Lizardfolk

Green Smashomancer's page

1,921 posts (7,601 including aliases). No reviews. No lists. No wishlists. 27 aliases.


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Well this is a trip to see again.


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Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Sileth is immune because he is only attracted to himself.


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*Bariaur. I missed the edit window by four minutes. Only course of action left is to re-write the whole race to remove the "u" now.


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Speaking of the underlands, my alchemist submission is up for your consideration! Please let me know if there's anything else you'd like me to add. He's a doctor with a certain set of skills and what I like to imagine as a New York accent. eventually turning into a scaly wolverine of death, or healing depending on who's paying the best.

At level one he'll start as a pretty standard rogue, with a couple of extracts to boost him up a bit. But by level two the natural attack side of the build will kick in. At that point it'll just be a matter of figuring out where to put the Healers Hands, Signature Skill and Tail Terror feats. Piranha Strike too but that feat isn't alliterative so it's less cool sounding.

Edit: Remembered a question. The Alchemist gets the ability to add their int mod to splash weapons like alchemist fire and such. This is listed under Throw Anything, which the vivisectionist keeps. Except it references the Bomb class ability, which they don't keep. Do I still get my intelligence modifier to damage with splash weapons? I'm leaning towards "no" but I want to ask first.


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Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

No internet at my new apartment yet, will try to get it running tonight or tomorrow.


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Alistair Fox wrote:
"Look at us, are we not a bonnie lot? Lady Ainsworth, will you be having us attend you at this 8 o'clock or will we be doing something else for your ladyship?" Alistair asks.

Morgana begins speaking almost in mid-sentence. ”Granted you’re a different sort by and large. That is one way to stand out from the commoners. I hope it isn’t too gauch. You will most certainly be my ‘members of court’ as they say. It was the reason I’ve brought you to this tailor after all.

After a moment of consideration, Takeshes answer seems satisfactory and Morgana continues her thoughts. [b]”I intend tonight to be quite informative. As you are all aware, each noble house raises their security for the festival, Ainsworth is no exception. I expect you each to ‘scout out the competition’ as it were, in whichever way you see fit. I’ll not tolerate violence in the open. That is your only rule. Should you all perform well enough, I will let you in on quite the little secret if I do say so.”

Takesh:
House Vilendross is headed by the elven man Bessiandorathios “Bess” Vilendross. He insists on his nickname at all times since, as he put it; “I’m two-hundred fifty six years old. I’ve saved at least three of them cutting out those extra syllables.” He’s an amiable sort, and he certainly knows how to run his house despite the casual and sometimes even hedonistic way he conducts himself, but his skillset does not run far from aristocratic schmoozing and paperwork. He has a modest command of arcane arts, but his talents are a far cry from other members of the house he runs, some of whom are even board members of Borealos College, the most prestigious place to learn magic of all kinds in Calweld. Not that they have much competition.

The elves only have this minor house to represent them in Calwelds affairs. The glory days where Vilendross stood on equal footing with the Hightower and Ainsworth houses passed long ago. At least, it was long if you ask other races. Still, if you need a service that technology just can’t replicate yet, or a decent bow (For… hunting game. Yup.) Vilendross is the place to look.

While the house lost quite a bit of prestige around the time Calweld began to industrialize, they recently received a spike in public support. Very nearly six years ago, Vilendross was responsible for quelling an invasion of devils. One adopted human of the house, and a foreigner from Abashiri discovered the plot of the hobgoblin Melzal Brut to drag forward the armies of the underworld in a bid for power. With their aid, Vilendross stemmed the tide of invasion. Though moderate damage occurred in the city, it’s since been fixed and Bess has used the publicity from the event to bolster the elven house.

Admittedly some of these factoids come from an IRL campaign I finished up recently.


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Aw. Well, enjoy the game to everybody who made it!

If you don't mind Delmoth, I'd like one of those PMs saying why I wasn't chosen to consider for future submissions.


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"He's too... Perky. Why's the robot perky anyway?" Sheila bemoans the new companion as she follows the rest of the party inside.

The party reaches the threshold of the ship. The inner workings of the vessel are substantial. The paths are wide enough for even Gilly to walk comfortably through. Every surface of the halls is marbled with some combination of a light gray material and something blue, which glows a bright aqua when placed under pressure. The hallways are extensive, but never enough to be confusing. Two on each level. One on the starboard side, the other on the port. There are three levels marked in the ship.

Where does Tak go first?

  • Master Control. First level

  • Batteries and engineering. Second level

  • Living Quarters. Third level

    The living quarters includes a hallway of twelve rooms situated across from one another. Upon inspection, seven of these rooms are almost entirely filled with boxes. The others are entirely unadorned save for the marbling pattern continued from the halls.

    On the other side of the third level sits the mess hall. A long table is set with four seats, one larger, and a fifth seating that seems to be just padding on the ground, likely for a quadruped. At each seat is a plate with one spoon and a white, unmarked tube of "Nutrients".

    After a moment Sheila enters the mess lured by the scent of delicious, delicious chemicals. "Got a question, why aren't there any windows in this place?"

    Beak answers from out of nowhere "Windows are a structural weakness, Axiomites do not use them."

    "...What."


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    Sheila can bring plenty of healing spells if it's something that concerns the party. As I mentioned, with the way things have shifted, she can move to a more supporting role. That'd be easier for me to account for as well. Besides, who can look at this and not think "white mage?"


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    Well, barring posts before the end of tomorrow, we'll be moving on as-is.


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    Dotting back in for later submission. Wanna look through things and post something concrete. Would like to give Raleigh his try this time, but inspiration might strike.


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    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    Don't kill the rest of us for it either. I was at work, I couldn't stop him.


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    Female Draegloth Oracle (Ancient Lorekeeper/Warsighted) 5

    Dont worry about it. I bought it for the party after all.


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    Female Draegloth Oracle (Ancient Lorekeeper/Warsighted) 5

    Delayed Blast Fireballs?


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    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Best of luck Gramork! Wish you well.

    Telin Kingfisher wrote:

    Sorry to hear it Zazriel, good luck with your job. :(

    Is there a good exercise we could do that would help us each understand the others' goals and expectations? We kinda talked went though one when I brought up my comfort level with sexual suggestiveness and had a very good chat.

    All fair points. I think just laying things out could help, but isn't that why the GM had us write our goals in and out of character in the first place? If you mean bringing our goals and expectations up in more detail, I can start, no problemo.

  • As someone freshly removed from the Abyss and with as little information about the outside world as she has, Sheila isn't much for longterm plotting and is just a step away from walking around blind. She could do with a guide.

  • She primarily wants to hang around Sigil to enjoy the fresh new experiences before going back to the Demonweb Pits. I'm expecting that to be harder than she's expecting.

  • On that note, she hasn't realized how far in the deep end she actually is. She would certainly be in on the hate train towards devils and surface elves if she had any idea why she was supposed to. Plenty of room here to get her to be for or against these ancient conflicts. Party morals/ethics depending of course.

  • Bristles at the idea of being given orders, unless they come from an obviously overpowering source. Not that she wouldn't co-operate if someone wanted her to do something, but much like a house cat she needs a bit of incentive to enjoy it. I suppose this is the part of the character that would most be prone to cause issue. To be honest, all it takes to circumvent this behavior is to phrase things in anyway besides a demand, or get on her good side beforehand. And again, I don't plan on being unreasonable about it (Refusing to heal an injured teammate, stealing/killing something just because it's there etc...)

  • As for the "evil" in her, her primary goal does involve trying to create, or make a vessel to appease her dark god before going back home, but again this is an area of ambiguity as to whether she continues with this goal or not. Would depend on influences.

  • In gameplay terms, she has the highest potential to be a team healer, even for Shedinn with inflict spells. Worth considering I think.

    What do you mean when you refer to "expectations" though?


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    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Orrr... Guys. We could just see how the characters actually interact before we preemptively divide ourselves along alignment lines? Lol. And to be clear, I didn't really build Sheila for a "face" role. I put those ranks in case we needed to cover our behinds at some point. She "could" do the talking, but I figured she'd mostly be a loudmouth unless no-one else wanted to take charge of the talking.


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    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    That could mean anything.

    Ulthar attacks!

    A Drow. He attacks a drow: 1d20 + 20 ⇒ (4) + 20 = 24
    Under the cover of darkness, with a large axe. Like a Rogue: 1d10 + 32 + 7d6 ⇒ (10) + 32 + (4, 2, 4, 2, 1, 2, 6) = 63


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    Get my players to fear death? Well, my players are weenies, so I could probably just bring a handgun to the table and wave it around like a drunk hillbilly. That would work on me too.

    But more helpfully, the way the DnD gamestyle is structured, there's a point where death really is a speed bump on it's own. The best way I've found to get players to be concerned for their characters wellbeing is long term consequences. Curses are fun.


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    Hope everyone's having a good holiday. Our regularly scheduled game will resume tomorrow.


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    Green Smashomancer wrote:
    Ventnor wrote:
    Blue if wielded by good characters, red if wielded by evil characters.
    Purple JFK wielded by Samuel Jackson.

    My new phone has interesting autocorrect choices.


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    Ventnor wrote:
    Blue if wielded by good characters, red if wielded by evil characters.

    Purple JFK wielded by Samuel Jackson.


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    "Riiight. You're just out here stealing my thunder as the weird girl in the room, aren't you?"

    Abel and Seraphina:
    You notice your guide slipping a note into Jeans pocket.

    Botting Mindos for a bit, since his Detect Secret Doors is somewhat important here. Anyone who rolled under a 13 on their Fort save is sickened for the next 1d6 ⇒ 1 minute, or until they pass.

    Mindos perks up for just a moment and sidles over to inspect a section of the wall the guide was looking at.

    "Ya noticed, did ya? Yeah we'll be making an express trip. Down."

    She reaches in a small crevice and the sound of cranking gears follows. A hiss of steam spouts somewhere unknown, and the wall begins to give way and slide into itself. And reveals an elevator with cage walls. At least it's tall enough for everyone to stand in.

    "So? Who's going first?"


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    Lotta people in here not even trying to help the OP. If you can't think of a way to use the "hard mode" array the OP chose over a better one, and you're just here to soapbox about point-buy, you aren't here to help. You're here to whine vicariously for a game you aren't in.

    @OP As others suggested, summoning spells and staying in the back are low-stat dependant, as are buffing spells. Taking crafting feats can also be very effective independant of an ability score. You could RP him as someone literal plucky sidekick. Or an average Joe who has no idea what's going on, and he's really confused about who in their right mind would do this adventuring thing.


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    Female Ratfolk ???

    Devic enacts operation Chaotic Good.

    Sneak up to compooter: 1d20 + 12 ⇒ (20) + 12 = 32 I forgot to add Heroism to the last couple rolls.

    This part is probably illegal too.: 1d20 + 18 ⇒ (4) + 18 = 22 Using the clover to add an extra +2 to this roll.

    This one also but she's evil so whatever: 1d20 + 16 ⇒ (7) + 16 = 23


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    Volkard Abendroth wrote:
    Green Smashomancer wrote:
    Dale McCoy Jr wrote:
    Green Smashomancer wrote:
    I'm curious OP, have you posted this poll elsewhere?
    Facebook, Google+, Twitter, MeWe, my own company's mailing list. I've seen it shard on Reddit and the GiantITP forums.
    Interesting. That makes the numbers sound more and more like 2e is heading for a rocky start. Its gonna take a lot of revising and PR magic to get me on board at least.

    It's looking like a major rift is opening, with less than 50% making the switch.

    A fair number may well choose a new system under a different publisher, while many others may decide to just stick with the materials they have already invested hundreds to thousands of dollars in.

    I don't know what Paizo was thinking, but they've created another scenario just like the one Pathfinder was originally developed to resolve.

    I dont think we disagree here. I have a new player who's going through her first game, and updating to this completely different system would just remove all the effort we went to to learn 1e. I'm not interested in 2e. I came to paizo for chocolate, and now they're replacing my favorite flavor with peanut butter without so much as a fudge swirl.

    Sorry. Lunch break. Hungry.


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    Female Elf Fighter (Battle Master) 12/Barbarian (Totem Warrior) 4/Rogue 4

    ANGRY CATCH: 2d20 + 2 ⇒ (20, 20) + 2 = 42

    Insight: 1d20 + 7 ⇒ (5) + 7 = 12

    Per: 1d20 + 7 ⇒ (8) + 7 = 15

    RoF: 1d20 + 6 ⇒ (18) + 6 = 24
    Icy freeze freeze: 2d8 ⇒ (2, 6) = 8

    Invest in sleepy: 1d20 + 2 ⇒ (5) + 2 = 7

    Stealing is wrong: 1d20 + 7 ⇒ (3) + 7 = 10

    WHO SAID THAT: 1d20 + 8 ⇒ (17) + 8 = 25
    Dam: 1d4 + 4 + 1d8 ⇒ (1) + 4 + (6) = 11

    Per: 1d20 + 7 ⇒ (15) + 7 = 22

    Persuede: 1d20 + 3 ⇒ (16) + 3 = 19

    Down, bad Mongo: 1d20 + 3 ⇒ (9) + 3 = 12


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    Female Ratfolk ???

    ... Devic does a mean impression of herself at any large gathering, and becomes almost invisible against the wall.

    See ya nerd: 1d20 + 10 ⇒ (20) + 10 = 30 Once outside and a couple yards down the hallway, she uses one extract of Alchemical Allocation before drinking a potion of heroism and while no-ones looking, spitting it back in the bottle because the alchemist has a high number of abilities that are just plain gross dude. Afterwards, she hunts down the "employee's only" door, darting from potted plant to plant to service cart if need be. Then using the glue and tape she lifts a fingerprint from a nearby handle while no-ones watching.

    That thing Antman did to get through a biometric scanner that one time: 1d20 + 16 ⇒ (8) + 16 = 24 Assuming nothing happens to Dev between these checks. I'll roll again if need be.


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    I know we're not supposed to make popcorn posts, but...


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    Desna. She comes across as the one god one developer really liked and bugged the rest of the crew to put her in the game, then she got all of the exposure they could possibly cram in to golarion books.

    It doesn't help that her whole theme is this very vague "freedom" thing, but also luck for some reason? Besides the fact that it's a powerful domain along with the travel one, I don't see the two having anything in common. It feels more like a miscellaneous pile of traits than anything else.

    EDIT: Someone mentioned Cayden Cailean, him too. He says he encourages his followers to "drink responsibly" but that's not how he became a god, now is it?


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    Female Ratfolk ???

    Devic is gonna keep her eyes peeled for a chance to make herself scarce.

    Perceive an opportunity?: 1d20 + 10 ⇒ (17) + 10 = 27

    "They ehh, I like thing with the grooving."

    Wow, even I have no g#@!@!n idea what that was supposed to mean.


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    Male Ifrit Skald (Spell Warrior) 4|| HP: 29/29, AC: 19 (FF: 17 T: 12) || Init: +6, Fort: +7 Ref: +4 Will: +4 (+7 vs. Mind affecting)||Per: -1

    Lets try again. *ahem* "Well, I have this here class feature I might as well try out."

    Know: Engineering: 1d20 + 2 ⇒ (4) + 2 = 6

    ...This is what I waited a week for?


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    Female Ratfolk ???

    Devic returns the GO plus, and gives an answer of her own.

    "Like to think science kind art. Art with rules. More challenge to make beautiful something. Way around... limitations."


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    Threads like this give me hope that people will stop thinking our hobby is just for weird people.


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    Female Ratfolk ???

    The Disturbed cover, if you would.


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    Female Ratfolk ???

    "Heh. Is all? Give moment. I have sheets when return, да?"

    When the pair round the corner back to the room, Devic immediately pipes up with a fully clear:
    "Ehh, we do nothing weird in the bathroom."


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    Good news everyone! I finally got off my butt and put together a handy Google doc with a brief summary of the NPC's you guys have come across! I'll update it as new info is comes to light (as well as put this list in the Campaign Info tab), but I felt this would make keeping track of who did what a million times easier for both player and GM alike.


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    Female Ratfolk ???

    Also, Devic dismisses the invisibility effect as they pass the bathroom.


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    Female Ratfolk ???

    The implications of pokemon still existing with the summoner class around are intriguing. The implications of digimon existing with the summoner class around are intriguing. Documentaries, clearly.


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    Female Ratfolk ???

    "Ehh... oh! Aka Manto? Да, tried kill me too! Now he talk with some turtles or whatever the f*&~." Devic doesn't seem big on eating at the moment, just sitting close to the group as a whole.

    Russian:
    "Nazuri. I would have suggested you return somewhere safe while we handle this unnecessarily convoluted bull... business, but I am afraid you may be a target at this stage. The choice is yours, but I must recommend staying close by us for the while."

    "So. Ehh, plans. Need reconnaissance see which is best but ideas is ideas, yes?"

  • One. "Could disable security in office of Shinzen. Would only get us inside. Would need high infiltration point, same floor as Frida. Deal with Tomoya on our own time. I can do ehh, remote security hack. Probably. Others would go in. Easy, slightly risk."

  • Two. "Diplomatic approach. Tomoya ask for help. He may give answers. Could be he doesn't know truth of contacts nature, and try help. Doubtful, but *yawn* worth listing."

  • "Favorite option. Get into Tomoya building, those with ehh обширный word skill occupy him with Ms. Silver present. He want us find her. Clear target of interest of his. While he distract, we make way to server room with top-level access.

    "I take data on time virus, scrub all back-ups. We keep information, but give copy to Shinzen. Copy would be altered enough as to uselessness. Like gall bladder, or Japanese censorship laws."

    "Could also replace last step with something. Like ehh, backdoor program and worm extracting investors bank information, throw it out on internet. Do real damage to her. Then we get creative."


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    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    We go for the city


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    You didn't tell me the part in Seraphina's backstory where she walked under ladders to smash mirrors while also observing a black cat migration.


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    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    Spellcraft too: 1d20 + 13 ⇒ (19) + 13 = 32

    Fingers crossed that shes going to grant his raccoon the power of silence!


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    So the [bigger] modifier makes text smaller now. [sarcasm]Great.[/sarcasm]

    edit: And in case anyones wondering, [smaller] still makes it smaller than that. So, that's nice.


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    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    "Indeed." Ulthar tears open #2 in search of treasure.


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    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Congratulations on graduating!


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    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    First, the angry viking, part-time elf uses his AoO to attempt to trip #3 on his way over. If he succeeds, he wails on the guy while he's on the ground.

    If it fails, Ulthars gonna use his 5-foot step to move into the doorway and perform the same full-attack, but with weird wall-clipping physics.

    Dead angle: 1d20 + 18 ⇒ (10) + 18 = 28
    Dam: 1d10 + 25 ⇒ (9) + 25 = 34

    Hasty chop: 1d20 + 18 ⇒ (7) + 18 = 25
    Dam: 1d10 + 25 ⇒ (9) + 25 = 34

    More Dark Souls Strats: 1d20 + 13 ⇒ (18) + 13 = 31
    Dam yo: 1d10 + 25 ⇒ (9) + 25 = 34

    Hooked on Death: 1d20 + 18 ⇒ (12) + 18 = 30


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    Male Tengu Warpriest/8 || HP: 54/54, AC: 20 (25, IrS) (FF: 16 [21 w/IrS] T: 13) || Init: +3, Fort: +8 Ref: +6 Will: +10 || Per: +5

    I now believe in online die karma.


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    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
    Taedos Shyr wrote:
    Ulthar, check out the map as you are nowhere near small #1. Kronug is in the doorway to their little office space and there is a spot in front of him. You're going to have to move into the room to get to anyone (#4, 5, or 6).

    I thought that was the door way? I guess Ulthar targets #6 instead with just the first attack.


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    Female Ratfolk ???

    Devic darts forward to get a line of fire at the remaining archer. Granted she'll have to pick between reloading and moving again if she wants to keep firing, but she doesn't appear all that worried about that right now, keeping an ear on the exchange Ammon is having.

    What if I tried... more bullets?:

    Brakka 1: 1d20 + 9 ⇒ (5) + 9 = 14
    Boom: 1d6 + 7 ⇒ (5) + 7 = 12

    Brakka 2: 1d20 + 9 ⇒ (12) + 9 = 21
    Boom: 1d6 + 7 ⇒ (6) + 7 = 13

    Brakka 3: 1d20 + 9 ⇒ (13) + 9 = 22
    Boom: 1d6 + 7 ⇒ (3) + 7 = 10

    Brakka 4: 1d20 + 9 ⇒ (15) + 9 = 24
    Boom: 1d6 + 7 ⇒ (4) + 7 = 11

    Brakka 5: 1d20 + 9 ⇒ (14) + 9 = 23
    Boom: 1d6 + 7 ⇒ (4) + 7 = 11

    Brakka 6: 1d20 + 9 ⇒ (18) + 9 = 27
    Boom: 1d6 + 7 ⇒ (2) + 7 = 9

    Brakka 7: 1d20 + 9 ⇒ (7) + 9 = 16
    Boom: 1d6 + 7 ⇒ (2) + 7 = 9

    Brakka 8: 1d20 + 9 ⇒ (3) + 9 = 12
    Boom: 1d6 + 7 ⇒ (6) + 7 = 13

    Brakka 9: 1d20 + 9 ⇒ (19) + 9 = 28
    Boom: 1d6 + 7 ⇒ (6) + 7 = 13

    Brakka 10: 1d20 + 9 ⇒ (5) + 9 = 14
    Boom: 1d6 + 7 ⇒ (4) + 7 = 11

    "What ehh, what is phrase in the Call of Shootys? Killstreak?"


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    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    I made a post mentioning gadak yesterday, Dafuq.

    "When had we acquired a tavern? I wasn't told of this. My father was killed by a tavern."

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