| Full Name |
Shyvara Emberfury |
| Race |
AC: 24 T: 18 FF: 17 CMD: 23 | F +6 R +14 W +7 | |
| Classes/Levels |
Performance [22/27] | Buffs Active: Good Hope | |
| Gender |
NG Female Ifrit Bard (Dawnflower Dervish) 8 | HP: 67/67 | Init: +10 Perception: +3 | |
| Size |
Medium |
| Deity |
Sarenrae |
| Occupation |
Dancer |
| Strength |
10 |
| Dexterity |
22 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
8 |
| Charisma |
16 |
About Shyvara Emberfury
Shyvara Emberfury
Female ifrit bard (dawnflower dervish) 8
NG Medium outsider (native)
Init +10; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 23, touch 17, flat-footed 17 (+6 armor, +1 deflection, +6 Dex)
hp 67 (8d8+24)
Fort +6, Ref +14, Will +7; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee +2 adamantine scimitar +15/+10 (1d6+8/18-20) or
dagger +6/+1 (1d4/19-20) or
mwk scimitar +14/+9 (1d6+6/18-20)
Special Attacks bardic performance 27 rounds/day (move action; countersong, distraction, fascinate [DC 17], inspire competence +3, inspire courage +2, suggestion [DC 17]), battle dance: inspire courage
Spell-Like Abilities (CL 8th; concentration +11)
1/day—burning hands (DC 14)
Bard (Dawnflower Dervish) Spells Known (CL 8th; concentration +11)
3rd (3/day)—displacement, glibness, good hope
2nd (5/day)—allegro, bladed dash, blur, glitterdust (DC 15)
1st (5/day)—cure light wounds, ear-piercing scream (DC 14), grease, saving finale (DC 14), vanish (DC 14)
0 (at will)—detect magic, know direction, light, prestidigitation, read magic, spark (DC 13)
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Statistics
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Str 10, Dex 22, Con 14, Int 10, Wis 8, Cha 16
Base Atk +6; CMB +6; CMD 23
Feats Combat Reflexes, Dervish Dance, Noble Scion Of The Arts, Skill Focus (Perform [dance]), Weapon Focus (scimitar)
Traits illuminator, maestro of the society
Skills Diplomacy +16, Knowledge (arcana) +5, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Linguistics +7, Perception +3, Perform (dance) +20 (+22 if tattoo is visible.), Perform (sing) +14, Sleight of Hand +10, Spellcraft +11, Survival -1 (+1 to avoid becoming lost), Use Magic Device +10
Languages Common, Ignan, Terran
SQ battle dance, hypnotic, mediative whirl, spinning spellcaster, versatile performances (dance, sing), wildfire heart
Combat Gear hypnotic tattoo, scroll of glibness, wand of cure light wounds, wand of endure elements (50 charges); Other Gear +2 mithral chain shirt, +2 adamantine scimitar, dagger, mwk scimitar, belt of incredible dexterity +2, cloak of resistance +2, cracked magenta prism ioun stone, first aid gloves, handy haversack, pathfinder pouch, ring of protection +1, sleeves of many garments, wayfinder, backpack, bedroll, belt pouch, fishhook (2), flint and steel, ink (2), inkpen (2), journal (2), measuring cord (10 ft.) (2), mug/tankard, paper (10), powder (2), scroll case, sewing needle, signal whistle, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, wrist sheath, spring loaded, 3,228 gp
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Tracked Resources
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Bardic Performance (move action, 27 rounds/day) - 0/27
Battle Dance (move action) - 0/0
Breath of Life (2) - 0/2
Burning Hands (1/day) - 0/1
Cure Critical Wounds (2) - 0/2
Cure Light Wounds (10) - 0/10
Cure Light Wounds, Mass (2) - 0/2
Cure Moderate Wounds (5) - 0/5
Cure Serious Wounds (3) - 0/3
Dagger - 0/1
First aid gloves (10 charges) - 0/10
Hypnotic (1/day) - 0/1
Light (At will) - 0/0
Mediative Whirl (1/day) (Ex) - 0/1
Trail rations - 1/7
Wand of cure light wounds - 0/50
Wand of endure elements (50 charges) - 8/50
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Special Abilities
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Bardic Performance (move action, 27 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +4 (Su) Morale bonus on some saving throws, attack and damage rolls.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Hypnotic (1/day) +1 to DC of spells that fascinate. May make creature reroll against such 1/day.
Mediative Whirl (1/day) (Ex) Quicken a cure spell as a move action.
Spinning Spellcaster (Ex) +4 bonus on concentration checks to cast spells defensively.
Versatile Performance (Dance) +20 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Singing) +14 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Wildfire Heart +4 racial bonus on initiative