Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
"He is not ready to make the journey. That is why he runs."
Janus turns away from the fleeing Kellid, casts Detect Magic and scans the fallen.
Diplomacy OR Knowledge(local): Information about Daggermark.
10+:
Daggermark is one of the River Kingdoms. It is an exercise in anarchy, as anyone can hire assassins at affordable rates.
15+:
These hires come from an Assassins’ Guild, which has found a particularly deadly partner in a Poisoners’ Guild that also operates out of Daggermark.
20+:
Because anyone can hire an assassin, everyone in Daggermark tends to be overly polite. Most leaders don’t last very long, as anyone taking exception to their policies can hire deadly force rather easily.
25+:
You know enough about the day-to-day politics of Daggermark to receive a +2 circumstance bonus on checks to find merchants.
Janus, you receive a +2 circumstance bonus to the Daggermark information check from your history here.
knowledge(nature): Information about giant spiders.
11+:
Giant spiders are known for their venom, which is known to weaken their prey.
16+:
Spider webs contain a strong adhesive that is used as a stabilizer in volatile poisons. This adhesive is most valuable when it is fresh; the silk glands of a freshly killed spider are the best source.
21+:
You know exactly where the silk glands are located. This provides a +2 bonus on any check to harvest the glands.
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Janus tastes the potions to identify them. Take 10 on the perception checks for 18.
"Hmm. Three healing potions, two that remove feelings of fear."
Janus takes the longbow and quiver of normal arrows if nobody else objects.
"We are going to Daggermark know. We trained there."
Will try Diplomacy for the Gather Information check, since not trained in know:local.
diplomacy:1d20 - 2 + 2 ⇒ (17) - 2 + 2 = 17
"Daggermark is a River Kingdom. There are two major powers there. The Assassins' Guild, where we trained. And the Poisoners' Guild. In some ways they are partners, in other ways rivals. Both Guilds sell their services to anyone. It is easy, and cheap, to hire a killer in Daggermark."
Janus prays for Guidance as he recalls what he knows about the spiders.
"In the jungles of Jalmeray I befriended a tribe of halflings which harvested spider poison to weaken large alligator prey... it will sap your strength, and with large doses paralyze you. The secret in making the poison was to harvest the silk glands first, which mixed with leaf extracts, can make a paste that will prevent the evaporation of the poison, which you extract last and must mix with the paste immediately. I can show you all where both silk and poison glands are located, should we manage to slay fresh spiders... however heed my words: in the jungle, only the most experienced shaman of the tribe handled the mixing... you cannot get this in your nose, eyes, skin..."
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
"Green-Keeper, with such expertise you would rise quickly through the ranks of the Poisoners' Guild!"
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
Diplomacy, Inexplicable Luck:1d20 + 1 + 8 ⇒ (3) + 1 + 8 = 12 "You know more than I do, Janus. Daggermark sounds like a horrible place. I am going to cast Detect Poison on literally everything we are given to eat or drink in that wretched town. I don't care who finds it rude or insulting."
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
"We caution you against that attitude, Mohag. Daggermark is relatively peaceable. The ease of access to affordable assassins makes it so. When your neighbour can spend a few silvers to set knives at your back or put poisons in your ale, it is best to give him no reason to dislike you."
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
"Is it so different than living in a place with city guards, or huskarls under the control of lords and chieftains? The common man has no sway over such impersonal forces, and is at the mercy of the rich and powerful. In Daggermark, the common man has as much control as anyone else - he can place as much deadly force in the field as any enemy he might make. Do you wonder why people choose to stay in Daggermark?"
skald:
A huskarl or "houseguard" is a professional soldier in service of a chieftain or jarl.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
"Yes, it is so different. In a city I do not live in constant terror that the city guard will kill me for no reason and no hope of accountability. Daggermark pretends to give the 'common man' power by turning him into a monster with the power to kill in secret.
I do not endorse the tyranny of the powerful that is all too common among our Ulfen kin, but this murderous anarchy is a perversion of freedom.
What kind of people choose to stay in Daggermark? Vile and vicious ones, I presume, from what you've told me of the local customs. People who enjoy knowing that they can have assassins murder any who dare offend them. What other kind of person would want to live here?
This sounds like Hell. No, wait, the Abyss. Yes. I hope to be out of here as soon as possible."
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
"I suspect the common man will not commandeer a master assassin with his meager copper pile... so, same old same old yes? rule of the fittest, richest, or most powerful? yet, in Daggermark, it seems like rule of the wisest will be longer in the end... to consciously live in humility and out of the spotlight buys you longer life yes?"
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
"Indeed Green-Keeper. Most of the people of Daggermark are humble merchants and crafters.
The proficient Vessel shuns the spotlight."
We make endings. We are the Vessel between the land of the living and the land of the dead. We ferry souls from this world to the next.
The map leads you from the outskirts of Daggermark into the Shroudwood to the city’s southeast. As you approach your quarry, signs of obvious spider habitation increase, and especially large cobwebs link some of the higher branches. None of these are fresh enough to harvest adhesive.
Ass you follow the direction deeper into the forest, you find the a promising clearing. The webs are thicker in this clearing than they have been thus far, appearing newer and white, rather than the dingy gray of those seen earlier. These webs crisscross the canopy above, most strands meeting near the center to support a large globe of webbing the size of a large pumpkin.
Everyone has time to do any preparations they want before entering the clearing.
Some of you spot the spider ambush as you approach the large globe of webbing, but the spiders are too fast and get the drop on you. The drop out of the tree tops to the ground, ready to pounce.
Both spiders mover action down the webbing and trees and up to the group.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
Sure, Mohag will use Inspired (roll twice on a skill check 1/day) on the Perception check.
Saving Inexplicable Luck for a possible Fort save.
Perception:1d20 + 4 ⇒ (15) + 4 = 19 Okay, now looking at the spoilers, 19 is enough to avoid being surprised?
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Janus' preparations are Expeditious Retreat on Janus Too and Divine Favour on himself.
ETA: I've seen the map now too, but if it's OK then Janus would also have readied his dire flail.
Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion
Lakadee delays in 'defend' mode, protecting Vina until she tells him what to do.
Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion
Defend mode ACTIVATED!:
Slam the Spider!:1d20 + 3 ⇒ (1) + 3 = 4 for 1d8 + 2 ⇒ (2) + 2 = 4 damage.
Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Janus steps in to smash the spider with his flail.
Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion
Lakadee once more attempts to club the spider.
Clubbing the Spider! with Bless!:1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 for 1d8 + 2 ⇒ (7) + 2 = 9 damage.
Stepping up to the last remaining spider, Ayla yowls as she brings her fist down on its crunchy carapace. "BAD SPIDER!" Let's use my guidance on this. +1! Piranha Punch!:1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8Lucky Piranha Punch!:1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13 Ugh... Hope that 13 is enough
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Did Eliphaz move on the map?
ETA: his post says "move towards Herman" but there's no concentration check and he's still next to the spider, I assume the intended action is to 5' step east and then cast?
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Player(Forum) Name For sheet: supervillan
Character Name: Janus Grey
PFS Number: 75577-10
Faction: Dark Archive
Day Job Roll: n/a
Fun Story! Apparently Brawler is able to suit exactly the needs that I have, so no need to test builds! Character Information will be up in the next few minutes!
Vina, I like your concept but want to go over a few mechanics.
You are a medium creature 'riding' a medium 'mount'. Normally this only possible with the undersized mount feat. Do you think the Tree Hanger feat is an appropriate work around to that?
Do you intend to use the ride rules for other interactions the come from this? The feat has no commentary on this, but the feat speaks only on hanging from objects.
If you provide guidance on how to handle the rules interactions here, I'll try to use your reasonable interpretations.
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
I've used the feat to just hang off him because he technically has branches. I don't use Ride and anything else such as attacks will be handled normally via Handle Animal. It's mostly for flavor and to save space on the map, and it's a pretty rotten feat otherwise so if you don't like it I can re-spec to another more useful feat. My GM for Wounded Wisp allowed it and thought it was cool.
Ok, we will run it entirely by ear, answering questions as they come up.
No harm will come of running with it this game but there are several questions to be answered if you are planning to stick with that concept. I'd be happy to go through them with you as we go, so that you have answers and recommendations for all future GMs.
I think it's a pretty clever and flavorful use of the feat! Strictly speaking though, I don't think it would apply.
The feat specifically mentions 'If you leave that square (including if you are moved against your will), you lose your grip on the object and are no longer hanging.' so, while I do think it is pretty cool, you would basically be falling off of your tree every time that it moved.
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Semi-related issue, but hopefully not too tricky in practice. Janus Too (the familiar) is Small sized. Janus will normally carry him around outside of combat, on account of the familiar having a paltry 10' land speed. I don't think of that as anything like riding. A dwarf caiman irl is about 4 feet long and weighs around 14lbs, so its weight is a non-issue for Janus. Obviously it's physically possible for Vina to hang off a branch, and it's physically possible for a very strong human to carry a 14lb crocodile under his arm (I've got a cat about that weight, though I don't carry him around much and I'm not terribly strong). But creatures aren't supposed to be able to share squares unless they are either 2 or more size categories apart or they are mount and rider.
I think this is a case of letting good sense govern play, without needing a special rule.
Janus, Most things out of combat get the hand wave, it is the life and death edge of combat that will get the second look. All the grid mechanics are built around the assumption of combat, they are nearly irrelevant outside combat.
I assume he hops down at the start of combat?
Downside of the system that the dwarf caiman and a great dane are mechanically the same size.
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Yup. The croc will absolutely hop down at the start of any combat if he's not already on the ground.
Btw, do you want to run separate initiatives for pets, or use their master's?
And yeah, the caiman is kind of like grippli when it comes to the size categories.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2
Player: Aldizog
Character: Mohag the Wanderer
PFS Number: 108731-9
Faction: Grand Lodge
Day Job: Profession (Guide):1d20 + 7 ⇒ (13) + 7 = 20
Nothing too mechanically odd about him. Will use the Inspired trait and/or Inexplicable Luck if there is a skill check that just has to be made (once per day for each option). And will use Bit of Luck on other PCs.
I've asked Hmm for a ruling; if it's a no-go I'll re-spec to something else.
This is most definitely something that falls into the area of GM table variation.
Although I think that this is a cute idea, I see several problems with it:
As Korolan notes, by the wording of the feat, you’ll fall off the tree everytime it moves.
As DM Livgin notes, you are a medium creature essentially riding a medium creature.
There are also encumbrance issues from your little sapling trying to carry you. Unless you are hitting it with ant haul all the time, this just does not seem viable.
There’s also potential combat advantages that can arise from sharing the same square as your companion.
I hesitate to make rulings on Pathfinder grey areas that might affect the whole region of online play. When VC’s make home rules for their region that can cause confusion for their players when they play elsewhere, and lead to inevitable arguments of “but it’s always been done this way!”
So I will only state that if you were the player at my table, I would not allow the sapling version of this tree to carry you from place to place — adorable as this is. However, if you just want to stay in one spot, hanging from your tree without either of you moving, that would be fine. Keep in mind that with the sapling’s strength of 15, it would be encumbered by holding you up.
I’m sorry that I cannot provide more clarity here. Hope that your Vanara has lots of fun climbing other things in Silverhex!
Our local Lodge had a Treesinger Druid years ago. He modeled his own trees (because they kept dying, but that's a different story), and he always included a tree swing (a reskinned Exotic Saddle). Once your sapling gets to large size, maybe you could do the same?
Our local Lodge had a Treesinger Druid years ago. He modeled his own trees (because they kept dying, but that's a different story), and he always included a tree swing (a reskinned Exotic Saddle). Once your sapling gets to large size, maybe you could do the same?
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Is that the holy symbol of Aroden? On a Samsaran? How interesting. I wonder if he knows that Aroden Reincarnated fellow.
Another PFS character of mine. Would be funny to have them on a mission together.
Hilarious!
I've been wanting to do an Arodenite for a while. I was pounding my head against the wall for a Samsaran theme when it hit me that in a past life he could have actually worshipped Aroden when he was alive.
So I tossed in some research on Azlanti material and voilà!
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Hi GM, I cannot move my tokens on the map, it looks like it's set to view-only.
To the west, in the direction the tracks go stands a tall alabaster tomb evoking a past age of Galtan architecture, including a ten-foot spire atop a broad dome. Its awnings teem with sculpted white raptors. An iron gate bears the motto, “Last to Fall.”
As you look to the west you catch a glimpse of a platinum haired woman as she ducks back behind a fifteen foot wide mausoleum. On the other side of mausoleum you see a flash of a well groomed tail as a horse hiding behind the mausoleum swats away a fly.
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Vina Sitha wrote:
And that is why, folks, you have a moral obligation to trade out this dreadful class feature if you ever can... my toon is still at 1 xp: any other archetype that would stack with this one? If you know of one please let me know in the discussion thread! :)
Have you seen Flutter? That's a druid that really can cuddle the dungeon to death.
Once Feyspeaker came out Wild Empathy became OP. Crank up the Caster Level on Call Animal through Traits and Feats and you have a Critter with a CR equal to CL+3 at your literal disposal.
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
I've neither played nor run it. I read the blurb, and I heard somewhere about the Vessels (probably chatting at a convention).
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Thanks everyone, my greatest fear is having an evergreen table that stalls out because everyone has played it before so does not want to volunteer solutions to a puzzle...