Catfolk

Ayla Brawler's page

113 posts. Organized Play character for Korolan.


Race

AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 |

Classes/Levels

Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Gender

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 |

Strength 12
Dexterity 20
Constitution 14
Intelligence 8
Wisdom 8
Charisma 16

About Ayla Brawler

Ayla
Catfolk brawler 2
CG Medium humanoid (catfolk)
Init +5; Senses low-light vision; Perception +1
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Defense
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AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 20 (2d10+4)
Fort +5, Ref +8, Will -1
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Offense
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Speed 30 ft., climb 20 ft.
Melee dagger +7 (1d4+1/19-20) or
unarmed strike +7 (1d6+1) or
unarmed strike flurry of blows +5/+5 (1d6+1)
Special Attacks brawler's flurry, martial flexibility 4/day
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Statistics
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Str 12, Dex 20, Con 14, Int 8, Wis 8, Cha 16
Base Atk +2; CMB +3; CMD 18
Feats Improved Unarmed Strike, Piranha Strike, Weapon Finesse
Traits canopy prowler, trustworthy
Skills Acrobatics +10, Bluff +3 (+4 to fool others), Climb +14, Diplomacy +9, Intimidate +8, Perception +1, Profession (merchant) +3, Stealth +7 (+8 while climbing), Survival +1 (+3 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Catfolk, Common
SQ brawler's cunning, cat's luck, martial training
Combat Gear wand of cure light wounds; Other Gear mithral chain shirt, dagger, wayfinderISWG, apples! (worth 1 gp) (60), backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twineAPG, thread (50 ft.), trail rations (7), waterskin, whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,267 gp
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Tracked Resources
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Cat's Luck (1/day) (Ex) - 0/1
Dagger - 0/1
Light (At will) - 0/0
Martial Flexibility (move action, 4/day) (Ex) - 0/4
Trail rations - 1/7
Wand of cure light wounds - 6/50
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +0/+0 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Climb (20 feet) You have a Climb speed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.