + 2 - 1 = 141d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
"Well yer right, I can't." He smiles grimly.

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Thanks for botting me - still traveling with family but should be able to find time to post when my next turn comes around.

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Dusty snaps off another shot at the last centipede, hoping to finish off the beast before it gets any of his companions.
[dice= "Betsy"]d20+7+1[/dice] Vs. Touch
Cold Iron Piercing: 1d8 + 1 ⇒ (8) + 1 = 9

GM Chie |

Let's keep things in Initiative for now, for simplicity's sake.
As the final bolt pierces through the Green-ipede, a feminine scream pierces the air coming from the far door, quickly followed by a cackling laugh and a muffled squelch. Moments later, a droning buzz fills the room with noise.
BOLD May Go!
Fizzlebottom
Hush
Miri Laishramn
Bash Steeltoe
Dusty Bligh
Cackling Voice
Buzzing Sound
Red-ipede Pinned to the Wall
Green-ipede Stabbed, shot and otherwise eviscerated.
Egg-ipede Super Squished

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Fizzlebottom hurries across the room but his squat little legs only carry him as far as the door, leaving him insufficient movement to actually open it. Double move

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Bash hefts up his longhammer and clomps over to the door and gives it a shove open. "Sounds like bees... lets hope it ain't bees..." He swings it open none the less, trusting the others will make short work of a bunch of bees.
Longhammer, Power Attack: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 232d6 + 6 + 3 ⇒ (6, 2) + 6 + 3 = 17
Longhammer, Power Attack: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 242d6 + 6 + 3 ⇒ (2, 5) + 6 + 3 = 16

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Miri rushes forward and takes up position behind Bash!

GM Chie |

After opening the door, the source of the Buzzing and the cackling is evident. Torches in each corner of this large room shed dim flickering light between high columns of barrels and crates. Four large pillars support the ceiling. Purplish-black slime covers the eastern wall and much of the room’s southeast corner, stretching between the walls, pillars, and crates with long filaments. Countless shapes, varying greatly in size, crowd the sludge. Several of these shapes, pinned to the walls and crates or lying on the floor, appear human-sized.
Cackling madly, Gellion shoots a crossbow bolt from behind the corner of some crates, shouting at the door "Hail the Demon Bile! Soon, we will be the masters of Saringallow!"
Crossbow: 1d20 + 3 ⇒ (3) + 3 = 6 Plinking the bolt into ceiling near Bash, he swears before reloading the crossbow.
The loud droning buzzes louder as the giant fly buzzes near the wall, whipping its giant proboscis at the Dwarf in the Doorway.
Fly Bite: 1d20 + 3 ⇒ (8) + 3 = 11 the massive hammer swing disorients the oversized bug, its bite clanging uselessly off of his steel plating.
BOLD May Go!
Fizzlebottom
Hush
Miri Laishramn
Bash Steeltoe
Dusty Bligh
Demonic Gellion
Weird Buzzing Fly -17

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Miri launches an arrow at the fly. "I haven't seen such awful insects since the Worldwound!"
Longbow attack, point-blank, no precise shot. 1 panache: this attack targets touch AC. Cold iron arrow, no precise shot, soft cover...: 1d20 + 5 + 1 - 4 - 4 ⇒ (16) + 5 + 1 - 4 - 4 = 14
Cold iron arrow: 1d8 + 1 ⇒ (5) + 1 = 6

GM Chie |

Miri's single arrow pins the ineffective fly to the ceiling, it's distended belly popping like an over-sized balloon.
BOLD May Go!
Fizzlebottom
Hush
Miri Laishramn
Bash Steeltoe
Dusty Bligh
Demonic Gellion
Weird Buzzing Fly -23

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As he opens the door and the 'bee' flies in Bash is ready for it, laying into it with his hammer with a WHOOOSH! Thud!. And then Miri finishes it off "Yer a good shot kid, must be part Elf maybe?"
Seeing just the young alchemist looking kid left in the room Bash advances on him, letting his long hammer sit unused in his left hand and drawing out the masterwork sap with his right "We ain't got time fer crazy games kid, you got a date with the Mayor ta keep, n we got a fee to collect." He steps up and tries to lay him out with the sap.
MW Sap, Power Attack: 1d20 + 6 - 1 ⇒ (12) + 6 - 1 = 171d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

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"Yeah something like that, Bash. And thanks."
She winces in sympathetic pain as Bash tries to sap the sticky kid.

GM Chie |

The massive blow from Bash's Sap catches Gellion unaware, and he almost doubles over in pain. Barely able to hold his crossbow, he glowers back at Bash. "You will not remove my Legacy! The abyss will arise here! I WILL BE ITS MASTER!"
BOLD May Go!
Fizzlebottom
Hush
Miri Laishramn
Bash Steeltoe
Dusty Bligh
Demonic Gellion -11 NL
Weird Buzzing Fly -23

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Calling on the power of his goddess, Hush's hands glow as he rushes toward the child. He turns his cold iron blade flat.
Casting divine favor as a swift action by spending a use of Fervor.
Cold iron shortsword, nonlethal: 1d20 + 7 + 2 - 4 ⇒ (11) + 7 + 2 - 4 = 16
Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

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"That's a good blow with the sap, Bash. Are you part rogue?"

GM Chie |

The flat of Hush's short sword hits the side of Gellion in the face, the Cold Iron burning some of the Demon's Bile away as it lands. His body hits the ground with a quick thud.
he should be Right as Rain in a few days.
The back third of the room is covered in Demon's bile, and will take a bit of time to dissipate.
As you hack away at the Bile, many of the bundles are small animals, drained of blood from the Hook fly. Many of the crates and barrels here are full of corrupted and putrid supplies.
The large pile of purple Slime in the South envelops the group of Apprentices from Saringallow.

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Dusty breathes a sigh of relief that Gellion didn't need to be put down.
Heal: 1d20 + 2 ⇒ (8) + 2 = 10
Heal: 1d20 + 2 ⇒ (10) + 2 = 12
Hey, these ones're alive! We just need some healing over here.

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Heal: 1d20 + 3 ⇒ (18) + 3 = 21
Heal: 1d20 + 3 ⇒ (16) + 3 = 19
Hush points at the bile, then gestures down Gellion's throat. The bile has gotten inside him.
Upon hearing Dusty's shout, Hush quickly moves to the other figures and sheaths his swords, drawing out a thin wand. A quick look tells him Dusty's right, and he nods to tell the man as much. Touching each, he mutters the wand's command word in a voice raspy from disuse.
How many are there? I can expend a charge on each.

GM Chie |

There are 5 apprentices, but if you have a channel I would use that instead of the charges.

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Miri rushes to make sure that Gellion is "okay." Or as okay as one can be when covered by purple demonic goop.
Heal check! Untrained!: 1d20 - 1 ⇒ (13) - 1 = 12
Then she helps burn away the rest of the bile and will try to aid another to check on the other apprentices!
Heal check! Untrained!: 1d20 - 1 ⇒ (3) - 1 = 2
"You're going to be okay! You're going to be okay!"
"They're going to be okay, right?

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Bash laughs at Miri's question "Me? One of them sissy rogues? Ha!" He tucks the sap in his belt and claps her hard on the back "You've gotta good sense a humor there kid." He stows his longhammer away next and pulls out his cold iron warhammer to start blowing up the demon vile as the others work on the kids.
Seeing the crates and barrels and their nasty contents, Bash practices his swinging motion on the barrels "Oops. These are no good anywho, don't want anythin' gettin' in 'em."

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Fizzlebottom hurries into the room and scans the messy situation to see how he can help. Seeing Gellion crumpled in the corner, he attempts to read his health aura to see what else can be learned about what is afflicting him.
Read Aura, health, Occult skill unlock: 1d20 + 2 ⇒ (1) + 2 = 3
However, he clearly still has much to learn about such tasks. When the boy regains consciousness, if he is willing, Fizzlebottom will attempt to hypnotize him to help him recall his memories of whatever has happened to him.
Hypnotism, recall memory: 1d20 + 10 ⇒ (8) + 10 = 18
However, here again, Fizzlebottom discovers that he has much yet to learn about the occult ways.

GM Chie |

Hmmm. I believe today I will be a Firm Believer in Hand-waive!
After cleaning up the remaining mess of the Demon's Bile, the Festival in the apple orchard awaits!
The mentors of each of the apprentices are in attendance (Most of them running stalls and selling their wares) and are overjoyed to have everyone hale and hearty!
Ms. Pricknettle and Gellion's parents are glad that Gellion is safe, and wonder what could have compelled him to change so drastically.
"Demon's Bile! That's the issue!" Father Ildris butts in, already deep in his cups. "These fine folk help rid our community of something Dangerous! If only they had arrived sooner, they might have been able to prevent this whole mess!" Father Ildris hiccups, and wipes his mouth on his sleeve. "Erastil teaches protection of the Community, and that's just what these Lads and Lasses did! That Gellion boy caused himself enough trouble, I think for the good of the community we can help him get back on his feet. I mean, no permanent damage done, right?"
With a jovial laugh, Father Ildris follows your directions to the warehouse to collect the lads and lasses, and get Gellion back to normal.