[PFS] GM Livgin Silverhex (Inactive)

Game Master DM Livgin

Silverhex Chronicles [PFS]
Maps and Notes


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Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

If in range

"Blast, running away."

Longbow: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Blast

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

"He is not ready to make the journey. That is why he runs."

Janus turns away from the fleeing Kellid, casts Detect Magic and scans the fallen.


Silverhex Maps

The archer had: potion (a), masterwork arrows (5), tanglefoot bags (2), thunderstone (2), leather armor, longbow with 20 arrows, longsword, sap.

The barbarians each had: potion (b), potion (c), alchemist’s fire, breastplate, greatsword, heavy flail

potion (a): DC 16 spellcraft of perception:
potion of cure light wounds

potion (b): DC 16 spellcraft of perception:
potion of cure light wounds

potion (c): DC 16 spellcraft of perception:
potion of remove fear

With the silverdisks in hand you return to the river kingdoms. The bracer loses power and goes dull during the several day trip.

During the trip you are able to review the journal and prepare for the next lead.
Please have a look at the next lead: Webs


Silverhex Maps

Diplomacy OR Knowledge(local): Information about Daggermark.

10+:
Daggermark is one of the River Kingdoms. It is an exercise in anarchy, as anyone can hire assassins at affordable rates.

15+:
These hires come from an Assassins’ Guild, which has found a particularly deadly partner in a Poisoners’ Guild that also operates out of Daggermark.

20+:
Because anyone can hire an assassin, everyone in Daggermark tends to be overly polite. Most leaders don’t last very long, as anyone taking exception to their policies can hire deadly force rather easily.

25+:
You know enough about the day-to-day politics of Daggermark to receive a +2 circumstance bonus on checks to find merchants.

Janus, you receive a +2 circumstance bonus to the Daggermark information check from your history here.

knowledge(nature): Information about giant spiders.

11+:
Giant spiders are known for their venom, which is known to weaken their prey.

16+:
Spider webs contain a strong adhesive that is used as a stabilizer in volatile poisons. This adhesive is most valuable when it is fresh; the silk glands of a freshly killed spider are the best source.

21+:
You know exactly where the silk glands are located. This provides a +2 bonus on any check to harvest the glands.

Dark Archive

1 person marked this as a favorite.
active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Janus tastes the potions to identify them. Take 10 on the perception checks for 18.

"Hmm. Three healing potions, two that remove feelings of fear."

Janus takes the longbow and quiver of normal arrows if nobody else objects.

"We are going to Daggermark know. We trained there."

Will try Diplomacy for the Gather Information check, since not trained in know:local.

diplomacy: 1d20 - 2 + 2 ⇒ (17) - 2 + 2 = 17

"Daggermark is a River Kingdom. There are two major powers there. The Assassins' Guild, where we trained. And the Poisoners' Guild. In some ways they are partners, in other ways rivals. Both Guilds sell their services to anyone. It is easy, and cheap, to hire a killer in Daggermark."

Janus prays for Guidance as he recalls what he knows about the spiders.

know.nature, guidance: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

"We did not hunt the spiders. Nobody offered to pay to end them."

Grand Lodge

1 person marked this as a favorite.
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Knowledge Nature, Guidance: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

"In the jungles of Jalmeray I befriended a tribe of halflings which harvested spider poison to weaken large alligator prey... it will sap your strength, and with large doses paralyze you. The secret in making the poison was to harvest the silk glands first, which mixed with leaf extracts, can make a paste that will prevent the evaporation of the poison, which you extract last and must mix with the paste immediately. I can show you all where both silk and poison glands are located, should we manage to slay fresh spiders... however heed my words: in the jungle, only the most experienced shaman of the tribe handled the mixing... you cannot get this in your nose, eyes, skin..."

Dark Archive

1 person marked this as a favorite.
active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

"Green-Keeper, with such expertise you would rise quickly through the ranks of the Poisoners' Guild!"

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Diplomacy, Inexplicable Luck: 1d20 + 1 + 8 ⇒ (3) + 1 + 8 = 12
"You know more than I do, Janus. Daggermark sounds like a horrible place. I am going to cast Detect Poison on literally everything we are given to eat or drink in that wretched town. I don't care who finds it rude or insulting."

Dark Archive

1 person marked this as a favorite.
active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

"We caution you against that attitude, Mohag. Daggermark is relatively peaceable. The ease of access to affordable assassins makes it so. When your neighbour can spend a few silvers to set knives at your back or put poisons in your ale, it is best to give him no reason to dislike you."

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"That sounds like 'living in constant terror' rather than 'peaceable' to me."

Dark Archive

1 person marked this as a favorite.
active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

"Is it so different than living in a place with city guards, or huskarls under the control of lords and chieftains? The common man has no sway over such impersonal forces, and is at the mercy of the rich and powerful. In Daggermark, the common man has as much control as anyone else - he can place as much deadly force in the field as any enemy he might make. Do you wonder why people choose to stay in Daggermark?"

skald:
A huskarl or "houseguard" is a professional soldier in service of a chieftain or jarl.

Silver Crusade

(Hannah's Master Hireling)

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

1 person marked this as a favorite.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

"Yes, it is so different. In a city I do not live in constant terror that the city guard will kill me for no reason and no hope of accountability. Daggermark pretends to give the 'common man' power by turning him into a monster with the power to kill in secret.
I do not endorse the tyranny of the powerful that is all too common among our Ulfen kin, but this murderous anarchy is a perversion of freedom.
What kind of people choose to stay in Daggermark? Vile and vicious ones, I presume, from what you've told me of the local customs. People who enjoy knowing that they can have assassins murder any who dare offend them. What other kind of person would want to live here?
This sounds like Hell. No, wait, the Abyss. Yes. I hope to be out of here as soon as possible."

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

"I suspect the common man will not commandeer a master assassin with his meager copper pile... so, same old same old yes? rule of the fittest, richest, or most powerful? yet, in Daggermark, it seems like rule of the wisest will be longer in the end... to consciously live in humility and out of the spotlight buys you longer life yes?"

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

"Indeed Green-Keeper. Most of the people of Daggermark are humble merchants and crafters.

The proficient Vessel shuns the spotlight."

We make endings. We are the Vessel between the land of the living and the land of the dead. We ferry souls from this world to the next.


Silverhex Maps

The map leads you from the outskirts of Daggermark into the Shroudwood to the city’s southeast. As you approach your quarry, signs of obvious spider habitation increase, and especially large cobwebs link some of the higher branches. None of these are fresh enough to harvest adhesive.

Ass you follow the direction deeper into the forest, you find the a promising clearing. The webs are thicker in this clearing than they have been thus far, appearing newer and white, rather than the dingy gray of those seen earlier. These webs crisscross the canopy above, most strands meeting near the center to support a large globe of webbing the size of a large pumpkin.

Everyone has time to do any preparations they want before entering the clearing.


Silverhex Maps

Perception vs stealth:
percep, Vina: 1d20 + 8 ⇒ (8) + 8 = 16
percep, Lakadee: 1d20 + 1 ⇒ (18) + 1 = 19
percep, Ayla: 1d20 + 1 ⇒ (14) + 1 = 15
percep, Janus: 1d20 + 8 ⇒ (1) + 8 = 9
percep, Janus Too: 1d20 + 6 ⇒ (12) + 6 = 18
percep, Eliphaz: 1d20 + 12 ⇒ (7) + 12 = 19
percep, Mohag: 1d20 + 4 ⇒ (12) + 4 = 16
percep, Herman: 1d20 + 6 ⇒ (5) + 6 = 11
@Mohag, if you want to use before you roll abilities; just declare that you are using them before looking at the results spoiler.

initiative:
init, Vina: 1d20 + 4 ⇒ (9) + 4 = 13
init, Lakadee: 1d20 + 0 ⇒ (10) + 0 = 10
init, Ayla: 1d20 + 4 ⇒ (1) + 4 = 5
init, Janus: 1d20 + 2 ⇒ (2) + 2 = 4
init, Janus Too: 1d20 + 0 ⇒ (15) + 0 = 15
init, Eliphaz: 1d20 + 1 ⇒ (16) + 1 = 17
init, Mohag: 1d20 + 1 ⇒ (9) + 1 = 10
init, Herman: 1d20 + 3 ⇒ (9) + 3 = 12
init, Spider (yellow): 1d20 + 3 ⇒ (17) + 3 = 20
init, Spider (red): 1d20 + 3 ⇒ (20) + 3 = 23

Combat Tracker:
COMBAT TRACKER - Surprise Round - Bold may act - Map
------------------------------------------------------------
Spider (red) ( )
Spider (yellow) ( )
Eliphaz ( )
Janus Too ( )

Vina (surprised)
Herman (surprised)
Mohag (surprised)
Lakadee ( )
Ayla (surprised)
Janus (surprised)

Some of you spot the spider ambush as you approach the large globe of webbing, but the spiders are too fast and get the drop on you. The drop out of the tree tops to the ground, ready to pounce.

Both spiders mover action down the webbing and trees and up to the group.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Sure, Mohag will use Inspired (roll twice on a skill check 1/day) on the Perception check.
Saving Inexplicable Luck for a possible Fort save.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Okay, now looking at the spoilers, 19 is enough to avoid being surprised?

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Janus' preparations are Expeditious Retreat on Janus Too and Divine Favour on himself.

ETA: I've seen the map now too, but if it's OK then Janus would also have readied his dire flail.

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too dashes around the other side of the (yellow) spider using his enhanced speed.


Silverhex Maps

19 is enough to not be surprised, you can act in the surprise round.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag steps back and uses Bit of Luck on Ayla, hoping to help her resist the spider's venom if it hits her.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee delays in 'defend' mode, protecting Vina until she tells him what to do.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Wow busy family weekend and you miss a lot in this one!

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

I also missed a lot during this weekend! On the bright side, I am surprised!

Silver Crusade

(Hannah's Master Hireling)

"Araneas!" (Ha! Latin for "Spiders" is the same word as another monster entirely)

Eliphaz casts Bless.

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Defend mode ACTIVATED!:

Slam the Spider!: 1d20 + 3 ⇒ (1) + 3 = 4 for 1d8 + 2 ⇒ (2) + 2 = 4 damage.

Silver Crusade

(Hannah's Master Hireling)

Sorry. Figured I was in back.

Concentration DC 17: 1d20 + 6 ⇒ (20) + 6 = 26


Silverhex Maps

The spiders, now on your level, attack!

bite(yellow); vs. Ayla: 1d20 + 2 ⇒ (13) + 2 = 15 Hit vs. Flat-footed
damage: 1d6 ⇒ 4

Ayla feel the venom of the bite in her veins and feels the poison start to numb her strength.

bite(red); vs. Eliphaz: 1d20 + 2 ⇒ (14) + 2 = 16 Miss.

Eliphaz after finishing his spell is again protected by his strong breast plate as it turns aside the spider's bite.

Ayla, make one fort save now and if the first save fails, one save at the end of your turn vs. poison

initial poison damage; DC 14 fort to negate.:
poison strength damage: 1d2 ⇒ 1


Silverhex Maps

COMBAT TRACKER - Round 1 - Bold may act - Map
------------------------------------------------------------
Spider (red) ( )
Spider (yellow) ( )
Eliphaz (blessed)
Janus Too (blessed)
Vina (blessed)
Herman (blessed)
Mohag (blessed)
Lakadee (blessed)
Ayla (-4; blessed, poisoned?, bit of luck)
Janus (blessed)

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee once more attempts to thrash the spider.

Squish the Spider!: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d8 + 2 ⇒ (7) + 2 = 9 damage.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina casts cure light wounds from the safety of the back row, but dares a showing to the front row to deliver her touch unto Ayla!

CLW on Ayla: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Dwarf Caiman (magical beast) familiar (figment) 6 | current AC 18 T 11 FF 18 | HP 13/13 | F +7 R +2 W +5 | CMD 15 | Init +0 | Perc +9 lowlight vision

Janus Too snaps at the spider in front of it.

ready action, when Janus is adjacent to spider:
aid another, Janus' attack vs spider, bless: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Janus steps in to smash the spider with his flail.

5' step, full attack

dire flail vs spider, twf, bless, aid, divine favour: 1d20 + 3 + 1 + 2 + 2 ⇒ (15) + 3 + 1 + 2 + 2 = 23damage, main: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
dire flail vs spider, twf, bless, divine favour: 1d20 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7damage, off-hand: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Silver Crusade

(Hannah's Master Hireling)

Eliphaz makes a quick jump next to Ayla (5 foot step) and...

Concentration DC 15: 1d20 + 6 ⇒ (9) + 6 = 15

...concentrates REALLY HARD to give her Guidance.

It won't have been cast in time for your first poison save, but you can use it for any other d20 roll.

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19 Lucky Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7

"No Bite! Bad Spider!" She yelps before focusing for a moment, and taking a swing back at the offending spider.
Piranha Punch!: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Lucky Piranha Punch!: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Piranha Damage!: 1d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag turns to Herman and bestows the blessing of Desna on him.
Bit of Luck on Herman.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

"Spiders... hmm"

Herman takes a moment to study the eight legged beast once he feels the power of Desna bolstering him.

Longbow: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
Longbow Bit Of Luck: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Attack / Studied Target / Bless / Bit of Luck

Liberty's Edge

1 person marked this as a favorite.
CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]
Eliphaz wrote:
It won't have been cast in time for your first poison save, but you can use it for any other d20 roll.

100% saving it for the next save I have to make


Silverhex Maps

Lakadee swings but the spider (red) is too fast, however Herman's aim is true and the spider reels from the arrow cracking it's carapace.

Janus and Ayla team up on the other spider (yellow) and make short work of it as Janus cracks it's hard shell and then Ayla finishes it off.

The surviving spider steps forward towards the arrow of pain that assaulted it and bites at Herman. Five foot step and attack.

bite; vs Herman: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d6 ⇒ 1

Herman, please make a fortitude save versus poison. and one again at the end of your turn if you fail. Remember to add your bit of luck.

initial poison damage; DC 14 fortitude to negate:
poison strength damage: 1d2 ⇒ 1

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Fort Save: 1d20 + 2 ⇒ (14) + 2 = 16 BooYa
Fort Save BoL: 1d20 + 2 ⇒ (7) + 2 = 9

"Watch it, there poisonous."


COMBAT TRACKER - Round 2 - Bold may act - Map
------------------------------------------------------------
Spider (red) ( )
Spider (yellow) (-10)
Eliphaz (blessed)
Janus Too (blessed)
Vina (blessed)
Herman (-1; blessed, bit of luck)
Mohag (blessed)
Lakadee (blessed)
Ayla (blessed)
Janus (blessed)

Grand Lodge

Companion to Vina Sitha | Male N Sapling Treant Plant Companion | HD 8 | HP 67/67 | AC 26 T 11 FF 25 | CMD 27 | F +10 R +8 W +4 (immunities)| Init +1 | Low Light Vision, Perc +5 | Speed 30 ft Climb 30 ft | Special Attack: double damage against objects, shield companion

Lakadee once more attempts to club the spider.

Clubbing the Spider! with Bless!: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 for 1d8 + 2 ⇒ (7) + 2 = 9 damage.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina takes a 5-foot step behind Ayla and delays.

Silver Crusade

(Hannah's Master Hireling)

"May Aroden's guise as a Hunter inspire you."

Eliphaz steps towards Herman and casts Guidance.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Mohag steps over to Ayla and uses Bit of Luck on the catfolk. (3 of 6 used today)

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Stepping up to the last remaining spider, Ayla yowls as she brings her fist down on its crunchy carapace. "BAD SPIDER!"
Let's use my guidance on this. +1!
Piranha Punch!: 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8 Lucky Piranha Punch!: 1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Ugh... Hope that 13 is enough

Piranha Damage!: 1d6 + 4 ⇒ (6) + 4 = 10


Silverhex Maps

The spider is fast for its size and dodges your blows.

COMBAT TRACKER - Round 2 - Bold may act - Map
------------------------------------------------------------
Spider (red) ( )
Spider (yellow) (-10)
Eliphaz (blessed)
Herman (-1; blessed, bit of luck)
Mohag (blessed)
Vina (blessed, delay)
Lakadee (blessed)
Ayla (blessed, bit of luck)
Janus (blessed)
Janus Too (blessed)

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Did Eliphaz move on the map?

ETA: his post says "move towards Herman" but there's no concentration check and he's still next to the spider, I assume the intended action is to 5' step east and then cast?

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vina will undelay before Lakadee and cast guidance on him.

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Silverhex Maps

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Grand Lodge

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Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Player(Forum) Name For sheet: Purple Dragon Knight
Character Name: Vina Sitha
PFS Number: 4456-11
Faction: Grand Lodge
Day Job Roll: n/a

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Player(Forum) Name For sheet: Quinn Shannon
Character Name: Ayla
PFS Number: 146613-24
Faction: Liberty's Edge
Day Job Roll: n/a

I'm trying out two different builds to see which one I like better! We'll start with the Swashbuckling Variety!

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Player(Forum) Name For sheet: supervillan
Character Name: Janus Grey
PFS Number: 75577-10
Faction: Dark Archive
Day Job Roll: n/a

Silver Crusade

(Hannah's Master Hireling)

Player(Forum) Name For sheet: Nefreet
Character Name: Eliphaz
PFS Number: 66548-27
Faction: Silver Crusade
Profession(carpenter): 1d20 + 9 ⇒ (18) + 9 = 27

Liberty's Edge

CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Fun Story! Apparently Brawler is able to suit exactly the needs that I have, so no need to test builds! Character Information will be up in the next few minutes!


Silverhex Maps

Vina, I like your concept but want to go over a few mechanics.

You are a medium creature 'riding' a medium 'mount'. Normally this only possible with the undersized mount feat. Do you think the Tree Hanger feat is an appropriate work around to that?

Do you intend to use the ride rules for other interactions the come from this? The feat has no commentary on this, but the feat speaks only on hanging from objects.

If you provide guidance on how to handle the rules interactions here, I'll try to use your reasonable interpretations.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

I've used the feat to just hang off him because he technically has branches. I don't use Ride and anything else such as attacks will be handled normally via Handle Animal. It's mostly for flavor and to save space on the map, and it's a pretty rotten feat otherwise so if you don't like it I can re-spec to another more useful feat. My GM for Wounded Wisp allowed it and thought it was cool.


Silverhex Maps

Ok, we will run it entirely by ear, answering questions as they come up.

No harm will come of running with it this game but there are several questions to be answered if you are planning to stick with that concept. I'd be happy to go through them with you as we go, so that you have answers and recommendations for all future GMs.

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

I've asked Hmm for a ruling; if it's a no-go I'll re-spec to something else.

Liberty's Edge

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CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

I think it's a pretty clever and flavorful use of the feat! Strictly speaking though, I don't think it would apply.

The feat specifically mentions 'If you leave that square (including if you are moved against your will), you lose your grip on the object and are no longer hanging.' so, while I do think it is pretty cool, you would basically be falling off of your tree every time that it moved.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Semi-related issue, but hopefully not too tricky in practice. Janus Too (the familiar) is Small sized. Janus will normally carry him around outside of combat, on account of the familiar having a paltry 10' land speed. I don't think of that as anything like riding. A dwarf caiman irl is about 4 feet long and weighs around 14lbs, so its weight is a non-issue for Janus. Obviously it's physically possible for Vina to hang off a branch, and it's physically possible for a very strong human to carry a 14lb crocodile under his arm (I've got a cat about that weight, though I don't carry him around much and I'm not terribly strong). But creatures aren't supposed to be able to share squares unless they are either 2 or more size categories apart or they are mount and rider.

I think this is a case of letting good sense govern play, without needing a special rule.


Silverhex Maps

Janus, Most things out of combat get the hand wave, it is the life and death edge of combat that will get the second look. All the grid mechanics are built around the assumption of combat, they are nearly irrelevant outside combat.

I assume he hops down at the start of combat?

Downside of the system that the dwarf caiman and a great dane are mechanically the same size.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Yup. The croc will absolutely hop down at the start of any combat if he's not already on the ground.

Btw, do you want to run separate initiatives for pets, or use their master's?

And yeah, the caiman is kind of like grippli when it comes to the size categories.


Silverhex Maps

Yes, I'll run separate initiatives. From what I've seen it is not disruptive in pbp.

Grand Lodge

M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

Player: Aldizog
Character: Mohag the Wanderer
PFS Number: 108731-9
Faction: Grand Lodge
Day Job: Profession (Guide): 1d20 + 7 ⇒ (13) + 7 = 20

Nothing too mechanically odd about him. Will use the Inspired trait and/or Inexplicable Luck if there is a skill check that just has to be made (once per day for each option). And will use Bit of Luck on other PCs.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps
Vina Sitha wrote:
I've asked Hmm for a ruling; if it's a no-go I'll re-spec to something else.

This is most definitely something that falls into the area of GM table variation.

Although I think that this is a cute idea, I see several problems with it:

  • As Korolan notes, by the wording of the feat, you’ll fall off the tree everytime it moves.
  • As DM Livgin notes, you are a medium creature essentially riding a medium creature.
  • There are also encumbrance issues from your little sapling trying to carry you. Unless you are hitting it with ant haul all the time, this just does not seem viable.
  • There’s also potential combat advantages that can arise from sharing the same square as your companion.

I hesitate to make rulings on Pathfinder grey areas that might affect the whole region of online play. When VC’s make home rules for their region that can cause confusion for their players when they play elsewhere, and lead to inevitable arguments of “but it’s always been done this way!”

So I will only state that if you were the player at my table, I would not allow the sapling version of this tree to carry you from place to place — adorable as this is. However, if you just want to stay in one spot, hanging from your tree without either of you moving, that would be fine. Keep in mind that with the sapling’s strength of 15, it would be encumbered by holding you up.

I’m sorry that I cannot provide more clarity here. Hope that your Vanara has lots of fun climbing other things in Silverhex!

Yours,
Hmm

Sczarni

2 people marked this as a favorite.
⚣ Outsider (Californian) Gestalt Commoner/Expert

Our local Lodge had a Treesinger Druid years ago. He modeled his own trees (because they kept dying, but that's a different story), and he always included a tree swing (a reskinned Exotic Saddle). Once your sapling gets to large size, maybe you could do the same?

Silver Crusade

(Hannah's Master Hireling)

Spells Prepared:

OrisonsDaze (Will DC 15), Guidance, Light
1st LevelBless, Doom (Will DC 16), Magic Weapon

Wand of Cure Light Wounds stored in a Spring Loaded Wrist Sheath.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps
Nefreet wrote:
Our local Lodge had a Treesinger Druid years ago. He modeled his own trees (because they kept dying, but that's a different story), and he always included a tree swing (a reskinned Exotic Saddle). Once your sapling gets to large size, maybe you could do the same?

Adorable!


Silverhex Maps

Janus, inquisitors do use divine focuses. So will need a holy symbol in many cases.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Thanks, will add to equipment.

Grand Lodge

1 person marked this as a favorite.
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Thank you Hmm! I will change my feat as this was just for flavor.
Regards,
GM PDK


Silverhex Maps

Take a second to get familiar with the journal. We will head to the mausoleum Friday or when our sixth, Herman Lacosta, arrives.

Silver Crusade

1 person marked this as a favorite.
(Hannah's Master Hireling)
Mohag the Wanderer wrote:

Is that the holy symbol of Aroden? On a Samsaran? How interesting. I wonder if he knows that Aroden Reincarnated fellow.

Another PFS character of mine. Would be funny to have them on a mission together.

Hilarious!

I've been wanting to do an Arodenite for a while. I was pounding my head against the wall for a Samsaran theme when it hit me that in a past life he could have actually worshipped Aroden when he was alive.

So I tossed in some research on Azlanti material and voilà!

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Player(Forum) Name For sheet: Twistlok
Character Name: Herman Lacosta
PFS Number: 217154-3
Faction: Silver Crusade
Day Job Roll: Stable Master: 1d20 + 6 ⇒ (18) + 6 = 24

Sorry for the delay I did not see the message until now.


Silverhex Maps

There is a default marching order in the first slide of the maps. Feel free to change it at any time.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Hi GM, I cannot move my tokens on the map, it looks like it's set to view-only.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

It is set view only.


Silverhex Maps

Thanks, I'll find a way to change that.


1 person marked this as a favorite.

Fixed, you should be able to edit now.


Silverhex Maps

Perception rolls:

percep, Vina: 1d20 + 8 ⇒ (14) + 8 = 22
percep, Lakadee: 1d20 + 1 ⇒ (16) + 1 = 17
percep, Ayla: 1d20 + 1 ⇒ (19) + 1 = 20
percep, Janus: 1d20 + 8 ⇒ (6) + 8 = 14
percep, Janus Too: 1d20 + 6 ⇒ (18) + 6 = 24
percep, Eliphaz: 1d20 + 12 ⇒ (14) + 12 = 26
percep, Mohag: 1d20 + 4 ⇒ (10) + 4 = 14
percep, Herman: 1d20 + 6 ⇒ (19) + 6 = 25

To the west, in the direction the tracks go stands a tall alabaster tomb evoking a past age of Galtan architecture, including a ten-foot spire atop a broad dome. Its awnings teem with sculpted white raptors. An iron gate bears the motto, “Last to Fall.”

As you look to the west you catch a glimpse of a platinum haired woman as she ducks back behind a fifteen foot wide mausoleum. On the other side of mausoleum you see a flash of a well groomed tail as a horse hiding behind the mausoleum swats away a fly.

Vina, Janus Too, Eliphaz, Herman:
perched a top the west mausoleum is a hawk

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Should this post ^^ be in Gameplay?


Silverhex Maps

Sorry, posting from mobile. My mistake.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)
Vina Sitha wrote:
And that is why, folks, you have a moral obligation to trade out this dreadful class feature if you ever can... my toon is still at 1 xp: any other archetype that would stack with this one? If you know of one please let me know in the discussion thread! :)

Have you seen Flutter? That's a druid that really can cuddle the dungeon to death.

Sczarni

⚣ Outsider (Californian) Gestalt Commoner/Expert

Once Feyspeaker came out Wild Empathy became OP. Crank up the Caster Level on Call Animal through Traits and Feats and you have a Critter with a CR equal to CL+3 at your literal disposal.

It does require you to focus, though.


Silverhex Maps

Work has me on the road today, so i'll have posts up in about 5 hours.

Grand Lodge

Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Great googlie mooglie. A busy day at work and I miss a ton of posts.


Herman Lacosta wrote:
Great googlie mooglie. A busy day at work and I miss a ton of posts.

I feel the same way!


Silverhex Maps

Quick quiz: Who has played this quest before? Feel free to PM me if you want to keep it private.

Grand Lodge

1 person marked this as a favorite.
M Human (Ulfen) Dragoon 3 | HP 28/28 | AC 22 (T12, FF20, CMD 19) | F +5, R +3, W +2 | Mv 20' | Perc +1 | Init +2

I have not played (or run) it.

Silver Crusade

1 person marked this as a favorite.
(Hannah's Master Hireling)

I have played it and run it, but it's been a while.

Grand Lodge

2 people marked this as a favorite.
Human Swashbuckler 18/18 HP | 18 AC | 14 Tch | 14 Flt | +3 Initative | +5 Perception | +1 Fort | +6 Ref | +0 Will | +6 MW Silver Rapier 1d6+1 18-20x2 | +5 Cold Iron Dart 1d5+1 20ft | 4/4 Panache | 3/3 Charmed Life | 2/2 Cold Iron Darts

Did not even read the summary.

Grand Lodge

1 person marked this as a favorite.
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
Herman Lacosta wrote:
Did not even read the summary.

ditto

Dark Archive

1 person marked this as a favorite.
active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

I've neither played nor run it. I read the blurb, and I heard somewhere about the Vessels (probably chatting at a convention).

Grand Lodge

Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.

Vessels? no idea Janus and I really don't want to know. Next time could you please provide spoiler tags? thank you.

Dark Archive

active effects:
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 54/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-, 5/5, 4/4) | Bane (6/6)

Oops. Apologies.

Liberty's Edge

2 people marked this as a favorite.
CG Female Catfolk Brawler 2 | HP: 7/20 12 NL | Init: +5 Perception: +1 | AC: 19 T: 15 FF: 14 CMD: 18 | Fort: +5 Refl: +8 Will: -1 | Unarmed Strike +7 [1d6+1] | Martial Flexibility [3/4]

Played and Run it. Chose this character as it makes it easy to act specifically dumb.


Silverhex Maps

Thanks everyone, my greatest fear is having an evergreen table that stalls out because everyone has played it before so does not want to volunteer solutions to a puzzle...


Silverhex Maps

Some NPCs are just irrational people. You guys are doing great.

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